Initial commit.
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32
code/game/g_headers.h
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32
code/game/g_headers.h
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#pragma once
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#if !defined(G_HEADERS_H_INC)
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#define G_HEADERS_H_INC
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#if !defined(G_LOCAL_H_INC)
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#include "../game/g_local.h"
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#endif
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//#if !defined(G_WRAITH_H_INC)
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// #include "../game/g_Wraith.h"
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//#endif
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#if !defined(TEAMS_H_INC)
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#include "../game/Teams.h"
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#endif
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//#if !defined(IGINTERFACE_H_INC)
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// #include "../game/IGInterface.h"
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//#endif
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// More stuff that we "need" on Xbox, as we don't use PCH
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#ifdef _XBOX
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#include "../game/b_local.h"
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#include "../game/g_functions.h"
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#include "../game/g_nav.h"
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#include "../game/g_navigator.h"
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#include "../game/g_vehicles.h"
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#include "../cgame/cg_camera.h" // Just for AI_Rancor
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#include "../cgame/cg_local.h" // Evil? Maybe. Necessary? Absolutely.
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#endif
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#endif // G_HEADERS_H_INC
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