Files
Jedi-Academy/base/ui/demo_MissionSelect.menu
2013-04-04 14:32:05 -07:00

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19 KiB
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//------------------------------------------------------------------------------------------------
// Mission Select 1 Menu
//
// Select missions from the 1st tier.
//
//------------------------------------------------------------------------------------------------
{
menuDef
{
name "demo_MissionSelect"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 200
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
disablecolor .5 .5 .5 1
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 25 // how often fade happens in milliseconds
fadeAmount 0.05 // amount to adjust alpha per cycle
onOpen
{
show mission_button
stopVoice
}
onESC
{
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/mission_back"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name eyecandy1
group none
style WINDOW_STYLE_SHADER
rect 17 309 357 153
background "gfx/menus/mission_bottomleft_grid"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name botlf
group none
style WINDOW_STYLE_SHADER
rect 0 300 80 180
background "gfx/menus/mission_bottom_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starfield
group none
style WINDOW_STYLE_FILLED
rect 20 20 600 256
background "gfx/menus/star_field"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name stars_close
group none
style WINDOW_STYLE_FILLED
rect 20 20 600 256
background "gfx/menus/star_field_zoom"
backcolor 1 1 1 0
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// BIG PLANET GRAPHICS
//----------------------------------------------------------------------------------------------
itemDef
{
name tatooine
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/tatooine"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name chandrila
group none
style WINDOW_STYLE_FILLED
rect 320 148 0 0
background "gfx/menus/planets/chandrila"
backcolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GALAXY MAP
//----------------------------------------------------------------------------------------------
itemDef
{
name galaxy
group none
style WINDOW_STYLE_FILLED
rect 64 20 512 256
background "gfx/menus/mission_galaxy"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name map_title
type ITEM_TYPE_TEXT
rect 40 14 600 18
text @MENUS_GALACTIC_MAP
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 300
textaligny -1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TIER 1 LOCATION MARKERS ON GALAXY MAP
//----------------------------------------------------------------------------------------------
itemDef
{
name loc_but01_off
group location_marker_off
style WINDOW_STYLE_SHADER
rect 239 188 32 32
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t1_sour"
}
cvarSubString
}
itemDef
{
name loc_but01_on
group location_marker_on
style WINDOW_STYLE_SHADER
rect 239 188 32 32
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t1_sour"
}
cvarSubString
}
itemDef
{
name loc_but02_off
group location_marker
style WINDOW_STYLE_SHADER
rect 270 109 20 20
background "gfx/menus/mission_loc_but_off"
forecolor 1 1 1 1
visible 1
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_rift"
}
cvarSubString
}
itemDef
{
name loc_but02_on
group location_marker
style WINDOW_STYLE_SHADER
rect 270 109 20 20
background "gfx/menus/mission_loc_but_on"
forecolor 1 1 1 1
visible 0
decoration
cvartest "tiers_complete"
disablecvar
{
"t3_rift"
}
cvarSubString
}
itemDef
{
name planet_name
type ITEM_TYPE_TEXT
rect 52 316 288 24
font 2
forecolor .549 .854 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
autowrapped
decoration
}
//----------------------------------------------------------------------------------------------
// TIER 1 MISSION BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name map_title
type ITEM_TYPE_TEXT
rect 10 305 400 20
text @MENUS_MISSIONS
font 2
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 200
textaligny -1
visible 1
}
itemDef
{
name miss1
group mission_button
type ITEM_TYPE_BUTTON
rect 52 330 224 20
text @MENUS_T1_SOUR_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t1_sour"
}
cvarSubString
mouseEnter
{
hide loc_but01_off
show loc_but01_on
show planet_name
