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16
codemp/renderer/tr_animation.cpp
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16
codemp/renderer/tr_animation.cpp
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "tr_local.h"
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/*
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All bones should be an identity orientation to display the mesh exactly
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as it is specified.
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For all other frames, the bones represent the transformation from the
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orientation of the bone in the base frame to the orientation in this
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frame.
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*/
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