Initial commit.

This commit is contained in:
Jim Gray
2013-04-04 14:32:05 -07:00
parent ba5c81da32
commit d71d53e8ec
2180 changed files with 1393544 additions and 1 deletions

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//Siege class def file.
ClassInfo
{
name "Bounty Hunter"
//weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_ROCKET_LAUNCHER|WP_THERMAL
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER
classflags CFL_SINGLE_ROCKET|CFL_EXTRA_AMMO
forcepowers 0
maxhealth 200
starthealth 200
maxarmor 0
startarmor 0
class_shader "gfx/mp/c_icon_infantry"
//model "boba_fett" //this is optional, if it's here it forces the model to this.
//skin "no_jetpack" //this is optional, if it's here it forces the skin to this.
//uishader "models/players/boba_fett/icon_default"
//holdables HI_SEEKER|HI_JETPACK
model "rodian" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/rodian/icon_default"
holdables HI_SEEKER
speed 0.85
}
description "@SIEGE_VAN_BOUNTY_HUNTER"

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//Siege class def file.
ClassInfo
{
name "Cultist"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_THERMAL
forcepowers FP_LEVITATION,1|FP_PUSH,2|FP_PULL,2|FP_GRIP,1|FP_LIGHTNING,1|FP_DRAIN,2
maxhealth 100
maxarmor 100
startarmor 0
model "cultist" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/cultist/icon_default"
class_shader "gfx/mp/c_icon_infantry"
holdables HI_BINOCULARS
}
description "@SIEGE_INF_CULTIST"

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//Siege class def file.
ClassInfo
{
name "Dark Force Assassin"
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
classflags CFL_EXTRA_AMMO
forcepowers FP_TELEPATHY,3|FP_SEE,1|FP_LEVITATION,3
forcealignment dark
maxhealth 75
maxarmor 0
startarmor 0
model "shadowtrooper" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/shadowtrooper/icon_default"
class_shader "gfx/mp/c_icon_vanguard"
speed 1.1
}
description "@SIEGE_VAN_DFORCE_ASSASSIN"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Dark Jedi Apprentice"
weapons WP_SABER
saber1 single_9
sabercolor 0
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1
maxhealth 50
maxarmor 0
startarmor 0
model "shadowtrooper" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/shadowtrooper/icon_default"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_DJEDI_APPRENTICE"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Demolitionist"
weapons WP_SABER|WP_THERMAL|WP_TRIP_MINE
saber1 single_6
sabercolor 0
saberstyle SS_STRONG
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,1
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 0
startarmor 0
model "cultist" //this is optional, if it's here it forces the model to this.
skin "red" //this is optional, if it's here it forces the skin to this.
uishader "models/players/cultist/icon_red"
class_shader "gfx/mp/c_icon_demolitionist"
}
description "@SIEGE_DEMO_DJEDI_DEMO"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Destroyer"
// weapons WP_MELEE
weapons WP_SABER
saber1 single_6
sabercolor 0
saberstyle SS_MEDIUM
classflags CFL_FASTFORCEREGEN
forcepowers FP_LEVITATION,3|FP_PUSH,2|FP_PULL,2|FP_GRIP,2|FP_DRAIN,2|FP_LIGHTNING,2
forcealignment dark
maxhealth 100
maxarmor 25
startarmor 0
speed 1.25
model "reborn_twin" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/reborn_twin/icon_default"
// holdable HI_MEDPAC_BIG
class_shader "gfx/mp/c_icon_heavy_weapons"
}
description "@SIEGE_HVY_DJEDI_DESTROYER"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Duelist"
weapons WP_SABER
saber1 single_4
sabercolor 0
saber2 single_4
saber2color 0
saberstyle SS_DUAL
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,2
forcealignment dark
maxhealth 100
maxarmor 0
startarmor 0
speed 1.25
model "alora2" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/alora2/icon_default"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_DJEDI_DUELIST"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Force User"
weapons WP_MELEE
classflags CFL_FASTFORCEREGEN
forcepowers FP_LEVITATION,3|FP_SPEED,3|FP_PUSH,3|FP_PULL,3|FP_SEE,3|FP_LIGHTNING,3|FP_GRIP,3|FP_DRAIN,3
forcealignment dark
maxhealth 100
maxarmor 0
startarmor 0
speed 1.25
model "reborn" //this is optional, if it's here it forces the model to this.
skin "forceuser" //this is optional, if it's here it forces the skin to this.
uishader "models/players/reborn/icon_red"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "Dark Jedi Force User: A master of use of the dark side of the Force, he has no use for weapons, not even a saber.
HEALTH 100, ARMOR 0, SPEED 100%, MELEE, JUMP 3, SPEED 3, PUSH 3, PULL 3, SIGHT 3, LIGHTNING 3, GRIP 3, DRAIN 3"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Interceptor"
weapons WP_SABER
saber1 single_6
sabercolor 0
saberstyle SS_FAST
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,1|FP_LEVITATION,2|FP_SPEED,3|FP_TELEPATHY,2|FP_DRAIN,1|FP_PUSH,1|FP_PULL,1
forcealignment dark
maxhealth 85
maxarmor 0
speed 1.25
model "reborn" //this is optional, if it's here it forces the model to this.
skin "boss" //this is optional, if it's here it forces the skin to this.
uishader "models/players/reborn/icon_boss"
class_shader "gfx/mp/c_icon_vanguard"
}
description "@SIEGE_VAN_DJEDI_INVADER"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Invader"
weapons WP_SABER
saber1 single_6
sabercolor 0
saberstyle SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_SABERTHROW,2|FP_LEVITATION,3|FP_TELEPATHY,2|FP_PUSH,2||FP_PULL,2
forcealignment dark
maxhealth 50
starthealth 50
maxarmor 0
speed 1.25
model "reborn" //this is optional, if it's here it forces the model to this.
skin "boss" //this is optional, if it's here it forces the skin to this.
uishader "models/players/reborn/icon_boss"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_VAN_DJEDI_INVADER"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Knight"
weapons WP_SABER
saber1 single_9
sabercolor 0
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,2|FP_LEVITATION,2|FP_SPEED,2|FP_PUSH,2|FP_PULL,2|FP_SEE,2|FP_RAGE,2|FP_GRIP,2|FP_DRAIN,2|FP_LIGHTNING,2
maxhealth 100
maxarmor 0
startarmor 0
speed 1.25
model "tavion_new" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/tavion_new/icon_default"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_DJEDI_KNIGHT"

