Initial commit.
This commit is contained in:
349
codemp/ui/keycodes.h
Normal file
349
codemp/ui/keycodes.h
Normal file
@@ -0,0 +1,349 @@
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __KEYCODES_H__
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#define __KEYCODES_H__
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// these are the key numbers that should be passed to KeyEvent
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typedef enum
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{
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A_NULL = 0,
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A_SHIFT,
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A_CTRL,
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A_ALT,
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A_CAPSLOCK,
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A_NUMLOCK,
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A_SCROLLLOCK,
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A_PAUSE,
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A_BACKSPACE,
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A_TAB,
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A_ENTER,
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A_KP_PLUS,
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A_KP_MINUS,
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A_KP_ENTER,
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A_KP_PERIOD,
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A_PRINTSCREEN,
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A_KP_0,
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A_KP_1,
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A_KP_2,
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A_KP_3,
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A_KP_4,
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A_KP_5,
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A_KP_6,
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A_KP_7,
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A_KP_8,
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A_KP_9,
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A_CONSOLE,
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A_ESCAPE,
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A_F1,
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A_F2,
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A_F3,
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A_F4,
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A_SPACE,
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A_PLING,
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A_DOUBLE_QUOTE,
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A_HASH,
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A_STRING,
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A_PERCENT,
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A_AND,
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A_SINGLE_QUOTE,
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A_OPEN_BRACKET,
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A_CLOSE_BRACKET,
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A_STAR,
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A_PLUS,
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A_COMMA,
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A_MINUS,
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A_PERIOD,
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A_FORWARD_SLASH,
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A_0,
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A_1,
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A_2,
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A_3,
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A_4,
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A_5,
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A_6,
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A_7,
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A_8,
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A_9,
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A_COLON,
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A_SEMICOLON,
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A_LESSTHAN,
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A_EQUALS,
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A_GREATERTHAN,
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A_QUESTION,
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A_AT,
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A_CAP_A,
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A_CAP_B,
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A_CAP_C,
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A_CAP_D,
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A_CAP_E,
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A_CAP_F,
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A_CAP_G,
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A_CAP_H,
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A_CAP_I,
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A_CAP_J,
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A_CAP_K,
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A_CAP_L,
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A_CAP_M,
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A_CAP_N,
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A_CAP_O,
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A_CAP_P,
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A_CAP_Q,
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A_CAP_R,
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A_CAP_S,
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A_CAP_T,
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A_CAP_U,
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A_CAP_V,
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A_CAP_W,
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A_CAP_X,
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A_CAP_Y,
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A_CAP_Z,
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A_OPEN_SQUARE,
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A_BACKSLASH,
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A_CLOSE_SQUARE,
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A_CARET,
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A_UNDERSCORE,
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A_LEFT_SINGLE_QUOTE,
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A_LOW_A,
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A_LOW_B,
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A_LOW_C,
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A_LOW_D,
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A_LOW_E,
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A_LOW_F,
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A_LOW_G,
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A_LOW_H,
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A_LOW_I,
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A_LOW_J,
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A_LOW_K,
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A_LOW_L,
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A_LOW_M,
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A_LOW_N,
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A_LOW_O,
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A_LOW_P,
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A_LOW_Q,
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A_LOW_R,
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A_LOW_S,
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A_LOW_T,
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A_LOW_U,
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A_LOW_V,
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A_LOW_W,
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A_LOW_X,
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A_LOW_Y,
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A_LOW_Z,
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A_OPEN_BRACE,
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A_BAR,
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A_CLOSE_BRACE,
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A_TILDE,
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A_DELETE,
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A_EURO,
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A_SHIFT2,
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A_CTRL2,
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A_ALT2,
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A_F5,
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A_F6,
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A_F7,
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A_F8,
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A_CIRCUMFLEX,
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A_MWHEELUP,
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A_CAP_SCARON,
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A_MWHEELDOWN,
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A_CAP_OE,
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A_MOUSE1,
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A_MOUSE2,
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A_INSERT,
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A_HOME,
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A_PAGE_UP,
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A_RIGHT_SINGLE_QUOTE,
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A_LEFT_DOUBLE_QUOTE,
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A_RIGHT_DOUBLE_QUOTE,
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A_F9,
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A_F10,
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A_F11,
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A_F12,
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A_TRADEMARK,
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A_LOW_SCARON,
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A_SHIFT_ENTER,
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A_LOW_OE,
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A_END,
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A_PAGE_DOWN,
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A_CAP_YDIERESIS,
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A_SHIFT_SPACE,
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A_EXCLAMDOWN,
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A_CENT,
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A_POUND,
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A_SHIFT_KP_ENTER,
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A_YEN,
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A_MOUSE3,
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A_MOUSE4,
