Initial commit.
This commit is contained in:
882
codemp/client/cl_ui.cpp
Normal file
882
codemp/client/cl_ui.cpp
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@@ -0,0 +1,882 @@
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "client.h"
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#include "../game/botlib.h"
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#include "../qcommon/stringed_ingame.h"
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/*
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Ghoul2 Insert Start
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*/
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#if !defined(G2_H_INC)
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#include "../ghoul2/G2_local.h"
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#endif
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/*
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Ghoul2 Insert End
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*/
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#ifdef _XBOX
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#include "../cgame/cg_local.h"
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#include "../client/cl_data.h"
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#include "../renderer/modelmem.h"
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#endif
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extern botlib_export_t *botlib_export;
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void SP_Register(const char *Package);
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vm_t *uivm;
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#ifdef USE_CD_KEY
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extern char cl_cdkey[34];
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#endif // USE_CD_KEY
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/*
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====================
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GetClientState
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====================
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*/
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static void GetClientState( uiClientState_t *state ) {
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state->connectPacketCount = clc->connectPacketCount;
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#ifdef _XBOX
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// if(ClientManager::splitScreenMode == qtrue)
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// cls.state = ClientManager::ActiveClient().state;
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#endif
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state->connState = cls.state;
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Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
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Q_strncpyz( state->messageString, clc->serverMessage, sizeof( state->messageString ) );
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state->clientNum = cl->snap.ps.clientNum;
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}
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/*
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====================
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CL_GetGlConfig
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====================
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*/
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static void CL_GetGlconfig( glconfig_t *config ) {
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*config = cls.glconfig;
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}
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/*
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====================
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GetClipboardData
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====================
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*/
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static void GetClipboardData( char *buf, int buflen ) {
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char *cbd;
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cbd = Sys_GetClipboardData();
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if ( !cbd ) {
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*buf = 0;
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return;
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}
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Q_strncpyz( buf, cbd, buflen );
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Z_Free( cbd );
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}
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/*
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====================
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Key_KeynumToStringBuf
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====================
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*/
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// only ever called by binding-display code, therefore returns non-technical "friendly" names
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// in any language that don't necessarily match those in the config file...
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//
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void Key_KeynumToStringBuf( int keynum, char *buf, int buflen )
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{
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const char *psKeyName = Key_KeynumToString( keynum/*, qtrue */);
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// see if there's a more friendly (or localised) name...
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//
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const char *psKeyNameFriendly = SE_GetString( va("KEYNAMES_KEYNAME_%s",psKeyName) );
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Q_strncpyz( buf, (psKeyNameFriendly && psKeyNameFriendly[0]) ? psKeyNameFriendly : psKeyName, buflen );
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}
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/*
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====================
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Key_GetBindingBuf
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====================
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*/
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static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
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char *value;
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value = Key_GetBinding( keynum );
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if ( value ) {
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Q_strncpyz( buf, value, buflen );
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}
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else {
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*buf = 0;
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}
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}
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/*
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====================
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Key_GetCatcher
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====================
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*/
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int Key_GetCatcher( void ) {
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return cls.keyCatchers;
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}
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/*
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====================
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Ket_SetCatcher
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====================
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*/
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void Key_SetCatcher( int catcher ) {
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cls.keyCatchers = catcher;
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#ifdef _XBOX
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if(catcher == KEYCATCH_UI)
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{
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// ModelMem.EnterUI();
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int i;
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for(i=0; i<ClientManager::NumClients(); i++) {
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ClientManager::GetClient(i).swapMan1.SetUp();
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ClientManager::GetClient(i).swapMan2.SetUp();
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}
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}
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else
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{
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// ModelMem.ExitUI();
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//Horrible hack to make split screen work if force menus are skipped.