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//Siege class def file.
ClassInfo
{
name "Dark Jedi Tech"
weapons WP_SABER
saber1 single_4
sabercolor 0
saberstyle SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,3|FP_PUSH,1|FP_PULL,1|FP_SEE,3|FP_TEAM_FORCE,3
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
maxhealth 100
maxarmor 0
startarmor 0
model "cultist" //this is optional, if it's here it forces the model to this.
skin "brown" //this is optional, if it's here it forces the skin to this.
uishader "models/players/cultist/icon_brown"
class_shader "gfx/mp/c_icon_support"
// holdables HI_HEALTHDISP|HI_AMMODISP
holdables HI_HEALTHDISP
}
description "@SIEGE_SUPP_DJEDI_TECH"

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//Siege class def file.
ClassInfo
{
name "Dark Side Marauder"
weapons WP_SABER
saber1 dual_1
sabercolor 0
saberstyle SS_STAFF
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,1|FP_SABERTHROW,2|FP_LEVITATION,2|FP_GRIP,3|FP_RAGE,3|FP_PUSH,2|FP_PULL,1|FP_LIGHTNING,1
maxhealth 100
maxarmor 0
startarmor 0
speed 1.25
model "reborn_new" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/reborn_new/icon_default"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_DJEDI_MARAUDER"

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//Siege class def file.
ClassInfo
{
name "Dark Side Mauler"
weapons WP_SABER
saber1 dual_1
sabercolor 0
saberstyle SS_STAFF
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_GRIP,2|FP_RAGE,3|FP_PUSH,2|FP_PULL,1
maxhealth 100
maxarmor 0
speed 1.25
model "reborn_new" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/reborn_new/icon_default"
class_shader "gfx/mp/c_icon_infantry"
}
description "@SIEGE_INF_DJEDI_MAULER"