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A_MOUSE5,
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A_COPYRIGHT,
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A_CURSOR_UP,
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A_CURSOR_DOWN,
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A_CURSOR_LEFT,
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A_CURSOR_RIGHT,
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A_REGISTERED,
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A_UNDEFINED_7,
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A_UNDEFINED_8,
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A_UNDEFINED_9,
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A_UNDEFINED_10,
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A_UNDEFINED_11,
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A_UNDEFINED_12,
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A_UNDEFINED_13,
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A_UNDEFINED_14,
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A_UNDEFINED_15,
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A_UNDEFINED_16,
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A_UNDEFINED_17,
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A_UNDEFINED_18,
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A_UNDEFINED_19,
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A_UNDEFINED_20,
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A_UNDEFINED_21,
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A_UNDEFINED_22,
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A_QUESTION_DOWN,
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A_CAP_AGRAVE,
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A_CAP_AACUTE,
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A_CAP_ACIRCUMFLEX,
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A_CAP_ATILDE,
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A_CAP_ADIERESIS,
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A_CAP_ARING,
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A_CAP_AE,
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A_CAP_CCEDILLA,
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A_CAP_EGRAVE,
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A_CAP_EACUTE,
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A_CAP_ECIRCUMFLEX,
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A_CAP_EDIERESIS,
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A_CAP_IGRAVE,
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A_CAP_IACUTE,
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A_CAP_ICIRCUMFLEX,
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A_CAP_IDIERESIS,
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A_CAP_ETH,
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A_CAP_NTILDE,
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A_CAP_OGRAVE,
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A_CAP_OACUTE,
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A_CAP_OCIRCUMFLEX,
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A_CAP_OTILDE,
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A_CAP_ODIERESIS,
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A_MULTIPLY,
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A_CAP_OSLASH,
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A_CAP_UGRAVE,
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A_CAP_UACUTE,
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A_CAP_UCIRCUMFLEX,
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A_CAP_UDIERESIS,
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A_CAP_YACUTE,
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A_CAP_THORN,
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A_GERMANDBLS,
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A_LOW_AGRAVE,
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A_LOW_AACUTE,
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A_LOW_ACIRCUMFLEX,
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A_LOW_ATILDE,
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A_LOW_ADIERESIS,
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A_LOW_ARING,
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A_LOW_AE,
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A_LOW_CCEDILLA,
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A_LOW_EGRAVE,
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A_LOW_EACUTE,
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A_LOW_ECIRCUMFLEX,
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A_LOW_EDIERESIS,
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A_LOW_IGRAVE,
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A_LOW_IACUTE,
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A_LOW_ICIRCUMFLEX,
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A_LOW_IDIERESIS,
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A_LOW_ETH,
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A_LOW_NTILDE,
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A_LOW_OGRAVE,
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A_LOW_OACUTE,
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A_LOW_OCIRCUMFLEX,
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A_LOW_OTILDE,
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A_LOW_ODIERESIS,
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A_DIVIDE,
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A_LOW_OSLASH,
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A_LOW_UGRAVE,
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A_LOW_UACUTE,
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A_LOW_UCIRCUMFLEX,
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A_LOW_UDIERESIS,
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A_LOW_YACUTE,
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A_LOW_THORN,
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A_LOW_YDIERESIS,
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A_JOY0,
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A_JOY1,
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A_JOY2,
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A_JOY3,
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A_JOY4,
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A_JOY5,
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A_JOY6,
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A_JOY7,
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A_JOY8,
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A_JOY9,
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A_JOY10,
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A_JOY11,
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A_JOY12,
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A_JOY13,
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A_JOY14,
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A_JOY15,
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A_JOY16,
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A_JOY17,
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A_JOY18,
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A_JOY19,
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A_JOY20,
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A_JOY21,
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A_JOY22,
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A_JOY23,
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A_JOY24,
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A_JOY25,
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A_JOY26,
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A_JOY27,
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A_JOY28,
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A_JOY29,
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A_JOY30,
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A_JOY31,
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A_AUX0,
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A_AUX1,
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A_AUX2,
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A_AUX3,
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A_AUX4,
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A_AUX5,
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A_AUX6,
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||||
A_AUX7,
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||||
A_AUX8,
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||||
A_AUX9,
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||||
A_AUX10,
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||||
A_AUX11,
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||||
A_AUX12,
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||||
A_AUX13,
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||||
A_AUX14,
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A_AUX15,
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||||
A_AUX16,
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||||
A_AUX17,
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||||
A_AUX18,
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A_AUX19,
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||||
A_AUX20,
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||||
A_AUX21,
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||||
A_AUX22,
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||||
A_AUX23,
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||||
A_AUX24,
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||||
A_AUX25,
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||||
A_AUX26,
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||||
A_AUX27,
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||||
A_AUX28,
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||||
A_AUX29,
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||||
A_AUX30,
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||||
A_AUX31,
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||||
|
||||
MAX_KEYS
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||||
} fakeAscii_t;
|
||||
|
||||
|
||||
// The menu code needs to get both key and char events, but
|
||||
// to avoid duplicating the paths, the char events are just
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||||
// distinguished by or'ing in K_CHAR_FLAG (ugly)
|
||||
#define K_CHAR_FLAG 1024
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||||
|
||||
#endif
|
||||
19
codemp/ui/ui.bat
Normal file
19
codemp/ui/ui.bat
Normal file
@@ -0,0 +1,19 @@
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||||
echo off
|
||||
|
||||
REM del /q vm
|
||||
REM rww - removed this.. point of makefile is not have to rebuild all of it
|
||||
|
||||
mkdir vm
|
||||
|
||||
del vm\bg_lib.asm
|
||||
asm2mak ui makefile
|
||||
make ui
|
||||
|
||||
cd vm
|
||||
|
||||
mkdir "..\..\base\vm"
|
||||
copy *.map "..\..\base\vm"
|
||||
copy *.qvm "..\..\base\vm"
|
||||
|
||||
:quit
|
||||
cd ..
