Files
Jedi-Academy/base/ui/ingameMissionSelect3.menu
2013-04-04 14:32:05 -07:00

1312 lines
27 KiB
Plaintext

//------------------------------------------------------------------------------------------------
// Mission Select 3 Menu
//
// Select missions from the 3rd tier.
//
//------------------------------------------------------------------------------------------------
{
menuDef
{
name "ingameMissionSelect3"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 200
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 25 // how often fade happens in milliseconds
fadeAmount 0.05 // amount to adjust alpha per cycle
onOpen
{
show mission_button
stopVoice
}
onESC
{
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/mission_back"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name eyecandy1
group none
style WINDOW_STYLE_SHADER
rect 17 309 357 153
background "gfx/menus/mission_bottomleft_grid"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name botlf
group none
style WINDOW_STYLE_SHADER
rect 0 300 80 180
background "gfx/menus/mission_bottom_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starfield
group none
style WINDOW_STYLE_FILLED
rect 20 20 600 256
background "gfx/menus/star_field"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name stars_close
group none
style WINDOW_STYLE_FILLED
rect 20 20 600 256
background "gfx/menus/star_field_zoom"
backcolor 1 1 1 0
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// BIG PLANET GRAPHICS
//----------------------------------------------------------------------------------------------
itemDef
{
name big_planet
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/yalara"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name yalara
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/yalara"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name chandrila
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/chandrila"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name ordmantell
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/ordman"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name tanaab
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/tanaab"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name byss
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/byss"
backcolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GALAXY MAP
//----------------------------------------------------------------------------------------------
itemDef
{
name galaxy
group none
style WINDOW_STYLE_FILLED
rect 64 20 512 256
background "gfx/menus/mission_galaxy"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name map_title
type ITEM_TYPE_TEXT
rect 40 14 600 18
text @MENUS_GALACTIC_MAP
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 300
textaligny -1
visible 1
}
//----------------------------------------------------------------------------------------------
// TIER 3 LOCATION MARKERS ON GALAXY MAP
//----------------------------------------------------------------------------------------------
itemDef
{
name loc_but01_off
group location_marker
style WINDOW_STYLE_SHADER
rect 270 109 20 20
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_rift"
}
cvarSubString
}
itemDef
{
name loc_but01_on
group location_marker
style WINDOW_STYLE_SHADER
rect 270 109 20 20
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_rift"
}
cvarSubString
}
itemDef
{
name loc_but02_off
group location_marker
style WINDOW_STYLE_SHADER
rect 380 122 30 30
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_stamp"
}
cvarSubString
}
itemDef
{
name loc_but02_on
group location_marker
style WINDOW_STYLE_SHADER
rect 380 122 30 30
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_stamp"
}
cvarSubString
}
itemDef
{
name loc_but03_off
group location_marker
style WINDOW_STYLE_SHADER
rect 170 152 23 23
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_hevil"
}
cvarSubString
}
itemDef
{
name loc_but03_on
group location_marker
style WINDOW_STYLE_SHADER
rect 170 152 23 23
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_hevil"
}
cvarSubString
}
itemDef
{
name loc_but04_off
group location_marker
style WINDOW_STYLE_SHADER
rect 295 104 20 20
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_byss"
}
cvarSubString
}
itemDef
{
name loc_but04_on
group location_marker
style WINDOW_STYLE_SHADER
rect 295 104 20 20
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_byss"
}
cvarSubString
}
itemDef
{
name loc_but05_off
group location_marker
style WINDOW_STYLE_SHADER
rect 380 70 18 18
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_bounty"
}
cvarSubString
}
itemDef
{
name loc_but05_on
group location_marker
style WINDOW_STYLE_SHADER
rect 380 70 18 18
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_bounty"
}
cvarSubString
}
itemDef
{
name planet_name
type ITEM_TYPE_TEXT
rect 52 316 288 24
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
autowrapped
decoration
}
//----------------------------------------------------------------------------------------------
// MODELS FOR V-O
//----------------------------------------------------------------------------------------------
itemDef
{
name luke
group models