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//Siege class def file.
ClassInfo
{
name "Imperial Demolitionist"
weapons WP_BLASTER|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 100
startarmor 0
model "rax_joris" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/rax_joris/icon_default"
class_shader "gfx/mp/c_icon_demolitionist"
holdables HI_MEDPAC
}
description
"@SIEGE_DEMO_IMP_DEMO"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Imperial Light Demolitionist"
weapons WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
// classflags CFL_EXTRA_AMMO
maxhealth 30
maxarmor 0
startarmor 0
model "imperial" //this is optional, if it's here it forces the model to this.
skin "officer" //this is optional, if it's here it forces the skin to this.
uishader "models/players/imperial/icon_officer"
class_shader "gfx/mp/c_icon_demolitionist"
}
description
"@SIEGE_DEMO_IMP_LT_DEMO"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Imperial Light Sniper"
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
classflags CFL_EXTRA_AMMO
maxhealth 20
maxarmor 0
startarmor 0
model "imperial" //this is optional, if it's here it forces the model to this.
skin "commander" //this is optional, if it's here it forces the skin to this.
uishader "models/players/imperial/icon_commander"
class_shader "gfx/mp/c_icon_vanguard"
}
description
"@SIEGE_VAN_IMP_LT_SNIPER"

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//Siege class def file.
ClassInfo
{
name "Imperial Sniper"
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
forcepowers 0
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 50
startarmor 0
model "saboteur" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/saboteur/icon_default"
class_shader "gfx/mp/c_icon_vanguard"
holdables HI_MEDPAC|HI_SENTRY_GUN
speed 1.25
}
description
"@SIEGE_VAN_IMP_SNIPER"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Imperial Light Tech"
weapons WP_BLASTER_PISTOL|WP_DEMP2
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
maxhealth 25
maxarmor 10
startarmor 0
model "imperial_worker" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/imperial_worker/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_HEALTHDISP|HI_AMMODISP
}
description "@SIEGE_SUPP_IMP_LT_TECH"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Imperial Pilot"
weapons WP_BLASTER_PISTOL
maxhealth 25
maxarmor 0
startarmor 0
model "stormpilot" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/stormpilot/icon_default"
class_shader "gfx/mp/c_icon_infantry"
}
description
"@SIEGE_INF_IMP_PILOT"

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//Siege class def file.
ClassInfo
{
name "Imperial Supply"
weapons WP_BLASTER_PISTOL|WP_BLASTER
forcepowers 0
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
maxhealth 100
maxarmor 100
startarmor 0
model "stormpilot" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/stormpilot/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_HEALTHDISP|HI_AMMODISP
}
description
"@SIEGE_SUPP_IMP_SUPPLIER"

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//Siege class def file.
ClassInfo
{
name "Imperial Tech"
weapons WP_BLASTER_PISTOL|WP_DEMP2
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
maxhealth 100
maxarmor 100
startarmor 0
model "imperial_worker" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/imperial_worker/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_MEDPAC|HI_SENTRY_GUN|HI_HEALTHDISP|HI_AMMODISP
}
description "@SIEGE_SUPP_IMP_TECH"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Jedi Apprentice"
weapons WP_SABER
saber1 single_3
sabercolor 4
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1
maxhealth 50
maxarmor 0
startarmor 0
model "jedi" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi/icon_default"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_JEDI_APPRENTICE"

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//Siege class def file.
ClassInfo
{
name "Jedi Demolitionist"
weapons WP_SABER|WP_DET_PACK
saber1 single_7
sabercolor 4
saberstyle SS_MEDIUM
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,1|FP_ABSORB,1
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 0
startarmor 0
model "jedi" //this is optional, if it's here it forces the model to this.
skin "j2" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi/icon_j2"
class_shader "gfx/mp/c_icon_demolitionist"
}
description "@SIEGE_DEMO_JEDI_DEMO"

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//Siege class def file.
ClassInfo
{
name "Jedi Duelist"
weapons WP_SABER
saber1 single_5
sabercolor 5
saber2 single_5
saber2color 5
saberstyle SS_DUAL
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
// hmm - this is getting further and further from the idea of the jedi-duelist, isn't it?
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,1|FP_SABERTHROW,3|FP_LEVITATION,3|FP_TELEPATHY,2|FP_PROTECT,2|FP_ABSORB,2|FP_PUSH,3|FP_PULL,3
forcealignment light
maxhealth 100
maxarmor 0
startarmor 0
speed 1.25
model "jedi_zf" //this is optional, if it's here it forces the model to this.
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_zf/icon_siege"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_JEDI_DUELIST"

