Files
Jedi-Academy/base/ui/ingameMissionSelect.menu
2013-04-04 14:32:05 -07:00

2850 lines
53 KiB
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//----------------------------------------------------------------------------------------------
// Mission Select Menu
//
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "ingameMissionSelect"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 20 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
onOpen
{
uiScript loadmissionselectmenu tier_storyinfo
}
onESC
{
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/mission_back"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name eyecandy1
group none
style WINDOW_STYLE_SHADER
rect 17 309 357 153
background "gfx/menus/mission_bottomleft_grid"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name botlf
group none
style WINDOW_STYLE_SHADER
rect 0 300 80 180
background "gfx/menus/mission_bottom_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name complete
type ITEM_TYPE_TEXT
rect 170 16 300 32
text @MENUS_MISSION_COMPLETE
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 150
textaligny -1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Killed, Secrets
//----------------------------------------------------------------------------------------------
itemDef
{
name killed
group stats
rect 0 52 320 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_ENEMIESKILLED
cvar "ui_stats_enemieskilled"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_CENTER
textalignx 160
textaligny -1
visible 1
decoration
}
itemDef
{
name secretsfound
group stats
rect 320 52 320 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_SECRETAREAS
cvar "ui_stats_secretsfound"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_CENTER
textalignx 160
textaligny -1
visible 1
decoration
cvartest "ui_stats_secretsfound"
hidecvar
{
"0"
}
}
// Lines above and below lightsaber info
itemDef
{
name border
group none
type ITEM_TYPE_TEXT
rect 70 80 500 2
forecolor 1 1 1 1
border 1
bordercolor .403 .584 .741 1
visible 1
decoration
}
itemDef
{
name border
group none
type ITEM_TYPE_TEXT
rect 70 165 500 2
forecolor 1 1 1 1
border 1
bordercolor .403 .584 .741 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Saber use data
//----------------------------------------------------------------------------------------------
itemDef
{
name saberuse
type ITEM_TYPE_TEXT
rect 0 87 640 32
text @SP_INGAME_LIGHTSABERUSE
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 320
textaligny -1
visible 1
decoration
}
itemDef
{
name saber_thrown
rect 20 115 200 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_THROWN
cvar "ui_stats_thrown"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 1
decoration
}
itemDef
{
name saber_blocks
rect 20 140 200 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_BLOCKS
cvar "ui_stats_blocks"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 1
decoration
}
itemDef
{
name leg_attacks
rect 220 115 200 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_LEGATTACKS
cvar "ui_stats_legattacks"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 1
decoration
}
itemDef
{
name arm_attacks
rect 220 140 200 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_ARMATTACKS
cvar "ui_stats_armattacks"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 1
decoration
}
itemDef
{
name body_attacks
rect 420 115 300 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_BODYATTACKS
cvar "ui_stats_bodyattacks"
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 1
decoration
}
itemDef
{
name forceuse
type ITEM_TYPE_TEXT
rect 250 173 150 32
text @SP_INGAME_FORCEUSE
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 75
textaligny -1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Lower 1st column of force stats (light side powers)
//----------------------------------------------------------------------------------------------
itemDef
{
name absorb
rect -20 195 150 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_ABSORB
cvar "ui_stats_absorb"
font 2
forecolor 0 0 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name heal
rect -20 215 160 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_HEAL
cvar "ui_stats_heal"
font 2
forecolor 0 0 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name mindtrick
rect -20 235 160 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_MINDTRICK
cvar "ui_stats_mindtrick"
font 2
forecolor 0 0 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name protection
rect -20 255 160 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_PROTECTION
