2491 lines
60 KiB
Plaintext
2491 lines
60 KiB
Plaintext
//----------------------------------------------------------------------------------------------
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//
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// Force Select Menu
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//
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// The player is allowed to allocate one point to any of the given force powers
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//
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//
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// Be sure not to change the names of the fields that end with
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// _hexpic
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// _fbutton
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// _level1desc
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// _level2desc
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// _level3desc
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//
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// Also don't change
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// allocate_text
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// allocated_text
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//
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//
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// The uiScript initallocforcepower sets the rank background for a force power
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//
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// The uiScript showforceleveldesc show the appropriate level description for that force power.
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//
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// The uiScript affectforcepowerlevel upgrades a force power rank. It
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// also greys out or ungreys the icons.
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "demo_ForceSelect"
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fullScreen 1
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rect 0 0 640 480
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visible 1
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focusColor 1 1 1 1
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descX 320
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descY 424
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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descTextStyle 2
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 25 // how often fade happens in milliseconds
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fadeAmount 0.05 // amount to adjust alpha per cycle
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onOpen
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{
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stopVoice
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uiScript "demosetforcelevels"
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// Update force power pics to current force power levels
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// Light powers
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uiScript "initallocforcepower" "absorb"
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uiScript "initallocforcepower" "heal"
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uiScript "initallocforcepower" "mindtrick"
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uiScript "initallocforcepower" "protect"
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// Core powers
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uiScript "initallocforcepower" "jump"
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uiScript "initallocforcepower" "pull"
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uiScript "initallocforcepower" "push"
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uiScript "initallocforcepower" "sense"
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uiScript "initallocforcepower" "speed"
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uiScript "initallocforcepower" "sabdef"
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uiScript "initallocforcepower" "saboff"
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uiScript "initallocforcepower" "sabthrow"
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// Dark powers
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uiScript "initallocforcepower" "drain"
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uiScript "initallocforcepower" "grip"
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uiScript "initallocforcepower" "lightning"
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uiScript "initallocforcepower" "rage"
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}
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onClose
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{
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uiScript recordforcelevels
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}
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onESC
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{
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play "sound/interface/menuroam.wav"
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/forcemenu_back"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// TEXT - Allocate Force power point
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//----------------------------------------------------------------------------------------------
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// Allocate force point
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itemDef
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{
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name allocate_text
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type ITEM_TYPE_TEXT
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rect 0 5 640 18
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text @MENUS_ALLOCATE_FP
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font 2
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forecolor 1 1 1 1
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textscale .80
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 1
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decoration
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}
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// Force point allocated
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itemDef
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{
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name allocated_text
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type ITEM_TYPE_TEXT
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rect 0 5 640 18
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text @MENUS_ALLOCATED_FP
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font 2
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forecolor 1 1 1 1
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textscale .80
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 0
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decoration
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}
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// Core Power message
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itemDef
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{
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name allocated_text_core
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type ITEM_TYPE_TEXT
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rect 0 5 640 18
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text @MENUS_COREPOWER_DESC
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font 2
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forecolor 1 1 1 1