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extern int uiclientInputClosed;
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uiclientInputClosed = 0;
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}
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#endif
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}
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#ifdef USE_CD_KEY
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/*
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====================
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CLUI_GetCDKey
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====================
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*/
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static void CLUI_GetCDKey( char *buf, int buflen ) {
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cvar_t *fs;
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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Com_Memcpy( buf, &cl_cdkey[16], 16);
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buf[16] = 0;
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} else {
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Com_Memcpy( buf, cl_cdkey, 16);
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buf[16] = 0;
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}
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}
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/*
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====================
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CLUI_SetCDKey
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====================
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*/
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static void CLUI_SetCDKey( char *buf ) {
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cvar_t *fs;
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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Com_Memcpy( &cl_cdkey[16], buf, 16 );
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cl_cdkey[32] = 0;
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// set the flag so the fle will be written at the next opportunity
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cvar_modifiedFlags |= CVAR_ARCHIVE;
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} else {
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Com_Memcpy( cl_cdkey, buf, 16 );
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// set the flag so the fle will be written at the next opportunity
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cvar_modifiedFlags |= CVAR_ARCHIVE;
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}
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}
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#endif // USE_CD_KEY
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/*
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====================
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GetConfigString
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====================
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*/
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static int GetConfigString(int index, char *buf, int size)
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{
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int offset;
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if (index < 0 || index >= MAX_CONFIGSTRINGS)
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return qfalse;
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offset = cl->gameState.stringOffsets[index];
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if (!offset) {
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if( size ) {
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buf[0] = 0;
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}
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return qfalse;
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}
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Q_strncpyz( buf, cl->gameState.stringData+offset, size);
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return qtrue;
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}
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/*
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====================
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FloatAsInt
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====================
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*/
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static int FloatAsInt( float f ) {
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int temp;
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*(float *)&temp = f;
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return temp;
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}
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void *VM_ArgPtr( int intValue );
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#define VMA(x) VM_ArgPtr(args[x])
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#define VMF(x) ((float *)args)[x]
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/*
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====================
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CL_UISystemCalls
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The ui module is making a system call
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====================
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*/
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int CL_UISystemCalls( int *args ) {
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switch( args[0] ) {
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//rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and
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//all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also
