Initial commit.
This commit is contained in:
26
base/ext_data/siege/classes/bountyhunter.scl
Normal file
26
base/ext_data/siege/classes/bountyhunter.scl
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@@ -0,0 +1,26 @@
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||||
//Siege class def file.
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ClassInfo
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{
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name "Bounty Hunter"
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//weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_ROCKET_LAUNCHER|WP_THERMAL
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weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER
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classflags CFL_SINGLE_ROCKET|CFL_EXTRA_AMMO
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forcepowers 0
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maxhealth 200
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starthealth 200
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maxarmor 0
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startarmor 0
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class_shader "gfx/mp/c_icon_infantry"
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//model "boba_fett" //this is optional, if it's here it forces the model to this.
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//skin "no_jetpack" //this is optional, if it's here it forces the skin to this.
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//uishader "models/players/boba_fett/icon_default"
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//holdables HI_SEEKER|HI_JETPACK
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model "rodian" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/rodian/icon_default"
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holdables HI_SEEKER
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speed 0.85
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}
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description "@SIEGE_VAN_BOUNTY_HUNTER"
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18
base/ext_data/siege/classes/cultist.scl
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18
base/ext_data/siege/classes/cultist.scl
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@@ -0,0 +1,18 @@
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//Siege class def file.
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ClassInfo
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{
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name "Cultist"
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weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_THERMAL
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forcepowers FP_LEVITATION,1|FP_PUSH,2|FP_PULL,2|FP_GRIP,1|FP_LIGHTNING,1|FP_DRAIN,2
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maxhealth 100
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maxarmor 100
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startarmor 0
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model "cultist" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/cultist/icon_default"
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class_shader "gfx/mp/c_icon_infantry"
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holdables HI_BINOCULARS
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}
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description "@SIEGE_INF_CULTIST"
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20
base/ext_data/siege/classes/darkforceass.scl
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20
base/ext_data/siege/classes/darkforceass.scl
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@@ -0,0 +1,20 @@
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//Siege class def file.
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ClassInfo
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{
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name "Dark Force Assassin"
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weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
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classflags CFL_EXTRA_AMMO
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forcepowers FP_TELEPATHY,3|FP_SEE,1|FP_LEVITATION,3
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forcealignment dark
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maxhealth 75
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maxarmor 0
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startarmor 0
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model "shadowtrooper" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/shadowtrooper/icon_default"
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class_shader "gfx/mp/c_icon_vanguard"
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speed 1.1
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}
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description "@SIEGE_VAN_DFORCE_ASSASSIN"
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21
base/ext_data/siege/classes/darkjediapprentice.scl
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21
base/ext_data/siege/classes/darkjediapprentice.scl
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@@ -0,0 +1,21 @@
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//Siege class def file.
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//NOTE: light version used for Star Destroyer map
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ClassInfo
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{
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name "Dark Jedi Apprentice"
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weapons WP_SABER
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saber1 single_9
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sabercolor 0
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saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
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forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1
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maxhealth 50
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maxarmor 0
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startarmor 0
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model "shadowtrooper" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/shadowtrooper/icon_default"
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class_shader "gfx/mp/c_icon_jedi_general"
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}
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description "@SIEGE_JEDI_DJEDI_APPRENTICE"
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21
base/ext_data/siege/classes/darkjedidemo.scl
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21
base/ext_data/siege/classes/darkjedidemo.scl
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@@ -0,0 +1,21 @@
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//Siege class def file.
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ClassInfo
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{
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name "Dark Jedi Demolitionist"
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weapons WP_SABER|WP_THERMAL|WP_TRIP_MINE
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saber1 single_6
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sabercolor 0
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saberstyle SS_STRONG
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forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,1
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classflags CFL_EXTRA_AMMO
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maxhealth 100
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maxarmor 0
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startarmor 0
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model "cultist" //this is optional, if it's here it forces the model to this.
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skin "red" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/cultist/icon_red"
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class_shader "gfx/mp/c_icon_demolitionist"
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}
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description "@SIEGE_DEMO_DJEDI_DEMO"
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25
base/ext_data/siege/classes/darkjedidestroyer.scl
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25
base/ext_data/siege/classes/darkjedidestroyer.scl
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@@ -0,0 +1,25 @@
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//Siege class def file.
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ClassInfo
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{
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name "Dark Jedi Destroyer"
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// weapons WP_MELEE
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weapons WP_SABER
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saber1 single_6
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sabercolor 0
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saberstyle SS_MEDIUM
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classflags CFL_FASTFORCEREGEN
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forcepowers FP_LEVITATION,3|FP_PUSH,2|FP_PULL,2|FP_GRIP,2|FP_DRAIN,2|FP_LIGHTNING,2
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forcealignment dark
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maxhealth 100
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maxarmor 25
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startarmor 0
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speed 1.25
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model "reborn_twin" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/reborn_twin/icon_default"
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// holdable HI_MEDPAC_BIG
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class_shader "gfx/mp/c_icon_heavy_weapons"
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}
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description "@SIEGE_HVY_DJEDI_DESTROYER"
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24
base/ext_data/siege/classes/darkjediduelist.scl
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24
base/ext_data/siege/classes/darkjediduelist.scl
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@@ -0,0 +1,24 @@
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//Siege class def file.
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ClassInfo
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{
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name "Dark Jedi Duelist"
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weapons WP_SABER
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saber1 single_4
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sabercolor 0
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saber2 single_4
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saber2color 0
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saberstyle SS_DUAL
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forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,2
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forcealignment dark
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maxhealth 100
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maxarmor 0
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startarmor 0
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speed 1.25
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model "alora2" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/alora2/icon_default"
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class_shader "gfx/mp/c_icon_jedi_general"
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}
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description "@SIEGE_JEDI_DJEDI_DUELIST"
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21
base/ext_data/siege/classes/darkjediforceuser.scl
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21
base/ext_data/siege/classes/darkjediforceuser.scl
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@@ -0,0 +1,21 @@
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//Siege class def file.
