Initial commit.
This commit is contained in:
726
base/ui/ingameload.menu
Normal file
726
base/ui/ingameload.menu
Normal file
@@ -0,0 +1,726 @@
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//----------------------------------------------------------------------------------------------
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// INGAME MAIN MENU
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//
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// Allows user to load from saved games. Called from in game main menu.
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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// ***IMPORTANT*** This name can not change, code looks for it.
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// If it must change, change it in UI_AdjustSaveGameListBox() also
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//
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name "ingameloadMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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disablecolor .5 .5 .5 1
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onOpen
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{
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uiScript ReadSaveDirectory
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}
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onESC
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{
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play "sound/interface/esc.wav"
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uiScript closeingame // Close menu
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 50 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 50 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// TOP MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// Big button "SAVE"
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itemDef
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{
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name savegamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 7 126 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name savegamebutton
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group nbut
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text @MENUS_SAVE
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descText @MENUS_SAVE_CURRENT_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show savegamebutton_glow
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}
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mouseExit
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{
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hide savegamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamesaveMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 126 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 340 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group cbut
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamecontrolsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 502 126 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton
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group sbut
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 502 126 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamesetupMenu ;
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}
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}
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//----------------------------------------------------------------------------------------------
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// OTHER MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// BACK button in lower left corner
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itemDef
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{
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name backbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 59 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name backbutton
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group exit
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text @MENUS_BACK
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descText @MENUS_BACKTOMAIN
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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cvartest ui_missionfailed
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hidecvar
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{
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"1"
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}
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mouseEnter
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{
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show backbutton_glow
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}
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mouseExit
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{
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hide backbutton_glow
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}
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action
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{
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play "sound/interface/esc.wav"
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close all ;
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open ingamemainMenu
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}
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}
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// Only displayed when the mission failure screen is up
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itemDef
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{
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name backbutton
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group exit
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text @MENUS_BACK
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descText @MENUS_BACKTOMAIN
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 59 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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cvartest ui_missionfailed
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showcvar
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{
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"1"
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}
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mouseEnter
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||||
{
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show backbutton_glow
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||||
}
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mouseExit
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{
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hide backbutton_glow
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}
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action
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{
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play "sound/interface/esc.wav"
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close all ;
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open missionfailed_menu
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}
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}
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 255 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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||||
decoration
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||||
}
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itemDef
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||||
{
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name exitgamebutton
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group exit
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text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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||||
style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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||||
visible 1
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||||
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mouseEnter
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||||
{
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show exitgamebutton_glow
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}
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mouseExit
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||||
{
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hide exitgamebutton_glow
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}
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action
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||||
{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open ingamequitMenu
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||||
}
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}
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// RESUME button in the lower right corner
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itemDef
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{
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name resumebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
|
||||
rect 455 444 130 24
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||||
background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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||||
visible 0
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||||
decoration
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||||
}
|
||||
|
||||
itemDef
|
||||
{
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||||
name resume
|
||||
group none
|
||||
style WINDOW_STYLE_EMPTY
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 455 444 130 24
|
||||
text @MENUS_RESUME
|
||||
descText @MENUS_RESUME_CURRENT_GAME
|
||||
font 3
|
||||
textscale 1
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textstyle 3
|
||||
textalignx 65
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||||
textaligny -1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
mouseEnter
|
||||
{
|
||||
show resumebutton_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide resumebutton_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript closeingame // Close menu
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// LOAD GAME MENU specific stuff
|
||||
//----------------------------------------------------------------------------------------------
|
||||
// Load Game title
|
||||
itemDef
|
||||
{
|
||||
name loadgame_title
|
||||
group title
|
||||
style WINDOW_STYLE_SHADER
|
||||
background "gfx/menus/menu_blendbox"
|
||||
text @MENUS_LOAD_GAME
|
||||
rect 100 164 440 16
|
||||
font 3
|
||||
textscale 0.7
|
||||
textalign ITEM_ALIGN_CENTER
|
||||
textalignx 225
|
||||
textaligny -1
|
||||
forecolor .549 .854 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
// ***IMPORTANT*** This name can not change, code looks for it.