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name kyle
group models
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name prot
group models
type ITEM_TYPE_MODEL
rect 426 317 116 116
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/protocol/model_menu.skin"
asset_model "models/players/protocol/model.glm"
model_angle 180
model_g2mins 15 -20 17
model_g2maxs 60 20 50
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// BUTTONS
//----------------------------------------------------------------------------------------------
//GENERAL BACK BUTTON - if you don't want mission
itemDef
{
name backbut
type ITEM_TYPE_BUTTON
rect 52 430 172 24
text @MENUS_BACK_CAPS
desctext @MENUS_DIFF_MISSION
font 2
forecolor 1 .682 0 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 15 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav"
fadein starfield
fadein galaxy
fadeout stars_close
transition2 loc_but01_off 270 109 20 20 20 25
transition2 loc_but02_off 380 122 30 30 20 25
transition2 loc_but03_off 170 152 23 23 20 25
transition2 loc_but04_off 295 104 20 20 20 25
transition2 loc_but05_off 380 70 18 18 20 25
hide backbut
hide planet_name
show mission_button
hide accbuttons
hide briefing_text
hide big_planet
hide planet_name
show map_title
hide briefing_background
hide briefing_text
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// TIER 3 MISSION BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name map_title
type ITEM_TYPE_TEXT
rect 10 305 400 20
text @MENUS_MISSIONS
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 200
textaligny -1
visible 1
}
itemDef
{
name miss1
group mission_button
type ITEM_TYPE_BUTTON
rect 52 330 224 20
text @MENUS_T3_RIFT_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t3_rift"
}
cvarSubString
mouseEnter
{
hide loc_but01_off
show loc_but01_on
show planet_name
setitemtext planet_name @MENUS_CHANDRILA
setitemrect planet_name 150 90 120 26
show button_glow
setitemrect button_glow 20 328 380 22
}
mouseExit
{
hide loc_but01_on
show loc_but01_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 280 119 0 0 20 25
transition2 loc_but02_off 395 137 0 0 20 25
transition2 loc_but03_off 181 163 0 0 20 25
transition2 loc_but04_off 305 114 0 0 20 25
transition2 loc_but05_off 389 79 0 0 20 25
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
setitembackground big_planet "gfx/menus/planets/chandrila"
transition2 big_planet 192 20 256 256 10 15
transition2 planet_name 270 250 256 256 20 15
hide mission_button
show backbut
show accbut1
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T3_RIFT
hide map_title
hide button_glow
}
}
itemDef
{
name miss2
group mission_button
type ITEM_TYPE_BUTTON
rect 52 353 224 20
text @MENUS_T3_STAMPEDE_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t3_stamp"
}
cvarSubString
mouseEnter
{
hide loc_but02_off
show loc_but02_on
show planet_name
setitemtext planet_name @MENUS_TANAAB
setitemrect planet_name 420 180 120 26
show button_glow
setitemrect button_glow 20 351 380 22
}
mouseExit
{
hide loc_but02_on
show loc_but02_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 280 119 0 0 20 25
transition2 loc_but02_off 395 137 0 0 20 25
transition2 loc_but03_off 181 163 0 0 20 25
transition2 loc_but04_off 305 114 0 0 20 25
transition2 loc_but05_off 389 79 0 0 20 25
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
setitembackground big_planet "gfx/menus/planets/tanaab"
transition2 big_planet 192 20 256 256 10 15
transition2 planet_name 270 250 256 256 20 15
hide mission_button
show backbut
show accbut2
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T3_STAMP
hide map_title
hide button_glow
}
}
itemDef
{
name miss3
group mission_button
type ITEM_TYPE_BUTTON
rect 52 376 224 20
text @MENUS_T3_HEVIL_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t3_hevil"
}
cvarSubString
mouseEnter
{
hide loc_but03_off
show loc_but03_on
show planet_name
setitemtext planet_name @MENUS_YALARA
setitemrect planet_name 60 180 120 26
show button_glow
setitemrect button_glow 20 374 380 22
}
mouseExit
{
hide loc_but03_on
show loc_but03_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 280 119 0 0 20 25
transition2 loc_but02_off 395 137 0 0 20 25
transition2 loc_but03_off 181 163 0 0 20 25
transition2 loc_but04_off 305 114 0 0 20 25
transition2 loc_but05_off 389 79 0 0 20 25
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
setitembackground big_planet "gfx/menus/planets/yalara"
transition2 big_planet 192 20 256 256 10 15
transition2 planet_name 270 250 256 256 20 15
hide mission_button
show backbut
show accbut3
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T3_HEVIL
hide map_title
hide button_glow
}
}
itemDef
{
name miss4
group mission_button
type ITEM_TYPE_BUTTON
rect 52 399 224 20
text @MENUS_T3_BYSS_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t3_byss"
}
cvarSubString
mouseEnter
{
hide loc_but04_off
show loc_but04_on
show planet_name
setitemtext planet_name @MENUS_BYSS
setitemrect planet_name 240 40 120 26
show button_glow
setitemrect button_glow 20 397 380 22
}
mouseExit
{
hide loc_but04_on
show loc_but04_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 280 119 0 0 20 25
transition2 loc_but02_off 395 137 0 0 20 25
