Initial commit.
This commit is contained in:
23
codemp/client/fxexport.h
Normal file
23
codemp/client/fxexport.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef FX_EXPORT_H_INC
|
||||
#define FX_EXPORT_H_INC
|
||||
|
||||
int FX_RegisterEffect(const char *file);
|
||||
|
||||
void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad ); // builds arbitrary perp. right vector, does a cross product to define up
|
||||
|
||||
void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal = qfalse ); // builds arbitrary perp. right vector, does a cross product to define up
|
||||
void FX_PlayEntityEffectID( int id, vec3_t org,
|
||||
vec3_t axis[3], const int boltInfo, const int entNum, int vol, int rad );
|
||||
void FX_PlayBoltedEffectID( int id, vec3_t org,
|
||||
const int boltInfo, int iGhoul2, int iLooptime, qboolean isRelative );
|
||||
|
||||
void FX_AddScheduledEffects( qboolean portal );
|
||||
void FX_Draw2DEffects ( float screenXScale, float screenYScale );
|
||||
|
||||
int FX_InitSystem( refdef_t* refdef ); // called in CG_Init to purge the fx system.
|
||||
void FX_SetRefDefFromCGame( refdef_t* refdef );
|
||||
qboolean FX_FreeSystem( void ); // ditches all active effects;
|
||||
void FX_AdjustTime( int time );
|
||||
|
||||
|
||||
#endif // FX_EXPORT_H_INC
|
||||
Reference in New Issue
Block a user