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ClassInfo
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{
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name "Dark Jedi Force User"
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weapons WP_MELEE
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classflags CFL_FASTFORCEREGEN
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forcepowers FP_LEVITATION,3|FP_SPEED,3|FP_PUSH,3|FP_PULL,3|FP_SEE,3|FP_LIGHTNING,3|FP_GRIP,3|FP_DRAIN,3
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forcealignment dark
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maxhealth 100
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maxarmor 0
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startarmor 0
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speed 1.25
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model "reborn" //this is optional, if it's here it forces the model to this.
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skin "forceuser" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/reborn/icon_red"
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class_shader "gfx/mp/c_icon_jedi_general"
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}
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description "Dark Jedi Force User: A master of use of the dark side of the Force, he has no use for weapons, not even a saber.
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HEALTH 100, ARMOR 0, SPEED 100%, MELEE, JUMP 3, SPEED 3, PUSH 3, PULL 3, SIGHT 3, LIGHTNING 3, GRIP 3, DRAIN 3"
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21
base/ext_data/siege/classes/darkjediinterceptor.scl
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21
base/ext_data/siege/classes/darkjediinterceptor.scl
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@@ -0,0 +1,21 @@
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//Siege class def file.
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ClassInfo
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{
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name "Dark Jedi Interceptor"
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weapons WP_SABER
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saber1 single_6
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sabercolor 0
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saberstyle SS_FAST
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forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,1|FP_LEVITATION,2|FP_SPEED,3|FP_TELEPATHY,2|FP_DRAIN,1|FP_PUSH,1|FP_PULL,1
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forcealignment dark
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maxhealth 85
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maxarmor 0
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speed 1.25
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model "reborn" //this is optional, if it's here it forces the model to this.
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skin "boss" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/reborn/icon_boss"
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class_shader "gfx/mp/c_icon_vanguard"
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}
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description "@SIEGE_VAN_DJEDI_INVADER"
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22
base/ext_data/siege/classes/darkjediinvader.scl
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22
base/ext_data/siege/classes/darkjediinvader.scl
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@@ -0,0 +1,22 @@
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||||
//Siege class def file.
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ClassInfo
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{
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name "Dark Jedi Invader"
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weapons WP_SABER
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saber1 single_6
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sabercolor 0
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saberstyle SS_MEDIUM|SS_STRONG
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forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_SABERTHROW,2|FP_LEVITATION,3|FP_TELEPATHY,2|FP_PUSH,2||FP_PULL,2
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||||
forcealignment dark
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||||
maxhealth 50
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starthealth 50
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||||
maxarmor 0
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||||
speed 1.25
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model "reborn" //this is optional, if it's here it forces the model to this.
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skin "boss" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/reborn/icon_boss"
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class_shader "gfx/mp/c_icon_jedi_general"
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||||
}
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description "@SIEGE_VAN_DJEDI_INVADER"
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21
base/ext_data/siege/classes/darkjediknight.scl
Normal file
21
base/ext_data/siege/classes/darkjediknight.scl
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@@ -0,0 +1,21 @@
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||||
//Siege class def file.
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ClassInfo
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||||
{
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name "Dark Jedi Knight"
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weapons WP_SABER
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saber1 single_9
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sabercolor 0
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||||
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
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||||
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,2|FP_LEVITATION,2|FP_SPEED,2|FP_PUSH,2|FP_PULL,2|FP_SEE,2|FP_RAGE,2|FP_GRIP,2|FP_DRAIN,2|FP_LIGHTNING,2
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||||
maxhealth 100
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||||
maxarmor 0
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||||
startarmor 0
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||||
speed 1.25
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model "tavion_new" //this is optional, if it's here it forces the model to this.
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skin "default" //this is optional, if it's here it forces the skin to this.
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uishader "models/players/tavion_new/icon_default"
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class_shader "gfx/mp/c_icon_jedi_general"
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||||
}
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||||
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description "@SIEGE_JEDI_DJEDI_KNIGHT"
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||||
23
base/ext_data/siege/classes/darkjeditech.scl
Normal file
23
base/ext_data/siege/classes/darkjeditech.scl
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@@ -0,0 +1,23 @@
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||||
//Siege class def file.
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ClassInfo
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||||
{
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name "Dark Jedi Tech"
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weapons WP_SABER
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saber1 single_4
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sabercolor 0
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||||
saberstyle SS_MEDIUM|SS_STRONG
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||||
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,3|FP_PUSH,1|FP_PULL,1|FP_SEE,3|FP_TEAM_FORCE,3
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||||
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
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||||
maxhealth 100
|
||||
maxarmor 0
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||||
startarmor 0
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||||
model "cultist" //this is optional, if it's here it forces the model to this.
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||||
skin "brown" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/cultist/icon_brown"
|
||||
class_shader "gfx/mp/c_icon_support"
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||||
// holdables HI_HEALTHDISP|HI_AMMODISP
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||||
holdables HI_HEALTHDISP
|
||||
}
|
||||
|
||||
description "@SIEGE_SUPP_DJEDI_TECH"
|
||||
21
base/ext_data/siege/classes/darksidemarauder.scl
Normal file
21
base/ext_data/siege/classes/darksidemarauder.scl
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@@ -0,0 +1,21 @@
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||||
//Siege class def file.
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||||
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||||
ClassInfo
|
||||
{
|
||||
name "Dark Side Marauder"
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||||
weapons WP_SABER
|
||||
saber1 dual_1
|
||||
sabercolor 0
|
||||
saberstyle SS_STAFF
|
||||
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,1|FP_SABERTHROW,2|FP_LEVITATION,2|FP_GRIP,3|FP_RAGE,3|FP_PUSH,2|FP_PULL,1|FP_LIGHTNING,1
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
speed 1.25
|
||||
model "reborn_new" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/reborn_new/icon_default"
|
||||
class_shader "gfx/mp/c_icon_jedi_general"
|
||||
}
|
||||
|
||||
description "@SIEGE_JEDI_DJEDI_MARAUDER"
|
||||
20
base/ext_data/siege/classes/darksidemauler.scl
Normal file
20
base/ext_data/siege/classes/darksidemauler.scl
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Dark Side Mauler"
|
||||
weapons WP_SABER
|
||||
saber1 dual_1
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||||
sabercolor 0
|
||||
saberstyle SS_STAFF
|
||||
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_GRIP,2|FP_RAGE,3|FP_PUSH,2|FP_PULL,1
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
speed 1.25
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||||
model "reborn_new" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/reborn_new/icon_default"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description "@SIEGE_INF_DJEDI_MAULER"
|
||||
19
base/ext_data/siege/classes/imperialdemo.scl
Normal file
19
base/ext_data/siege/classes/imperialdemo.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Demolitionist"
|
||||
weapons WP_BLASTER|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "rax_joris" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/rax_joris/icon_default"
|
||||
class_shader "gfx/mp/c_icon_demolitionist"
|
||||
holdables HI_MEDPAC
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_DEMO_IMP_DEMO"
|
||||
19
base/ext_data/siege/classes/imperialltdemo.scl
Normal file
19
base/ext_data/siege/classes/imperialltdemo.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Light Demolitionist"
|
||||
weapons WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
|
||||
// classflags CFL_EXTRA_AMMO
|
||||
maxhealth 30
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "imperial" //this is optional, if it's here it forces the model to this.