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//all be in the same order, and start at 100.
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case TRAP_MEMSET:
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Com_Memset( VMA(1), args[2], args[3] );
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return 0;
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case TRAP_MEMCPY:
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Com_Memcpy( VMA(1), VMA(2), args[3] );
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return 0;
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case TRAP_STRNCPY:
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return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] );
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case TRAP_SIN:
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return FloatAsInt( sin( VMF(1) ) );
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case TRAP_COS:
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return FloatAsInt( cos( VMF(1) ) );
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case TRAP_ATAN2:
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return FloatAsInt( atan2( VMF(1), VMF(2) ) );
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case TRAP_SQRT:
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return FloatAsInt( sqrt( VMF(1) ) );
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case TRAP_MATRIXMULTIPLY:
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MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) );
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return 0;
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case TRAP_ANGLEVECTORS:
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AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) );
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return 0;
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case TRAP_PERPENDICULARVECTOR:
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PerpendicularVector( (float *)VMA(1), (const float *)VMA(2) );
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return 0;
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case TRAP_FLOOR:
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return FloatAsInt( floor( VMF(1) ) );
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case TRAP_CEIL:
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return FloatAsInt( ceil( VMF(1) ) );
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case TRAP_TESTPRINTINT:
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return 0;
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case TRAP_TESTPRINTFLOAT:
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return 0;
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case TRAP_ACOS:
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return FloatAsInt( Q_acos( VMF(1) ) );
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case TRAP_ASIN:
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return FloatAsInt( Q_asin( VMF(1) ) );
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case UI_ERROR:
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Com_Error( ERR_DROP, "%s", VMA(1) );
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return 0;
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case UI_PRINT:
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Com_Printf( "%s", VMA(1) );
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return 0;
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case UI_MILLISECONDS:
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return Sys_Milliseconds();
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case UI_CVAR_REGISTER:
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Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] );
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return 0;
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case UI_CVAR_UPDATE:
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Cvar_Update( (vmCvar_t *)VMA(1) );
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return 0;
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case UI_CVAR_SET:
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Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
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return 0;
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case UI_CVAR_VARIABLEVALUE:
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return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );
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case UI_CVAR_VARIABLESTRINGBUFFER:
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Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
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return 0;
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case UI_CVAR_SETVALUE:
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Cvar_SetValue( (const char *)VMA(1), VMF(2) );
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return 0;
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case UI_CVAR_RESET:
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Cvar_Reset( (const char *)VMA(1) );
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return 0;
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case UI_CVAR_CREATE:
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Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
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return 0;
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case UI_CVAR_INFOSTRINGBUFFER:
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Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
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return 0;
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case UI_ARGC:
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return Cmd_Argc();
