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263
tools/ModView/modview.cpp
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263
tools/ModView/modview.cpp
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// ModView.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "includes.h"
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#include "ModView.h"
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#include "MainFrm.h"
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#include "ModViewDoc.h"
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#include "ModViewView.h"
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#include "CommArea.h"
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#include "wintalk.h"
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#include "textures.h"
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#include "Splash.h"
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bool gbStartMinimized = false;
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void App_Init(void);
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CModViewApp
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BEGIN_MESSAGE_MAP(CModViewApp, CWinApp)
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//{{AFX_MSG_MAP(CModViewApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CModViewApp construction
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CModViewApp::CModViewApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CModViewApp object
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CModViewApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CModViewApp initialization
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bool bSafeToAddToMRU = false;
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bool gbMainFrameInitialised = false;
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BOOL CModViewApp::InitInstance()
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{
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// CG: The following block was added by the Splash Screen component.
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\
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{
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\
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CCommandLineInfo cmdInfo;
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\
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ParseCommandLine(cmdInfo);
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\
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\
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CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
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\
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}
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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// Change the registry key under which our settings are stored.
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// TODO: You should modify this string to be something appropriate
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// such as the name of your company or organization.
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SetRegistryKey(_T("Local AppWizard-Generated Applications"));
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LoadStdProfileSettings(16); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CSingleDocTemplate* pDocTemplate;
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pDocTemplate = new CSingleDocTemplate(
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IDR_MAINFRAME,
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RUNTIME_CLASS(CModViewDoc),
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RUNTIME_CLASS(CMainFrame), // main SDI frame window
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RUNTIME_CLASS(CModViewView));
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AddDocTemplate(pDocTemplate);
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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App_Init();
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/* TEMP ADDITION ONLY
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// enable file manager drag/drop and DDE Execute open
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EnableShellOpen();
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RegisterShellFileTypes();
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*/
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// Dispatch commands specified on the command line (ignore this, try and avoid that crappy document class)
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if (!ProcessShellCommand(cmdInfo))
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return FALSE;
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if (gbStartMinimized)
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{
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extern void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName);
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FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt("Untitled");
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}
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// The one and only window has been initialized, so show and update it.
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m_pMainWnd->ShowWindow(gbStartMinimized?SW_MINIMIZE:SW_SHOW);
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m_pMainWnd->UpdateWindow();
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bSafeToAddToMRU = true;
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gbMainFrameInitialised = true;
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CSplashWnd::HideSplashScreen(true);
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StatusMessage(NULL);
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/*
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extern void R_LoadQuaternionIndex(const char* filename);
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R_LoadQuaternionIndex("quaternions.bin");
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*/
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return TRUE;
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}
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void Filename_AddToMRU(LPCSTR psFilename)
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{
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if (bSafeToAddToMRU)
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{
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theApp.AddToRecentFileList(psFilename);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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// No message handlers
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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// No message handlers
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// App command to run the dialog
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void CModViewApp::OnAppAbout()
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CModViewApp message handlers
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BOOL CModViewApp::OnIdle(LONG lCount)
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{
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// this works, but doesn't get called fast/often enough to be useful at the moment. Maybe one day...
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// static int i=0;
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// i++;
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// OutputDebugString(va("%d\n",i));
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if (WinTalk_HandleMessages())
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{
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OnAppExit();
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}
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return CWinApp::OnIdle(lCount);
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}
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// a place I can just stuff any remaining non-windows shutdown code...
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//
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void App_FinalExit(void)
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{
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Model_Delete();
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FakeCvars_Shutdown();
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CommArea_ShutDown();
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}
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// GL not running at this point, it gets started when the window is created. This is for stuff before that.
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//
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void App_Init(void)
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{
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App_OnceOnly();
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FakeCvars_OnceOnlyInit();
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CommArea_ServerInitOnceOnly();
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}
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int CModViewApp::ExitInstance()
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{
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bSafeToAddToMRU = false;
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App_FinalExit();
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return CWinApp::ExitInstance();
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}
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BOOL CModViewApp::PreTranslateMessage(MSG* pMsg)
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{
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// CG: The following lines were added by the Splash Screen component.
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if (CSplashWnd::PreTranslateAppMessage(pMsg))
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return TRUE;
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return CWinApp::PreTranslateMessage(pMsg);
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}
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