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textscale .80
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textalign ITEM_ALIGN_CENTER
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textalignx 320
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visible 0
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// So these will precache
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name precache
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group none
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_1"
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forecolor .65 .65 .65 1
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visible 0
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decoration
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}
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itemDef
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{
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name precache
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group none
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_2"
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forecolor .65 .65 .65 1
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visible 0
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decoration
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}
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itemDef
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{
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name precache
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group none
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_3"
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forecolor .65 .65 .65 1
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visible 0
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decoration
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}
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itemDef
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{
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name precache
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group none
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_1_gold"
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forecolor .65 .65 .65 1
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visible 0
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decoration
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}
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itemDef
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{
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name precache
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group none
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_2_gold"
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forecolor .65 .65 .65 1
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visible 0
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decoration
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}
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itemDef
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{
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name precache
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group none
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_3_gold"
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forecolor .65 .65 .65 1
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visible 0
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// DEALLOCATION BUTTON - this button is hidden until a power is chosen then this
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// becomes active so the power can be deallocated
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name deallocate_fbutton
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group none
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type ITEM_TYPE_BUTTON
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rect 0 0 0 0
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forecolor 1 1 1 1
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visible 0
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// Decrement force power
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action
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{
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// Hide all force level descrptions and have script determine the level of this one
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hide leveltext
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uiScript "decrementcurrentforcepower"
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hide deallocate_fbutton
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show force_button
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show force_icon
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show force_desc
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// setfocus absorb_fbutton
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}
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}
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//----------------------------------------------------------------------------------------------
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// ABSORB BUTTONS AND BUTTON GRAPHICS
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//----------------------------------------------------------------------------------------------
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// The hex powerlevel graphic (this has to print first because it's additive)
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itemDef
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{
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name absorb_hexpic
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group hexpic
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style WINDOW_STYLE_SHADER
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rect 76 41 70 49
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background "gfx/menus/hex_pattern_0"
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forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
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{
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name absorb_iconpic
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group iconpic
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style WINDOW_STYLE_SHADER
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rect 33 30 64 64
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background "gfx/mp/NEW_f_icon_lt_absorb"
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forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
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{
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name absorb_fbutton
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group force_button
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type ITEM_TYPE_BUTTON
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rect 33 41 115 46
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forecolor 1 1 1 1
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visible 1
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desctext @MENUS_ADDFP
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// Show force power description
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mouseEnter
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{
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setitemcolor absorb_iconpic forecolor 1 1 1 1
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setitemcolor absorb_hexpic forecolor 1 1 1 1
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show force_icon
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show force_desc
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}
