Initial commit.

This commit is contained in:
Jim Gray
2013-04-04 14:32:05 -07:00
parent ba5c81da32
commit d71d53e8ec
2180 changed files with 1393544 additions and 1 deletions

27
tools/ModView/sequence.h Normal file
View File

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// Filename:- sequence.h
//
// code/structs for animation sequences...
//
#ifndef SEQUENCE_H
#define SEQUENCE_H
#include "model.h"
LPCSTR Sequence_CreateTreeName (Sequence_t *pSequence);
void Sequence_Clear (Sequence_t *pSequence);
int Sequence_GetIndex (Sequence_t *pSequenceToFind, ModelContainer_t *pContainer );
Sequence_t* Sequence_DeriveFromFrame ( int iFrame, ModelContainer_t *pContainer );
// C++ can't overload by return only, so swap the args as well
int Sequence_DeriveFromFrame ( ModelContainer_t *pContainer, int iFrame );
int Sequence_ReturnLongestSequenceNameLength(ModelContainer_t *pContainer);
LPCSTR Sequence_ReturnRemoteQueryString (Sequence_t *pSequence);
bool Sequence_FrameIsWithin(Sequence_t *pSequence, int iFrame);
Sequence_t* Sequence_CreateDefault (int iNumFrames);
LPCSTR Sequence_GetName (Sequence_t *pSequence, bool bUsedForDisplay = false );
#endif // #ifndef SEQUENCE_H
/////////////// eof /////////////