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//Siege class def file.
ClassInfo
{
name "Jedi Force User"
weapons 0
classflags CFL_FASTFORCEREGEN
forcepowers FP_LEVITATION,3|FP_SPEED,3|FP_PUSH,3|FP_PULL,3|FP_SEE,3|FP_TELEPATHY,3|FP_PROTECT,3|FP_ABSORB,3|FP_HEAL,3
forcealignment light
maxhealth 100
maxarmor 100
startarmor 0
model "jedi_tf" //this is optional, if it's here it forces the model to this.
speed 1.25
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_tf/icon_siege"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "Jedi Force User: A master of use of the light side of the force, this Jedi has no use for weapons, not even a saber.
HEALTH 100, ARMOR 100, SPEED 100%, MELEE, JUMP 3, SPEED 3, PUSH 3, PULL 3, SIGHT 3, MIND TRICK 3, PROTECT 3, ABSORB 3, HEAL 3"

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//Siege class def file.
ClassInfo
{
name "Jedi Guardian"
weapons WP_SABER
saber1 dual_1
sabercolor 3
saberstyle SS_STAFF
forcepowers FP_SABER_OFFENSE,1|FP_SABER_DEFENSE,1|FP_SABERTHROW,2|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,1|FP_SEE,1|FP_HEAL,1
maxhealth 50
starthealth 50
maxarmor 0
model "jedi_kdm" //this is optional, if it's here it forces the model to this.
speed 1.25
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_kdm/icon_siege"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_JEDI_GUARDIAN"

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//Siege class def file.
ClassInfo
{
name "Jedi Healer"
weapons WP_SABER
saber1 single_7
sabercolor 4
saberstyle SS_FAST
classflags CFL_FASTFORCEREGEN
forcepowers FP_SABER_OFFENSE,1|FP_LEVITATION,3|FP_PUSH,1|FP_PULL,1|FP_TELEPATHY,3|FP_PROTECT,3|FP_ABSORB,3|FP_HEAL,3|FP_TEAM_HEAL,2
forcealignment light
maxhealth 100
maxarmor 0
model "jedi_hf" //this is optional, if it's here it forces the model to this.
speed 1.25
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_hf/icon_siege"
class_shader "gfx/mp/c_icon_support"
}
description "@SIEGE_SUPP_JEDI_HEALER"

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//Siege class def file.
ClassInfo
{
name "Jedi Hunter"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE
forcepowers 0
maxhealth 100
maxarmor 100
startarmor 0
class_shader "gfx/mp/c_icon_infantry"
model "swamptrooper" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/swamptrooper/icon_default"
holdables HI_YSALIMIRI
speed 1.25
}
description "@SIEGE_INF_JEDI_HUNTER"

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//Siege class def file.
ClassInfo
{
name "Jedi Knight"
weapons WP_SABER
saber1 single_4
sabercolor 4
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,2|FP_LEVITATION,3|FP_SPEED,1|FP_PUSH,2|FP_PULL,2|FP_SEE,1|FP_ABSORB,1|FP_HEAL,1
maxhealth 100
maxarmor 0
startarmor 0
model "jedi_hm" //this is optional, if it's here it forces the model to this.
speed 1.25
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_hm/icon_siege"
class_shader "gfx/mp/c_icon_heavy_weapons"
}
description "@SIEGE_HVY_JEDI_KNIGHT"

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//Siege class def file.
ClassInfo
{
name "Jedi Lightsaber Master"
weapons WP_SABER
saber1 single_5
sabercolor 5
saber2 single_5
saber2color 5
saberstyle SS_DUAL
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,2|FP_ABSORB,1
forcealignment light
maxhealth 100
maxarmor 0
speed 1.25
model "jedi_zf" //this is optional, if it's here it forces the model to this.
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_zf/icon_siege"
class_shader "gfx/mp/c_icon_jedi_general"
}
description "@SIEGE_JEDI_JEDI_DUELIST"

