extern void InitObject(short );
extern void StartInitObj(short );
extern void StartInitAllObjs(void);
extern void LoadFicPerso(void);
extern void InitPerso(void);
extern void SetComportement(short );
extern void RestartPerso(void);
extern void ClearFlagsCube(void);
extern void ClearScene(void);
extern void ChangeCube(void);
extern void HitObj(short ,short ,short ,short );
extern long CheckZvOnZv(short ,short );
extern short CheckObjCol(short );
extern void CheckCarrier(short );
extern long CheckValidObjPos(short );
extern void InitBody(unsigned char ,short );
extern void InitSprite(short ,short );
extern short InitAnim(unsigned char ,short ,unsigned char ,short );
extern void ReajustPos(unsigned char );
extern void ReceptionObj(void);
extern void DoCornerReajust(short ,short ,short ,short );
extern void DoCornerReajustTwinkel(short ,short ,short ,short );
extern void DoAnim(short );
extern void ManualRealAngle(T_OBJET *);
extern void ClearRealAngle(T_OBJET *);
extern void DoDir(short );
extern void AffScene(long );
extern void CheckZoneSce(T_OBJET *,short );