|
||||
3
codemp/ui/ui.def
Normal file
3
codemp/ui/ui.def
Normal file
@@ -0,0 +1,3 @@
|
||||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
||||
267
codemp/ui/ui.dsp
Normal file
267
codemp/ui/ui.dsp
Normal file
@@ -0,0 +1,267 @@
|
||||
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=ui - Win32 Release JK2
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ui.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Release JK2"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ui - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "ui - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "ui - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/jedi/codemp/ui", YSAAAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "ui - Win32 Release JK2"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ui___Win32_Release_TA"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Release_TA"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../Release"
|
||||
# PROP Intermediate_Dir "../Release/ui"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDebug" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDebug"
|
||||
# ADD RSC /l 0x409 /d "NDebug"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Debug JK2"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "ui___Win32_Debug_TA"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Debug_TA"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../Debug"
|
||||
# PROP Intermediate_Dir "../Debug/ui"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_Debug" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_Debug"
|
||||
# ADD RSC /l 0x409 /d "_Debug"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86_new.dll" /pdbtype:sept
|
||||
# SUBTRACT BASE LINK32 /pdb:none
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Debug/uix86.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Final JK2"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ui___Win32_Final_JK2"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Final_JK2"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../Final"
|
||||
# PROP Intermediate_Dir "../Final/ui"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../jk2/game" /I "." /D "NDebug" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c
|
||||
# SUBTRACT BASE CPP /Fr
|
||||
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "NDEBUG" /D "_USRDL" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDebug" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDebug"
|
||||
# ADD RSC /l 0x409 /d "NDebug"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Final/uix86.dll"
|
||||
|
||||
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|
||||
|
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|
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# Name "ui - Win32 Release JK2"
|
||||
# Name "ui - Win32 Debug JK2"
|
||||
# Name "ui - Win32 Final JK2"
|
||||
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|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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||||
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|
||||
SOURCE=..\game\bg_lib.c
|
||||
# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
|
||||
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|
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SOURCE=..\game\bg_misc.c
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|
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|
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SOURCE=..\game\bg_weapons.c
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|
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SOURCE=..\game\q_math.c
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||||
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|
||||
SOURCE=..\game\q_shared.c
|
||||
# End Source File
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# Begin Source File
|
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|
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SOURCE=.\ui_atoms.c
|
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# End Source File
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||||
|
||||
SOURCE=.\ui_force.c
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||||
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|
||||
SOURCE=.\ui_gameinfo.c
|
||||
# End Source File
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||||
|
||||
SOURCE=.\ui_main.c
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||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\ui_shared.c
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||||
# End Source File
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# Begin Source File
|
||||
|
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SOURCE=.\ui_syscalls.c
|
||||
# End Source File
|
||||
# End Group
|
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# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
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# Begin Source File
|
||||
|
||||
SOURCE=..\game\anims.h
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# End Source File
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||||
SOURCE=..\game\bg_local.h
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||||
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||||
|
||||
SOURCE=..\game\bg_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_strap.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_weapons.h
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=..\qcommon\disablewarnings.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\qcommon\game_version.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keycodes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\ui\menudef.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\qcommon\qfiles.h
|
||||
# End Source File
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# Begin Source File
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|
||||
SOURCE=..\game\surfaceflags.h
|
||||
# End Source File
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||||
# Begin Source File
|
||||
|
||||
SOURCE=..\qcommon\tags.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\cgame\tr_types.h
|
||||
# End Source File
|
||||
# Begin Source File
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||||
|
||||
SOURCE=.\ui.def
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_force.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_local.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_shared.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui.bat
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui.q3asm
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
433
codemp/ui/ui.vcproj
Normal file
433
codemp/ui/ui.vcproj
Normal file
@@ -0,0 +1,433 @@
|
||||
<?xml version="1.0" encoding = "Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.00"
|
||||
Name="ui"
|
||||
SccProjectName=""$/jedi/codemp/ui", YSAAAAAA"
|
||||
SccAuxPath=""
|
||||
SccLocalPath="."
|
||||
SccProvider="MSSCCI:Microsoft Visual SourceSafe">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Final|Win32"
|
||||
OutputDirectory=".\../Final"
|
||||
IntermediateDirectory=".\../Final/ui"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="0">
|
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<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
GlobalOptimizations="TRUE"
|
||||
InlineFunctionExpansion="2"
|
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EnableIntrinsicFunctions="TRUE"
|
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ImproveFloatingPointConsistency="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="2"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
