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code/client/BinkVideo.h
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72
code/client/BinkVideo.h
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#ifndef NS_BINKVIDEO
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#define NS_BINKVIDEO
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#include "bink.h"
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#define NS_BV_DEFAULT_CIN_BPS (4)
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#define MAX_WIDTH 512
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#define MAX_HEIGHT 512
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#define XBOX_BUFFER_SIZE NS_BV_DEFAULT_CIN_BPS * MAX_WIDTH * MAX_HEIGHT
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#define XBOX_BINK_SND_MEM 16448
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typedef enum {
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NS_BV_PLAYING, // Movie is playing
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NS_BV_STOPPED, // Movie is stopped
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};
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struct OVERLAYINFO
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{
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D3DTexture *texture;
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D3DSurface *surface;
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};
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class BinkVideo
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{
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private:
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HBINK bink;
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void *buffer; // Only used for movies with alpha
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// int texture;
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int status;
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bool looping;
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bool alpha; // Important flag
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float x1;
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float y1;
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float x2;
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float y2;
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bool loadScreenOnStop; // Set to true when we play the logos, so we know to show the loading screen
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bool stopNextFrame; // Used to stop movies with *correct* timing
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OVERLAYINFO Image[2];
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unsigned currentImage;
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bool initialized;
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void Draw( OVERLAYINFO *oi );
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S32 DecompressFrame( OVERLAYINFO *oi );
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public:
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BinkVideo();
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~BinkVideo();
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bool Start(const char *filename, float xOrigin, float yOrigin, float width, float height);
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bool Run(void);
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void Stop(void);
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void SetExtents(float xOrigin, float yOrigin, float width, float height);
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int GetStatus(void) { return status; }
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void SetLooping(bool loop) { looping = loop; }
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void* GetBinkData(void);
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int GetBinkWidth(void) { return this->bink->Width; }
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int GetBinkHeight(void) { return this->bink->Height; }
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void SetMasterVolume(s32 volume);
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void AllocateXboxMem(void);
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void FreeXboxMem(void);
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static void* Allocate(U32 size);
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static void Free(void* ptr);
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bool Ready(void) { return (bool)this->bink; }
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};
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#endif
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