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Jedi-Academy/base/ext_data/vehicles/tie-fighter.veh
2013-04-04 14:32:05 -07:00

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tie-fighter
{
name tie-fighter
type VH_FIGHTER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
length 240
width 320
height 320
g2radius 320
centerOfGravity "-0.222 0 0"
speedMax 2400
turboSpeed 4000
turboDuration 2000
turboRecharge 6000
speedMin 0
acceleration 25
decelIdle 12
accelIdle 20
speedIdle 1200
//test: speed stays at whatever you last set it to...
throttleSticks 1
strafePerc 0.1125
bankingSpeed 0.5
rollLimit 45
pitchLimit 80
//rollLimit -1
//pitchLimit -1
braking 30
mouseYaw 0.003
mousePitch 0.003
turningSpeed 6
turnWhenStopped 0
traction 18
friction 0.75
speedDependantTurning 1
maxSlope 0.65
mass 500
//armor 1000
//malfunctionArmorLevel 500
//health_front 300
//health_back 200
//health_right 250
//health_left 250
armor 750
malfunctionArmorLevel 400
//armor 1800
//malfunctionArmorLevel 600
health_front 200
health_back 200
health_right 400
health_left 400
toughness 75.0
model tie_fighter
riderAnim BOTH_VS_IDLE
radarIcon "gfx/menus/radar/tieF"
dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp"
dmgIndicShield "gfx/menus/radar/circle_base_shield"
dmgIndicBackground "gfx/menus/radar/circle_base"
icon_front "gfx/menus/radar/TF_front"
icon_back "gfx/menus/radar/TF_back"
icon_right "gfx/menus/radar/TF_right"
icon_left "gfx/menus/radar/TF_left"
crosshairShader "gfx/menus/radar/TF_reticle"
soundOn "sound/vehicles/tie/on.wav"
soundLoop "sound/vehicles/tie/loop.wav"
soundOff "sound/vehicles/tie/off.wav"
soundFlyBy "sound/vehicles/tie/flyby.wav"
soundFlyBy2 "sound/vehicles/tie/flyby2.wav"
soundHyper "sound/vehicles/common/hyperstartimp.wav"
soundTurbo "sound/vehicles/tie/flyby.wav"
exhaustFX "ships/tiefighter_exhaust"
turboFX "ships/tiefighter_exhaust_turbo"
impactFX "ships/scrape_sparks"
explodeFX "ships/TF_explosion"
//trailFX "ships/wingtrail"
dmgFX "ships/heavydmg"
injureFX "ships/lightdmg"
noseFX "ships/TF_nose"
lwingFX "ships/TF_lwing"
rwingFX "ships/TF_rwing"
flammable 1
hoverHeight 80
hoverStrength 10
explosionRadius 400
explosionDamage 1000
surfDestruction 1
landingHeight 300
weap1 imp_laser
weap1Delay 50
weap1AmmoMax 50
weap1AmmoRechargeMS 250
weapMuzzle1 imp_laser
weapMuzzle2 imp_laser
//should *all* ships really be able to do this?
weap1Link 1
cameraOverride 1
cameraRange 500
cameraVertOffset 20
cameraPitchOffset 10
cameraFOV 100
cameraAlpha 0
}