|
||||
skin "officer" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/imperial/icon_officer"
|
||||
class_shader "gfx/mp/c_icon_demolitionist"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_DEMO_IMP_LT_DEMO"
|
||||
19
base/ext_data/siege/classes/imperialltsniper.scl
Normal file
19
base/ext_data/siege/classes/imperialltsniper.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Light Sniper"
|
||||
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 20
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "imperial" //this is optional, if it's here it forces the model to this.
|
||||
skin "commander" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/imperial/icon_commander"
|
||||
class_shader "gfx/mp/c_icon_vanguard"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_VAN_IMP_LT_SNIPER"
|
||||
21
base/ext_data/siege/classes/imperialsniper.scl
Normal file
21
base/ext_data/siege/classes/imperialsniper.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Sniper"
|
||||
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
|
||||
forcepowers 0
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 50
|
||||
startarmor 0
|
||||
model "saboteur" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/saboteur/icon_default"
|
||||
class_shader "gfx/mp/c_icon_vanguard"
|
||||
holdables HI_MEDPAC|HI_SENTRY_GUN
|
||||
speed 1.25
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_VAN_IMP_SNIPER"
|
||||
19
base/ext_data/siege/classes/implttech.scl
Normal file
19
base/ext_data/siege/classes/implttech.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Light Tech"
|
||||
weapons WP_BLASTER_PISTOL|WP_DEMP2
|
||||
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
|
||||
maxhealth 25
|
||||
maxarmor 10
|
||||
startarmor 0
|
||||
model "imperial_worker" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/imperial_worker/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_HEALTHDISP|HI_AMMODISP
|
||||
}
|
||||
|
||||
description "@SIEGE_SUPP_IMP_LT_TECH"
|
||||
18
base/ext_data/siege/classes/imppilot.scl
Normal file
18
base/ext_data/siege/classes/imppilot.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Pilot"
|
||||
weapons WP_BLASTER_PISTOL
|
||||
maxhealth 25
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "stormpilot" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/stormpilot/icon_default"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_INF_IMP_PILOT"
|
||||
20
base/ext_data/siege/classes/impsupply.scl
Normal file
20
base/ext_data/siege/classes/impsupply.scl
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Supply"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER
|
||||
forcepowers 0
|
||||
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "stormpilot" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/stormpilot/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_HEALTHDISP|HI_AMMODISP
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_SUPP_IMP_SUPPLIER"
|
||||
18
base/ext_data/siege/classes/imptech.scl
Normal file
18
base/ext_data/siege/classes/imptech.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Tech"
|
||||
weapons WP_BLASTER_PISTOL|WP_DEMP2
|
||||
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "imperial_worker" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/imperial_worker/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_MEDPAC|HI_SENTRY_GUN|HI_HEALTHDISP|HI_AMMODISP
|
||||
}
|
||||
|
||||
description "@SIEGE_SUPP_IMP_TECH"
|
||||
21
base/ext_data/siege/classes/jediapprentice.scl
Normal file
21
base/ext_data/siege/classes/jediapprentice.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Apprentice"
|
||||
weapons WP_SABER
|
||||
saber1 single_3
|
||||
sabercolor 4
|
||||
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
|
||||
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1
|
||||
maxhealth 50
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "jedi" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi/icon_default"
|
||||
class_shader "gfx/mp/c_icon_jedi_general"
|
||||
}
|
||||
|
||||
description "@SIEGE_JEDI_JEDI_APPRENTICE"
|
||||
21
base/ext_data/siege/classes/jedidemo.scl
Normal file
21
base/ext_data/siege/classes/jedidemo.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Demolitionist"
|
||||
weapons WP_SABER|WP_DET_PACK
|
||||
saber1 single_7
|
||||
sabercolor 4
|
||||
saberstyle SS_MEDIUM
|
||||
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,1|FP_ABSORB,1
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "jedi" //this is optional, if it's here it forces the model to this.
|
||||
skin "j2" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi/icon_j2"
|
||||
class_shader "gfx/mp/c_icon_demolitionist"
|
||||
}
|
||||
|
||||
description "@SIEGE_DEMO_JEDI_DEMO"
|
||||
26
base/ext_data/siege/classes/jediduelist.scl
Normal file
26
base/ext_data/siege/classes/jediduelist.scl
Normal file
@@ -0,0 +1,26 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Duelist"
|
||||
weapons WP_SABER
|
||||
saber1 single_5
|
||||
sabercolor 5
|
||||
saber2 single_5
|
||||
saber2color 5
|
||||
saberstyle SS_DUAL
|
||||
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
|
||||
// hmm - this is getting further and further from the idea of the jedi-duelist, isn't it?
|
||||
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,1|FP_SABERTHROW,3|FP_LEVITATION,3|FP_TELEPATHY,2|FP_PROTECT,2|FP_ABSORB,2|FP_PUSH,3|FP_PULL,3
|
||||
forcealignment light
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
speed 1.25
|
||||
model "jedi_zf" //this is optional, if it's here it forces the model to this.
