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code/cgame/cg_headers.h
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20
code/cgame/cg_headers.h
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// Precompiled header file for the client game
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#include "cg_local.h"
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// No PCH at all on Xbox build, we just include everything. Does this slow
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// down builds? Somewhat. But then again, if I do change headers, I have to
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// tolerate VS.net's piss poor dependency system that requires my to manually
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// delete the .pch for the PC version to work at all. So, I'll live.
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#ifdef _XBOX
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#include "../game/g_local.h"
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#include "../game/g_functions.h"
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#include "../game/b_local.h"
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#endif
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//#include "CGEntity.h"
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//#include "../game/SpawnSystem.h"
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//#include "../game/EntitySystem.h"
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//#include "../game/CScheduleSystem.h"
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// end
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