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34
code/renderer/tr_font.h
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34
code/renderer/tr_font.h
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// Filename:- tr_font.h
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//
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// font support
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// This file is shared in the single and multiplayer codebases, so be CAREFUL WHAT YOU ADD/CHANGE!!!!!
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#ifndef TR_FONT_H
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#define TR_FONT_H
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void R_ShutdownFonts(void);
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void R_InitFonts(void);
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int RE_RegisterFont(const char *psName);
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int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale = 1.0f);
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int RE_Font_StrLenChars(const char *psText);
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int RE_Font_HeightPixels(const int iFontHandle, const float fScale = 1.0f);
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void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iMaxPixelWidth, const float fScale = 1.0f);
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// Dammit, I can't use this more elegant form because of !@#@!$%% VM code... (can't alter passed in ptrs, only contents of)
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//
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//unsigned int AnyLanguage_ReadCharFromString( const char **ppsText, qboolean *pbIsTrailingPunctuation = NULL);
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//
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// so instead we have to use this messier method...
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//
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unsigned int AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation = NULL);
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qboolean Language_IsAsian(void);
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qboolean Language_UsesSpaces(void);
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#endif // #ifndef TR_FONT_H
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// end
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