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//Siege class def file.
ClassInfo
{
name "Jedi Scout"
weapons WP_SABER
saber1 single_2
sabercolor 2
saberstyle SS_FAST
forcepowers FP_SABER_OFFENSE,1|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_SPEED,3|FP_TELEPATHY,2|FP_ABSORB,1|FP_PUSH,1|FP_PULL,1
forcealignment light
maxhealth 85
maxarmor 0
model "jedi_rm" //this is optional, if it's here it forces the model to this.
speed 1.25
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_rm/icon_siege"
class_shader "gfx/mp/c_icon_vanguard"
}
description "@SIEGE_VAN_JEDI_SCOUT"

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//Siege class def file.
ClassInfo
{
name "Jedi Tech"
weapons WP_SABER
saber1 single_2
sabercolor 0
saberstyle SS_FAST|SS_MEDIUM
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,2
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
maxhealth 100
maxarmor 0
startarmor 0
model "jedi" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_HEALTHDISP|HI_AMMODISP
}
description "@SIEGE_JEDI_JEDI_TECH"

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//Siege class def file.
ClassInfo
{
name "Jedi Warrior"
weapons WP_SABER
saber1 dual_1
sabercolor 3
saberstyle SS_STAFF
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,3|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,1|FP_PROTECT,3|FP_ABSORB,1|FP_HEAL,1
maxhealth 100
maxarmor 0
model "jedi_kdm" //this is optional, if it's here it forces the model to this.
speed 1.25
skin "siege" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jedi_kdm/icon_siege"
class_shader "gfx/mp/c_icon_infantry"
}
description "@SIEGE_INF_JEDI_WARRIOR"

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//Siege class def file.
ClassInfo
{
name "Kyle"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_THERMAL
forcepowers FP_LEVITATION,1|FP_PUSH,2|FP_PULL,2|FP_HEAL,1|FP_SEE,1|FP_PROTECT,2
maxhealth 100
maxarmor 100
startarmor 0
model "kyle" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/kyle/icon_default"
class_shader "gfx/mp/c_icon_infantry"
holdables HI_BINOCULARS
}
description "@SIEGE_INF_LIGHT_FORCE_ADVENTURER"

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//Siege class def file.
ClassInfo
{
name "Merc Assault Specialist"
weapons WP_BLASTER_PISTOL|WP_CONCUSSION
// classflags CFL_EXTRA_AMMO
classflags CFL_SPEED_75
forcepowers 0
maxhealth 100
maxarmor 100
startarmor 0
model "trandoshan" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/trandoshan/icon_default"
class_shader "gfx/mp/c_icon_heavy_weapons"
speed 0.75
}
description "@SIEGE_HVY_MERC_ASSAULT"
"

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//Siege class def file.
ClassInfo
{
name "Merc Demolitionist"
weapons WP_MELEE|WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
forcepowers 0
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 100
startarmor 0
model "gran" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/gran/icon_default"
holdables HI_MEDPAC
class_shader "gfx/mp/c_icon_demolitionist"
}
description "@SIEGE_DEMO_MERC_DEMO"

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//Siege class def file.
ClassInfo
{
name "Mercenary"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER|WP_TRIP_MINE
forcepowers 0
maxhealth 100
startarmor 0
model "human_merc" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/human_merc/icon_default"
holdables HI_SENTRY_GUN
class_shader "gfx/mp/c_icon_infantry"
}
description "@SIEGE_INF_MERCENARY"

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//Siege class def file.
ClassInfo
{
name "Merc Heavy Weapons Specialist"
weapons WP_BLASTER_PISTOL|WP_BOWCASTER|WP_ROCKET_LAUNCHER
classflags CFL_SPEED_75
forcepowers 0
maxhealth 100
maxarmor 100
startarmor 0
model "weequay" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/weequay/icon_default"
class_shader "gfx/mp/c_icon_heavy_weapons"
speed 0.75
}
description "@SIEGE_HVY_MERC_SPECIALIST"

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//Siege class def file.
ClassInfo
{
name "Merc Sniper"
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
classflags CFL_EXTRA_AMMO
forcepowers 0
maxhealth 50
maxarmor 50
starthealth 50
startarmor 0
//model "rodian" //this is optional, if it's here it forces the model to this.
//skin "default" //this is optional, if it's here it forces the skin to this.
//uishader "models/players/rodian/icon_default"
//holdables HI_CLOAK
model "boba_fett" //this is optional, if it's here it forces the model to this.
skin "no_jetpack" //this is optional, if it's here it forces the skin to this.
uishader "models/players/boba_fett/icon_default"
holdables HI_JETPACK
class_shader "gfx/mp/c_icon_vanguard"
}
description "@SIEGE_VAN_MERC_SNIPER"