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case UI_ARGV:
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Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
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return 0;
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case UI_CMD_EXECUTETEXT:
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Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
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return 0;
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case UI_FS_FOPENFILE:
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return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );
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case UI_FS_READ:
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FS_Read2( VMA(1), args[2], args[3] );
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return 0;
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case UI_FS_WRITE:
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FS_Write( VMA(1), args[2], args[3] );
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return 0;
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case UI_FS_FCLOSEFILE:
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FS_FCloseFile( args[1] );
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return 0;
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case UI_FS_GETFILELIST:
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return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );
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case UI_R_REGISTERMODEL:
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return re.RegisterModel( (const char *)VMA(1) );
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case UI_R_REGISTERSKIN:
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return re.RegisterSkin( (const char *)VMA(1) );
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case UI_R_REGISTERSHADERNOMIP:
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return re.RegisterShaderNoMip( (const char *)VMA(1) );
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case UI_R_SHADERNAMEFROMINDEX:
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{
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char *gameMem = (char *)VMA(1);
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const char *retMem = re.ShaderNameFromIndex(args[2]);
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if (retMem)
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{
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strcpy(gameMem, retMem);
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}
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else
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{
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gameMem[0] = 0;
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}
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}
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return 0;
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case UI_R_CLEARSCENE:
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re.ClearScene();
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return 0;
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case UI_R_ADDREFENTITYTOSCENE:
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re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
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return 0;
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|
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case UI_R_ADDPOLYTOSCENE:
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re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
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return 0;
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|
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case UI_R_ADDLIGHTTOSCENE:
|
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re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
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return 0;
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|
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case UI_R_RENDERSCENE:
|
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re.RenderScene( (const refdef_t *)VMA(1) );
|
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return 0;
|
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|
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case UI_R_SETCOLOR:
|
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re.SetColor( (const float *)VMA(1) );
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return 0;
|
||||
|
||||
case UI_R_DRAWSTRETCHPIC:
|
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re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
|
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return 0;
|
||||
|
||||
case UI_R_MODELBOUNDS:
|
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re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
|
||||
return 0;
|
||||
|
||||
case UI_UPDATESCREEN:
|
||||
SCR_UpdateScreen();
|
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return 0;
|
||||
|
||||
case UI_CM_LERPTAG:
|
||||
re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
|
||||
return 0;
|
||||
|
||||
case UI_S_REGISTERSOUND:
|
||||
return S_RegisterSound( (const char *)VMA(1) );
|
||||
|
||||
case UI_S_STARTLOCALSOUND:
|
||||
S_StartLocalSound( args[1], args[2] );
|
||||
return 0;
|
||||
|
||||
case UI_KEY_KEYNUMTOSTRINGBUF:
|
||||
Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
|
||||
return 0;
|
||||
|
||||
case UI_KEY_GETBINDINGBUF:
|
||||
Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
|
||||
return 0;
|
||||
|
||||
case UI_KEY_SETBINDING:
|
||||
Key_SetBinding( args[1], (const char *)VMA(2) );
|
||||
return 0;
|
||||
|
||||
case UI_KEY_ISDOWN:
|
||||
return Key_IsDown( args[1] );
|
||||
|
||||
case UI_KEY_GETOVERSTRIKEMODE:
|
||||
return Key_GetOverstrikeMode();
|
||||
|
||||
case UI_KEY_SETOVERSTRIKEMODE:
