158 lines
3.6 KiB
Plaintext
158 lines
3.6 KiB
Plaintext
YT-1300
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{
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name YT-1300
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type VH_FIGHTER
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numHands 2
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hideRider 1
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killRiderOnDeath 1
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lookYaw 45
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length 1280
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width 1024
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height 323
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g2radius 1280
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centerOfGravity "-0.222 0 0"
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speedMax 2100
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turboSpeed 4000
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turboDuration 6000
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turboRecharge 8000
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speedMin 0
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acceleration 20
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decelIdle 5
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accelIdle 5
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speedIdle 0
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//test: speed stays at whatever you last set it to...
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throttleSticks 1
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strafePerc 0.1
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bankingSpeed 4
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rollLimit 85
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pitchLimit 85
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braking 20
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mouseYaw 0.004
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mousePitch 0.004
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turningSpeed 8
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turnWhenStopped 0
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traction 18
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friction 1.5
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speedDependantTurning 1
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maxSlope 0.65
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mass 8000
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//armor 4000
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//malfunctionArmorLevel 1000
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//health_front 1000
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//health_back 1000
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//health_right 1000
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//health_left 1000
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//shields 3000
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armor 5000
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malfunctionArmorLevel 1200
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//armor 8000
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//malfunctionArmorLevel 2000
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health_front 1800
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health_back 1800
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health_right 1800
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health_left 1800
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shields 2500
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toughness 95.0
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model YT-1300
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//skin generic
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riderAnim BOTH_VS_IDLE
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radarIcon "gfx/menus/radar/yt-1300"
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dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb"
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dmgIndicShield "gfx/menus/radar/circle_base_shield"
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dmgIndicBackground "gfx/menus/radar/circle_base"
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icon_front "gfx/menus/radar/yt-1300_front"
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icon_back "gfx/menus/radar/yt-1300_back"
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icon_right "gfx/menus/radar/yt-1300_right"
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icon_left "gfx/menus/radar/yt-1300_left"
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//shieldShader "gfx/misc/shields_green"
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shieldShader "gfx/misc/shields_blue"
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soundOn "sound/vehicles/yt-1300/on.wav"
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soundLoop "sound/vehicles/yt-1300/loop.wav"
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soundOff "sound/vehicles/yt-1300/off.wav"
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soundFlyBy "sound/vehicles/yt-1300/flyby.wav"
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soundFlyBy2 "sound/vehicles/yt-1300/flyby2.wav"
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soundEngineStart "sound/vehicles/yt-1300/enginestart.wav"
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soundHyper "sound/vehicles/common/hyperstartreb.wav"
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soundTurbo "sound/vehicles/yt-1300/flyby.wav"
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exhaustFX "ships/yt_exhaust"
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turboFX "ships/yt_exhaust_turbo"
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impactFX "ships/scrape_sparks"
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explodeFX "ships/ship_explosion2"
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dmgFX "ships/heavydmg"
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injureFX "ships/lightdmg"
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noseFX "ships/YT_nose"
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lwingFX "ships/YT_lwing"
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rwingFX "ships/YT_rwing"
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hoverHeight 80
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hoverStrength 10
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explosionRadius 1000
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explosionDamage 1800
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maxPassengers 8
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landingHeight 300
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weap1 conc_missile_straight
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weap1Delay 500
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weap1AmmoMax 30
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weapMuzzle5 conc_missile_straight
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weapMuzzle6 conc_missile_straight
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//turret 1
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turret1Weap yt_turbolaser
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turret1Delay 100
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turret1AmmoMax 240
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turret1AmmoRechargeMS 500
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turret1YawBone guntop_yaw
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//NOTE: we're setting YAW on ROLL because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case
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turret1YawAxis 2
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turret1PitchBone guntop_pitch
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//NOTE: we're setting PITCH on YAW because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case
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turret1PitchAxis 1
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//turret1ClampYawL
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//turret1ClampYawR
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turret1ClampPitchU -90
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turret1ClampPitchD 20
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turret1Muzzle1 3
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turret1Muzzle2 4
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turret1TurnSpeed 10
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turret1Delay 100
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turret1AmmoMax 120
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turret1AI 1
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turret1AILead 1
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turret1AIRange 15000
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turret1PassengerNum 1
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turret1GunnerViewTag "*turretview_t"
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//turret 2
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turret2Weap yt_turbolaser
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turret2Delay 100
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turret2AmmoMax 240
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turret2AmmoRechargeMS 500
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turret2YawBone gunbot_yaw
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turret2YawAxis 2
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turret2PitchBone gunbot_pitch
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turret2PitchAxis 1
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//turret2ClampYawL
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//turret2ClampYawR
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turret2ClampPitchU -20
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turret2ClampPitchD 90
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turret2Muzzle1 1
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turret2Muzzle2 2
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turret2TurnSpeed 10
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turret2Delay 100
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turret2AmmoMax 120
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turret2AI 1
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turret2AILead 1
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turret2AIRange 15000
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turret2PassengerNum 2
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turret2GunnerViewTag "*turretview_b"
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cameraOverride 1
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cameraRange 1000
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cameraVertOffset 220
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cameraPitchOffset 0
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cameraFOV 90
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cameraAlpha 0
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}
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