|
||||
// If it must change, change it in UI_AdjustSaveGameListBox() also
|
||||
//
|
||||
name loadgamelist
|
||||
group loadscreen
|
||||
rect 40 200 360 190
|
||||
type ITEM_TYPE_LISTBOX
|
||||
style WINDOW_STYLE_FILLED
|
||||
elementwidth 120
|
||||
elementheight 16
|
||||
font 2
|
||||
textaligny 8
|
||||
textscale 0.7
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor 0 0 .8 1
|
||||
forecolor .615 .615 .956 1
|
||||
|
||||
|
||||
backcolor 0 0 .5 .25
|
||||
outlinecolor .5 .5 .5 .5
|
||||
elementtype LISTBOX_TEXT
|
||||
feeder FEEDER_SAVEGAMES
|
||||
notselectable
|
||||
visible 1
|
||||
columns 2 2 55 150 155 0 200 //#of col., x loc. of 1st column, 2 number doesn't seem to do anything, third is width of column
|
||||
mouseEnter
|
||||
{
|
||||
setitemcolor loadgamelist bordercolor 1 1 1 1
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
setitemcolor loadgamelist bordercolor 0 0 .8 1
|
||||
}
|
||||
doubleclick
|
||||
{
|
||||
play sound/interface/button1.wav
|
||||
uiScript loadgame
|
||||
}
|
||||
action
|
||||
{
|
||||
play sound/interface/sub_select
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name loadgamepic
|
||||
group loadscreen
|
||||
style WINDOW_STYLE_EMPTY
|
||||
ownerdraw 236 //UI_ALLMAPS_SELECTION
|
||||
font 2
|
||||
textscale .8
|
||||
// forecolor 1 1 1 1
|
||||
forecolor .549 .854 1 1
|
||||
rect 435 200 180 135
|
||||
border 1
|
||||
bordercolor 0 0 .8 1
|
||||
visible 1
|
||||
}
|
||||
|
||||
// loadgame button
|
||||
itemDef
|
||||
{
|
||||
name loadgameaction_glow
|
||||
group glow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 440 360 190 20
|
||||
background "gfx/menus/menu_blendbox2" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name loadgameaction
|
||||
group actionbutton
|
||||
text @MENUS_LOAD_GAME
|
||||
descText @MENUS_LOAD_CHOSEN_GAME
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 440 360 175 25
|
||||
font 3
|
||||
textscale 0.8
|
||||
textalignx 175
|
||||
textaligny 1
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textstyle 1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
cvarTest ui_SelectionOK
|
||||
enableCvar { "1" }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show loadgameaction_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide loadgameaction_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play sound/interface/button1.wav ;
|
||||
hide glow ;
|
||||
uiScript loadgame
|
||||
}
|
||||
}
|
||||
|
||||
// deletegame button
|
||||
itemDef
|
||||
{
|
||||
name deletegameaction_glow
|
||||
group glow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 440 385 190 20
|
||||
background "gfx/menus/menu_blendbox2" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name deletegamebutton
|
||||
group actionbutton
|
||||
text @MENUS_DELETE_GAME
|
||||
descText @MENUS_DELETE_CHOSEN_GAME
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 440 385 175 25
|
||||
font 3
|
||||
textscale 0.8
|
||||
textalignx 175
|
||||
textaligny 1
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textstyle 1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1
|
||||
cvarTest ui_SelectionOK
|
||||
enableCvar { "1" }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show deletegameaction_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide deletegameaction_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play sound/interface/button1.wav ;
|
||||
hide glow ;
|
||||
uiScript deletegame
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// resumegame button
|
||||
itemDef
|
||||
{
|
||||
name resumegameaction_glow
|
||||
group glow
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 440 410 190 20
|
||||
background "gfx/menus/menu_blendbox2" // Frame around button
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name resumeautobutton
|
||||
group actionbutton
|
||||
text @MENUS_RESUME_MISSION
|
||||
descText @MENUS_RESUME_LAST_MISSION_ENTERED
|
||||
type ITEM_TYPE_BUTTON
|
||||
style WINDOW_STYLE_EMPTY
|
||||
rect 440 410 175 25
|
||||
font 3
|
||||
textscale 0.8
|
||||
textalignx 175
|
||||
textaligny 1
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textstyle 1
|
||||
forecolor 1 .682 0 1
|
||||
visible 1 // This button isn't used when not in game.
|
||||
cvarTest ui_ResumeOK
|
||||
enableCvar { "1" }
|
||||
|
||||
mouseEnter
|
||||
{
|
||||
show resumegameaction_glow
|
||||
}
|
||||
mouseExit
|
||||
{
|
||||
hide resumegameaction_glow
|
||||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
hide glow ;
|
||||
uiScript loadAuto
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user