Files
Jedi-Academy/base/ui/datapadmoves.menu
2013-04-04 14:32:05 -07:00

459 lines
8.7 KiB
Plaintext

// Data Pad : Force Powers Screen
//
// defines from ui_shared.h
{
menuDef
{
name "datapadMovesMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
onOpen
{
setcvar "ui_movesflag" 0
setcvar "ui_move_title" 0
uiScript setMoveCharacter
setcvar "ui_move_title" 2
uiScript resetMovesDesc
uiScript setMovesListDefault
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad2"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// MISSION TEXT
//----------------------------------------------------------------------------------------------
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_DATAPADTITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// DATA
//----------------------------------------------------------------------------------------------
itemDef
{
name move_titles_box
group none
style WINDOW_STYLE_FILLED
rect 25 47 255 23
backcolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name move_titles_outline
group none
style WINDOW_STYLE_EMPTY
rect 24 68 255 30
border 1
bordersize 1
bordercolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name move_titles_title
type ITEM_TYPE_TEXT
rect 25 47 255 23
text @MENUS_MOVE_TYPES
font 3
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 125
visible 1
decoration
}
itemDef
{
name move_titles
group none
text " "
descText @MENUS_CHOOSE_MOVE_DESC
type ITEM_TYPE_MULTI
style WINDOW_STYLE_EMPTY
rect 25 77 340 14
font 2
textscale .8
textaligny -5
textalign ITEM_ALIGN_LEFT
textstyle .8
textalignx 0
backcolor 0 0 0 0
forecolor .615 .615 .956 1
feeder 22 //FEEDER_MOVES_TITLES
cvar "ui_move_title"
cvarFloatList
{
"@MENUS_ACROBATICS" 0
"@MENUS_SINGLE_FAST" 1
"@MENUS_SINGLE_MEDIUM" 2
"@MENUS_SINGLE_STRONG" 3
"@MENUS_DUAL_SABERS" 4
"@MENUS_SABER_STAFF" 5
}
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 0 73 320 24
}
mouseExit
{
hide button_glow
}
action
{
uiScript resetMovesList
uiScript resetMovesDesc
play "sound/interface/button1.wav"
}
}
itemDef
{
name moveslist_title_box
group none
style WINDOW_STYLE_FILLED
rect 26 110 253 23
backcolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name moveslist_title
type ITEM_TYPE_TEXT
rect 35 108 253 26
text @MENUS_MOVES
font 3
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_CENTER
textalignx 125
visible 1
decoration
}
itemDef
{
name moveslist
group none
rect 25 130 253 250
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 16
font 4
textaligny 8
textscale 1
border 1
bordersize 1
bordercolor 0 0 .8 1
forecolor .615 .615 .956 1
backcolor 0 0 .5 .25
outlinecolor .5 .5 .5 .5
elementtype LISTBOX_TEXT
feeder 21
desctext @MENUS_MOVE_DESC2
notselectable
visible 1
columns 1 2 55 225
mouseEnter
{
setitemcolor moveslist bordercolor 1 1 1 1
}
mouseExit
{
setitemcolor moveslist bordercolor 0 0 .8 1
}
action
{
uiScript resetMovesDesc
}
doubleclick
{
play sound/interface/button1.wav
uiScript resetMovesDesc
}
}
itemDef
{
name character_box
group none
style WINDOW_STYLE_EMPTY
rect 285 38 330 360
border 1
bordersize 2
bordercolor 0 0 .6 1
visible 1
decoration
}
itemDef
{
name character
group models
type ITEM_TYPE_MODEL
rect 295 -30 300 340
model_g2anim "BOTH_ROLL_F"
isSaber 1
isCharacter 1
asset_model "ui_char_model"
model_angle 180
model_g2mins -20 -15 -10
model_g2maxs 20 15 45
model_rotation 50
model_fovx 50
model_fovy 50
visible 1
decoration
}
itemDef
{
name item_desc
type ITEM_TYPE_TEXTSCROLL
rect 295 300 320 90
text " "
cvar ui_move_desc
font 4
forecolor .549 .854 1 1
textscale 1
textalign ITEM_ALIGN_LEFT
textaligny 6
visible 1
lineHeight 13
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 10 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMissionMenu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}