PreprocessorDefinitions="NDEBUG;_USRDL;_WINDOWS;UI_EXPORTS;MISSIONPACK;WIN32;_JK2;FINAL_BUILD"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
BufferSecurityCheck="FALSE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\../Final/ui/ui.pch"
|
||||
AssemblerListingLocation=".\../Final/ui/"
|
||||
ObjectFile=".\../Final/ui/"
|
||||
ProgramDataBaseFileName=".\../Final/ui/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile="../Final/uix86.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=".\ui.def"
|
||||
GenerateDebugInformation="FALSE"
|
||||
ProgramDatabaseFile=""
|
||||
GenerateMapFile="TRUE"
|
||||
MapFileName=".\../Final/uix86.map"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
SetChecksum="TRUE"
|
||||
BaseAddress="0x40000000"
|
||||
ImportLibrary=".\../Final/uix86.lib"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDebug"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\../Final/ui.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDebug"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\../Debug"
|
||||
IntermediateDirectory=".\../Debug/ui"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="0">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="_DEBUG;_USRDLL;WIN32;_WINDOWS;UI_EXPORTS;MISSIONPACK;_JK2"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\../Debug/ui/ui.pch"
|
||||
AssemblerListingLocation=".\../Debug/ui/"
|
||||
ObjectFile=".\../Debug/ui/"
|
||||
ProgramDataBaseFileName=".\../Debug/ui/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile="../Debug/uix86.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=".\ui.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\../Debug/uix86.pdb"
|
||||
GenerateMapFile="TRUE"
|
||||
MapFileName=".\../Debug/uix86.map"
|
||||
BaseAddress="0x40000000"
|
||||
ImportLibrary=".\../Debug/uix86.lib"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_Debug"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\../Debug/ui.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_Debug"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\../Release"
|
||||
IntermediateDirectory=".\../Release/ui"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="0">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
GlobalOptimizations="TRUE"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="TRUE"
|
||||
ImproveFloatingPointConsistency="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="2"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
PreprocessorDefinitions="NDEBUG;_USRDL;WIN32;_WINDOWS;UI_EXPORTS;MISSIONPACK;_JK2"
|
||||
StringPooling="TRUE"
|
||||
MinimalRebuild="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
BufferSecurityCheck="FALSE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\../Release/ui/ui.pch"
|
||||
AssemblerListingLocation=".\../Release/ui/"
|
||||
ObjectFile=".\../Release/ui/"
|
||||
ProgramDataBaseFileName=".\../Release/ui/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile="../Release/uix86.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=".\ui.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\../Release/uix86.pdb"
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||||
GenerateMapFile="TRUE"
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||||
MapFileName=".\../Release/uix86.map"
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||||
OptimizeReferences="2"
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||||
EnableCOMDATFolding="2"
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||||
SetChecksum="TRUE"
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BaseAddress="0x40000000"
|
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ImportLibrary=".\../Release/uix86.lib"/>
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||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDebug"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\../Release/ui.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDebug"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug(SH)|Win32"
|
||||
OutputDirectory="Debug(SH)"
|
||||
IntermediateDirectory="Debug(SH)"
|
||||
ConfigurationType="2"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="0">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
OptimizeForProcessor="2"
|
||||
PreprocessorDefinitions="_DEBUG;_USRDLL;WIN32;_WINDOWS;UI_EXPORTS;MISSIONPACK;_JK2"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\../Debug/ui/ui.pch"
|
||||
AssemblerListingLocation=".\../Debug/ui/"
|
||||
ObjectFile=".\../Debug/ui/"
|
||||
ProgramDataBaseFileName=".\../Debug/ui/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile="../Debug/uix86.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ModuleDefinitionFile=".\ui.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\../Debug/uix86.pdb"
|
||||
GenerateMapFile="TRUE"
|
||||
MapFileName=".\../Debug/uix86.map"
|
||||
BaseAddress="0x40000000"
|
||||
ImportLibrary=".\../Debug/uix86.lib"/>
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||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_Debug"
|
||||
MkTypLibCompatible="TRUE"
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||||
SuppressStartupBanner="TRUE"
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||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\../Debug/ui.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_Debug"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\game\bg_lib.c">
|
||||
<FileConfiguration
|
||||
Name="Final|Win32"
|
||||
ExcludedFromBuild="TRUE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
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||||
Name="Debug|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCLCompilerTool"/>
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||||
</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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</FileConfiguration>
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<FileConfiguration
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ExcludedFromBuild="TRUE">
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||||
<Tool
|
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Name="VCCLCompilerTool"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_misc.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_saga.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_vehicleLoad.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_weapons.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\q_math.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\q_shared.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_atoms.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_force.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_gameinfo.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_main.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ui_saber.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_shared.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_syscalls.c">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\game\anims.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_local.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_public.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_saga.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_strap.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\bg_weapons.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\qcommon\disablewarnings.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\qcommon\game_version.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\keycodes.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\ui\menudef.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\q_shared.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\qcommon\qfiles.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\game\surfaceflags.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\qcommon\tags.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\cgame\tr_types.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui.def">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_force.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_local.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_public.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui_shared.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="win32"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\win32\ui.rc">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ui.bat">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ui.q3asm">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
