Files
Jedi-Academy/base/ui/controls.menu
2013-04-04 14:32:05 -07:00

3122 lines
60 KiB
Plaintext

//----------------------------------------------------------------------------------------------
//
// CONTROLS MENU
//
// Player can change key bindings from main menu
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "controlsMenu"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript loadControls
setitemcolor side_buttons forecolor 1 .682 0 1
// fade in movement controls
show movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
fadein movecontrols
// don't show any others
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
show setup_background
setitemcolor movementcontrolbutton forecolor 1 1 1 1
hide ffwarning
}
onClose
{
uiScript saveControls
hide ffwarning
}
onESC
{
play "sound/interface/esc.wav"
hide button_glow
close controlsMenu
open mainMenu
hide ffwarning
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton
group nbut
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 7 124 130 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgameMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 170 124 130 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 340 126 130 24
}
mouseExit
{
hide button_glow
}
}
// Big button "SETUP"
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 502 126 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// BOTTOM MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 59 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open mainMenu
}
}
// EXIT button in lower center
itemDef
{
name exitgamebutton_glow
group exit_glow
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 255 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
// SIDE BUTTONS
//----------------------------------------------------------------------------------------------
// Configure Controls title
itemDef
{
name control_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CONFIGURE_CONTROLS
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GLOW ON SIDE BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name sidebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 60 185 200 24
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// MOVEMENT button
//----------------------------------------------------------------------------------------------
itemDef
{
name movementcontrolbutton
group side_buttons
text @MENUS_MOVEMENT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 60 185 200 24
font 3
textscale 0.9
textalignx 190
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_MOVEMENT_KEYS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 184 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
show movecontrols
fadein movecontrols
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor movementcontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// INTERACTION button
//----------------------------------------------------------------------------------------------
itemDef
{
name attackcontrolbutton
group side_buttons
text @MENUS_INTERACTION
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 209 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_INTERACTION_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 208 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
show attackcontrols
fadein attackcontrols
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor attackcontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// WEAPONS button
//----------------------------------------------------------------------------------------------
itemDef
{
name weaponscontrolbutton
group side_buttons
text @MENUS_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 233 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_WEAPON_CONTROLS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 232 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
show weaponcontrols
fadein weaponcontrols
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// FORCE POWERS button
//----------------------------------------------------------------------------------------------
itemDef
{
name forcecontrolbutton
group side_buttons
text @MENUS_FORCE_POWERS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 257 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_FORCE_POWER
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 256 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
show forcecontrols
fadein forcecontrols
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// QUICK KEYS button
//----------------------------------------------------------------------------------------------
itemDef
{
name quickcontrolbutton
group side_buttons
text @MENUS_QUICK_KEYS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 281 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_QUICK_KEYS
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 280 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
show quickcontrols
fadein quickcontrols
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor quickcontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// MOUSE/JOYSTICK button
//----------------------------------------------------------------------------------------------
itemDef
{
name mousejoystickcontrolbutton
group side_buttons
text @MENUS_MOUSE_JOYSTICK
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 305 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_MOUSE_AND_JOYSTICK
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 304 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
show joycontrols
fadein joycontrols
hide othercontrols
setitemcolor othercontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor mousejoystickcontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// OTHER button
//----------------------------------------------------------------------------------------------
itemDef
{
name othercontrolbutton
group side_buttons
text @MENUS_OTHER
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 329 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_CONFIGURE_ADDITIONAL
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 328 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide movecontrols
setitemcolor movecontrols forecolor .615 .615 .956 0.0
hide attackcontrols
setitemcolor attackcontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide quickcontrols
setitemcolor quickcontrols forecolor .615 .615 .956 0.0
hide joycontrols
setitemcolor joycontrols forecolor .615 .615 .956 0.0
show othercontrols
fadein othercontrols
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor othercontrolbutton forecolor 1 1 1 1
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// MOVEMENT BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name movement1
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_WALK_FORWARD
cvar "+forward"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_MOVES_PLAYER_FORWARD
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 188 340 20
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement2
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_BACKPEDAL
cvar "+back"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_MOVES_PLAYER_BACKWARD
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 202 340 20
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement3
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_TURN_LEFT
cvar "+left"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ROTATES_PLAYER_LEFT
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 216 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement4
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_TURN_RIGHT
cvar "+right"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_ROTATES_PLAYER_RIGHT
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 230 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement5
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_RUN_WALK
cvar "+speed"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_IF_HELD_TOGGLES_BETWEEN
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 244 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement6
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_STEP_LEFT
cvar "+moveleft"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_STEPS_PLAYER_TO_THE_LEFT