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_zf/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_jedi_general"
|
||||
}
|
||||
|
||||
description "@SIEGE_JEDI_JEDI_DUELIST"
|
||||
21
base/ext_data/siege/classes/jediforceuser.scl
Normal file
21
base/ext_data/siege/classes/jediforceuser.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Force User"
|
||||
weapons 0
|
||||
classflags CFL_FASTFORCEREGEN
|
||||
forcepowers FP_LEVITATION,3|FP_SPEED,3|FP_PUSH,3|FP_PULL,3|FP_SEE,3|FP_TELEPATHY,3|FP_PROTECT,3|FP_ABSORB,3|FP_HEAL,3
|
||||
forcealignment light
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "jedi_tf" //this is optional, if it's here it forces the model to this.
|
||||
speed 1.25
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_tf/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_jedi_general"
|
||||
}
|
||||
|
||||
description "Jedi Force User: A master of use of the light side of the force, this Jedi has no use for weapons, not even a saber.
|
||||
HEALTH 100, ARMOR 100, SPEED 100%, MELEE, JUMP 3, SPEED 3, PUSH 3, PULL 3, SIGHT 3, MIND TRICK 3, PROTECT 3, ABSORB 3, HEAL 3"
|
||||
21
base/ext_data/siege/classes/jediguardian.scl
Normal file
21
base/ext_data/siege/classes/jediguardian.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Guardian"
|
||||
weapons WP_SABER
|
||||
saber1 dual_1
|
||||
sabercolor 3
|
||||
saberstyle SS_STAFF
|
||||
forcepowers FP_SABER_OFFENSE,1|FP_SABER_DEFENSE,1|FP_SABERTHROW,2|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,1|FP_SEE,1|FP_HEAL,1
|
||||
maxhealth 50
|
||||
starthealth 50
|
||||
maxarmor 0
|
||||
model "jedi_kdm" //this is optional, if it's here it forces the model to this.
|
||||
speed 1.25
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_kdm/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_jedi_general"
|
||||
}
|
||||
|
||||
description "@SIEGE_JEDI_JEDI_GUARDIAN"
|
||||
22
base/ext_data/siege/classes/jedihealer.scl
Normal file
22
base/ext_data/siege/classes/jedihealer.scl
Normal file
@@ -0,0 +1,22 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Healer"
|
||||
weapons WP_SABER
|
||||
saber1 single_7
|
||||
sabercolor 4
|
||||
saberstyle SS_FAST
|
||||
classflags CFL_FASTFORCEREGEN
|
||||
forcepowers FP_SABER_OFFENSE,1|FP_LEVITATION,3|FP_PUSH,1|FP_PULL,1|FP_TELEPATHY,3|FP_PROTECT,3|FP_ABSORB,3|FP_HEAL,3|FP_TEAM_HEAL,2
|
||||
forcealignment light
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
model "jedi_hf" //this is optional, if it's here it forces the model to this.
|
||||
speed 1.25
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_hf/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
}
|
||||
|
||||
description "@SIEGE_SUPP_JEDI_HEALER"
|
||||
19
base/ext_data/siege/classes/jedihunter.scl
Normal file
19
base/ext_data/siege/classes/jedihunter.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Hunter"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE
|
||||
forcepowers 0
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
model "swamptrooper" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/swamptrooper/icon_default"
|
||||
holdables HI_YSALIMIRI
|
||||
speed 1.25
|
||||
}
|
||||
|
||||
description "@SIEGE_INF_JEDI_HUNTER"
|
||||
21
base/ext_data/siege/classes/jediknight.scl
Normal file
21
base/ext_data/siege/classes/jediknight.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Knight"
|
||||
weapons WP_SABER
|
||||
saber1 single_4
|
||||
sabercolor 4
|
||||
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
|
||||
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,2|FP_LEVITATION,3|FP_SPEED,1|FP_PUSH,2|FP_PULL,2|FP_SEE,1|FP_ABSORB,1|FP_HEAL,1
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "jedi_hm" //this is optional, if it's here it forces the model to this.
|
||||
speed 1.25
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_hm/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
}
|
||||
|
||||
description "@SIEGE_HVY_JEDI_KNIGHT"
|
||||
24
base/ext_data/siege/classes/jedilightsabermaster.scl
Normal file
24
base/ext_data/siege/classes/jedilightsabermaster.scl
Normal file
@@ -0,0 +1,24 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Lightsaber Master"
|
||||
weapons WP_SABER
|
||||
saber1 single_5
|
||||
sabercolor 5
|
||||
saber2 single_5
|
||||
saber2color 5
|
||||
saberstyle SS_DUAL
|
||||
saberstyle SS_FAST|SS_MEDIUM|SS_STRONG
|
||||
forcepowers FP_SABER_OFFENSE,3|FP_SABER_DEFENSE,3|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,2|FP_ABSORB,1
|
||||
forcealignment light
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
speed 1.25
|
||||
model "jedi_zf" //this is optional, if it's here it forces the model to this.
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_zf/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_jedi_general"
|
||||
}
|
||||
|
||||
description "@SIEGE_JEDI_JEDI_DUELIST"
|
||||
21
base/ext_data/siege/classes/jediscout.scl
Normal file
21
base/ext_data/siege/classes/jediscout.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Scout"
|
||||
weapons WP_SABER
|
||||
saber1 single_2
|
||||
sabercolor 2
|
||||
saberstyle SS_FAST
|
||||
forcepowers FP_SABER_OFFENSE,1|FP_SABER_DEFENSE,2|FP_LEVITATION,2|FP_SPEED,3|FP_TELEPATHY,2|FP_ABSORB,1|FP_PUSH,1|FP_PULL,1
|
||||
forcealignment light
|
||||
maxhealth 85
|
||||
maxarmor 0
|
||||
model "jedi_rm" //this is optional, if it's here it forces the model to this.