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//Siege class def file.
ClassInfo
{
name "Protector"
weapons WP_BLASTER_PISTOL|WP_REPEATER|WP_THERMAL
// weapons WP_CONCUSSION|WP_NOGHRI
forcepowers FP_LEVITATION,2
maxhealth 150
maxarmor 0
startarmor 0
speed 1.25
model "noghri" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/noghri/icon_default"
class_shader "gfx/mp/c_icon_infantry"
holdables HI_SENTRY_GUN|HI_CLOAK
}
description "@SIEGE_INF_PROTECTOR"

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//Siege class def file.
ClassInfo
{
name "Rebel Assault Specialist"
// weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER|WP_THERMAL
// weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER
// classflags CFL_EXTRA_AMMO
forcepowers 0
maxhealth 200
starthealth 200
maxarmor 100
startarmor 0
model "rebel" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/rebel/icon_default"
// holdables HI_MEDPAC|HI_SEEKER
holdables HI_EWEB
speed 0.85
class_shader "gfx/mp/c_icon_infantry"
}
description
"@SIEGE_INF_REBEL_ASSAULT"

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//Siege class def file.
ClassInfo
{
name "Rebel Demolitionist"
weapons WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
forcepowers 0
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 100
startarmor 0
model "bespin_cop" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/bespin_cop/icon_default"
class_shader "gfx/mp/c_icon_demolitionist"
holdables HI_MEDPAC
}
description
"@SIEGE_DEMO_REBEL_DEMO"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Rebel Heavy Infantry"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_BOWCASTER
maxhealth 50
maxarmor 0
startarmor 0
model "rebel" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/rebel/icon_default"
class_shader "gfx/mp/c_icon_heavy_weapons"
}
description
"@SIEGE_HVY_REBEL_HVY_INFANTRY"

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//Siege class def file.
ClassInfo
{
name "Rebel Infantry"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE|WP_TRIP_MINE|WP_REPEATER
maxhealth 100
maxarmor 0
startarmor 0 //need 0
model "rebel" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/rebel/icon_default"
holdables HI_MEDPAC_BIG
class_shader "gfx/mp/c_icon_infantry"
}
description
"@SIEGE_INF_REBEL_INFANTRY"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Rebel Light Demolitionist"
weapons WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
classflags CFL_EXTRA_AMMO
maxhealth 30
maxarmor 0
startarmor 0
model "bespin_cop" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/bespin_cop/icon_default"
class_shader "gfx/mp/c_icon_demolitionist"
}
description
"@SIEGE_DEMO_REBEL_LT_DEMO"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Rebel Light Sniper"
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
classflags CFL_EXTRA_AMMO
maxhealth 20
maxarmor 0
startarmor 0
model "lando" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/lando/icon_default"
class_shader "gfx/mp/c_icon_vanguard"
}
description
"@SIEGE_VAN_REBEL_LT_SNIPER"

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//Siege class def file.
ClassInfo
{
name "Rebel Light Tech"
weapons WP_BLASTER_PISTOL|WP_DEMP2
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
maxhealth 25
maxarmor 10
startarmor 0
model "jan" //this is optional, if it's here it forces the model to this.
skin "siege" //changed skin cause default has two torsos on //this is optional, if it's here it forces the skin to this.
uishader "models/players/jan/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_SHIELD|HI_HEALTHDISP|HI_AMMODISP
}
description "@SIEGE_SUPP_REBEL_LT_TECH"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Rebel Pilot"
weapons WP_BLASTER_PISTOL
maxhealth 25
maxarmor 0
model "rebel_pilot" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/rebel_pilot/icon_default"
class_shader "gfx/mp/c_icon_infantry"
}
description
"@SIEGE_INF_REB_PILOT"

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//Siege class def file.
ClassInfo
{
name "Rebel Sniper"
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
forcepowers 0
classflags CFL_EXTRA_AMMO
maxhealth 100
maxarmor 0
startarmor 0
model "lando" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/lando/icon_default"
holdables HI_CLOAK
speed 1.25
class_shader "gfx/mp/c_icon_vanguard"
}
description
"@SIEGE_VAN_REBEL_SNIPER"