setitemtext planet_name @MENUS_TATOOINE
setitemrect planet_name 150 230 120 26
show button_glow
setitemrect button_glow 20 328 380 22
}
mouseExit
{
hide loc_but01_on
show loc_but01_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 255 204 0 0 20 25
transition2 loc_but02_off 270 109 0 0 20 25
transition2 planet_name 270 250 256 20 20 15
transition2 tatooine 192 20 256 256 10 15
hide mission_button
hide location_marker_on
show backbut
show accbut1
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T1_SOUR
hide button_glow
hide map_title
}
}
itemDef
{
name FAKE_miss0
group mission_button
type ITEM_TYPE_BUTTON
rect 52 353 224 20
text @MENUS_T1_FATAL_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
enablecvar
{
"fake"
}
mouseEnter
{
hide loc_but02_off
show loc_but02_on
show planet_name
setitemtext planet_name @MENUS_BAKURA
setitemrect planet_name 150 230 120 26
show button_glow
setitemrect button_glow 20 351 380 22
}
mouseExit
{
hide loc_but02_on
show loc_but02_off
hide planet_name
hide button_glow
}
}
itemDef
{
name NA_button1
group na_button1
type ITEM_TYPE_BUTTON
rect 52 353 224 20
desctext @OBJECTIVES_DEMO_NOT_AVAILABLE
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
mouseEnter
{
}
mouseExit
{
}
}
itemDef
{
name FAKE_miss1
group mission_button
type ITEM_TYPE_BUTTON
rect 52 376 224 20
text @MENUS_T1_RAIL_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
enablecvar
{
"fake"
}
mouseEnter
{
hide loc_but02_off
show loc_but02_on
show planet_name
setitemtext planet_name @MENUS_CORELLIA
setitemrect planet_name 150 230 120 26
show button_glow
setitemrect button_glow 20 351 380 22
}
mouseExit
{
hide loc_but02_on
show loc_but02_off
hide planet_name
hide button_glow
}
}
itemDef
{
name NA_button2
group na_button2
type ITEM_TYPE_BUTTON
rect 52 376 224 20
desctext @OBJECTIVES_DEMO_NOT_AVAILABLE
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
mouseEnter
{
}
mouseExit
{
}
}
itemDef
{
name miss2
group mission_button
type ITEM_TYPE_BUTTON
rect 52 399 224 20
text @MENUS_T3_RIFT_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
disablecvar
{
"t3_rift"
}
cvarSubString
mouseEnter
{
hide loc_but02_off
show loc_but02_on
show planet_name
setitemtext planet_name @MENUS_CHANDRILA
setitemrect planet_name 150 90 120 26
show button_glow
setitemrect button_glow 20 397 380 22
}
mouseExit
{
hide loc_but02_on
show loc_but02_off
hide planet_name
hide button_glow
}
action
{
play "sound/weapons/force/protect.wav"
fadeout starfield
fadeout galaxy
fadein stars_close
transition2 loc_but01_off 280 119 0 0 20 25
transition2 loc_but02_off 395 137 0 0 20 25
transition2 loc_but03_off 181 163 0 0 20 25
transition2 loc_but04_off 305 114 0 0 20 25
transition2 loc_but05_off 389 79 0 0 20 25
hide loc_but01_on
hide loc_but02_on
transition2 chandrila 192 20 256 256 10 15
transition2 planet_name 270 250 256 256 20 15
hide mission_button
show backbut
show accbut2
show briefing_background
show briefing_text
setitemtext briefing_text @BRIEFINGS_T3_RIFT
hide map_title
hide button_glow
}
}
itemDef
{
name miss4
group mission_button
type ITEM_TYPE_BUTTON
rect 52 422 224 20
text @MENUS_T3_BYSS_TITLE
desctext @MENUS_CLICK_BRIEFING
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
cvartest "tiers_complete"
enablecvar
{
"fake"
}
mouseEnter
{
hide loc_but04_off
show loc_but04_on
show planet_name
setitemtext planet_name @MENUS_BYSS
setitemrect planet_name 240 40 120 26
show button_glow
setitemrect button_glow 20 397 380 22
}
mouseExit
{
hide loc_but04_on
show loc_but04_off
hide planet_name
hide button_glow
}
}
itemDef
{
name NA_button1
group na_button1
type ITEM_TYPE_BUTTON
rect 52 422 224 20
desctext @OBJECTIVES_DEMO_NOT_AVAILABLE
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 1
mouseEnter
{
}
mouseExit
{
}
}
//----------------------------------------------------------------------------------------------
// MISSION BRIEF TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name briefing_background
group none
style WINDOW_STYLE_FILLED
rect 42 314 320 114
backcolor 0 0 .35 .7
forecolor 1 1 1 1
border 1
bordercolor 0 0 .8 1
visible 0
decoration
}
itemDef
{
name briefing_text
type ITEM_TYPE_TEXTSCROLL
rect 42 314 320 114
text @BRIEFINGS_T1_SOUR
font 4
forecolor 1 1 1 1
textscale 1
textalign ITEM_ALIGN_LEFT