496
codemp/ui/ui_atoms.c
Normal file
496
codemp/ui/ui_atoms.c
Normal file
@@ -0,0 +1,496 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
/**********************************************************************
|
||||
UI_ATOMS.C
|
||||
|
||||
User interface building blocks and support functions.
|
||||
**********************************************************************/
|
||||
#include "ui_local.h"
|
||||
|
||||
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
|
||||
|
||||
// these are here so the functions in q_shared.c can link
|
||||
#ifndef UI_HARD_LINKED
|
||||
|
||||
void QDECL Com_Error( int level, const char *error, ... ) {
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, error);
|
||||
vsprintf (text, error, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
trap_Error( va("%s", text) );
|
||||
}
|
||||
|
||||
void QDECL Com_Printf( const char *msg, ... ) {
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, msg);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
trap_Print( va("%s", text) );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
qboolean newUI = qfalse;
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_ClampCvar
|
||||
=================
|
||||
*/
|
||||
float UI_ClampCvar( float min, float max, float value )
|
||||
{
|
||||
if ( value < min ) return min;
|
||||
if ( value > max ) return max;
|
||||
return value;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_StartDemoLoop
|
||||
=================
|
||||
*/
|
||||
void UI_StartDemoLoop( void ) {
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
|
||||
}
|
||||
|
||||
|
||||
char *UI_Argv( int arg ) {
|
||||
static char buffer[MAX_STRING_CHARS];
|
||||
|
||||
trap_Argv( arg, buffer, sizeof( buffer ) );
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
char *UI_Cvar_VariableString( const char *var_name ) {
|
||||
static char buffer[MAX_STRING_CHARS];
|
||||
|
||||
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) {
|
||||
trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
|
||||
trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
|
||||
trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
|
||||
trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
|
||||
trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
|
||||
trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
|
||||
trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
|
||||
trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
|
||||
trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
|
||||
trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
|
||||
trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
|
||||
trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
|
||||
trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
|
||||
trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
|
||||
trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
|
||||
if (postGame) {
|
||||
trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
|
||||
trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
|
||||
trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
|
||||
trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
|
||||
trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
|
||||
trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
|
||||
trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
|
||||
trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
|
||||
trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
|
||||
trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
|
||||
trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
|
||||
trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
|
||||
trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
|
||||
trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
|
||||
trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
|
||||
}
|
||||
}
|
||||
|
||||
void UI_LoadBestScores(const char *map, int game) {
|
||||
#ifndef _XBOX
|
||||
char fileName[MAX_QPATH];
|
||||
fileHandle_t f;
|
||||
postGameInfo_t newInfo;
|
||||
memset(&newInfo, 0, sizeof(postGameInfo_t));
|
||||
Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
|
||||
int size = 0;
|
||||
trap_FS_Read(&size, sizeof(int), f);
|
||||
if (size == sizeof(postGameInfo_t)) {
|
||||
trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
|
||||
}
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
UI_SetBestScores(&newInfo, qfalse);
|
||||
|
||||
Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));
|
||||
uiInfo.demoAvailable = qfalse;
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
|
||||
uiInfo.demoAvailable = qtrue;
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ClearScores
|
||||
===============
|
||||
*/
|
||||
#ifndef _XBOX
|
||||
void UI_ClearScores() {
|
||||
char gameList[4096];
|
||||
char *gameFile;
|
||||
int i, len, count, size;
|
||||
fileHandle_t f;
|
||||
postGameInfo_t newInfo;
|
||||
|
||||
count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
|
||||
|
||||
size = sizeof(postGameInfo_t);
|
||||
memset(&newInfo, 0, size);
|
||||
|
||||
if (count > 0) {
|
||||
gameFile = gameList;
|
||||
for ( i = 0; i < count; i++ ) {
|
||||
len = strlen(gameFile);
|
||||
if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
|
||||
trap_FS_Write(&size, sizeof(int), f);
|
||||
trap_FS_Write(&newInfo, size, f);
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
gameFile += len + 1;
|
||||
}
|
||||
}
|
||||
|
||||
UI_SetBestScores(&newInfo, qfalse);
|
||||
|
||||
}
|
||||
#endif // _XBOX
|
||||
|
||||
|
||||
static void UI_Cache_f() {
|
||||
int i;
|
||||
Display_CacheAll();
|
||||
if (trap_Argc() == 2) {
|
||||
for (i = 0; i < uiInfo.q3HeadCount; i++)
|
||||
{
|
||||
trap_Print( va("model %s\n", uiInfo.q3HeadNames[i]) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=======================
|
||||
UI_CalcPostGameStats
|
||||
=======================
|
||||
*/
|
||||
static void UI_CalcPostGameStats() {
|
||||
char map[MAX_QPATH];
|
||||
char fileName[MAX_QPATH];
|
||||
char info[MAX_INFO_STRING];
|
||||
fileHandle_t f;
|
||||
int size, game, time, adjustedTime;
|
||||
postGameInfo_t oldInfo;
|
||||
postGameInfo_t newInfo;
|
||||
qboolean newHigh = qfalse;
|
||||
|
||||
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
|
||||
Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
|
||||
game = atoi(Info_ValueForKey(info, "g_gametype"));
|
||||
|
||||
// compose file name
|
||||
Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
|
||||
// see if we have one already
|
||||
memset(&oldInfo, 0, sizeof(postGameInfo_t));
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
|
||||
// if so load it
|
||||
size = 0;
|
||||
trap_FS_Read(&size, sizeof(int), f);
|
||||
if (size == sizeof(postGameInfo_t)) {
|
||||
trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
|
||||
}
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
|
||||
newInfo.accuracy = atoi(UI_Argv(3));
|
||||
newInfo.impressives = atoi(UI_Argv(4));
|
||||
newInfo.excellents = atoi(UI_Argv(5));
|
||||
newInfo.defends = atoi(UI_Argv(6));
|
||||
newInfo.assists = atoi(UI_Argv(7));