cvar "ui_stats_protect"
font 2
forecolor 0 0 1 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Lower 2nd column of force stats (neutral powers)
//----------------------------------------------------------------------------------------------
itemDef
{
name jump
rect 130 195 160 32
type ITEM_TYPE_EDITFIELD
text @MENUS_FORCE_JUMP
cvar "ui_stats_jump"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name pull
rect 130 215 160 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_PULL
cvar "ui_stats_pull"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name push
rect 130 235 160 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_PUSH
cvar "ui_stats_push"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name sense
rect 130 255 160 32
type ITEM_TYPE_EDITFIELD
text @MENUS_FORCE_SENSE
cvar "ui_stats_sense"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Lower 3rd column of force stats (neutral powers)
//----------------------------------------------------------------------------------------------
itemDef
{
name speed
rect 280 195 150 32
type ITEM_TYPE_EDITFIELD
text @SP_INGAME_SPEED
cvar "ui_stats_speed"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name defense
rect 280 215 300 32
type ITEM_TYPE_EDITFIELD
text @MENUS_DEFENSE
cvar "ui_stats_defense"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny -1
visible 1
decoration
}
itemDef
{
name offense
rect 280 235 300 32
type ITEM_TYPE_EDITFIELD
text @MENUS_OFFENSE
cvar "ui_stats_offense"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny -1
visible 1
decoration
}
itemDef
{
name throw
rect 280 255 300 32
type ITEM_TYPE_EDITFIELD
text @MENUS_THROW
cvar "ui_stats_throw"
font 2
forecolor .631 .631 .815 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny -1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// Lower 4th column of force stats (dark powers)
//----------------------------------------------------------------------------------------------
itemDef
{
name grip
rect 430 195 150 32
type ITEM_TYPE_EDITFIELD
text @MENUS_FORCE_DRAIN
cvar "ui_stats_drain"
font 2
forecolor 1 0 0 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name grip
rect 430 215 150 32
type ITEM_TYPE_EDITFIELD
text @MENUS_FORCE_GRIP
cvar "ui_stats_grip"
font 2
forecolor 1 0 0 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name lightning
rect 430 235 150 32
type ITEM_TYPE_EDITFIELD
text @MENUS_FORCE_LIGHTNING
cvar "ui_stats_lightning"
font 2
forecolor 1 0 0 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
itemDef
{
name rage
rect 430 255 150 32
type ITEM_TYPE_EDITFIELD
text @MENUS_RAGE
cvar "ui_stats_rage"
font 2
forecolor 1 0 0 1
textscale .8
textalign ITEM_ALIGN_RIGHT
textalignx 150
textaligny 0
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// MODELS FOR V-O
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//
// THESE HEADS APPEAR WHEN YOU SUCCESSFULLY COMPLETE A TIER LEVEL.
//
// THE SOUNDS ARE IN sounds/tiervictory AND ARE THE NAME OF THE LEVEL.
// IT IS HARDCODED TO LOOK FOR AND PLAY A SOUND MATCHING THE MAP NAME IN THIS DIR.
//
//----------------------------------------------------------------------------------------------
itemDef
{
name luke
group models
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 1
decoration
cvartest "storyhead"
showcvar
{
"luke"
"t1_surprise"
"t1_sour"
"t3_hevil"
"t1_test"
"t1_rail"
}
}
//t1_rail has conversation; luke, kyle, luke, kyle, luke.
itemDef
{
name kyle
group models
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 1
decoration
cvartest "storyhead"
showcvar
{
"t1_fatal"
"t1_danger"
"t2_rogue"
"t2_dpred"
"t2_rancor"
"t2_trip"
"t3_rift"
"t3_byss"
"t3_stamp"
"t3_bounty"
"kyle"
}
}
itemDef
{
name prot
group models
type ITEM_TYPE_MODEL
rect 426 317 116 116
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/protocol/model_menu.skin"
asset_model "models/players/protocol/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 17
model_g2maxs 60 20 50
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 1
decoration
cvartest "storyhead"
showcvar
{
"prot"
}
}
itemDef
{
name wedge
group models
type ITEM_TYPE_MODEL
rect 426 317 116 116
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/rebel_pilot/model_default.skin"
asset_model "models/players/rebel_pilot/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 50
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 1
decoration
cvartest "storyhead"
showcvar
{
"t2_wedge"
"wedge"
}
}
//----------------------------------------------------------------------------------------------
// SUBTITLES FOR TIER VICTORY MESSAGES.