textalignx 0
textaligny -1
lineHeight 18
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
// GENERAL BACK BUTTON - if you don't want this mission
//----------------------------------------------------------------------------------------------
itemDef
{
name backbut
type ITEM_TYPE_BUTTON
rect 52 430 172 24
text @MENUS_BACK_CAPS
desctext @MENUS_DIFF_MISSION
font 2
forecolor 1 .682 0 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 15 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav"
fadein starfield
fadein galaxy
fadeout stars_close
transition2 loc_but01_off 239 188 32 32 20 25
transition2 loc_but02_off 270 109 32 32 20 25
hide backbut
hide planet_name
hide accbuttons
hide briefing_text
hide tatooine
hide chandrila
hide briefing_background
hide button_glow
show mission_button
show map_title
}
}
//----------------------------------------------------------------------------------------------
// ACCEPT BUTTONS - IF YOU CHOOSE A PARTICULAR MISSION
//----------------------------------------------------------------------------------------------
itemDef
{
name accbut1
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
hide briefing_text
show kyle
show nextscreen_button
show accept1text
playVoice "sound/chars/kyle/07kyk001.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t1_sour"
setcvar ui_demo_level "t1_sour"
hide button_glow
hide briefing_background
}
}
itemDef
{
name accbut2
group accbuttons
type ITEM_TYPE_BUTTON
rect 268 430 172 24
text @MENUS_ACCEPT
desctext @MENUS_ACCEPT_MISSION
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
show button_glow
setitemrect button_glow 200 430 200 20
}
mouseExit
{
hide button_glow
}
action
{
hide backbut
hide briefing_text
show kyle
show nextscreen_button
show accept2text
playVoice "sound/chars/kyle/demo_rift_intro.mp3"
hide accbuttons
setfocus nextscreen_button
setcvar tier_mapname "maptransition t3_rift"
setcvar ui_demo_level "t3_rift"
hide button_glow
hide briefing_background
}
}
//----------------------------------------------------------------------------------------------
// MODELS FOR V-O
//----------------------------------------------------------------------------------------------
itemDef
{
name luke
group models
type ITEM_TYPE_MODEL
rect 415 285 149 149
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/luke/model_menu.skin"
asset_model "models/players/luke/model.glm"
model_angle 180
//mins maxs format is apparently z x y (hmmm... y x z?)
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
itemDef
{
name kyle
group models
type ITEM_TYPE_MODEL
rect 415 288 145 145
model_g2anim "BOTH_STAND1_TALK2"
model_g2skin "models/players/kyle/model_menu.skin"
asset_model "models/players/kyle/model.glm"
model_angle 180
model_g2mins 15 -20 18
model_g2maxs 60 20 55
model_rotation 0
model_fovx 10
model_fovy 10
isCharacter 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// BRIEFING SUBTITLES
//----------------------------------------------------------------------------------------------
itemDef
{
name accept1text
type ITEM_TYPE_TEXTSCROLL
rect 30 316 320 130
text @T1_SOUR_07KYK001
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
lineHeight 18
visible 0
autowrapped
}
itemDef
{
name accept2text
type ITEM_TYPE_TEXT
rect 30 316 320 130
text @OBJECTIVES_DEMO_RIFT_INTRO
font 2
forecolor 1 1 1 1
textscale .8
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
autowrapped
}
//----------------------------------------------------------------------------------------------
// NEXT BUTTONS - to go to next screen
//----------------------------------------------------------------------------------------------
itemDef
{
name nextscreen_button
type ITEM_TYPE_BUTTON
rect 530 440 172 24
text @MENUS_NEXT
desctext @MENUS_ADVANCE_NEXT
font 2
forecolor 1 .682 0 1
textscale .7
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny -1
visible 0
mouseEnter
{
}
mouseExit
{
}
action
{
play "sound/interface/menuroam.wav"
close all
open demo_ForceSelect
}
}
//----------------------------------------------------------------------------------------------
// SCANLINES OVER WHOLE MENU
//----------------------------------------------------------------------------------------------
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}