Initial commit.
This commit is contained in:
259
code/ui/ui_local.h
Normal file
259
code/ui/ui_local.h
Normal file
@@ -0,0 +1,259 @@
|
||||
#ifndef __UI_LOCAL_H__
|
||||
#define __UI_LOCAL_H__
|
||||
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../renderer/tr_types.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
#include "ui_public.h"
|
||||
#include "ui_shared.h"
|
||||
|
||||
#define MAX_PLAYERMODELS 32
|
||||
#define MAX_DEFERRED_SCRIPT 1024
|
||||
|
||||
//
|
||||
// ui_qmenu.c
|
||||
//
|
||||
#define MAX_EDIT_LINE 256
|
||||
|
||||
typedef struct {
|
||||
int cursor;
|
||||
int scroll;
|
||||
int widthInChars;
|
||||
char buffer[MAX_EDIT_LINE];
|
||||
int maxchars;
|
||||
int style;
|
||||
int textEnum; // Label
|
||||
int textcolor; // Normal color
|
||||
int textcolor2; // Highlight color
|
||||
} uifield_t;
|
||||
|
||||
extern void Menu_Cache( void );
|
||||
|
||||
//
|
||||
// ui_field.c
|
||||
//
|
||||
extern void Field_Clear( uifield_t *edit );
|
||||
extern void Field_CharEvent( uifield_t *edit, int ch );
|
||||
extern void Field_Draw( uifield_t *edit, int x, int y, int width, int size,int color,int color2, qboolean showCursor );
|
||||
|
||||
|
||||
//
|
||||
// ui_menu.c
|
||||
//
|
||||
extern void UI_MainMenu(void);
|
||||
extern void UI_InGameMenu(const char*holoFlag);
|
||||
extern void AssetCache(void);
|
||||
extern void UI_DataPadMenu(void);
|
||||
|
||||
//
|
||||
// ui_connect.c
|
||||
//
|
||||
extern void UI_DrawConnect( const char *servername, const char * updateInfoString );
|
||||
extern void UI_UpdateConnectionString( char *string );
|
||||
extern void UI_UpdateConnectionMessageString( char *string );
|
||||
|
||||
|
||||
//
|
||||
// ui_atoms.c
|
||||
//
|
||||
|
||||
#define UI_FADEOUT 0
|
||||
#define UI_FADEIN 1
|
||||
|
||||
typedef struct {
|
||||
int frametime;
|
||||
int realtime;
|
||||
int cursorx;
|
||||
int cursory;
|
||||
|
||||
glconfig_t glconfig;
|
||||
qboolean debugMode;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t menuBackShader;
|
||||
qhandle_t cursor;
|
||||
float scalex;
|
||||
float scaley;
|
||||
//float bias;
|
||||
qboolean firstdraw;
|
||||
} uiStatic_t;
|
||||
|
||||
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
|
||||
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
|
||||
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
|
||||
extern void UI_UpdateScreen( void );
|
||||
extern int UI_RegisterFont(const char *fontName);
|
||||
extern void UI_SetColor( const float *rgba );
|
||||
extern char *UI_Cvar_VariableString( const char *var_name );
|
||||
|
||||
extern uiStatic_t uis;
|
||||
extern uiimport_t ui;
|
||||
|
||||
|
||||
#define MAX_MOVIES 256
|
||||
#define MAX_MODS 64
|
||||
|
||||
typedef struct {
|
||||
const char *modName;
|
||||
const char *modDescr;
|
||||
} modInfo_t;
|
||||
|
||||
typedef struct {
|
||||
char Name[64];
|
||||
int SkinHeadCount;
|
||||
// qhandle_t SkinHeadIcons[MAX_PLAYERMODELS];
|
||||
char SkinHeadNames[MAX_PLAYERMODELS][16];
|
||||
int SkinTorsoCount;
|
||||
// qhandle_t SkinTorsoIcons[MAX_PLAYERMODELS];
|
||||
char SkinTorsoNames[MAX_PLAYERMODELS][16];
|
||||
int SkinLegCount;
|
||||
// qhandle_t SkinLegIcons[MAX_PLAYERMODELS];
|
||||
char SkinLegNames[MAX_PLAYERMODELS][16];
|
||||
char ColorShader[MAX_PLAYERMODELS][64];
|
||||
int ColorCount;
|
||||
char ColorActionText[MAX_PLAYERMODELS][128];
|
||||
} playerSpeciesInfo_t;
|
||||
|
||||
typedef struct {
|
||||
displayContextDef_t uiDC;
|
||||
|
||||
int effectsColor;
|
||||
int currentCrosshair;
|
||||
|
||||
modInfo_t modList[MAX_MODS];
|
||||
int modIndex;
|
||||
int modCount;
|
||||
|
||||
int playerSpeciesCount;
|
||||
playerSpeciesInfo_t playerSpecies[MAX_PLAYERMODELS];
|
||||
int playerSpeciesIndex;
|
||||
|
||||
|
||||
char deferredScript [ MAX_DEFERRED_SCRIPT ];
|
||||
itemDef_t* deferredScriptItem;
|
||||
|
||||
itemDef_t* runScriptItem;
|
||||
|
||||
qboolean inGameLoad;
|
||||
// Used by Force Power allocation screen
|
||||
short forcePowerUpdated; // Enum of which power had the point allocated
|
||||
// Used by Weapon allocation screen
|
||||
short selectedWeapon1; // 1st weapon chosen
|
||||