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
// 1ST TIER
//----------------------------------------------------------------------------------------------
itemDef
{
name vic_text_t1_test
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T1_SURPRISE
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t1_test"
}
}
itemDef
{
name vic_text_t1_sour
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T1_SOUR
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t1_sour"
}
}
itemDef
{
name vic_text_t1_surprise
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T1_SURPRISE
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t1_surprise"
}
}
itemDef
{
name vic_text_t1_fatal
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T1_FATAL
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t1_fatal"
}
}
itemDef
{
name vic_text_t1_danger
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T1_DANGER
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t1_danger"
}
}
itemDef
{
name vic_text_t1_rail
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T1_RAIL_01
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t1_rail"
}
}
//----------------------------------------------------------------------------------------------
// 2ND TIER
//----------------------------------------------------------------------------------------------
itemDef
{
name vic_text_t2_rancor
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T2_RANCOR
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t2_rancor"
}
}
itemDef
{
name vic_text_t2_trip
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T2_TRIP
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t2_trip"
}
}
itemDef
{
name vic_text_t2_wedge
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T2_WEDGE
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t2_wedge"
}
}
itemDef
{
name vic_text_t2_rogue
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T2_ROGUE
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t2_rogue"
}
}
itemDef
{
name vic_text_t2_dpred
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T2_DPRED
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t2_dpred"
}
}
//----------------------------------------------------------------------------------------------
// 3RD TIER
//----------------------------------------------------------------------------------------------
itemDef
{
name vic_text_t2_rift
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T3_RIFT
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t3_rift"
}
}
itemDef
{
name vic_text_t3_stampede
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T3_STAMP
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t3_stamp"
}
}
itemDef
{
name vic_text_t3_hevil
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T3_HEVIL
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t3_hevil"
}
}
itemDef
{
name vic_text_t3_byss
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T3_BYSS
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t3_byss"
}
}
itemDef
{
name vic_text_t3_bounty
group victorytext
type ITEM_TYPE_TEXT
rect 44 313 304 145
text @TIERVICTORY_T3_BOUNTY
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
visible 1
autowrapped
decoration
cvartest "storyhead"
showcvar
{
"t3_bounty"
}
}
//----------------------------------------------------------------------------------------------
// BUTTONS
//
// AFTER THE VICTORY MESSAGE ABOVE, YOU GET A STORY MESSAGE BEFORE CHOOSING NEXT MISSION.
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//TIER ONE - INITIATE TIER
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//The first story message is in ingameGotoTier and not here.
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//completed 1st tier level on Tier 1
//2nd visit to tier
//----------------------------------------------------------------------------------------------
itemDef
{
name victory2
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"1" "2"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory2
hide victorytext
hide models
show story2
show story2text
playvoice "sound/chars/storyinfo/2.mp3"
show kyle2
}
}
itemDef
{
name kyle2
group models2
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story2
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect1
}
}
itemDef
{
name story2text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER1_2
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
//completed 2nd tier level on Tier 1
//3rd visit to tier
//----------------------------------------------------------------------------------------------
itemDef
{
name victory3
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"3"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory3
hide victorytext
hide models
show story3
show story3text
playvoice "sound/chars/storyinfo/3.mp3"
show luke3
}
}
itemDef
{
name luke3
group models2
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story3
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
uiScript startmap t1_inter
//open ingameMissionSelect1
}
}
itemDef
{
name story3text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER1_3
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
//completed 3rd tier level on Tier 1
//4th visit to tier
//----------------------------------------------------------------------------------------------
itemDef
{
name victory4
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"4"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory4
hide victorytext
hide models
show story4
show story4text
playvoice "sound/chars/storyinfo/4.mp3"
show luke4
}
}
itemDef
{
name luke4
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story4
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect1
}
}
itemDef
{
name story4text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER1_4
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
//completed 4th tier level on Tier 1
//5th visit to tier
//----------------------------------------------------------------------------------------------
itemDef
{
name victory5
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"5"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory5