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mouseExit
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{
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setitemcolor absorb_iconpic forecolor .65 .65 .65 1
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setitemcolor absorb_hexpic forecolor .65 .65 .65 1
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}
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// Because this gets focus when the menu first opens.
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onFocus
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{
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setitemcolor absorb_iconpic forecolor 1 1 1 1
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setitemcolor absorb_hexpic forecolor 1 1 1 1
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// Hide all force level descrptions and have script determine the level of this one
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hide leveltext
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uiScript "showforceleveldesc" "absorb"
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setitembackground force_icon "gfx/mp/NEW_f_icon_lt_absorb"
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setitemtext force_desc @SP_INGAME_FORCE_ABSORB_DESC
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}
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// Increment force power
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action
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{ // hide descriptions and let affectforcepowerlevel determine the corect one
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hide leveltext
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uiScript "affectforcepowerlevel" "absorb"
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hide force_button
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setitemrect deallocate_fbutton 33 41 115 46
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show deallocate_fbutton
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setitemcolor absorb_iconpic forecolor 1 1 1 1
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setitemcolor absorb_hexpic forecolor 1 1 1 1
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}
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}
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//----------------------------------------------------------------------------------------------
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// HEAL BUTTONS AND BUTTON GRAPHICS
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//----------------------------------------------------------------------------------------------
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// The hex powerlevel graphic (this has to print first because it's additive)
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itemDef
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{
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name heal_hexpic
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group hexpic
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style WINDOW_STYLE_SHADER
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rect 76 95 70 49
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background "gfx/menus/hex_pattern_0"
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forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
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{
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name heal_iconpic
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group iconpic
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style WINDOW_STYLE_SHADER
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rect 33 85 64 64
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background "gfx/mp/NEW_f_icon_lt_heal"
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forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
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{
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name heal_fbutton
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group force_button
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type ITEM_TYPE_BUTTON
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rect 33 95 115 46
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forecolor 1 1 1 1
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visible 1
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desctext @MENUS_ADDFP
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// Show force power description
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mouseEnter
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{ // Because on opening, absorb is given focus
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setitemcolor absorb_iconpic forecolor .65 .65 .65 1
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setitemcolor absorb_hexpic forecolor .65 .65 .65 1
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setitemcolor heal_iconpic forecolor 1 1 1 1
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setitemcolor heal_hexpic forecolor 1 1 1 1
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// Hide all force level descrptions and have script determine the level of this one
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hide leveltext
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uiScript "showforceleveldesc" "heal"
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setitembackground force_icon "gfx/mp/NEW_f_icon_lt_heal"
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setitemtext force_desc @SP_INGAME_FORCE_HEAL_DESC
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show force_icon
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show force_desc
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}
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mouseExit
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{
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setitemcolor heal_iconpic forecolor .65 .65 .65 1
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setitemcolor heal_hexpic forecolor .65 .65 .65 1
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}
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// Increment force power
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action
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{ // hide descriptions and let affectforcepowerlevel determine the corect one
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hide leveltext
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uiScript "affectforcepowerlevel" "heal"
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hide force_button
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setitemrect deallocate_fbutton 33 95 115 46
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show deallocate_fbutton
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setitemcolor heal_iconpic forecolor 1 1 1 1
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setitemcolor heal_hexpic forecolor 1 1 1 1
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}
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}
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//----------------------------------------------------------------------------------------------
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// MINDTRICK BUTTONS AND BUTTON GRAPHICS
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//----------------------------------------------------------------------------------------------
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// The hex powerlevel graphic (this has to print first because it's additive)
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itemDef
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{
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name mindtrick_hexpic