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//Siege class def file.
ClassInfo
{
name "Rebel Supply"
weapons WP_BLASTER_PISTOL|WP_BLASTER
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
maxhealth 100
maxarmor 100
startarmor 0
model "jan" //this is optional, if it's here it forces the model to this.
skin "blue" //this is optional, if it's here it forces the skin to this.
uishader "models/players/jan/icon_blue"
holdables HI_HEALTHDISP|HI_AMMODISP
class_shader "gfx/mp/c_icon_support"
}
description
"@SIEGE_SUPP_REBEL_SUPPLY"

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//Siege class def file.
ClassInfo
{
name "Rebel Tech"
weapons WP_BLASTER_PISTOL|WP_DEMP2
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
maxhealth 100
maxarmor 100
startarmor 0
model "jan" //this is optional, if it's here it forces the model to this.
skin "siege" //changed skin cause default has two torsos on //this is optional, if it's here it forces the skin to this.
uishader "models/players/jan/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_SEEKER|HI_SHIELD|HI_HEALTHDISP|HI_AMMODISP
}
description "@SIEGE_SUPP_REBEL_TECH"

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//Siege class def file.
ClassInfo
{
name "Rocket Trooper"
weapons WP_BLASTER_PISTOL|WP_ROCKET_LAUNCHER
// weapons WP_BLASTER_PISTOL|WP_REPEATER
// classflags CFL_EXTRA_AMMO
forcepowers 0
maxhealth 100
maxarmor 100
startarmor 0
// model "rockettrooper" //this is optional, if it's here it forces the model to this.
model "stormtrooper" //this is optional, if it's here it forces the model to this.
skin "officer" //this is optional, if it's here it forces the skin to this.
uishader "models/players/stormtrooper/icon_officer"
class_shader "gfx/mp/c_icon_heavy_weapons"
speed 0.75
}
description
"@SIEGE_VAN_ROCKETTROOPER"

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//Siege class def file.
ClassInfo
{
name "Smuggler"
weapons WP_BLASTER_PISTOL|WP_DEMP2
forcepowers 0
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
maxhealth 100
maxarmor 0
startarmor 0
model "chiss" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/chiss/icon_default"
class_shader "gfx/mp/c_icon_support"
holdables HI_HEALTHDISP|HI_AMMODISP|HI_SHIELD|HI_MEDPAC_BIG|HI_SENTRY_GUN
speed 0.85
}
description
"@SIEGE_SUPP_SMUGGLER"

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//Siege class def file.
ClassInfo
{
name "Imperial Snowtrooper"
// weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE|WP_THERMAL
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER
maxhealth 100
maxarmor 100
startarmor 0
model "snowtrooper" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/snowtrooper/icon_default"
class_shader "gfx/mp/c_icon_infantry"
holdables HI_EWEB
}
description
"@SIEGE_INF_SNOWTROOPER"

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//Siege class def file.
//NOTE: light version used for Star Destroyer map
ClassInfo
{
name "Imperial Stormtrooper"
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE
maxhealth 50
maxarmor 0
startarmor 0
model "stormtrooper" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/stormtrooper/icon_default"
class_shader "gfx/mp/c_icon_heavy_weapons"
}
description
"@SIEGE_HVY_STORMTROOPER"

Binary file not shown.

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//Siege class def file.
ClassInfo
{
name "Wookie"
weapons WP_MELEE|WP_BOWCASTER|WP_ROCKET_LAUNCHER|WP_CONCUSSION_RIFLE
//classflags CFL_HEAVYMELEE|CFL_SPEED_75
// removing heavymelee for now because apparently it's WAY overpowered - it tears through walls far too quickly. Maybe some other way to fix later???
classflags CFL_SPEED_75
maxhealth 100
starthealth 100
maxarmor 0
startarmor 0
model "chewbacca" //this is optional, if it's here it forces the model to this.
skin "default" //this is optional, if it's here it forces the skin to this.
uishader "models/players/chewbacca/icon_default"
class_shader "gfx/mp/c_icon_heavy_weapons"
speed 0.75
}
description
"@SIEGE_HVY_REBEL_SPECIALIST"