hide victorytext
hide models
show story5
show story5text
playvoice "sound/chars/storyinfo/5.mp3"
show kyle5
show story5_continue
}
}
itemDef
{
name kyle5
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story5
type ITEM_TYPE_BUTTON
rect 494 440 100 24
text @MENUS_NEXT_MISSION
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect1
}
}
itemDef
{
name story5text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER1_5
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name story5_continue
type ITEM_TYPE_BUTTON
rect 394 440 100 24
text @MENUS_RETURN_TO_ACADEMY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 5
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameForceStatus
// uiScript startmap academy2
}
}
//----------------------------------------------------------------------------------------------
//completed 5th tier level on Tier 1
//6th visit to tier
//----------------------------------------------------------------------------------------------
itemDef
{
name victory6
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"6"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory6
hide victorytext
hide models
show story6_continue
show story6text
playvoice "sound/chars/storyinfo/6.mp3"
show kyle6
}
}
itemDef
{
name kyle6
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story6_continue
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_RETURN_TO_ACADEMY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameForceStatus
// uiScript startmap academy2
}
}
itemDef
{
name story6text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER1_6
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//TIER TWO - APPRENTICE TIER
//
//-------------------------------------
//-----------------------------------------------------------
//
//The first story message is in ingameGotoTier and not here.
//
//-----------------------------------------------------------
//-------------------------------------
//
//completed 1st tier level on Tier 2
//2nd visit to tier
//
//-------------------------------------
itemDef
{
name victory8
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"8"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory8
hide victorytext
hide models
show story8
show story8text
playvoice "sound/chars/storyinfo/8.mp3"
show prot8
}
}
itemDef
{
name prot8
group models2
type ITEM_TYPE_MODEL
rect 426 317 116 116
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/protocol/model_menu.skin"
asset_model "models/players/protocol/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 17
model_g2maxs 60 20 50
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story8
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect2
}
}
itemDef
{
name story8text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER2_8
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//completed 2nd tier level on Tier 2
//3rd visit to tier
//-------------------------------------
itemDef
{
name victory9
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"9"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory9
hide victorytext
hide models
show story9
show story9text
playvoice "sound/chars/storyinfo/9.mp3"
show kyle9
}
}
itemDef
{
name kyle9
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story9
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect2
}
}
itemDef
{
name story9text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER2_9
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//completed 3rd tier level on Tier 2
//4th visit to tier
//-------------------------------------
itemDef
{
name victory10
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"10"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory10
hide victorytext
hide models
show story10
show story10text
playvoice "sound/chars/storyinfo/10.mp3"
show luke10
}
}
itemDef
{
name luke10
group models2
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story10
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect2
}
}
itemDef
{
name story10text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER2_10
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//completed 4th tier level on Tier 2
//5th visit to tier
//-------------------------------------
itemDef
{
name victory11
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"11"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory11
hide victorytext
hide models
show story11
show story11text
playvoice "sound/chars/storyinfo/11.mp3"
show kyle11
show story11_continue
}
}
itemDef
{
name kyle11
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story11
type ITEM_TYPE_BUTTON
rect 494 440 100 24
text @MENUS_NEXT_MISSION
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect2
}
}
itemDef
{
name story11text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER2_11
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name story11_continue
type ITEM_TYPE_BUTTON
rect 394 440 100 24
text @MENUS_RETURN_TO_ACADEMY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 5
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameForceStatus
// uiScript startmap academy4
}
}
//-------------------------------------
//
//completed 5th tier level on Tier 2
//6th visit to tier
//-------------------------------------
itemDef
{
name victory12
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"12"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory12
hide victorytext
hide models
show story12_continue
show story12text
playvoice "sound/chars/storyinfo/12.mp3"
show kyle12
}
}
itemDef
{
name kyle12
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story12_continue
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_RETURN_TO_ACADEMY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameForceStatus
// uiScript startmap academy4
}
}
itemDef
{
name story12text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER2_12
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//TIER THREE - JEDI KNIGHT TIER
//
//-------------------------------------
//-----------------------------------------------------------
//
//The first story message is in ingameGotoTier and not here.
