Files
Jedi-Academy/base/ext_data/vehicles/YT-1300.veh
2013-04-04 14:32:05 -07:00

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YT-1300
{
name YT-1300
type VH_FIGHTER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
length 1280
width 1024
height 323
g2radius 1280
centerOfGravity "-0.222 0 0"
speedMax 2100
turboSpeed 4000
turboDuration 6000
turboRecharge 8000
speedMin 0
acceleration 20
decelIdle 5
accelIdle 5
speedIdle 0
//test: speed stays at whatever you last set it to...
throttleSticks 1
strafePerc 0.1
bankingSpeed 4
rollLimit 85
pitchLimit 85
braking 20
mouseYaw 0.004
mousePitch 0.004
turningSpeed 8
turnWhenStopped 0
traction 18
friction 1.5
speedDependantTurning 1
maxSlope 0.65
mass 8000
//armor 4000
//malfunctionArmorLevel 1000
//health_front 1000
//health_back 1000
//health_right 1000
//health_left 1000
//shields 3000
armor 5000
malfunctionArmorLevel 1200
//armor 8000
//malfunctionArmorLevel 2000
health_front 1800
health_back 1800
health_right 1800
health_left 1800
shields 2500
toughness 95.0
model YT-1300
//skin generic
riderAnim BOTH_VS_IDLE
radarIcon "gfx/menus/radar/yt-1300"
dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb"
dmgIndicShield "gfx/menus/radar/circle_base_shield"
dmgIndicBackground "gfx/menus/radar/circle_base"
icon_front "gfx/menus/radar/yt-1300_front"
icon_back "gfx/menus/radar/yt-1300_back"
icon_right "gfx/menus/radar/yt-1300_right"
icon_left "gfx/menus/radar/yt-1300_left"
//shieldShader "gfx/misc/shields_green"
shieldShader "gfx/misc/shields_blue"
soundOn "sound/vehicles/yt-1300/on.wav"
soundLoop "sound/vehicles/yt-1300/loop.wav"
soundOff "sound/vehicles/yt-1300/off.wav"
soundFlyBy "sound/vehicles/yt-1300/flyby.wav"
soundFlyBy2 "sound/vehicles/yt-1300/flyby2.wav"
soundEngineStart "sound/vehicles/yt-1300/enginestart.wav"
soundHyper "sound/vehicles/common/hyperstartreb.wav"
soundTurbo "sound/vehicles/yt-1300/flyby.wav"
exhaustFX "ships/yt_exhaust"
turboFX "ships/yt_exhaust_turbo"
impactFX "ships/scrape_sparks"
explodeFX "ships/ship_explosion2"
dmgFX "ships/heavydmg"
injureFX "ships/lightdmg"
noseFX "ships/YT_nose"
lwingFX "ships/YT_lwing"
rwingFX "ships/YT_rwing"
hoverHeight 80
hoverStrength 10
explosionRadius 1000
explosionDamage 1800
maxPassengers 8
landingHeight 300
weap1 conc_missile_straight
weap1Delay 500
weap1AmmoMax 30
weapMuzzle5 conc_missile_straight
weapMuzzle6 conc_missile_straight
//turret 1
turret1Weap yt_turbolaser
turret1Delay 100
turret1AmmoMax 240
turret1AmmoRechargeMS 500
turret1YawBone guntop_yaw
//NOTE: we're setting YAW on ROLL because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case
turret1YawAxis 2
turret1PitchBone guntop_pitch
//NOTE: we're setting PITCH on YAW because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case
turret1PitchAxis 1
//turret1ClampYawL
//turret1ClampYawR
turret1ClampPitchU -90
turret1ClampPitchD 20
turret1Muzzle1 3
turret1Muzzle2 4
turret1TurnSpeed 10
turret1Delay 100
turret1AmmoMax 120
turret1AI 1
turret1AILead 1
turret1AIRange 15000
turret1PassengerNum 1
turret1GunnerViewTag "*turretview_t"
//turret 2
turret2Weap yt_turbolaser
turret2Delay 100
turret2AmmoMax 240
turret2AmmoRechargeMS 500
turret2YawBone gunbot_yaw
turret2YawAxis 2
turret2PitchBone gunbot_pitch
turret2PitchAxis 1
//turret2ClampYawL
//turret2ClampYawR
turret2ClampPitchU -20
turret2ClampPitchD 90
turret2Muzzle1 1
turret2Muzzle2 2
turret2TurnSpeed 10
turret2Delay 100
turret2AmmoMax 120
turret2AI 1
turret2AILead 1
turret2AIRange 15000
turret2PassengerNum 2
turret2GunnerViewTag "*turretview_b"
cameraOverride 1
cameraRange 1000
cameraVertOffset 220
cameraPitchOffset 0
cameraFOV 90
cameraAlpha 0
}