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group hexpic
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style WINDOW_STYLE_SHADER
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rect 76 149 70 49
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background "gfx/menus/hex_pattern_0"
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forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
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{
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name mindtrick_iconpic
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group iconpic
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style WINDOW_STYLE_SHADER
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rect 33 141 64 64
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background "gfx/mp/NEW_f_icon_lt_mind_trick"
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forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
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{
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name mindtrick_fbutton
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group force_button
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type ITEM_TYPE_BUTTON
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rect 33 149 115 46
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forecolor 1 1 1 1
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visible 1
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desctext @MENUS_ADDFP
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// Show force power description
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mouseEnter
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{ // Because on opening, absorb is given focus
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setitemcolor absorb_iconpic forecolor .65 .65 .65 1
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setitemcolor absorb_hexpic forecolor .65 .65 .65 1
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setitemcolor mindtrick_iconpic forecolor 1 1 1 1
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setitemcolor mindtrick_hexpic forecolor 1 1 1 1
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// Hide all force level descrptions and have script determine the level of this one
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hide leveltext
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uiScript "showforceleveldesc" "mindtrick"
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setitembackground force_icon "gfx/mp/NEW_f_icon_lt_mind_trick"
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setitemtext force_desc @SP_INGAME_FORCE_MIND_TRICK_DESC
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show force_icon
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show force_desc
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}
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mouseExit
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{
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setitemcolor mindtrick_iconpic forecolor .65 .65 .65 1
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setitemcolor mindtrick_hexpic forecolor .65 .65 .65 1
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}
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// Increment force power
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action
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{ // hide descriptions and let affectforcepowerlevel determine the corect one
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hide leveltext
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uiScript "affectforcepowerlevel" "mindtrick"
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hide force_button
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setitemrect deallocate_fbutton 33 149 115 46
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show deallocate_fbutton
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setitemcolor mindtrick_iconpic forecolor 1 1 1 1
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setitemcolor mindtrick_hexpic forecolor 1 1 1 1
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}
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}
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//----------------------------------------------------------------------------------------------
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// PROTECT BUTTONS AND BUTTON GRAPHICS
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//----------------------------------------------------------------------------------------------
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// The hex powerlevel graphic (this has to print first because it's additive)
|
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itemDef
|
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{
|
|
name protect_hexpic
|
|
group hexpic
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|
style WINDOW_STYLE_SHADER
|
|
rect 76 205 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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itemDef
|
|
{
|
|
name protect_iconpic
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|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 33 196 64 64
|
|
background "gfx/mp/NEW_f_icon_lt_protect"
|
|
forecolor .65 .65 .65 1
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visible 1
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decoration
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}
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|
|
itemDef
|
|
{
|
|
name protect_fbutton
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|
group force_button
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type ITEM_TYPE_BUTTON
|
|
rect 33 205 115 46
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forecolor 1 1 1 1
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visible 1
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desctext @MENUS_ADDFP
|
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// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
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setitemcolor absorb_iconpic forecolor .65 .65 .65 1
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setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
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setitemcolor protect_iconpic forecolor 1 1 1 1
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setitemcolor protect_hexpic forecolor 1 1 1 1
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|
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// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "protect"
|
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|
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setitembackground force_icon "gfx/mp/NEW_f_icon_lt_protect"
|
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setitemtext force_desc @SP_INGAME_FORCE_PROTECT_DESC
|
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show force_icon
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show force_desc
|
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}
|
|
mouseExit
|
|
{
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setitemcolor protect_iconpic forecolor .65 .65 .65 1
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setitemcolor protect_hexpic forecolor .65 .65 .65 1
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|
}
|
|
|
|
// Increment force power
|
|
action
|
|
{ // hide descriptions and let affectforcepowerlevel determine the corect one
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hide leveltext
|
|
uiScript "affectforcepowerlevel" "protect"
|
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|
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hide force_button
|
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setitemrect deallocate_fbutton 33 205 115 46