//
//-----------------------------------------------------------
//-------------------------------------
//
//completed 1st tier level on Tier 3
//2nd visit to tier
//
//-------------------------------------
itemDef
{
name victory14
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"14"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory14
hide victorytext
hide models
show story14
show story14text
playvoice "sound/chars/storyinfo/14.mp3"
show kyle14
}
}
itemDef
{
name kyle14
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story14
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect3
}
}
itemDef
{
name story14text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER3_14
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//completed 2nd tier level on Tier 3
//3rd visit to tier
//-------------------------------------
itemDef
{
name victory15
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"15"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory15
hide victorytext
hide models
show story15
show story15text
playvoice "sound/chars/storyinfo/15.mp3"
show kyle15
}
}
itemDef
{
name kyle15
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story15
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect3
}
}
itemDef
{
name story15text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER3_15
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//completed 3rd tier level on Tier 3
//4th visit to tier
//-------------------------------------
itemDef
{
name victory16
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"16"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory16
hide victorytext
hide models
show story16
show story16text
playvoice "sound/chars/storyinfo/16.mp3"
show kyle16
}
}
itemDef
{
name kyle16
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story16
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_OKAY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect3
}
}
itemDef
{
name story16text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER3_16
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//-------------------------------------
//
//completed 4th tier level on Tier 3
//5th visit to tier
//-------------------------------------
itemDef
{
name victory17
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"17"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory17
hide victorytext
hide models
show story17
show story17text
playvoice "sound/chars/storyinfo/17.mp3"
show kyle17
show story17_continue
}
}
itemDef
{
name kyle17
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story17
type ITEM_TYPE_BUTTON
rect 494 440 100 24
text @MENUS_NEXT_MISSION
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameMissionSelect3
}
}
itemDef
{
name story17text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER3_17
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name story17_continue
type ITEM_TYPE_BUTTON
rect 394 440 100 24
text @MENUS_RETURN_TO_ACADEMY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 5
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameForceStatus
// uiScript startmap academy6
}
}
//-------------------------------------
//
//completed 5th tier level on Tier 3
//6th visit to tier
//-------------------------------------
itemDef
{
name victory18
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_CONTINUE
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 1
cvartest "tier_storyinfo"
showcvar
{
"18"
}
mouseEnter
{
}
mouseExit
{
}
action
{
hide victory18
hide victorytext
hide models
show story18_continue
show story18text
playvoice "sound/chars/storyinfo/18.mp3"
show kyle18
}
}
itemDef
{
name kyle18
group models2
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name story18_continue
type ITEM_TYPE_BUTTON
rect 394 440 200 24
text @MENUS_RETURN_TO_ACADEMY
font 2
forecolor 1 1 1 1
textscale .7
textalign ITEM_ALIGN_RIGHT
textalignx 200
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
close all
open ingameForceStatus
// uiScript startmap academy6
}
}
itemDef
{
name story18text
type ITEM_TYPE_TEXTSCROLL
rect 44 313 304 145
text @TIER3_18
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 2
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
//
// SCANLINES OVER WHOLE MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name static
group none
style WINDOW_STYLE_SHADER
rect 396 314 175 120
background "gfx/menus/static"
backcolor 1 0 0 .2
forecolor 1 0 0 .2
visible 0
decoration
cvartest "storyhead"
showcvar
{
"t2_trip"
}
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}