transition2 loc_but03_off 181 163 0 0 20 25
transition2 loc_but04_off 305 114 0 0 20 25
transition2 loc_but05_off 389 79 0 0 20 25
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
setitembackground big_planet "gfx/menus/planets/byss"
transition2 big_planet 192 20 256 256 10 15
transition2 planet_name 270 250 256 256 20 15
hide mission_button
show backbut
show accbut4
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T3_BYSS
hide map_title
hide button_glow
}
}
itemDef
{
name miss5
group mission_button
type ITEM_TYPE_BUTTON
rect 52 422 224 20
text @MENUS_T3_BOUNTY_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t3_bounty"
}
cvarSubString
mouseEnter
{
hide loc_but05_off
show loc_but05_on
show planet_name
setitemtext planet_name @MENUS_ORD_MANTELL
setitemrect planet_name 410 40 120 26
show button_glow
setitemrect button_glow 20 420 380 22
}
mouseExit
{
hide loc_but05_on
show loc_but05_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 280 119 0 0 20 25
transition2 loc_but02_off 395 137 0 0 20 25
transition2 loc_but03_off 181 163 0 0 20 25
transition2 loc_but04_off 305 114 0 0 20 25
transition2 loc_but05_off 389 79 0 0 20 25
hide loc_but01_on
hide loc_but02_on
hide loc_but03_on
hide loc_but04_on
hide loc_but05_on
setitembackground big_planet "gfx/menus/planets/ordman"
transition2 big_planet 192 20 256 256 10 15
transition2 planet_name 270 250 256 256 20 15
hide mission_button
hide location_marker
show backbut
show accbut5
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T3_BOUNTY
hide map_title
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// MISSION BRIEFING TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name briefing_background
group none
style WINDOW_STYLE_FILLED
rect 42 314 320 114
backcolor 0 0 .35 .7
forecolor 1 1 1 1
border 1
bordercolor 0 0 .8 1
visible 0
decoration
}
itemDef
{
name briefing_text
type ITEM_TYPE_TEXTSCROLL
rect 42 314 320 114
text @BRIEFINGS_T3_RIFT
font 4
forecolor 1 1 1 1
textscale 1
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
// ACCEPT BUTTONS - IF YOU CHOOSE A PARTICULAR MISSION
//----------------------------------------------------------------------------------------------
itemDef
{
name accbut1
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide accbuttons
setcvar tier_mapname "maptransition t3_rift"
hide backbut
show nextscreen_button
setfocus nextscreen_button
show accept_text
setitemtext accept_text @T3_RIFT_23LUK001
show luke
playVoice "sound/chars/luke/23luk001.mp3"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut2
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide accbuttons
setcvar tier_mapname "maptransition t3_stamp"
hide backbut
hide briefing_text
show nextscreen_button
setfocus nextscreen_button
show accept_text
setitemtext accept_text @T3_STAMP_25KYK001
hide briefing_background
hide briefing_text
hide button_glow
show kyle
playVoice "sound/chars/kyle/25kyk001.mp3"
}
}
itemDef
{
name accbut3
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide accbuttons
setcvar tier_mapname "maptransition t3_hevil"
hide backbut
hide briefing_text
show nextscreen_button
setfocus nextscreen_button
show accept_text
setitemtext accept_text @T3_HEVIL_22LUK001
show luke
playVoice "sound/chars/luke/22luk001.mp3"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut4
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide accbuttons
setcvar tier_mapname "maptransition t3_byss"
hide backbut
hide briefing_text
show nextscreen_button
setfocus nextscreen_button
show accept_text
setitemtext accept_text @T3_BYSS_21KYK001
show kyle
playVoice "sound/chars/kyle/21kyk001.mp3"
hide briefing_background
hide briefing_text
hide button_glow
}
}
itemDef
{
name accbut5
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide accbuttons
setcvar tier_mapname "maptransition t3_bounty"
hide backbut
hide briefing_text
show nextscreen_button
setfocus nextscreen_button
show accept_text
setitemtext accept_text @T3_BOUNTY_24KYK001
show kyle
playVoice "sound/chars/kyle/24kyk001.mp3"
hide briefing_background
hide briefing_text
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
// ACCEPT TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name accept_text
type ITEM_TYPE_TEXT
rect 52 316 288 124
text @T3_RIFT_23LUK001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
autowrapped
decoration
}
//----------------------------------------------------------------------------------------------
// NEXT BUTTONS - to go to next screen
//----------------------------------------------------------------------------------------------
itemDef
{
name nextscreen_button
type ITEM_TYPE_BUTTON
rect 530 440 172 24
text @MENUS_NEXT
desctext @MENUS_ADVANCE_NEXT
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/menuroam.wav"
close all
open ingameForceSelect
}
}
//----------------------------------------------------------------------------------------------
// SCANLINES OVER WHOLE MENU
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name static
group none
style WINDOW_STYLE_SHADER
rect 396 314 175 120
background "gfx/menus/static"
backcolor 1 0 0 .2
forecolor 1 0 0 .2
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}