// char selectedWeapon1ItemName[64]; // Item name of weapon chosen
|
||||
// int selectedWeapon1AmmoIndex; // Holds index to ammo
|
||||
short selectedWeapon2; // 2nd weapon chosen
|
||||
// char selectedWeapon2ItemName[64]; // Item name of weapon chosen
|
||||
// int selectedWeapon2AmmoIndex; // Holds index to ammo
|
||||
short selectedThrowWeapon; // throwable weapon chosen
|
||||
// char selectedThrowWeaponItemName[64]; // Item name of weapon chosen
|
||||
// int selectedThrowWeaponAmmoIndex; // Holds index to ammo
|
||||
|
||||
itemDef_t *weapon1ItemButton;
|
||||
qhandle_t litWeapon1Icon;
|
||||
qhandle_t unlitWeapon1Icon;
|
||||
itemDef_t *weapon2ItemButton;
|
||||
qhandle_t litWeapon2Icon;
|
||||
qhandle_t unlitWeapon2Icon;
|
||||
|
||||
itemDef_t *weaponThrowButton;
|
||||
qhandle_t litThrowableIcon;
|
||||
qhandle_t unlitThrowableIcon;
|
||||
short movesTitleIndex;
|
||||
char *movesBaseAnim;
|
||||
int moveAnimTime;
|
||||
// int languageCount;
|
||||
int languageCountIndex;
|
||||
} uiInfo_t;
|
||||
|
||||
extern uiInfo_t uiInfo;
|
||||
|
||||
//
|
||||
// ui_main.c
|
||||
//
|
||||
void _UI_Init( qboolean inGameLoad );
|
||||
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color );
|
||||
void _UI_MouseEvent( int dx, int dy );
|
||||
void _UI_KeyEvent( int key, qboolean down );
|
||||
void UI_Report(void);
|
||||
|
||||
extern char GoToMenu[];
|
||||
|
||||
|
||||
//
|
||||
// ui_syscalls.c
|
||||
//
|
||||
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits, const char *psAudioFile /* = NULL */);
|
||||
int trap_CIN_StopCinematic(int handle);
|
||||
void trap_Cvar_Set( const char *var_name, const char *value );
|
||||
float trap_Cvar_VariableValue( const char *var_name );
|
||||
void trap_GetGlconfig( glconfig_t *glconfig );
|
||||
void trap_Key_ClearStates( void );
|
||||
int trap_Key_GetCatcher( void );
|
||||
qboolean trap_Key_GetOverstrikeMode( void );
|
||||
void trap_Key_SetBinding( int keynum, const char *binding );
|
||||
void trap_Key_SetCatcher( int catcher );
|
||||
void trap_Key_SetOverstrikeMode( qboolean state );
|
||||
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
|
||||
void trap_R_SetColor( const float *rgba );
|
||||
void trap_R_ClearScene( void );
|
||||
void trap_R_AddRefEntityToScene( const refEntity_t *re );
|
||||
void trap_R_RenderScene( const refdef_t *fd );
|
||||
void trap_S_StopSounds( void );
|
||||
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
|
||||
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
|
||||
#ifdef _IMMERSION
|
||||
ffHandle_t trap_FF_Register( const char *name, int channel = FF_CHANNEL_MENU );
|
||||
void trap_FF_Start( ffHandle_t ff );
|
||||
#endif // _IMMERSION
|
||||
#ifndef _XBOX
|
||||
int PASSFLOAT( float x );
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
void _UI_Refresh( int realtime );
|
||||
|
||||
//from xboxcommon.h (from MP)
|
||||
//
|
||||
// Xbox Error Popup Constants
|
||||
//
|
||||
// The error popup system needs a context when it returns a value to know
|
||||
// what to do. One of these is saved off when we create the popup, and then it's
|
||||
// queried when we get a response so we know what we're doing.
|
||||
enum xbErrorPopupType
|
||||
{
|
||||
XB_POPUP_NONE,
|
||||
|
||||
XB_POPUP_DELETE_CONFIRM,
|
||||
XB_POPUP_DISKFULL, // Only at startup
|
||||
XB_POPUP_DISKFULL_DURING_SAVE, // When trying to save a new game
|
||||
XB_POPUP_SAVE_COMPLETE,
|
||||
XB_POPUP_OVERWRITE_CONFIRM,
|
||||
XB_POPUP_LOAD_FAILED,
|
||||
XB_POPUP_LOAD_CHECKPOINT_FAILED,
|
||||
XB_POPUP_QUIT_CONFIRM,
|
||||
XB_POPUP_SAVING,
|
||||
XB_POPUP_LOAD_CONFIRM,
|
||||
XB_POPUP_TOO_MANY_SAVES,
|
||||
XB_POPUP_LOAD_CONFIRM_CHECKPOINT,
|
||||
XB_POPUP_CONFIRM_INVITE,
|
||||
XB_POPUP_CORRUPT_SETTINGS,
|
||||
XB_POPUP_DISKFULL_BOTH,
|
||||
XB_POPUP_YOU_ARE_DEAD,
|
||||
XB_POPUP_TESTING_SAVE,
|
||||
XB_POPUP_CORRUPT_SCREENSHOT,
|
||||
XB_POPUP_CONFIRM_NEW_1,
|
||||
XB_POPUP_CONFIRM_NEW_2,
|
||||
XB_POPUP_CONFIRM_NEW_3,
|
||||
};
|
||||
void UI_xboxErrorPopup(xbErrorPopupType popup);
|
||||
void UI_xboxPopupResponse(void);
|
||||
void UI_CheckForInvite( void );
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user