|
||||
speed 1.25
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_rm/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_vanguard"
|
||||
}
|
||||
|
||||
description "@SIEGE_VAN_JEDI_SCOUT"
|
||||
22
base/ext_data/siege/classes/jeditech.scl
Normal file
22
base/ext_data/siege/classes/jeditech.scl
Normal file
@@ -0,0 +1,22 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Tech"
|
||||
weapons WP_SABER
|
||||
saber1 single_2
|
||||
sabercolor 0
|
||||
saberstyle SS_FAST|SS_MEDIUM
|
||||
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,2|FP_SABERTHROW,1|FP_LEVITATION,2|FP_PUSH,1|FP_PULL,1|FP_SEE,2
|
||||
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "jedi" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_HEALTHDISP|HI_AMMODISP
|
||||
}
|
||||
|
||||
description "@SIEGE_JEDI_JEDI_TECH"
|
||||
20
base/ext_data/siege/classes/jediwarrior.scl
Normal file
20
base/ext_data/siege/classes/jediwarrior.scl
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Jedi Warrior"
|
||||
weapons WP_SABER
|
||||
saber1 dual_1
|
||||
sabercolor 3
|
||||
saberstyle SS_STAFF
|
||||
forcepowers FP_SABER_OFFENSE,2|FP_SABER_DEFENSE,3|FP_LEVITATION,2|FP_PUSH,2|FP_PULL,1|FP_PROTECT,3|FP_ABSORB,1|FP_HEAL,1
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
model "jedi_kdm" //this is optional, if it's here it forces the model to this.
|
||||
speed 1.25
|
||||
skin "siege" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jedi_kdm/icon_siege"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description "@SIEGE_INF_JEDI_WARRIOR"
|
||||
18
base/ext_data/siege/classes/kyle.scl
Normal file
18
base/ext_data/siege/classes/kyle.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Kyle"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_THERMAL
|
||||
forcepowers FP_LEVITATION,1|FP_PUSH,2|FP_PULL,2|FP_HEAL,1|FP_SEE,1|FP_PROTECT,2
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "kyle" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/kyle/icon_default"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
holdables HI_BINOCULARS
|
||||
}
|
||||
|
||||
description "@SIEGE_INF_LIGHT_FORCE_ADVENTURER"
|
||||
21
base/ext_data/siege/classes/mercassault.scl
Normal file
21
base/ext_data/siege/classes/mercassault.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Merc Assault Specialist"
|
||||
weapons WP_BLASTER_PISTOL|WP_CONCUSSION
|
||||
// classflags CFL_EXTRA_AMMO
|
||||
classflags CFL_SPEED_75
|
||||
forcepowers 0
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "trandoshan" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/trandoshan/icon_default"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
speed 0.75
|
||||
}
|
||||
|
||||
description "@SIEGE_HVY_MERC_ASSAULT"
|
||||
"
|
||||
19
base/ext_data/siege/classes/mercdemo.scl
Normal file
19
base/ext_data/siege/classes/mercdemo.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Merc Demolitionist"
|
||||
weapons WP_MELEE|WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
|
||||
forcepowers 0
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "gran" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/gran/icon_default"
|
||||
holdables HI_MEDPAC
|
||||
class_shader "gfx/mp/c_icon_demolitionist"
|
||||
}
|
||||
|
||||
description "@SIEGE_DEMO_MERC_DEMO"
|
||||
17
base/ext_data/siege/classes/mercenary.scl
Normal file
17
base/ext_data/siege/classes/mercenary.scl
Normal file
@@ -0,0 +1,17 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Mercenary"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER|WP_TRIP_MINE
|
||||
forcepowers 0
|
||||
maxhealth 100
|
||||
startarmor 0
|
||||
model "human_merc" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/human_merc/icon_default"
|
||||
holdables HI_SENTRY_GUN
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description "@SIEGE_INF_MERCENARY"
|
||||
19
base/ext_data/siege/classes/mercheavy.scl
Normal file
19
base/ext_data/siege/classes/mercheavy.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Merc Heavy Weapons Specialist"
|
||||
weapons WP_BLASTER_PISTOL|WP_BOWCASTER|WP_ROCKET_LAUNCHER
|
||||
classflags CFL_SPEED_75
|
||||
forcepowers 0
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "weequay" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/weequay/icon_default"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
speed 0.75
|
||||
}
|
||||
|
||||
description "@SIEGE_HVY_MERC_SPECIALIST"
|
||||
24
base/ext_data/siege/classes/mercsniper.scl
Normal file
24
base/ext_data/siege/classes/mercsniper.scl
Normal file
@@ -0,0 +1,24 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Merc Sniper"
|
||||
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
|
||||
classflags CFL_EXTRA_AMMO
|
||||
forcepowers 0
|
||||
maxhealth 50
|
||||
maxarmor 50
|
||||
starthealth 50
|
||||
startarmor 0
|
||||
//model "rodian" //this is optional, if it's here it forces the model to this.
|
||||
//skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
//uishader "models/players/rodian/icon_default"
|
||||
//holdables HI_CLOAK
|
||||
model "boba_fett" //this is optional, if it's here it forces the model to this.
