Initial commit.
This commit is contained in:
191
code/win32/FeelIt/FeelSpring.h
Normal file
191
code/win32/FeelIt/FeelSpring.h
Normal file
@@ -0,0 +1,191 @@
|
||||
/**********************************************************************
|
||||
Copyright (c) 1997 Immersion Corporation
|
||||
|
||||
Permission to use, copy, modify, distribute, and sell this
|
||||
software and its documentation may be granted without fee;
|
||||
interested parties are encouraged to request permission from
|
||||
Immersion Corporation
|
||||
2158 Paragon Drive
|
||||
San Jose, CA 95131
|
||||
408-467-1900
|
||||
|
||||
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
|
||||
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
|
||||
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
|
||||
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
||||
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
|
||||
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
|
||||
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
FILE: FeelSpring.h
|
||||
|
||||
PURPOSE: Feelit API Spring Class
|
||||
|
||||
STARTED: 10/10/97
|
||||
|
||||
NOTES/REVISIONS:
|
||||
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
|
||||
3/2/99 jrm: Added GetIsCompatibleGUID
|
||||
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
|
||||
|
||||
**********************************************************************/
|
||||
|
||||
|
||||
#if !defined(AFX_FEELSPRING_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
|
||||
#define AFX_FEELSPRING_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
|
||||
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER >= 1000
|
||||
|
||||
#ifndef _FFCDLL_
|
||||
#define DLLFFC __declspec(dllimport)
|
||||
#else
|
||||
#define DLLFFC __declspec(dllexport)
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
#include "FeelCondition.h"
|
||||
|
||||
|
||||
//================================================================
|
||||
// Constants
|
||||
//================================================================
|
||||
|
||||
#define FEEL_SPRING_DEFAULT_STIFFNESS 2500
|
||||
#define FEEL_SPRING_DEFAULT_SATURATION 10000
|
||||
#define FEEL_SPRING_DEFAULT_DEADBAND 100
|
||||
#define FEEL_SPRING_DEFAULT_CENTER_POINT FEEL_EFFECT_MOUSE_POS_AT_START
|
||||
#define FEEL_SPRING_DEFAULT_DIRECTION_X 1
|
||||
#define FEEL_SPRING_DEFAULT_DIRECTION_Y 0
|
||||
#define FEEL_SPRING_DEFAULT_ANGLE 0
|
||||
|
||||
//
|
||||
// FORCE --> FEEL Wrappers
|
||||
//
|
||||
#define FORCE_SPRING_DEFAULT_STIFFNESS FEEL_SPRING_DEFAULT_STIFFNESS
|
||||
#define FORCE_SPRING_DEFAULT_SATURATION FEEL_SPRING_DEFAULT_SATURATION
|
||||
#define FORCE_SPRING_DEFAULT_DEADBAND FEEL_SPRING_DEFAULT_DEADBAND
|
||||
#define FORCE_SPRING_DEFAULT_CENTER_POINT FEEL_SPRING_DEFAULT_CENTER_POINT
|
||||
#define FORCE_SPRING_DEFAULT_DIRECTION_X FEEL_SPRING_DEFAULT_DIRECTION_X
|
||||
#define FORCE_SPRING_DEFAULT_DIRECTION_Y FEEL_SPRING_DEFAULT_DIRECTION_Y
|
||||
#define FORCE_SPRING_DEFAULT_ANGLE FEEL_SPRING_DEFAULT_ANGLE
|
||||
|
||||
|
||||
//================================================================
|
||||
// CFeelSpring
|
||||
//================================================================
|
||||
|
||||
//
|
||||
// ------ PUBLIC INTERFACE ------
|
||||
//
|
||||
|
||||
class DLLFFC CFeelSpring : public CFeelCondition
|
||||
{
|
||||
//
|
||||
// CONSTRUCTOR/DESTRUCTOR
|
||||
//
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
CFeelSpring();
|
||||
|
||||
// Destructor
|
||||
virtual
|
||||
~CFeelSpring();
|
||||
|
||||
|
||||
//
|
||||
// ATTRIBUTES
|
||||
//
|
||||
|
||||
public:
|
||||
|
||||
virtual BOOL
|
||||
GetIsCompatibleGUID(
|
||||
GUID &guid
|
||||
);
|
||||
|
||||
BOOL
|
||||
ChangeParameters(
|
||||
POINT pntCenter,
|
||||
LONG lStiffness = FEEL_EFFECT_DONT_CHANGE,
|
||||
DWORD dwSaturation = FEEL_EFFECT_DONT_CHANGE,
|
||||
DWORD dwDeadband = FEEL_EFFECT_DONT_CHANGE,
|
||||
LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
|
||||
LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE
|
||||
);
|
||||
|
||||
BOOL
|
||||
ChangeParametersPolar(
|
||||
POINT pntCenter,
|
||||
LONG lStiffness,
|
||||
DWORD dwSaturation,
|
||||
DWORD dwDeadband,
|
||||
LONG lAngle
|
||||
);
|
||||
|
||||
//
|
||||
// OPERATIONS
|
||||
//
|
||||
|
||||
public:
|
||||
|
||||
virtual BOOL
|
||||
Initialize(
|
||||
CFeelDevice* pDevice,
|
||||
LONG lStiffness = FEEL_SPRING_DEFAULT_STIFFNESS,
|
||||
DWORD dwSaturation = FEEL_SPRING_DEFAULT_SATURATION,
|
||||
DWORD dwDeadband = FEEL_SPRING_DEFAULT_DEADBAND,
|
||||
DWORD dwfAxis = FEEL_EFFECT_AXIS_BOTH,
|
||||
POINT pntCenter = FEEL_SPRING_DEFAULT_CENTER_POINT,
|
||||
LONG lDirectionX = FEEL_SPRING_DEFAULT_DIRECTION_X,
|
||||
LONG lDirectionY = FEEL_SPRING_DEFAULT_DIRECTION_Y,
|
||||
BOOL bUseDeviceCoordinates = FALSE
|
||||
);
|
||||
|
||||
virtual BOOL
|
||||
InitializePolar(
|
||||
CFeelDevice* pDevice,
|
||||
LONG lStiffness,
|
||||
DWORD dwSaturation,
|
||||
DWORD dwDeadband,
|
||||
POINT pntCenter,
|
||||
LONG lAngle,
|
||||
BOOL bUseDeviceCoordinates = FALSE
|
||||
);
|
||||
|
||||
|
||||
//
|
||||
// ------ PRIVATE INTERFACE ------
|
||||
//
|
||||
|
||||
//
|
||||
// HELPERS
|
||||
//
|
||||
|
||||
protected:
|
||||
|
||||
//
|
||||
// INTERNAL DATA
|
||||
//
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
//
|
||||
// INLINES
|
||||
//
|
||||
|
||||
inline BOOL
|
||||
CFeelSpring::GetIsCompatibleGUID(GUID &guid)
|
||||
{
|
||||
return IsEqualGUID(guid, GUID_Feel_Spring);
|
||||
}
|
||||
|
||||
#endif // !defined(AFX_FEELSPRING_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
|
||||
|
||||
Reference in New Issue
Block a user