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2013-04-04 14:32:05 -07:00

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bomb
{
name bomb
projectile 1
hasGravity 1
muzzleFX "ships/bomb_launch"
shotFX "ships/bomb"
impactFX "ships/mine_impact"
g2MarkShader "gfx/damage/bodybigburnmark1"
g2MarkSize 100
speed 50
//damage 1000
//splashDamage 100
damage 1000
splashDamage 300
splashRadius 500
ammoPerShot 1
}