|
||||
skin "no_jetpack" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/boba_fett/icon_default"
|
||||
holdables HI_JETPACK
|
||||
class_shader "gfx/mp/c_icon_vanguard"
|
||||
}
|
||||
|
||||
description "@SIEGE_VAN_MERC_SNIPER"
|
||||
20
base/ext_data/siege/classes/protector.scl
Normal file
20
base/ext_data/siege/classes/protector.scl
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Protector"
|
||||
weapons WP_BLASTER_PISTOL|WP_REPEATER|WP_THERMAL
|
||||
// weapons WP_CONCUSSION|WP_NOGHRI
|
||||
forcepowers FP_LEVITATION,2
|
||||
maxhealth 150
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
speed 1.25
|
||||
model "noghri" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/noghri/icon_default"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
holdables HI_SENTRY_GUN|HI_CLOAK
|
||||
}
|
||||
|
||||
description "@SIEGE_INF_PROTECTOR"
|
||||
25
base/ext_data/siege/classes/rebelassault.scl
Normal file
25
base/ext_data/siege/classes/rebelassault.scl
Normal file
@@ -0,0 +1,25 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Assault Specialist"
|
||||
// weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER|WP_THERMAL
|
||||
// weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER
|
||||
// classflags CFL_EXTRA_AMMO
|
||||
forcepowers 0
|
||||
maxhealth 200
|
||||
starthealth 200
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "rebel" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/rebel/icon_default"
|
||||
// holdables HI_MEDPAC|HI_SEEKER
|
||||
holdables HI_EWEB
|
||||
speed 0.85
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_INF_REBEL_ASSAULT"
|
||||
20
base/ext_data/siege/classes/rebeldemo.scl
Normal file
20
base/ext_data/siege/classes/rebeldemo.scl
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Demolitionist"
|
||||
weapons WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
|
||||
forcepowers 0
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "bespin_cop" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/bespin_cop/icon_default"
|
||||
class_shader "gfx/mp/c_icon_demolitionist"
|
||||
holdables HI_MEDPAC
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_DEMO_REBEL_DEMO"
|
||||
18
base/ext_data/siege/classes/rebelhvyinfantry.scl
Normal file
18
base/ext_data/siege/classes/rebelhvyinfantry.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Heavy Infantry"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_BOWCASTER
|
||||
maxhealth 50
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "rebel" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/rebel/icon_default"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_HVY_REBEL_HVY_INFANTRY"
|
||||
18
base/ext_data/siege/classes/rebelinfantry.scl
Normal file
18
base/ext_data/siege/classes/rebelinfantry.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Infantry"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE|WP_TRIP_MINE|WP_REPEATER
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0 //need 0
|
||||
model "rebel" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/rebel/icon_default"
|
||||
holdables HI_MEDPAC_BIG
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_INF_REBEL_INFANTRY"
|
||||
19
base/ext_data/siege/classes/rebelltdemo.scl
Normal file
19
base/ext_data/siege/classes/rebelltdemo.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Light Demolitionist"
|
||||
weapons WP_BLASTER_PISTOL|WP_THERMAL|WP_TRIP_MINE|WP_DET_PACK
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 30
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "bespin_cop" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/bespin_cop/icon_default"
|
||||
class_shader "gfx/mp/c_icon_demolitionist"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_DEMO_REBEL_LT_DEMO"
|
||||
19
base/ext_data/siege/classes/rebelltsniper.scl
Normal file
19
base/ext_data/siege/classes/rebelltsniper.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Light Sniper"
|
||||
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 20
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "lando" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/lando/icon_default"
|
||||
class_shader "gfx/mp/c_icon_vanguard"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_VAN_REBEL_LT_SNIPER"
|
||||
18
base/ext_data/siege/classes/rebellttech.scl
Normal file
18
base/ext_data/siege/classes/rebellttech.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Light Tech"
|
||||
weapons WP_BLASTER_PISTOL|WP_DEMP2
|
||||
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
|
||||
maxhealth 25
|
||||
maxarmor 10
|
||||
startarmor 0
|
||||
model "jan" //this is optional, if it's here it forces the model to this.
|
||||
skin "siege" //changed skin cause default has two torsos on //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jan/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_SHIELD|HI_HEALTHDISP|HI_AMMODISP
|
||||
}
|
||||
|
||||
description "@SIEGE_SUPP_REBEL_LT_TECH"
|
||||
17
base/ext_data/siege/classes/rebelpilot.scl
Normal file
17
base/ext_data/siege/classes/rebelpilot.scl
Normal file
@@ -0,0 +1,17 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Pilot"
|
||||
weapons WP_BLASTER_PISTOL
|
||||
maxhealth 25
|
||||
maxarmor 0
|
||||
model "rebel_pilot" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/rebel_pilot/icon_default"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_INF_REB_PILOT"
|
||||
21
base/ext_data/siege/classes/rebelsniper.scl
Normal file
21
base/ext_data/siege/classes/rebelsniper.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Sniper"
|
||||
weapons WP_BLASTER_PISTOL|WP_DISRUPTOR
|
||||
forcepowers 0
|
||||
classflags CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "lando" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/lando/icon_default"
|
||||
holdables HI_CLOAK
|
||||
speed 1.25
|
||||
class_shader "gfx/mp/c_icon_vanguard"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_VAN_REBEL_SNIPER"
|
||||
19
base/ext_data/siege/classes/rebelsupply.scl
Normal file
19
base/ext_data/siege/classes/rebelsupply.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Supply"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER
|
||||
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "jan" //this is optional, if it's here it forces the model to this.
|
||||
skin "blue" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jan/icon_blue"
|
||||
holdables HI_HEALTHDISP|HI_AMMODISP
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_SUPP_REBEL_SUPPLY"
|
||||
18
base/ext_data/siege/classes/rebeltech.scl
Normal file
18
base/ext_data/siege/classes/rebeltech.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rebel Tech"
|
||||
weapons WP_BLASTER_PISTOL|WP_DEMP2
|
||||
classflags CFL_EXTRA_AMMO|CFL_STATVIEWER
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "jan" //this is optional, if it's here it forces the model to this.
|
||||
skin "siege" //changed skin cause default has two torsos on //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/jan/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_SEEKER|HI_SHIELD|HI_HEALTHDISP|HI_AMMODISP
|
||||
}
|
||||
|
||||
description "@SIEGE_SUPP_REBEL_TECH"
|
||||
22
base/ext_data/siege/classes/rockettrooper.scl
Normal file
22
base/ext_data/siege/classes/rockettrooper.scl
Normal file
@@ -0,0 +1,22 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Rocket Trooper"
|
||||
weapons WP_BLASTER_PISTOL|WP_ROCKET_LAUNCHER
|
||||
// weapons WP_BLASTER_PISTOL|WP_REPEATER
|
||||
// classflags CFL_EXTRA_AMMO
|
||||
forcepowers 0
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
// model "rockettrooper" //this is optional, if it's here it forces the model to this.
|
||||
model "stormtrooper" //this is optional, if it's here it forces the model to this.