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show deallocate_fbutton
|
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setitemcolor protect_iconpic forecolor 1 1 1 1
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setitemcolor protect_hexpic forecolor 1 1 1 1
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}
|
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}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// JUMP BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive)
|
|
itemDef
|
|
{
|
|
name jump_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 41 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name jump_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 184 30 64 64
|
|
background "gfx/mp/NEW_f_icon_jump"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name jump_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 184 41 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor jump_iconpic forecolor 1 1 1 1
|
|
setitemcolor jump_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "jump"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_jump"
|
|
setitemtext force_desc @SP_INGAME_FORCE_JUMP_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor jump_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor jump_hexpic forecolor .65 .65 .65 1
|
|
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// PULL BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive)
|
|
itemDef
|
|
{
|
|
name pull_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 95 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name pull_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 184 85 64 64
|
|
background "gfx/mp/NEW_f_icon_pull"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name pull_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 184 95 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor pull_iconpic forecolor 1 1 1 1
|
|
setitemcolor pull_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "pull"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_pull"
|
|
setitemtext force_desc @SP_INGAME_FORCE_PULL_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor pull_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor pull_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// PUSH BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive)
|
|
itemDef
|
|
{
|
|
name push_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 149 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name push_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 184 141 64 64
|
|
background "gfx/mp/NEW_f_icon_push"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name push_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 184 149 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor push_iconpic forecolor 1 1 1 1
|
|
setitemcolor push_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "push"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_push"
|
|
setitemtext force_desc @SP_INGAME_FORCE_PUSH_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor push_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor push_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SENSE BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive)
|
|
itemDef
|
|
{
|
|
name sense_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 225 205 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sense_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 184 196 64 64
|
|
background "gfx/mp/NEW_f_icon_sight"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sense_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 184 205 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor sense_iconpic forecolor 1 1 1 1
|
|
setitemcolor sense_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "sense"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_sight"
|
|
setitemtext force_desc @SP_INGAME_FORCE_SENSE_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor sense_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor sense_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SPEED BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive)
|
|
itemDef
|
|
{
|
|
name speed_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 380 41 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name speed_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 336 30 64 64
|
|
background "gfx/mp/NEW_f_icon_speed"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name speed_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 336 41 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor speed_iconpic forecolor 1 1 1 1
|
|
setitemcolor speed_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "speed"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_speed"
|
|
setitemtext force_desc @SP_INGAME_FORCE_SPEED_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor speed_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor speed_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER DEFENSIVE BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name sabdef_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 380 95 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabdef_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 336 85 64 64
|
|
background "gfx/mp/NEW_f_icon_saber_defend"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabdef_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 336 95 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor sabdef_iconpic forecolor 1 1 1 1
|
|
setitemcolor sabdef_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "sabdef"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_saber_defend"
|
|
setitemtext force_desc @SP_INGAME_FORCE_SABER_DEFENSE_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor sabdef_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor sabdef_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER OFFENSIVE BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name saboff_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 380 149 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name saboff_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 336 141 64 64
|
|
background "gfx/mp/NEW_f_icon_saber_attack"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name saboff_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 336 149 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor saboff_iconpic forecolor 1 1 1 1
|
|
setitemcolor saboff_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "saboff"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_saber_attack"
|
|
setitemtext force_desc @SP_INGAME_FORCE_SABER_OFFENSE_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor saboff_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor saboff_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER THROW BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name sabthrow_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 380 205 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .5 .5 .5 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabthrow_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 336 196 64 64
|
|
background "gfx/mp/NEW_f_icon_saber_throw"
|
|
forecolor .5 .5 .5 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabthrow_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 336 205 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_COREPOWER_DESC
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor sabthrow_iconpic forecolor 1 1 1 1
|
|
setitemcolor sabthrow_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "sabthrow"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_saber_throw"
|
|
setitemtext force_desc @SP_INGAME_FORCE_SABER_THROW_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor sabthrow_iconpic forecolor .5 .5 .5 1
|
|
