Initial commit.
This commit is contained in:
103
tools/ModView/mdr_format.h
Normal file
103
tools/ModView/mdr_format.h
Normal file
@@ -0,0 +1,103 @@
|
||||
// Filename:- mdr_format.h
|
||||
//
|
||||
//
|
||||
|
||||
|
||||
#ifndef MDR_FORMAT_H
|
||||
#define MDR_FORMAT_H
|
||||
|
||||
|
||||
|
||||
#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I')
|
||||
#define MD4_VERSION 1
|
||||
#define MD4_MAX_BONES 128
|
||||
|
||||
typedef struct {
|
||||
int boneIndex; // these are indexes into the boneReferences,
|
||||
float boneWeight; // not the global per-frame bone list
|
||||
vec3_t offset;
|
||||
} md4Weight_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t normal;
|
||||
vec2_t texCoords;
|
||||
int numWeights;
|
||||
md4Weight_t weights[1]; // variable sized
|
||||
} md4Vertex_t;
|
||||
|
||||
typedef struct {
|
||||
int indexes[3];
|
||||
} md4Triangle_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
|
||||
char name[MAX_QPATH]; // polyset name
|
||||
char shader[MAX_QPATH];
|
||||
int shaderIndex; // for in-game use
|
||||
|
||||
int ofsHeader; // this will be a negative number
|
||||
|
||||
int numVerts;
|
||||
int ofsVerts;
|
||||
|
||||
int numTriangles;
|
||||
int ofsTriangles;
|
||||
|
||||
// Bone references are a set of ints representing all the bones
|
||||
// present in any vertex weights for this surface. This is
|
||||
// needed because a model may have surfaces that need to be
|
||||
// drawn at different sort times, and we don't want to have
|
||||
// to re-interpolate all the bones for each surface.
|
||||
int numBoneReferences;
|
||||
int ofsBoneReferences;
|
||||
|
||||
int ofsEnd; // next surface follows
|
||||
} md4Surface_t;
|
||||
|
||||
typedef struct {
|
||||
float matrix[3][4];
|
||||
} md4Bone_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
|
||||
vec3_t localOrigin; // midpoint of bounds, used for sphere cull
|
||||
float radius; // dist from localOrigin to corner
|
||||
char name[16];
|
||||
md4Bone_t bones[1]; // [numBones]
|
||||
} md4Frame_t;
|
||||
|
||||
typedef struct {
|
||||
int numSurfaces;
|
||||
int ofsSurfaces; // first surface, others follow
|
||||
int ofsEnd; // next lod follows
|
||||
} md4LOD_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
char name[MAX_QPATH]; // model name
|
||||
|
||||
// frames and bones are shared by all levels of detail
|
||||
int numFrames;
|
||||
int numBones;
|
||||
int ofsFrames; // md4Frame_t[numFrames]
|
||||
|
||||
// each level of detail has completely separate sets of surfaces
|
||||
int numLODs;
|
||||
int ofsLODs;
|
||||
|
||||
int ofsEnd; // end of file
|
||||
} md4Header_t;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // #ifndef MDR_FORMAT_H
|
||||
|
||||
|
||||
|
||||
////////////////// eof ///////////////
|
||||
|
||||
Reference in New Issue
Block a user