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tools/ModView/sof2npcviewer.h
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71
tools/ModView/sof2npcviewer.h
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#if !defined(AFX_SOF2NPCVIEWER_H__8ED96028_14DD_47EE_88B9_0426D26FB683__INCLUDED_)
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#define AFX_SOF2NPCVIEWER_H__8ED96028_14DD_47EE_88B9_0426D26FB683__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// SOF2NPCViewer.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSOF2NPCViewer dialog
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class CSOF2NPCViewer : public CDialog
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{
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// Construction
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public:
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CSOF2NPCViewer(bool bSOF2Mode, CString *pFeedback, LPCSTR psGameDir, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CSOF2NPCViewer)
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enum { IDD = IDD_DIALOG_NPCS };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSOF2NPCViewer)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CToolTipCtrl m_tooltip;
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bool m_bSOF2Mode;
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// Generated message map functions
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//{{AFX_MSG(CSOF2NPCViewer)
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virtual BOOL OnInitDialog();
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afx_msg void OnRefresh();
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afx_msg void OnDblclkListNpcs();
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afx_msg void OnSelchangeListNpcs();
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afx_msg void OnGallery();
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afx_msg void OnValidate();
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afx_msg void OnButtonGenerateList();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void NPC_ScanFiles(bool bForceRefresh);
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void NPC_FillList(void);
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void BOT_ScanFiles(bool bForceRefresh);
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void BOT_FillList(void);
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BOOL PreTranslateMessage(MSG* pMsg);
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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bool Gallery_Active(void);
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void Gallery_Done(void);
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LPCSTR Gallery_GetOutputDir(void);
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LPCSTR Gallery_GetSeqToLock(void);
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int GalleryRead_ExtractEntry(CString &strCaption, CString &strScript);
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#endif // !defined(AFX_SOF2NPCVIEWER_H__8ED96028_14DD_47EE_88B9_0426D26FB683__INCLUDED_)
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