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 258 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement7
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_STEP_RIGHT
cvar "+moveright"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_STEPS_PLAYER_TO_THE_RIGHT
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 272 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement8
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_SIDESTEP_TURN
cvar "+strafe"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_HELD_ALLOWS_PLAYER_TO
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 286 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement12
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_UP_JUMP
cvar "+moveup"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_MAKES_PLAYER_JUMP_IF
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 342 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement13
group movecontrols
type ITEM_TYPE_BIND
text @MENUS_DOWN_CROUCH
cvar "+movedown"
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_MAKES_PLAYER_CROUCH_TO
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 356 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name movement11
group movecontrols
text @MENUS_HOLD_USE_PLUS_STRAFE
font 4
textscale 1
rect 260 384 340 14
textalign ITEM_ALIGN_CENTER
textalignx 170
textaligny 0
forecolor .79 .64 .22 .7
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// INTERACTION BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name attacklook1
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_ATTACK
cvar "+attack"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ATTACKS_WITH_READIED
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 186 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacklook2
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_ALT_ATTACK
cvar "+altattack"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ATTACKS_WITH_ALTERNATE
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacksaber
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LIGHTSABER_STYLE
cvar "saberAttackCycle"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_CYCLES_BETWEEN_AVAILABLE
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 214 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacklook3
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_USE
cvar "+use"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_ACTIVATES_WORLD_DEVICES
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 242 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacklook4
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LOOK_UP
cvar "+lookup"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_TILTS_VIEW_UPWARDS
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 298 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacklook5
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_LOOK_DOWN
cvar "+lookdown"
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_TILTS_VIEW_DOWNWARDS
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 312 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacklook
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_MOUSE_LOOK
cvar "+mlook"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_IF_HELD_ALLOWS_PLAYER
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 326 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name attacklook
group attackcontrols
type ITEM_TYPE_BIND
text @MENUS_CENTERVIEW
cvar "centerview"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_RETURNS_VIEW_TO_HORIZONTAL
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 340 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
// WEAPON BINDING
//----------------------------------------------------------------------------------------------
itemDef
{
name weapon1
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_MELEE_LIGHTSABER
cvar "weapon 1"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_LIGHTSABER
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 186 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name weapon3
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_PISTOL
cvar "weapon 2"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_BLASTER_PISTOL
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_RIFLE
cvar "weapon 3"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_E_11_BLASTER
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 214 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_DISRUPTOR_RIFLE
cvar "weapon 4"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_TENLOSS_DXR_6
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 228 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_BOWCASTER
cvar "weapon 5"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_WOOKIEE_BOWCASTER
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 242 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_HEAVY_REPEATER
cvar "weapon 6"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_IMPERIAL
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 256 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_DEMP_2
cvar "weapon 7"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_DEMP2_GUN
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 270 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_FLECHETTE
cvar "weapon 8"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_GOLAN_ARMS
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 284 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_CONC_RIFLE_SETUP
cvar "weapon 13"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_CONC_RIFLE
mouseenter
{
show button_glow
setitemrect button_glow 260 298 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
action
{
play "sound/interface/button1.wav" ;
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_MERR_SONN
cvar "weapon 9"
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_READIES_THE_MERR_SONN
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 312 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_THROWABLE_WEAPONS
cvar "weapon 10"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_TOGGLES_BETWEEN_DETONATORS
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 326 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_NEXT_WEAPON
cvar "weapnext"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_SELECTS_THE_NEXT_WEAPON
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 340 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_BIND
text @MENUS_PREVIOUS_WEAPON
cvar "weapprev"
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_SELECTS_THE_PREVIOUS
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 354 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name force1
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PUSH
cvar "force_throw"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_PUSH_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 186 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force2
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PULL
cvar "force_pull"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_PULL_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force3
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_SPEED
cvar "force_speed"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_SPEED_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 214 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force4
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_SENSE
cvar "force_sight"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_SENSE_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 228 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force5
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_ABSORB
cvar "force_absorb"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_ABSORB_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 242 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force6
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_HEAL
cvar "force_heal"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_HEAL_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 256 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force7
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_MINDTRICK
cvar "force_distract"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_JEDI_MIND_TRICK
