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27
tools/ModView/sequence.h
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27
tools/ModView/sequence.h
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// Filename:- sequence.h
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//
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// code/structs for animation sequences...
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//
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#ifndef SEQUENCE_H
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#define SEQUENCE_H
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#include "model.h"
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LPCSTR Sequence_CreateTreeName (Sequence_t *pSequence);
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void Sequence_Clear (Sequence_t *pSequence);
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int Sequence_GetIndex (Sequence_t *pSequenceToFind, ModelContainer_t *pContainer );
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Sequence_t* Sequence_DeriveFromFrame ( int iFrame, ModelContainer_t *pContainer );
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// C++ can't overload by return only, so swap the args as well
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int Sequence_DeriveFromFrame ( ModelContainer_t *pContainer, int iFrame );
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int Sequence_ReturnLongestSequenceNameLength(ModelContainer_t *pContainer);
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LPCSTR Sequence_ReturnRemoteQueryString (Sequence_t *pSequence);
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bool Sequence_FrameIsWithin(Sequence_t *pSequence, int iFrame);
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Sequence_t* Sequence_CreateDefault (int iNumFrames);
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LPCSTR Sequence_GetName (Sequence_t *pSequence, bool bUsedForDisplay = false );
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#endif // #ifndef SEQUENCE_H
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/////////////// eof /////////////
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