|
||||
skin "officer" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/stormtrooper/icon_officer"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
speed 0.75
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_VAN_ROCKETTROOPER"
|
||||
21
base/ext_data/siege/classes/smuggler.scl
Normal file
21
base/ext_data/siege/classes/smuggler.scl
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Smuggler"
|
||||
weapons WP_BLASTER_PISTOL|WP_DEMP2
|
||||
forcepowers 0
|
||||
classflags CFL_STATVIEWER|CFL_EXTRA_AMMO
|
||||
maxhealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "chiss" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/chiss/icon_default"
|
||||
class_shader "gfx/mp/c_icon_support"
|
||||
holdables HI_HEALTHDISP|HI_AMMODISP|HI_SHIELD|HI_MEDPAC_BIG|HI_SENTRY_GUN
|
||||
speed 0.85
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_SUPP_SMUGGLER"
|
||||
19
base/ext_data/siege/classes/snowtrooper.scl
Normal file
19
base/ext_data/siege/classes/snowtrooper.scl
Normal file
@@ -0,0 +1,19 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Snowtrooper"
|
||||
// weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE|WP_THERMAL
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_REPEATER
|
||||
maxhealth 100
|
||||
maxarmor 100
|
||||
startarmor 0
|
||||
model "snowtrooper" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/snowtrooper/icon_default"
|
||||
class_shader "gfx/mp/c_icon_infantry"
|
||||
holdables HI_EWEB
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_INF_SNOWTROOPER"
|
||||
18
base/ext_data/siege/classes/stormtrooper.scl
Normal file
18
base/ext_data/siege/classes/stormtrooper.scl
Normal file
@@ -0,0 +1,18 @@
|
||||
//Siege class def file.
|
||||
//NOTE: light version used for Star Destroyer map
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Imperial Stormtrooper"
|
||||
weapons WP_BLASTER_PISTOL|WP_BLASTER|WP_FLECHETTE
|
||||
maxhealth 50
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "stormtrooper" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/stormtrooper/icon_default"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_HVY_STORMTROOPER"
|
||||
BIN
base/ext_data/siege/classes/vssver.scc
Normal file
BIN
base/ext_data/siege/classes/vssver.scc
Normal file
Binary file not shown.
22
base/ext_data/siege/classes/wookie.scl
Normal file
22
base/ext_data/siege/classes/wookie.scl
Normal file
@@ -0,0 +1,22 @@
|
||||
//Siege class def file.
|
||||
|
||||
ClassInfo
|
||||
{
|
||||
name "Wookie"
|
||||
weapons WP_MELEE|WP_BOWCASTER|WP_ROCKET_LAUNCHER|WP_CONCUSSION_RIFLE
|
||||
//classflags CFL_HEAVYMELEE|CFL_SPEED_75
|
||||
// removing heavymelee for now because apparently it's WAY overpowered - it tears through walls far too quickly. Maybe some other way to fix later???
|
||||
classflags CFL_SPEED_75
|
||||
maxhealth 100
|
||||
starthealth 100
|
||||
maxarmor 0
|
||||
startarmor 0
|
||||
model "chewbacca" //this is optional, if it's here it forces the model to this.
|
||||
skin "default" //this is optional, if it's here it forces the skin to this.
|
||||
uishader "models/players/chewbacca/icon_default"
|
||||
class_shader "gfx/mp/c_icon_heavy_weapons"
|
||||
speed 0.75
|
||||
}
|
||||
|
||||
description
|
||||
"@SIEGE_HVY_REBEL_SPECIALIST"
|
||||
16
base/ext_data/siege/teams/Allies.team
Normal file
16
base/ext_data/siege/teams/Allies.team
Normal file
@@ -0,0 +1,16 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "New Alliance"
|
||||
FriendlyShader "sprites/team_allies" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
class1 "Rebel Driver"
|
||||
class2 "Rebel Sniper"
|
||||
class3 "Rebel Infantry"
|
||||
class4 "Rebel Assault Specialist"
|
||||
class5 "Wookie"
|
||||
class6 "Rebel Demolitionist"
|
||||
class7 "Kyle"
|
||||
class8 "Luke"
|
||||
}
|
||||
16
base/ext_data/siege/teams/DarkJedi.team
Normal file
16
base/ext_data/siege/teams/DarkJedi.team
Normal file
@@ -0,0 +1,16 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Dark Jedi"
|
||||
FriendlyShader "sprites/team_darkjedi" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
class1 "Dark Jedi Destroyer"
|
||||
class2 "Dark Jedi Invader"
|
||||
class3 "Dark Jedi Duelist"
|
||||
class4 "Dark Jedi Knight"
|
||||
class5 "Dark Side Marauder"
|
||||
class6 "Dark Force Assassin"
|
||||
class7 "Cultist"
|
||||
class8 "Jedi Hunter"
|
||||
}
|
||||
16
base/ext_data/siege/teams/Imperials.team
Normal file
16
base/ext_data/siege/teams/Imperials.team
Normal file
@@ -0,0 +1,16 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Imperial Remnant"
|
||||
FriendlyShader "sprites/team_imperials" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
class1 "Imperial Driver"
|
||||
class2 "Imperial Sniper"
|
||||
class3 "Imperial Stormtrooper"
|
||||
class4 "Rocket Trooper"
|
||||
class5 "Hazard Trooper"
|
||||
class6 "Imperial Demolitionist"
|
||||
class7 "Imperial Assassin"
|
||||
class8 "Imperial Officer"
|
||||
}
|
||||
16
base/ext_data/siege/teams/Jedi.team
Normal file
16
base/ext_data/siege/teams/Jedi.team
Normal file
@@ -0,0 +1,16 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Jedi"
|
||||
FriendlyShader "sprites/team_jedi" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
class1 "Jedi Healer"
|
||||
class2 "Jedi Scout"
|
||||
class3 "Jedi Duelist"
|
||||
class4 "Jedi Force User"
|
||||
class5 "Jedi Knight"
|
||||
class6 "Jedi Guardian"
|
||||
class7 "Kyle"
|
||||
class8 "Protector"
|
||||
}
|
||||
16
base/ext_data/siege/teams/Mercs.team
Normal file
16
base/ext_data/siege/teams/Mercs.team