setitemcolor sabthrow_hexpic forecolor .5 .5 .5 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// DRAIN BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name drain_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 527 41 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .5 .5 .5 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name drain_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 484 30 64 64
|
|
background "gfx/mp/NEW_f_icon_dk_drain"
|
|
forecolor .5 .5 .5 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name drain_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 484 41 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_ADDFP
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor drain_iconpic forecolor 1 1 1 1
|
|
setitemcolor drain_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "drain"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_dk_drain"
|
|
setitemtext force_desc @SP_INGAME_FORCE_DRAIN_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor drain_iconpic forecolor .5 .5 .5 1
|
|
setitemcolor drain_hexpic forecolor .5 .5 .5 1
|
|
}
|
|
|
|
// Increment force power
|
|
action
|
|
{ // hide descriptions and let affectforcepowerlevel determine the corect one
|
|
hide leveltext
|
|
uiScript "affectforcepowerlevel" "drain"
|
|
|
|
hide force_button
|
|
|
|
setitemrect deallocate_fbutton 484 41 115 46
|
|
show deallocate_fbutton
|
|
|
|
setitemcolor drain_iconpic forecolor 1 1 1 1
|
|
setitemcolor drain_hexpic forecolor 1 1 1 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// GRIP BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name grip_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 527 95 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name grip_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 484 85 64 64
|
|
background "gfx/mp/NEW_f_icon_dk_grip"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name grip_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 484 95 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_ADDFP
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor grip_iconpic forecolor 1 1 1 1
|
|
setitemcolor grip_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "grip"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_dk_grip"
|
|
setitemtext force_desc @SP_INGAME_FORCE_GRIP_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor grip_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor grip_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
|
|
// Increment force power
|
|
action
|
|
{ // hide descriptions and let affectforcepowerlevel determine the corect one
|
|
hide leveltext
|
|
uiScript "affectforcepowerlevel" "grip"
|
|
|
|
hide force_button
|
|
|
|
setitemrect deallocate_fbutton 484 95 115 46
|
|
show deallocate_fbutton
|
|
|
|
setitemcolor grip_iconpic forecolor 1 1 1 1
|
|
setitemcolor grip_hexpic forecolor 1 1 1 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// LIGHTNING BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name lightning_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 527 149 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name lightning_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 484 141 64 64
|
|
background "gfx/mp/NEW_f_icon_dk_l1"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name lightning_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 484 149 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_ADDFP
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor lightning_iconpic forecolor 1 1 1 1
|
|
setitemcolor lightning_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "lightning"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_dk_l1"
|
|
setitemtext force_desc @SP_INGAME_FORCE_LIGHTNING_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor lightning_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor lightning_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
|
|
// Increment force power
|
|
action
|
|
{ // hide descriptions and let affectforcepowerlevel determine the corect one
|
|
hide leveltext
|
|
uiScript "affectforcepowerlevel" "lightning"
|
|
|
|
hide force_button
|
|
|
|
setitemrect deallocate_fbutton 484 149 115 46
|
|
show deallocate_fbutton
|
|
|
|
setitemcolor lightning_iconpic forecolor 1 1 1 1
|
|
setitemcolor lightning_hexpic forecolor 1 1 1 1
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// RAGE BUTTONS AND BUTTON GRAPHICS
|
|
//----------------------------------------------------------------------------------------------
|
|
// The hex powerlevel graphic (this has to print first because it's additive
|
|
itemDef
|
|
{
|
|
name rage_hexpic
|
|
group hexpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 527 205 70 49
|
|
background "gfx/menus/hex_pattern_0"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name rage_iconpic
|
|
group iconpic
|
|
style WINDOW_STYLE_SHADER
|
|
rect 484 196 64 64
|
|
background "gfx/mp/NEW_f_icon_dk_rage"
|
|
forecolor .65 .65 .65 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name rage_fbutton
|
|
group force_button
|
|
type ITEM_TYPE_BUTTON
|
|
rect 484 205 115 46
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
desctext @MENUS_ADDFP
|
|
// Show force power description
|
|
mouseEnter
|
|
{ // Because on opening, absorb is given focus
|
|
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
|
|
|
|
setitemcolor rage_iconpic forecolor 1 1 1 1
|
|
setitemcolor rage_hexpic forecolor 1 1 1 1
|
|
|
|
// Hide all force level descrptions and have script determine the level of this one
|
|
hide leveltext
|
|
uiScript "showforceleveldesc" "rage"
|
|
|
|
setitembackground force_icon "gfx/mp/NEW_f_icon_dk_rage"
|
|
setitemtext force_desc @SP_INGAME_FORCE_RAGE_DESC
|
|
|
|
show force_icon
|
|
show force_desc
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor rage_iconpic forecolor .65 .65 .65 1
|
|
setitemcolor rage_hexpic forecolor .65 .65 .65 1
|
|
}
|
|
|
|
// Increment/decrement force power
|
|
action
|
|
{ // hide descriptions and let affectforcepowerlevel determine the corect one
|
|
hide leveltext
|
|
uiScript "affectforcepowerlevel" "rage"
|
|
|
|
hide force_button
|
|
|
|
setitemrect deallocate_fbutton 484 205 115 46
|
|
show deallocate_fbutton
|
|
|
|
setitemcolor rage_iconpic forecolor 1 1 1 1
|
|
setitemcolor rage_hexpic forecolor 1 1 1 1
|
|
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------------------
|
|
// BIG FORCE ICON AND FORCE DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
itemDef
|
|
{
|
|
name force_icon
|
|
group bigicons
|
|
style WINDOW_STYLE_SHADER
|
|
rect 30 265 128 128
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name force_desc
|
|
rect 157 264 460 100
|
|
font 4
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
text "This is the text"
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
lineHeight 14
|
|
decoration
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// ABSORB LEVEL DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
// Level 1 description
|
|
itemDef
|
|
{
|
|
name absorb_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_ABSORB_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
// Level 2 description
|
|
itemDef
|
|
{
|
|
name absorb_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_ABSORB_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
// Level 3 description
|
|
itemDef
|
|
{
|
|
name absorb_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_ABSORB_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// HEAL DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name heal_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_HEAL_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name heal_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_HEAL_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name heal_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_HEAL_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// MIND TRICK DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name mindtrick_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_MIND_TRICK_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name mindtrick_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_MIND_TRICK_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name mindtrick_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_MIND_TRICK_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// PROTECT DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name protect_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PROTECT_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name protect_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PROTECT_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name protect_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PROTECT_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//