|
||||
Key_SetOverstrikeMode( (qboolean)args[1] );
|
||||
return 0;
|
||||
|
||||
case UI_KEY_CLEARSTATES:
|
||||
Key_ClearStates();
|
||||
return 0;
|
||||
|
||||
case UI_KEY_GETCATCHER:
|
||||
return Key_GetCatcher();
|
||||
|
||||
case UI_KEY_SETCATCHER:
|
||||
Key_SetCatcher( args[1] );
|
||||
return 0;
|
||||
|
||||
case UI_GETCLIPBOARDDATA:
|
||||
GetClipboardData( (char *)VMA(1), args[2] );
|
||||
return 0;
|
||||
|
||||
case UI_GETCLIENTSTATE:
|
||||
GetClientState( (uiClientState_t *)VMA(1) );
|
||||
return 0;
|
||||
|
||||
case UI_GETGLCONFIG:
|
||||
CL_GetGlconfig( (glconfig_t *)VMA(1) );
|
||||
return 0;
|
||||
|
||||
case UI_GETCONFIGSTRING:
|
||||
return GetConfigString( args[1], (char *)VMA(2), args[3] );
|
||||
|
||||
case UI_MEMORY_REMAINING:
|
||||
return Hunk_MemoryRemaining();
|
||||
|
||||
#ifdef USE_CD_KEY
|
||||
case UI_GET_CDKEY:
|
||||
CLUI_GetCDKey( (char *)VMA(1), args[2] );
|
||||
return 0;
|
||||
|
||||
case UI_SET_CDKEY:
|
||||
CLUI_SetCDKey( (char *)VMA(1) );
|
||||
return 0;
|
||||
#endif // USE_CD_KEY
|
||||
|
||||
case UI_R_REGISTERFONT:
|
||||
return re.RegisterFont( (const char *)VMA(1) );
|
||||
|
||||
case UI_R_FONT_STRLENPIXELS:
|
||||
return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );
|
||||
|
||||
case UI_R_FONT_STRLENCHARS:
|
||||
return re.Font_StrLenChars( (const char *)VMA(1) );
|
||||
|
||||
case UI_R_FONT_STRHEIGHTPIXELS:
|
||||
return re.Font_HeightPixels( args[1], VMF(2) );
|
||||
|
||||
case UI_R_FONT_DRAWSTRING:
|
||||
re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
|
||||
return 0;
|
||||
|
||||
case UI_LANGUAGE_ISASIAN:
|
||||
return re.Language_IsAsian();
|
||||
|
||||
case UI_LANGUAGE_USESSPACES:
|
||||
return re.Language_UsesSpaces();
|
||||
|
||||
case UI_ANYLANGUAGE_READCHARFROMSTRING:
|
||||
return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );
|
||||
|
||||
case UI_PC_ADD_GLOBAL_DEFINE:
|
||||
return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
|
||||
case UI_PC_LOAD_SOURCE:
|
||||
return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
|
||||
case UI_PC_FREE_SOURCE:
|
||||
return botlib_export->PC_FreeSourceHandle( args[1] );
|
||||
case UI_PC_READ_TOKEN:
|
||||
return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
|
||||
case UI_PC_SOURCE_FILE_AND_LINE:
|
||||
return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
|
||||
case UI_PC_LOAD_GLOBAL_DEFINES:
|
||||
return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
|
||||
case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
|
||||
botlib_export->PC_RemoveAllGlobalDefines ( );
|
||||
return 0;
|
||||
|
||||
case UI_S_STOPBACKGROUNDTRACK:
|
||||
S_StopBackgroundTrack();
|
||||
return 0;
|
||||
case UI_S_STARTBACKGROUNDTRACK:
|
||||
S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
|
||||
return 0;
|
||||
|
||||
case UI_REAL_TIME:
|
||||
return Com_RealTime( (struct qtime_s *)VMA(1) );
|
||||
|
||||
case UI_R_REMAP_SHADER:
|
||||
re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
|
||||
return 0;
|
||||
|
||||
#ifdef USE_CD_KEY
|
||||
case UI_VERIFY_CDKEY:
|
||||
return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2));
|
||||
#endif // USE_CD_KEY
|
||||
|
||||
case UI_SP_GETNUMLANGUAGES:
|
||||
assert( 0 );
|
||||
return 0;
|
||||
// return SE_GetNumLanguages();
|
||||
|
||||
case UI_SP_GETLANGUAGENAME:
|
||||
assert( 0 );
|
||||
return 0;
|
||||
|
||||
case UI_SP_GETSTRINGTEXTSTRING:
|
||||
const char* text;
|
||||
|
||||
assert(VMA(1));
|
||||
assert(VMA(2));
|
||||
text = SE_GetString((const char *) VMA(1));
|
||||
Q_strncpyz( (char *) VMA(2), text, args[3] );
|
||||
return qtrue;
|
||||
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
|
||||
case UI_G2_LISTSURFACES:
|
||||
G2API_ListSurfaces( (CGhoul2Info *) args[1] );
|
||||
return 0;
|
||||
|
||||
case UI_G2_LISTBONES:
|
||||
G2API_ListBones( (CGhoul2Info *) args[1], args[2]);
|
||||
return 0;
|
||||
|
||||
case UI_G2_HAVEWEGHOULMODELS:
|
||||
return G2API_HaveWeGhoul2Models( *((CGhoul2Info_v *)args[1]) );
|
||||
|
||||
case UI_G2_SETMODELS:
|
||||
G2API_SetGhoul2ModelIndexes( *((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3));
|
||||
return 0;
|
||||
|
||||
case UI_G2_GETBOLT:
|
||||
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
||||
|
||||
case UI_G2_GETBOLT_NOREC:
|
||||
gG2_GBMNoReconstruct = qtrue;
|
||||
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
||||
|
||||
case UI_G2_GETBOLT_NOREC_NOROT:
|
||||
gG2_GBMNoReconstruct = qtrue;
|
||||
gG2_GBMUseSPMethod = qtrue;
|
||||
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
||||
|
||||
case UI_G2_INITGHOUL2MODEL:
|
||||
#ifdef _FULL_G2_LEAK_CHECKING
|
||||
g_G2AllocServer = 0;
|
||||
#endif
|
||||
return G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4],
|
||||
(qhandle_t) args[5], args[6], args[7]);
|
||||
|
||||
|
||||
case UI_G2_COLLISIONDETECT:
|
||||
return 0; //not supported for ui
|
||||
|
||||
case UI_G2_ANGLEOVERRIDE:
|
||||
return G2API_SetBoneAngles(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
|
||||
(const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
|
||||
(qhandle_t *)VMA(9), args[10], args[11] );
|
||||
|
||||
case UI_G2_CLEANMODELS:
|
||||
#ifdef _FULL_G2_LEAK_CHECKING
|
||||
g_G2AllocServer = 0;
|
||||
#endif
|
||||
G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1));
|
||||
// G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]);
|
||||
return 0;
|
||||
|
||||
case UI_G2_PLAYANIM:
|
||||
return G2API_SetBoneAnim(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5],
|
||||
args[6], VMF(7), args[8], VMF(9), args[10]);
|
||||
|
||||
case UI_G2_GETBONEANIM:
|
||||
{
|
||||
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
||||
int modelIndex = args[10];
|
||||
|
||||
return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5),
|
||||
(int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9));
|
||||
}
|
||||
|
||||
case UI_G2_GETBONEFRAME:
|
||||
{ //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty.