|
||||
newInfo.gauntlets = atoi(UI_Argv(8));
|
||||
newInfo.baseScore = atoi(UI_Argv(9));
|
||||
newInfo.perfects = atoi(UI_Argv(10));
|
||||
newInfo.redScore = atoi(UI_Argv(11));
|
||||
newInfo.blueScore = atoi(UI_Argv(12));
|
||||
time = atoi(UI_Argv(13));
|
||||
newInfo.captures = atoi(UI_Argv(14));
|
||||
|
||||
newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
|
||||
adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
|
||||
if (newInfo.time < adjustedTime) {
|
||||
newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
|
||||
} else {
|
||||
newInfo.timeBonus = 0;
|
||||
}
|
||||
|
||||
if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
|
||||
newInfo.shutoutBonus = 100;
|
||||
} else {
|
||||
newInfo.shutoutBonus = 0;
|
||||
}
|
||||
|
||||
newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
|
||||
if (newInfo.skillBonus <= 0) {
|
||||
newInfo.skillBonus = 1;
|
||||
}
|
||||
newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
|
||||
newInfo.score *= newInfo.skillBonus;
|
||||
|
||||
// see if the score is higher for this one
|
||||
newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
|
||||
|
||||
if (newHigh) {
|
||||
// if so write out the new one
|
||||
uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
|
||||
size = sizeof(postGameInfo_t);
|
||||
trap_FS_Write(&size, sizeof(int), f);
|
||||
trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (newInfo.time < oldInfo.time) {
|
||||
uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
|
||||
}
|
||||
|
||||
// put back all the ui overrides
|
||||
trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
|
||||
trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
|
||||
trap_Cvar_Set("duel_fraglimit", UI_Cvar_VariableString("ui_saveDuelLimit"));
|
||||
trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
|
||||
trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
|
||||
trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
|
||||
trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
|
||||
trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
|
||||
|
||||
UI_SetBestScores(&newInfo, qtrue);
|
||||
UI_ShowPostGame(newHigh);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_ConsoleCommand
|
||||
=================
|
||||
*/
|
||||
qboolean UI_ConsoleCommand( int realTime ) {
|
||||
char *cmd;
|
||||
|
||||
uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
|
||||
uiInfo.uiDC.realTime = realTime;
|
||||
|
||||
cmd = UI_Argv( 0 );
|
||||
|
||||
// ensure minimum menu data is available
|
||||
//Menu_Cache();
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_test") == 0 ) {
|
||||
UI_ShowPostGame(qtrue);
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_report") == 0 ) {
|
||||
UI_Report();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_load") == 0 ) {
|
||||
UI_Load();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_opensiegemenu" ) == 0 )
|
||||
{
|
||||
if ( trap_Cvar_VariableValue ( "g_gametype" ) == GT_SIEGE )
|
||||
{
|
||||
Menus_CloseAll();
|
||||
if (Menus_ActivateByName(UI_Argv(1)))
|
||||
{
|
||||
trap_Key_SetCatcher( KEYCATCH_UI );
|
||||
}
|
||||
}
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_openmenu" ) == 0 )
|
||||
{
|
||||
//if ( trap_Cvar_VariableValue ( "developer" ) )
|
||||
{
|
||||
Menus_CloseAll();
|
||||
if (Menus_ActivateByName(UI_Argv(1)))
|
||||
{
|
||||
trap_Key_SetCatcher( KEYCATCH_UI );
|
||||
}
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
|
||||
if (trap_Argc() == 4) {
|
||||
char shader1[MAX_QPATH];
|
||||
char shader2[MAX_QPATH];
|
||||
Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
|
||||
Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
|
||||
trap_R_RemapShader(shader1, shader2, UI_Argv(3));
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if ( Q_stricmp (cmd, "postgame") == 0 ) {
|
||||
UI_CalcPostGameStats();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
|
||||
UI_Cache_f();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
|
||||
//UI_TeamOrdersMenu_f();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
|
||||
//UI_CDKeyMenu_f();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_Shutdown
|
||||
=================
|
||||
*/
|
||||
void UI_Shutdown( void ) {
|
||||
}
|
||||
|
||||
|
||||
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
|
||||
qhandle_t hShader;
|
||||
|
||||
hShader = trap_R_RegisterShaderNoMip( picname );
|
||||
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
||||
}
|
||||
|
||||
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
|
||||
float s0;
|
||||
float s1;
|
||||
float t0;
|
||||
float t1;
|
||||
|
||||
if( w < 0 ) { // flip about vertical
|
||||
w = -w;
|
||||
s0 = 1;
|
||||
s1 = 0;
|
||||
}
|
||||
else {
|
||||
s0 = 0;
|
||||
s1 = 1;
|
||||
}
|
||||
|
||||
if( h < 0 ) { // flip about horizontal
|
||||
h = -h;
|
||||
t0 = 1;
|
||||
t1 = 0;
|
||||
}
|
||||
else {
|
||||
t0 = 0;
|
||||
t1 = 1;
|
||||
}
|
||||
|
||||
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
UI_FillRect
|
||||
|
||||
Coordinates are 640*480 virtual values
|
||||
=================
|
||||
*/
|
||||
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
|
||||
trap_R_SetColor( color );
|
||||
|
||||
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
|
||||
void UI_DrawSides(float x, float y, float w, float h) {
|
||||
trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
}
|
||||
|
||||
void UI_DrawTopBottom(float x, float y, float w, float h) {
|
||||
trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
}
|
||||
/*
|
||||
================
|
||||
UI_DrawRect
|
||||
|
||||
Coordinates are 640*480 virtual values
|
||||
=================
|
||||
*/
|
||||
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
|
||||
trap_R_SetColor( color );
|
||||
|
||||
UI_DrawTopBottom(x, y, width, height);
|
||||
UI_DrawSides(x, y, width, height);
|
||||
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
|
||||
void UI_SetColor( const float *rgba ) {
|
||||
trap_R_SetColor( rgba );
|
||||
}
|
||||
|
||||
void UI_UpdateScreen( void ) {
|
||||
trap_UpdateScreen();
|
||||
}
|
||||
|
||||
|
||||
void UI_DrawTextBox (int x, int y, int width, int lines)
|
||||
{
|
||||
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
|
||||
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
|
||||
}
|
||||
|
||||
qboolean UI_CursorInRect (int x, int y, int width, int height)
|
||||
{
|
||||
if (uiInfo.uiDC.cursorx < x ||
|
||||
uiInfo.uiDC.cursory < y ||
|
||||
uiInfo.uiDC.cursorx > x+width ||
|
||||
uiInfo.uiDC.cursory > y+height)
|
||||
return qfalse;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
1576
codemp/ui/ui_force.c
Normal file
1576
codemp/ui/ui_force.c
Normal file
File diff suppressed because it is too large
Load Diff
45
codemp/ui/ui_force.h
Normal file
45
codemp/ui/ui_force.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#include "../qcommon/qfiles.h"
|
||||
|
||||
#define NUM_FORCE_STAR_IMAGES 9
|
||||
#define FORCE_NONJEDI 0
|
||||
#define FORCE_JEDI 1
|
||||
|
||||
extern int uiForceSide;
|
||||
extern int uiJediNonJedi;
|
||||
extern int uiForceRank;
|
||||
extern int uiMaxRank;
|
||||
extern int uiForceUsed;
|
||||
extern int uiForceAvailable;
|
||||
#ifdef _XBOX
|
||||
extern qboolean gTouchedForce[2];
|
||||
#else
|
||||
extern qboolean gTouchedForce;
|
||||
#endif
|
||||
extern qboolean uiForcePowersDisabled[NUM_FORCE_POWERS];
|
||||
extern int uiForcePowersRank[NUM_FORCE_POWERS];
|
||||
|
||||
//JLF
|
||||
#ifdef _XBOX
|
||||
extern int gCustRank[2];
|
||||
extern int gCustSide[2];
|
||||
extern int gCustPowersRank[2][NUM_FORCE_POWERS];
|
||||
#endif
|
||||
|
||||
extern int uiForcePowerDarkLight[NUM_FORCE_POWERS];
|
||||
extern int uiSaberColorShaders[NUM_SABER_COLORS];
|
||||
// Dots above or equal to a given rank carry a certain color.