|
|
// JUMP DESCRIPTION
|
|
//
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name jump_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_JUMP_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name jump_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_JUMP_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name jump_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_JUMP_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// PULL DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name pull_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PULL_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name pull_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PULL_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name pull_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PULL_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// PUSH DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name push_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PUSH_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name push_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PUSH_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name push_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_PUSH_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SENSE DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
itemDef
|
|
{
|
|
name big_sense
|
|
group bigicons
|
|
style WINDOW_STYLE_SHADER
|
|
rect 30 265 128 128
|
|
background "gfx/mp/NEW_f_icon_sight"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sense_text
|
|
group mainpowertext
|
|
rect 157 264 460 120
|
|
text @SP_INGAME_FORCE_SENSE_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sense_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SENSE_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sense_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SENSE_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sense_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SENSE_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SPEED DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name speed_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SPEED_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name speed_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SPEED_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name speed_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SPEED_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER DEFENSE DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name sabdef_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_DEFENSE_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabdef_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_DEFENSE_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabdef_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_DEFENSE_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER OFFENSE DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name saboff_text
|
|
group mainpowertext
|
|
rect 157 264 460 120
|
|
text @SP_INGAME_FORCE_SABER_OFFENSE_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name saboff_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_OFFENSE_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name saboff_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_OFFENSE_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name saboff_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_OFFENSE_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER THROW DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name sabthrow_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_THROW_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabthrow_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_THROW_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name sabthrow_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_SABER_THROW_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// DRAIN DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name drain_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_DRAIN_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name drain_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_DRAIN_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name drain_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_DRAIN_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// GRIP DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name grip_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_GRIP_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name grip_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_GRIP_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name grip_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_GRIP_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// LIGHTNING DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name lightning_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_LIGHTNING_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name lightning_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_LIGHTNING_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name lightning_level3desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_LIGHTNING_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// RAGE DESCRIPTION
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name rage_level1desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_RAGE_LVL1_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name rage_level2desc
|
|
group leveltext
|
|
rect 157 364 460 60
|
|
text @SP_INGAME_FORCE_RAGE_LVL2_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name rage_level3desc
|
|
group leveltext
|
|
rect 157 384 460 40
|
|
text @SP_INGAME_FORCE_RAGE_LVL3_DESC
|
|
font 4
|
|
forecolor 1 1 1 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
visible 0
|
|
autowrapped
|
|
type ITEM_TYPE_TEXTSCROLL
|
|
lineHeight 13
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// BOTTOM ROW OF BUTTONS
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name backbut
|
|
type ITEM_TYPE_BUTTON
|
|
rect 30 447 140 24
|
|
text @MENUS_HELP
|
|
font 2
|
|
forecolor 1 .682 0 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
desctext @MENUS_HELP_DESC1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
}
|
|
mouseExit
|
|
{
|
|
}
|
|
|
|
// If we're backing up then we have to reset levels to what they were
|
|
action
|
|
{
|
|
play "sound/interface/menuroam.wav"
|
|
open ingameForceHelp
|
|
}
|
|
}
|
|
|
|
|
|
// do not change the name of this because it's made active/inactive in code
|
|
itemDef
|
|
{
|
|
name weaponbutton
|
|
type ITEM_TYPE_BUTTON
|
|
rect 336 447 140 24
|
|
text @MENUS_WEAPONS
|
|
font 2
|
|
forecolor 1 .682 0 1
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -1
|
|
desctext @MENUS_CHOOSEWEAPONS
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
}
|
|
mouseExit
|
|
{
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/menuroam.wav"
|
|
close all
|
|
open demo_WpnSelect
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//
|
|
// SCANLINES
|
|
//
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name scan
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 0 0 640 640
|
|
background "gfx/menus/scanlines"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|