Files
Jedi-Academy/base/ui/datapadweapons.menu
2013-04-04 14:32:05 -07:00

412 lines
7.6 KiB
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//----------------------------------------------------------------------------------------------
// Data Pad : Weapons Screen
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "datapadWeaponsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
onOpen
{
uiScript nextDataPadWeapon
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// MISSION TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_OWNERDRAW
rect 50 150 95 40
textscale .8
forecolor .509 .609 .847 1
visible 1
ownerdraw 204 // UI_DATAPAD_WEAPONS
}
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_DATAPADTITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
itemDef
{
name weapon1
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
forecolor 1 1 1 1
visible 0
decoration
}
// Weapon Line 1
itemDef
{
name weapon1_line1
group none
text @MENUS_THIS_IS_LINE_1
font 2
textscale 1
textstyle 3
rect 320 220 110 20
textalign ITEM_ALIGN_LEFT
textalignx 30
textaligny 100
decoration
forecolor .433 .703 .722 1
visible 0
}
itemDef
{
name prevweapon_on
group none
style WINDOW_STYLE_SHADER
rect 245 382 32 26
background "gfx/menus/dp_arrow_lon" // Frame
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name prevweapon_off
group none
style WINDOW_STYLE_SHADER
rect 245 382 32 26
background "gfx/menus/dp_arrow_l" // Frame
forecolor 1 1 1 1
decoration
visible 1
}
itemDef
{
name prevweapon
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
desctext @MENUS_DP_WEAPON_PREV
rect 245 382 32 26
font 2
textscale 1
textalignx 48
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript prevDataPadWeapon
}
mouseEnter
{
hide prevweapon_off
show prevweapon_on
}
mouseExit
{
show prevweapon_off
hide prevweapon_on
}
}
itemDef
{
name nextweapon_on
group none
style WINDOW_STYLE_SHADER
rect 364 382 32 26
background "gfx/menus/dp_arrow_ron" // Frame
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name nextweapon_off
group none
style WINDOW_STYLE_SHADER
rect 364 382 32 26
background "gfx/menus/dp_arrow_r" // Frame
forecolor 1 1 1 1
decoration
visible 1
}
itemDef
{
name nextweapon
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 364 382 32 26
font 2
desctext @MENUS_DP_WEAPON_NEXT
textscale 1
textalignx 48
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
uiScript nextDataPadWeapon
}
mouseEnter
{
hide nextweapon_off
show nextweapon_on
}
mouseExit
{
show nextweapon_off
hide nextweapon_on
}
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 10 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMissionMenu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 370 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMovesMenu
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}