|
||||
extern vmCvar_t ui_freeSaber, ui_forcePowerDisable;
|
||||
|
||||
void UI_InitForceShaders(void);
|
||||
void UI_ReadLegalForce(void);
|
||||
void UI_DrawTotalForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle);
|
||||
void UI_DrawForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle, int findex, int val, int min, int max) ;
|
||||
void UI_UpdateClientForcePowers(const char *teamArg);
|
||||
void UI_SaveForceTemplate();
|
||||
void UI_UpdateForcePowers();
|
||||
qboolean UI_SkinColor_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
|
||||
qboolean UI_ForceSide_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
|
||||
qboolean UI_JediNonJedi_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
|
||||
qboolean UI_ForceMaxRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
|
||||
qboolean UI_ForcePowerRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
|
||||
extern void UI_ForceConfigHandle( int oldindex, int newindex );
|
||||
333
codemp/ui/ui_gameinfo.c
Normal file
333
codemp/ui/ui_gameinfo.c
Normal file
@@ -0,0 +1,333 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
//
|
||||
// gameinfo.c
|
||||
//
|
||||
|
||||
#include "ui_local.h"
|
||||
|
||||
|
||||
//
|
||||
// arena and bot info
|
||||
//
|
||||
|
||||
|
||||
int ui_numBots;
|
||||
static char *ui_botInfos[MAX_BOTS];
|
||||
|
||||
static int ui_numArenas;
|
||||
static char *ui_arenaInfos[MAX_ARENAS];
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ParseInfos
|
||||
===============
|
||||
*/
|
||||
int UI_ParseInfos( char *buf, int max, char *infos[] ) {
|
||||
char *token;
|
||||
int count;
|
||||
char key[MAX_TOKEN_CHARS];
|
||||
char info[MAX_INFO_STRING];
|
||||
|
||||
count = 0;
|
||||
|
||||
while ( 1 ) {
|
||||
token = COM_Parse( (const char **)&buf );
|
||||
if ( !token[0] ) {
|
||||
break;
|
||||
}
|
||||
if ( strcmp( token, "{" ) ) {
|
||||
Com_Printf( "Missing { in info file\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( count == max ) {
|
||||
Com_Printf( "Max infos exceeded\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
info[0] = '\0';
|
||||
while ( 1 ) {
|
||||
token = COM_ParseExt( (const char **)&buf, qtrue );
|
||||
if ( !token[0] ) {
|
||||
Com_Printf( "Unexpected end of info file\n" );
|
||||
break;
|
||||
}
|
||||
if ( !strcmp( token, "}" ) ) {
|
||||
break;
|
||||
}
|
||||
Q_strncpyz( key, token, sizeof( key ) );
|
||||
|
||||
token = COM_ParseExt( (const char **)&buf, qfalse );
|
||||
if ( !token[0] ) {
|
||||
strcpy( token, "<NULL>" );
|
||||
}
|
||||
Info_SetValueForKey( info, key, token );
|
||||
}
|
||||
//NOTE: extra space for arena number
|
||||
infos[count] = (char *) UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
|
||||
if (infos[count]) {
|
||||
strcpy(infos[count], info);
|
||||
#ifndef FINAL_BUILD
|
||||
if (trap_Cvar_VariableValue("com_buildScript"))
|
||||
{
|
||||
char *botFile = Info_ValueForKey(info, "personality");
|
||||
if (botFile && botFile[0])
|
||||
{
|
||||
int fh = 0;
|
||||
trap_FS_FOpenFile(botFile, &fh, FS_READ);
|
||||
if (fh)
|
||||
{
|
||||
trap_FS_FCloseFile(fh);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenasFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadArenasFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_ARENAS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_ARENAS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenas
|
||||
===============
|
||||
*/
|
||||
void UI_LoadArenas( void ) {
|
||||
int numdirs;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i, n;
|
||||
int dirlen;
|
||||
char *type;
|
||||
|
||||
ui_numArenas = 0;
|
||||
uiInfo.mapCount = 0;
|
||||
|
||||
// get all arenas from .arena files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadArenasFromFile(filename);
|
||||
}
|
||||
// trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
|
||||
if (UI_OutOfMemory()) {
|
||||
trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
|
||||
}
|
||||
|
||||
for( n = 0; n < ui_numArenas; n++ ) {
|
||||
// determine type
|
||||
|
||||
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map"));
|
||||
uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname"));
|
||||
uiInfo.mapList[uiInfo.mapCount].levelShot = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
|
||||
|
||||
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
|
||||
// if no type specified, it will be treated as "ffa"
|
||||
if( *type ) {
|
||||
if( strstr( type, "ffa" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
if( strstr( type, "holocron" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_HOLOCRON);
|
||||
}
|
||||
if( strstr( type, "jedimaster" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_JEDIMASTER);
|
||||
}
|
||||
if( strstr( type, "duel" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_DUEL);
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_POWERDUEL);
|
||||
}
|
||||
if( strstr( type, "powerduel" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_DUEL);
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_POWERDUEL);
|
||||
}
|
||||
if( strstr( type, "siege" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_SIEGE);
|
||||
}
|
||||
if( strstr( type, "ctf" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_CTF);
|
||||
}
|
||||
if( strstr( type, "cty" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_CTY);
|
||||
}
|
||||
} else {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
|
||||
uiInfo.mapCount++;
|
||||
if (uiInfo.mapCount >= MAX_MAPS) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBotsFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadBotsFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_BOTS_TEXT];
|
||||
char *stopMark;
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_BOTS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
|
||||
stopMark = strstr(buf, "@STOPHERE");
|
||||
|
||||
//This bot is in place as a mark for modview's bot viewer.
|
||||
//If we hit it just stop and trace back to the beginning of the bot define and cut the string off.
|
||||
//This is only done in the UI and not the game so that "test" bots can be added manually and still
|
||||
//not show up in the menu.