|
||||
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
||||
int modelIndex = args[6];
|
||||
int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0;
|
||||
float fDontCare1 = 0;
|
||||
|
||||
return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1,
|
||||
&iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5));
|
||||
}
|
||||
|
||||
case UI_G2_GETGLANAME:
|
||||
// return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]);
|
||||
{
|
||||
char *point = ((char *)VMA(3));
|
||||
char *local;
|
||||
local = G2API_GetGLAName(*((CGhoul2Info_v *)args[1]), args[2]);
|
||||
if (local)
|
||||
{
|
||||
strcpy(point, local);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
case UI_G2_COPYGHOUL2INSTANCE:
|
||||
return (int)G2API_CopyGhoul2Instance(*((CGhoul2Info_v *)args[1]), *((CGhoul2Info_v *)args[2]), args[3]);
|
||||
|
||||
case UI_G2_COPYSPECIFICGHOUL2MODEL:
|
||||
G2API_CopySpecificG2Model(*((CGhoul2Info_v *)args[1]), args[2], *((CGhoul2Info_v *)args[3]), args[4]);
|
||||
return 0;
|
||||
|
||||
case UI_G2_DUPLICATEGHOUL2INSTANCE:
|
||||
#ifdef _FULL_G2_LEAK_CHECKING
|
||||
g_G2AllocServer = 0;
|
||||
#endif
|
||||
G2API_DuplicateGhoul2Instance(*((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2));
|
||||
return 0;
|
||||
|
||||
case UI_G2_HASGHOUL2MODELONINDEX:
|
||||
return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]);
|
||||
//return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]);
|
||||
|
||||
case UI_G2_REMOVEGHOUL2MODEL:
|
||||
#ifdef _FULL_G2_LEAK_CHECKING
|
||||
g_G2AllocServer = 0;
|
||||
#endif
|
||||
return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]);
|
||||
//return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]);
|
||||
|
||||
case UI_G2_ADDBOLT:
|
||||
return G2API_AddBolt(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));
|
||||
|
||||
// case UI_G2_REMOVEBOLT:
|
||||
// return G2API_RemoveBolt(*((CGhoul2Info_v *)VMA(1)), args[2]);
|
||||
|
||||
case UI_G2_SETBOLTON:
|
||||
G2API_SetBoltInfo(*((CGhoul2Info_v *)args[1]), args[2], args[3]);
|
||||
return 0;
|
||||
|
||||
#ifdef _SOF2
|
||||
case UI_G2_ADDSKINGORE:
|
||||
G2API_AddSkinGore(*((CGhoul2Info_v *)args[1]),*(SSkinGoreData *)VMA(2));
|
||||
return 0;
|
||||
#endif // _SOF2
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
case UI_G2_SETROOTSURFACE:
|
||||
return G2API_SetRootSurface(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));
|
||||
|
||||
case UI_G2_SETSURFACEONOFF:
|
||||
return G2API_SetSurfaceOnOff(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]);
|
||||
|
||||
case UI_G2_SETNEWORIGIN:
|
||||
return G2API_SetNewOrigin(*((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]);
|
||||
|
||||
case UI_G2_GETTIME:
|
||||
return G2API_GetTime(0);
|
||||
|
||||
case UI_G2_SETTIME:
|
||||
G2API_SetTime(args[1], args[2]);
|
||||
return 0;
|
||||
|
||||
case UI_G2_SETRAGDOLL:
|
||||
return 0; //not supported for ui
|
||||
break;
|
||||
case UI_G2_ANIMATEG2MODELS:
|
||||
return 0; //not supported for ui
|
||||
break;
|
||||
|
||||
case UI_G2_SETBONEIKSTATE:
|
||||
return G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5));
|
||||
case UI_G2_IKMOVE:
|
||||
return G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3));
|
||||
|
||||
case UI_G2_GETSURFACENAME:
|
||||
{ //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead
|
||||
char *point = ((char *)VMA(4));
|
||||
char *local;
|
||||
int modelindex = args[3];
|
||||
|
||||
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