Normal file
@@ -0,0 +1,16 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Mercenaries"
|
||||
FriendlyShader "sprites/team_mercs" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
class1 "Merc Driver"
|
||||
class2 "Merc Sniper"
|
||||
class3 "Mercenary"
|
||||
class4 "Merc Assault Specialist"
|
||||
class5 "Merc Heavy Weapons Specialist"
|
||||
class6 "Merc Demolitionist"
|
||||
class7 "Jedi Hunter"
|
||||
class8 "Bounty Hunter"
|
||||
}
|
||||
21
base/ext_data/siege/teams/Siege1_Imperial.team
Normal file
21
base/ext_data/siege/teams/Siege1_Imperial.team
Normal file
@@ -0,0 +1,21 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege1_Imperials"
|
||||
FriendlyShader "sprites/imperial_attack" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry
|
||||
class1 "Imperial Snowtrooper"
|
||||
//Heavy
|
||||
class2 "Rocket Trooper"
|
||||
//Demo
|
||||
class3 "Imperial Demolitionist"
|
||||
//Vanguard
|
||||
class4 "Imperial Sniper"
|
||||
//Support
|
||||
class5 "Imperial Tech"
|
||||
//Jedi
|
||||
class6 "Dark Jedi Invader"
|
||||
// class7 "Dark Side Marauder"
|
||||
}
|
||||
20
base/ext_data/siege/teams/Siege1_Rebel.team
Normal file
20
base/ext_data/siege/teams/Siege1_Rebel.team
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege1_Rebels"
|
||||
FriendlyShader "sprites/rebel_defend" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry
|
||||
class1 "Rebel Infantry"
|
||||
//Heavy
|
||||
class2 "Wookie"
|
||||
//Demo
|
||||
class3 "Rebel Demolitionist"
|
||||
//Vanguard
|
||||
class4 "Rebel Sniper"
|
||||
//Support
|
||||
class5 "Rebel Tech"
|
||||
//Jedi
|
||||
class6 "Jedi Guardian"
|
||||
}
|
||||
22
base/ext_data/siege/teams/Siege2_Merc.team
Normal file
22
base/ext_data/siege/teams/Siege2_Merc.team
Normal file
@@ -0,0 +1,22 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege2_Mercs"
|
||||
FriendlyShader "sprites/imperial_defend" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry Class
|
||||
class1 "Bounty Hunter"
|
||||
// class1 "Mercenary"
|
||||
//Heavy Class
|
||||
class2 "Merc Assault Specialist"
|
||||
// class2 "Merc Heavy Weapons Specialist"
|
||||
//Demo Class
|
||||
class3 "Merc Demolitionist"
|
||||
//Vanguard Class
|
||||
class4 "Merc Sniper"
|
||||
//Support Class
|
||||
class5 "Smuggler"
|
||||
//Jedi Class
|
||||
class6 "Dark Side Marauder"
|
||||
}
|
||||
20
base/ext_data/siege/teams/Siege2_Rebel.team
Normal file
20
base/ext_data/siege/teams/Siege2_Rebel.team
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege2_Rebels"
|
||||
FriendlyShader "sprites/rebel_attack" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry Class
|
||||
class1 "Rebel Assault Specialist"
|
||||
//Heavy Class
|
||||
class2 "Wookie"
|
||||
//Demo Class
|
||||
class3 "Rebel Demolitionist"
|
||||
//Vanguard Class
|
||||
class4 "Rebel Sniper"
|
||||
//Support Class
|
||||
class5 "Rebel Tech"
|
||||
//Jedi Class
|
||||
class6 "Jedi Duelist"
|
||||
}
|
||||
20
base/ext_data/siege/teams/Siege3_DarkJedi.team
Normal file
20
base/ext_data/siege/teams/Siege3_DarkJedi.team
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege3_DarkJedi"
|
||||
FriendlyShader "sprites/imperial_defend" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry
|
||||
class1 "Dark Side Mauler"
|
||||
//Heavy
|
||||
class2 "Dark Jedi Destroyer"
|
||||
//Demo
|
||||
class3 "Dark Jedi Demolitionist"
|
||||
//Vanguard
|
||||
class4 "Dark Jedi Interceptor"
|
||||
//Support
|
||||
class5 "Dark Jedi Tech"
|
||||
//Jedi
|
||||
class6 "Dark Jedi Duelist"
|
||||
}
|
||||
20
base/ext_data/siege/teams/Siege3_Jedi.team
Normal file
20
base/ext_data/siege/teams/Siege3_Jedi.team
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege3_Jedi"
|
||||
FriendlyShader "sprites/rebel_attack" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry
|
||||
class1 "Jedi Warrior"
|
||||
//Heavy
|
||||
class2 "Jedi Knight"
|
||||
//Demo
|
||||
class3 "Jedi Demolitionist"
|
||||
//Vanguard
|
||||
class4 "Jedi Scout"
|
||||
//Support
|
||||
class5 "Jedi Healer"
|
||||
//Jedi
|
||||
class6 "Jedi Lightsaber Master"
|
||||
}
|
||||
20
base/ext_data/siege/teams/Siege4_Imperial.team
Normal file
20
base/ext_data/siege/teams/Siege4_Imperial.team
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege4_Imperials"
|
||||
FriendlyShader "sprites/team_imperials" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry
|
||||
class1 "Imperial Pilot"
|
||||
//Heavy
|
||||
class2 "Imperial Stormtrooper"
|
||||
//Demo
|
||||
class3 "Imperial Light Demolitionist"
|
||||
//Vanguard
|
||||
class4 "Imperial Light Sniper"
|
||||
//Support
|
||||
class5 "Imperial Light Tech"
|
||||
//Jedi
|
||||
class6 "Dark Jedi Apprentice"
|
||||
}
|
||||
20
base/ext_data/siege/teams/Siege4_Rebel.team
Normal file
20
base/ext_data/siege/teams/Siege4_Rebel.team
Normal file
@@ -0,0 +1,20 @@
|
||||
//Siege team definition file.
|
||||
|
||||
name "Siege4_Rebels"
|
||||
FriendlyShader "sprites/team_allies" //Name of shader to display above heads of teammates (to others on this team)
|
||||
|
||||
Classes
|
||||
{
|
||||
//Infantry
|
||||
class1 "Rebel Pilot"
|
||||
//Heavy
|
||||
class2 "Rebel Heavy Infantry"
|
||||
//Demo
|
||||
class3 "Rebel Light Demolitionist"
|
||||
//Vanguard
|
||||
class4 "Rebel Light Sniper"
|
||||
//Support
|
||||
class5 "Rebel Light Tech"
|
||||
//Jedi
|
||||
class6 "Jedi Apprentice"
|
||||
}
|
||||
BIN
base/ext_data/siege/teams/vssver.scc
Normal file
BIN
base/ext_data/siege/teams/vssver.scc
Normal file
Binary file not shown.
Reference in New Issue
Block a user