Initial commit.

This commit is contained in:
Jim Gray
2013-04-04 14:32:05 -07:00
parent ba5c81da32
commit d71d53e8ec
2180 changed files with 1393544 additions and 1 deletions

20
code/cgame/cg_headers.h Normal file
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// Precompiled header file for the client game
#include "cg_local.h"
// No PCH at all on Xbox build, we just include everything. Does this slow
// down builds? Somewhat. But then again, if I do change headers, I have to
// tolerate VS.net's piss poor dependency system that requires my to manually
// delete the .pch for the PC version to work at all. So, I'll live.
#ifdef _XBOX
#include "../game/g_local.h"
#include "../game/g_functions.h"
#include "../game/b_local.h"
#endif
//#include "CGEntity.h"
//#include "../game/SpawnSystem.h"
//#include "../game/EntitySystem.h"
//#include "../game/CScheduleSystem.h"
// end