||||
|
||||
local = G2API_GetSurfaceName(&g2[modelindex], args[2]);
|
||||
if (local)
|
||||
{
|
||||
strcpy(point, local);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
case UI_G2_SETSKIN:
|
||||
{
|
||||
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
||||
int modelIndex = args[2];
|
||||
|
||||
return G2API_SetSkin(&g2[modelIndex], args[3], args[4]);
|
||||
}
|
||||
|
||||
case UI_G2_ATTACHG2MODEL:
|
||||
{
|
||||
CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]);
|
||||
CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]);
|
||||
|
||||
return G2API_AttachG2Model(g2From[0], args[2], g2To[0], args[4], args[5]);
|
||||
}
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
default:
|
||||
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_ShutdownUI
|
||||
====================
|
||||
*/
|
||||
void CL_ShutdownUI( void ) {
|
||||
cls.keyCatchers &= ~KEYCATCH_UI;
|
||||
cls.uiStarted = qfalse;
|
||||
if ( !uivm ) {
|
||||
return;
|
||||
}
|
||||
VM_Call( uivm, UI_SHUTDOWN );
|
||||
VM_Call( uivm, UI_MENU_RESET );
|
||||
VM_Free( uivm );
|
||||
uivm = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_InitUI
|
||||
====================
|
||||
*/
|
||||
|
||||
void CL_InitUI( void ) {
|
||||
int v;
|
||||
vmInterpret_t interpret;
|
||||
|
||||
// load the dll or bytecode
|
||||
if ( cl_connectedToPureServer != 0 ) {
|
||||
#if 0
|
||||
// if sv_pure is set we only allow qvms to be loaded
|
||||
interpret = VMI_COMPILED;
|
||||
#else //load the module type based on what the server is doing -rww
|
||||
interpret = (vmInterpret_t)cl_connectedUI;
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
interpret = (vmInterpret_t)(int)Cvar_VariableValue( "vm_ui" );
|
||||
}
|
||||
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
|
||||
if ( !uivm ) {
|
||||
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
|
||||
}
|
||||
|
||||
// sanity check
|
||||
v = VM_Call( uivm, UI_GETAPIVERSION );
|
||||
if (v != UI_API_VERSION) {
|
||||
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
|
||||
cls.uiStarted = qfalse;
|
||||
}
|
||||
else {
|
||||
// init for this gamestate
|
||||
//rww - changed to <= CA_ACTIVE, because that is the state when we did a vid_restart
|
||||
//ingame (was just < CA_ACTIVE before, resulting in ingame menus getting wiped and
|
||||
//not reloaded on vid restart from ingame menu)
|
||||
#ifdef _XBOX
|
||||
// if(ClientManager::splitScreenMode == qtrue)
|
||||
// cls.state = ClientManager::ActiveClient().state;
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX
|
||||
// This is kinda a hack to get the UI models that are ALWAYS loaded
|
||||
// forced into the UI model memory slot
|
||||
// ModelMem.EnterUI();
|
||||
#endif
|
||||
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state <= CA_ACTIVE) );
|
||||
|
||||
#ifdef _XBOX
|
||||
// ModelMem.ExitUI();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
qboolean UI_usesUniqueCDKey() {
|
||||
if (uivm) {
|
||||
return (qboolean)(VM_Call( uivm, UI_HASUNIQUECDKEY) == qtrue);
|
||||
} else {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
UI_GameCommand
|
||||
|
||||
See if the current console command is claimed by the ui
|
||||
====================
|
||||
*/
|
||||
qboolean UI_GameCommand( void ) {
|
||||
if ( !uivm ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
return (qboolean)VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
|
||||
}
|
||||
Reference in New Issue
Block a user