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 270 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force8
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PROTECT
cvar "force_protect"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_PROTECT_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 284 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force9
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_DRAIN
cvar "+force_drain"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_DRAIN_FORCE_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 298 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force10
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_GRIP
cvar "+force_grip"
rect 260 314 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_GRIP_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 312 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force11
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_LIGHTNING
cvar "+force_lightning"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_FORCE_LIGHTNING
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 326 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name force12
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_DARK_RAGE
cvar "force_rage"
rect 260 342 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_RAGE_FORCE_ABILITY
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 340 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_USE_FORCE_POWER
cvar "+useforce"
rect 260 356 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_USES_CURRENTLY_SELECTED
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 354 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_NEXT
cvar "forcenext"
rect 260 370 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_SELECTS_NEXT_AVAILABLE
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 368 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name forcekeys
group forcecontrols
type ITEM_TYPE_BIND
text @MENUS_FORCE_PREVIOUS
cvar "forceprev"
rect 260 384 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_SELECTS_PREVIOUS_AVAILABLE
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 382 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// QUICK KEY BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name quickkeys1
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_DATAPAD
cvar "datapad"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_CHECK_DATAPAD_FOR_MISSION
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 186 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_SAVE_MENU
cvar "uimenu ingamesavemenu"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_BRINGS_UP_SAVE_GAME_MENU
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 214 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_LOAD_MENU
cvar "uimenu ingameloadmenu"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_BRINGS_UP_LOAD_GAME_MENU
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 228 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_INSTANT_SAVE
cvar "save quick"
rect 260 244 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_AUTOMATICALLY_SAVES_GAME
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 242 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name quickkeys
group quickcontrols
type ITEM_TYPE_BIND
text @MENUS_INSTANT_LOAD
cvar "load quick"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_AUTOMATICALLY_LOADS_GAME
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 256 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
//----------------------------------------------------------------------------------------------
//
// MOUSE/JOYSTICK KEY BINDING
//
//----------------------------------------------------------------------------------------------
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_INVERT_MOUSE
cvar "ui_mousePitch"
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_TOGGLE_TO_TILT_VIEW_IN
action {
uiScript update ui_mousePitch
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_SMOOTH_MOUSE
cvar "m_filter"
rect 260 216 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_WHEN_TURNED_ON_MOUSE
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 214 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_SLIDER
text @MENUS_SENSITIVITY
cvarfloat "sensitivity" 5 2 30
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ADJUSTS_CHARACTER_REACTION
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 228 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_ENABLE_JOYSTICK
cvar "in_joystick"
rect 260 258 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_TURNED_ON_GAME_SEARCHES
action
{
play sound/interface/button1
exec in_restart
}
mouseenter
{
show button_glow
setitemrect button_glow 260 256 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_X_AXIS_AS_BUTTONS
cvar "joy_xbutton"
rect 260 272 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_WHEN_OFF_HORIZONTAL
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 270 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_Y_AXIS_AS_BUTTONS
cvar "joy_ybutton"
rect 260 286 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_WHEN_OFF_VERTICAL_STICK
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 284 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_SLIDER
text @MENUS_JOYSTICK_THRESHOLD
cvarfloat "joy_threshold" .15 .05 .75
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_ADJUSTS_THE_SIZE_OF_THE
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 298 340 20
}
mouseexit
{
hide button_glow
}
}
//
// Not shown
//
itemDef
{
name mousejoystick
group joycontrols
type ITEM_TYPE_YESNO
text @MENUS_FORCE_FEEDBACK
cvar "use_ff"
rect 260 328 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_WHEN_TURNED_ON_GAME
action
{
play sound/interface/button1
uiScript update ff
}
mouseenter
{
show button_glow
setitemrect button_glow 260 326 340 20
show ffwarning
}
mouseexit
{
hide button_glow
hide ffwarning
}
}
itemDef
{
name ffwarning
type ITEM_TYPE_TEXT
text @MENUS_APPLY_FORCE_FEEDBACK
text2 @MENUS_AND_RETURN_TO_THE_MAIN
rect 260 360 340 14
textalign ITEM_ALIGN_CENTER
textalignx 170
text2aligny 18
font 4
textscale 1
// foreColor 1 .682 0 .8
forecolor 1 0 0 1
decoration
visible 0
}
//----------------------------------------------------------------------------------------------
//
// OTHER
//
//----------------------------------------------------------------------------------------------
itemDef
{
name other1
group othercontrols
type ITEM_TYPE_YESNO
text @MENUS_ALWAYS_RUN
cvar "cl_run"
rect 260 188 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_WHEN_ON_PLAYER_ALWAYS
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 186 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name other2
group othercontrols
type ITEM_TYPE_MULTI
text @MENUS_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
{
@MENUS_DON_T_SWITCH 0
@MENUS_BEST_SAFE_WEAPON 1
@MENUS_ALWAYS_BEST_WEAPON 2
}
rect 260 202 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_CHOOSE_WHETHER_TO_SWITCH
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name other3
group othercontrols
type ITEM_TYPE_BIND
text @MENUS_3RD_PERSON
cvar "cg_thirdperson !"
rect 260 230 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_CHANGES_VIEW_BETWEEN
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 228 340 20
show keybindstatus
}
mouseexit
{
hide button_glow
hide keybindstatus
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// Text
//
//----------------------------------------------------------------------------------------------
itemDef
{
name keyBindStatus
group none
ownerdraw 250 // UI_KEYBINDSTATUS
text @MENUS_BLANK_1
rect 375 425 0 0
textStyle 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
forecolor 1 1 0 1
visible 0
decoration
}
itemDef
{
name slider_message
group none
text @MENUS_MOVE_THE_SLIDER_TO_INCREASE
rect 375 425 0 0
textStyle 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name yesno_message
group none
text @MENUS_CLICK_ON_FIELD_TO_TOGGLE
rect 375 425 0 0
textStyle 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name multi_message
group none
text @MENUS_CLICK_ON_FIELD_TO_CHANGE
rect 375 425 0 0
textStyle 0
font 4
textscale 1
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
}
}