442 lines
8.5 KiB
Plaintext
442 lines
8.5 KiB
Plaintext
// CREDITS MENU
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{
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menuDef
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{
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name "creditsMenu"
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fullScreen MENU_TRUE // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible MENU_TRUE // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 75 // In miliseconds
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descX 375
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descY 434
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descScale 1
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descColor .235 .882 .847 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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exec "music music/cairn_bay/impbasee_action" ;
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setfocus newgamebutton ;
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}
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onClose
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{
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// exec "music music/cairn_bay/impbasee_explore" ;
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}
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onESC
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open mainMenu ;
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/menu1" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The saber glow on the left
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itemDef
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{
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name saberglow
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group none
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style WINDOW_STYLE_SHADER
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rect 15 0 60 480
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background "gfx/menus/menu3" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The red saber glow on the left
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itemDef
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{
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name saberglowr
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group none
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style WINDOW_STYLE_SHADER
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rect 75 0 60 480
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background "gfx/menus/menu3r" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The starwars logo on the top
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 143 12 470 93
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background "gfx/menus/menu4" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo
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group none
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style WINDOW_STYLE_SHADER
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rect -255 -50 600 600
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background "gfx/menus/menu2" // Frame
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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}
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// The red saber halo on the left
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itemDef
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{
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name saberhalor
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group none
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style WINDOW_STYLE_SHADER
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rect -195 35 600 600
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background "gfx/menus/menu2r" // Frame
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 115 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 115 115 130 24
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text @MENUS_PLAY
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descText @MENUS_START_PLAYING_NOW
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 0.65 0.65 1 1
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visible 1
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open multiplayermenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 245 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group toprow
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text @MENUS_RULES
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descText @MENUS_GAME_DESCRIPTIONS
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 245 115 130 24
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textaligny 0
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font 3
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textscale 0.9
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 0.65 0.65 1 1
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visible 1
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open rulesgameMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 375 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS_CONTROLS2
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 375 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open weaponSetupMenu
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 505 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 505 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open weaponSetupMenu
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}
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}
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itemDef
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{
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name header_line
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group toprow
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style WINDOW_STYLE_SHADER
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rect 125 136 500 4
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background "gfx/menus/menu_line" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 115 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 115 444 130 24
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 0.65 0.65 1 1
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visible 1
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// CREDITS FIELDS
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//
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//----------------------------------------------------------------------------------------------
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// Credits title
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itemDef
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{
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name credits_title
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group none
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS_CREDITS
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rect 150 145 450 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -1
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forecolor 1 1 1 1
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visible 1
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// appearance_slot 2
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decoration
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}
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itemDef
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{
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name confirm
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group none
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text @MENUS_TO_BE_DETERMINED
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font 2
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textscale 1
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textstyle 3
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rect 320 220 110 20
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textalign ITEM_ALIGN_CENTER
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textalignx 0
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textaligny 0
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decoration
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forecolor .433 .703 .722 1
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visible 1
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// appearance_slot 2
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}
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}
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}
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