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2013-04-04 14:32:05 -07:00

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//NOTE: this really acts more like an A-Wing right now, for variety's sake
Z-95
{
name Z-95
type VH_FIGHTER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
length 420
width 460
height 128
g2radius 460
centerOfGravity "-0.222 0 0"
//speedMax 2200
//turboSpeed 4400
speedMax 2400
turboSpeed 4600
turboDuration 3000
turboRecharge 6000
speedMin 0
acceleration 26
decelIdle 10
accelIdle 15
speedIdle 1000
//test: speed stays at whatever you last set it to...
throttleSticks 1
strafePerc 0.1
bankingSpeed 0.5
rollLimit 40
pitchLimit 70
braking 25
//mouseYaw 0.0025
//mousePitch 0.0025
mouseYaw 0.00275
mousePitch 0.00275
//turningSpeed 5
turningSpeed 5.25
turnWhenStopped 0
traction 14
friction 0.5
speedDependantTurning 1
maxSlope 0.65
mass 800
//armor 1000
//malfunctionArmorLevel 666
//health_front 300
//health_back 300
//health_right 200
//health_left 200
//shields 300
armor 900
malfunctionArmorLevel 800
//armor 2000
//malfunctionArmorLevel 1300
health_front 300
health_back 300
health_right 300
health_left 300
shields 450
toughness 85.0
model Z-95
riderAnim BOTH_VS_IDLE
radarIcon "gfx/menus/radar/Z95"
dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb"
dmgIndicShield "gfx/menus/radar/circle_base_shield"
dmgIndicBackground "gfx/menus/radar/circle_base"
icon_front "gfx/menus/radar/Z95_front"
icon_back "gfx/menus/radar/Z95_back"
icon_right "gfx/menus/radar/Z95_right"
icon_left "gfx/menus/radar/Z95_left"
crosshairShader "gfx/menus/radar/z95_reticle"
//shieldShader "gfx/misc/shields_green"
shieldShader "gfx/misc/shields_blue"
soundOn "sound/vehicles/z-95/on.wav"
soundLoop "sound/vehicles/z-95/loop.wav"
soundOff "sound/vehicles/z-95/off.wav"
soundFlyBy "sound/vehicles/z-95/flyby.wav"
soundFlyBy2 "sound/vehicles/z-95/flyby2.wav"
soundHyper "sound/vehicles/common/hyperstartreb.wav"
soundTurbo "sound/vehicles/z-95/flyby.wav"
exhaustFX "ships/z95_exhaust"
turboFX "ships/z95_exhaust_turbo"
impactFX "ships/scrape_sparks"
explodeFX "ships/Z95_explosion"
//trailFX "ships/wingtrail"
dmgFX "ships/heavydmg"
injureFX "ships/lightdmg"
noseFX "ships/Z95_nose"
lwingFX "ships/Z95_lwing"
rwingFX "ships/Z95_rwing"
flammable 1
hoverHeight 80
hoverStrength 10
explosionRadius 400
explosionDamage 1000
landingHeight 300.0
surfDestruction 1
weap1 rebel_laser
weap1Delay 100
weap2 conc_missile_straight
weap2Delay 1000
weap1AmmoMax 30
weap1AmmoRechargeMS 400
weap2AmmoMax 6
weap1Aim 1
weap2Aim 1
weapMuzzle1 rebel_laser
weapMuzzle2 rebel_laser
weapMuzzle3 conc_missile_straight
//should *all* ships really be able to do this?
weap1Link 1
cameraOverride 1
cameraRange 500
cameraVertOffset 110
cameraPitchOffset 0
cameraFOV 100
cameraAlpha 0
}