Initial commit.
This commit is contained in:
22
code/game/channels.h
Normal file
22
code/game/channels.h
Normal file
@@ -0,0 +1,22 @@
|
||||
// These entries are now also duplicated in ModView, so tell me if you need any adding or removing.
|
||||
// Note that the order is ok to change, I only read/write text strings of them anyway, but tell me if there
|
||||
// are different choices to offer in the pulldown box. I know, it's tacky, but ModView wasn't planned as an
|
||||
// editor and this was never an external file. A great combination... - Ste.
|
||||
//
|
||||
typedef enum //# soundChannel_e
|
||||
{
|
||||
CHAN_AUTO, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # Auto-picks an empty channel to play sound on
|
||||
CHAN_LOCAL, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # menu sounds, etc
|
||||
CHAN_WEAPON,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
|
||||
CHAN_VOICE, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Voice sounds cause mouth animation
|
||||
CHAN_VOICE_ATTEN, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation but still use normal sound falloff
|
||||
CHAN_VOICE_GLOBAL, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation and is broadcast with no separation
|
||||
CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
|
||||
CHAN_BODY, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
|
||||
CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds
|
||||
CHAN_LOCAL_SOUND, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #chat messages, etc
|
||||
CHAN_ANNOUNCER, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #announcer voices, etc
|
||||
CHAN_LESS_ATTEN, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #attenuates similar to chan_voice, but uses empty channel auto-pick behaviour
|
||||
CHAN_MUSIC, //played as a looping sound - added by BTO (VV)
|
||||
} soundChannel_t;
|
||||
|
||||
Reference in New Issue
Block a user