Files
Jedi-Academy/base/ext_data/vehicles/tie-bomber2.veh
2013-04-04 14:32:05 -07:00

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tie-bomber2
{
name tie-bomber2
type VH_FIGHTER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
length 360
width 400
height 256
g2radius 400
centerOfGravity "-0.222 0 0"
speedMax 2000
turboSpeed 3200
turboDuration 2000
turboRecharge 6000
speedMin 0
acceleration 20
decelIdle 5
accelIdle 10
speedIdle 500
//test: speed stays at whatever you last set it to...
throttleSticks 1
strafePerc 0.05
bankingSpeed 0.5
rollLimit 40
pitchLimit 60
braking 15
mouseYaw 0.0025
mousePitch 0.0025
turningSpeed 4.5
turnWhenStopped 0
traction 10
friction 0.4
speedDependantTurning 1
maxSlope 0.65
mass 800
//armor 1600
//malfunctionArmorLevel 600
//health_front 500
//health_back 300
//health_right 400
//health_left 400
armor 1700
malfunctionArmorLevel 600
//armor 3000
//malfunctionArmorLevel 1000
health_front 400
health_back 600
health_right 600
health_left 600
shields 0
toughness 85.0
model tie_bomber
riderAnim BOTH_VS_IDLE
radarIcon "gfx/menus/radar/tieB"
dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp"
dmgIndicShield "gfx/menus/radar/circle_base_shield"
dmgIndicBackground "gfx/menus/radar/circle_base"
icon_front "gfx/menus/radar/TB_front"
icon_back "gfx/menus/radar/TB_back"
icon_right "gfx/menus/radar/TB_right"
icon_left "gfx/menus/radar/TB_left"
crosshairShader "gfx/menus/radar/TB_reticle"
soundOn "sound/vehicles/tie-bomber/on.wav"
soundLoop "sound/vehicles/tie-bomber/loop.wav"
soundOff "sound/vehicles/tie-bomber/off.wav"
soundFlyBy "sound/vehicles/tie-bomber/flyby.wav"
soundFlyBy2 "sound/vehicles/tie-bomber/flyby2.wav"
soundHyper "sound/vehicles/common/hyperstartimp.wav"
soundTurbo "sound/vehicles/tie-bomber/turbo.wav"
exhaustFX "ships/tiebomber_exhaust"
turboFX "ships/tiebomber_exhaust_turbo"
impactFX "ships/scrape_sparks"
explodeFX "ships/TB_explosion"
//trailFX "ships/wingtrail"
dmgFX "ships/heavydmg"
injureFX "ships/lightdmg"
noseFX "ships/TB_nose"
lwingFX "ships/TB_lwing"
rwingFX "ships/TB_rwing"
flammable 1
hoverHeight 80
hoverStrength 10
explosionRadius 400
explosionDamage 1000
surfDestruction 1
landingHeight 300
weap1 imp_laser
weap2 bomb
weap1Delay 150
weap2Delay 800
weap1Aim 1
weap1AmmoMax 20
weap2AmmoMax 64
weap1AmmoRechargeMS 500
weapMuzzle2 imp_laser
weapMuzzle3 imp_laser
weapMuzzle4 bomb
//should *all* ships really be able to do this?
weap1Link 1
cameraOverride 1
cameraRange 500
cameraVertOffset 174
cameraPitchOffset 30
cameraFOV 100
cameraAlpha 0
}