|
||||
if (stopMark)
|
||||
{
|
||||
int startPoint = stopMark - buf;
|
||||
|
||||
while (buf[startPoint] != '{')
|
||||
{
|
||||
startPoint--;
|
||||
}
|
||||
|
||||
buf[startPoint] = 0;
|
||||
}
|
||||
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
COM_Compress(buf);
|
||||
|
||||
ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBots
|
||||
===============
|
||||
*/
|
||||
void UI_LoadBots( void ) {
|
||||
vmCvar_t botsFile;
|
||||
int numdirs;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i;
|
||||
int dirlen;
|
||||
|
||||
ui_numBots = 0;
|
||||
|
||||
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *botsFile.string ) {
|
||||
UI_LoadBotsFromFile(botsFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadBotsFromFile("botfiles/bots.txt");
|
||||
}
|
||||
|
||||
// get all bots from .bot files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadBotsFromFile(filename);
|
||||
}
|
||||
// trap_Print( va( "%i bots parsed\n", ui_numBots ) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByNumber
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByNumber( int num ) {
|
||||
if( num < 0 || num >= ui_numBots ) {
|
||||
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
||||
return NULL;
|
||||
}
|
||||
return ui_botInfos[num];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByName
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByName( const char *name ) {
|
||||
int n;
|
||||
char *value;
|
||||
|
||||
for ( n = 0; n < ui_numBots ; n++ ) {
|
||||
value = Info_ValueForKey( ui_botInfos[n], "name" );
|
||||
if ( !Q_stricmp( value, name ) ) {
|
||||
return ui_botInfos[n];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int UI_GetNumBots() {
|
||||
return ui_numBots;
|
||||
}
|
||||
|
||||
|
||||
char *UI_GetBotNameByNumber( int num ) {
|
||||
char *info = UI_GetBotInfoByNumber(num);
|
||||
if (info) {
|
||||
return Info_ValueForKey( info, "name" );
|
||||
}
|
||||
return "Kyle";
|
||||
}
|
||||
1085
codemp/ui/ui_local.h
Normal file
1085
codemp/ui/ui_local.h
Normal file
File diff suppressed because it is too large
Load Diff
13881
codemp/ui/ui_main.c
Normal file
13881
codemp/ui/ui_main.c
Normal file
File diff suppressed because it is too large
Load Diff
1351
codemp/ui/ui_players.c
Normal file
1351
codemp/ui/ui_players.c
Normal file
File diff suppressed because it is too large
Load Diff
260
codemp/ui/ui_public.h
Normal file
260
codemp/ui/ui_public.h
Normal file
@@ -0,0 +1,260 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
#ifndef __UI_PUBLIC_H__
|
||||
#define __UI_PUBLIC_H__
|
||||
|
||||
#define UI_API_VERSION 7
|
||||
|
||||
typedef struct {
|
||||
connstate_t connState;
|
||||
int connectPacketCount;
|
||||
int clientNum;
|
||||
char servername[MAX_STRING_CHARS];
|
||||
char messageString[MAX_STRING_CHARS];
|
||||
} uiClientState_t;
|
||||
|
||||
typedef enum {
|
||||
UI_ERROR,
|
||||
UI_PRINT,
|
||||
UI_MILLISECONDS,
|
||||
UI_CVAR_SET,
|
||||
UI_CVAR_VARIABLEVALUE,
|
||||
UI_CVAR_VARIABLESTRINGBUFFER,
|
||||
UI_CVAR_SETVALUE,
|
||||
UI_CVAR_RESET,
|
||||
UI_CVAR_CREATE,
|
||||
UI_CVAR_INFOSTRINGBUFFER,
|
||||
UI_ARGC,
|
||||
UI_ARGV,
|
||||
UI_CMD_EXECUTETEXT,
|
||||
UI_FS_FOPENFILE,
|
||||
UI_FS_READ,
|
||||
UI_FS_WRITE,
|
||||
UI_FS_FCLOSEFILE,
|
||||
UI_FS_GETFILELIST,
|
||||
UI_R_REGISTERMODEL,
|
||||
UI_R_REGISTERSKIN,
|
||||
UI_R_REGISTERSHADERNOMIP,
|
||||
UI_R_SHADERNAMEFROMINDEX,
|
||||
UI_R_CLEARSCENE,
|
||||
UI_R_ADDREFENTITYTOSCENE,
|
||||
UI_R_ADDPOLYTOSCENE,
|
||||
UI_R_ADDLIGHTTOSCENE,
|
||||
UI_R_RENDERSCENE,
|
||||
UI_R_SETCOLOR,
|
||||
UI_R_DRAWSTRETCHPIC,
|
||||
UI_UPDATESCREEN,
|
||||
UI_CM_LERPTAG,
|
||||
UI_CM_LOADMODEL,
|
||||
UI_S_REGISTERSOUND,
|
||||
UI_S_STARTLOCALSOUND,
|
||||
UI_KEY_KEYNUMTOSTRINGBUF,
|
||||
UI_KEY_GETBINDINGBUF,
|
||||
UI_KEY_SETBINDING,
|
||||
UI_KEY_ISDOWN,
|
||||
UI_KEY_GETOVERSTRIKEMODE,
|
||||
UI_KEY_SETOVERSTRIKEMODE,
|
||||
UI_KEY_CLEARSTATES,
|
||||
UI_KEY_GETCATCHER,
|
||||
UI_KEY_SETCATCHER,
|
||||
UI_GETCLIPBOARDDATA,
|
||||
UI_GETGLCONFIG,
|
||||
UI_GETCLIENTSTATE,
|
||||
UI_GETCONFIGSTRING,
|
||||
/*
|
||||
UI_LAN_GETPINGQUEUECOUNT,
|
||||
UI_LAN_CLEARPING,
|
||||
UI_LAN_GETPING,
|
||||
UI_LAN_GETPINGINFO,
|
||||
*/
|
||||
UI_CVAR_REGISTER,
|
||||
UI_CVAR_UPDATE,
|
||||
UI_MEMORY_REMAINING,
|
||||
UI_GET_CDKEY,
|
||||
UI_SET_CDKEY,
|
||||
UI_VERIFY_CDKEY,
|
||||
UI_R_REGISTERFONT,
|
||||
UI_R_FONT_STRLENPIXELS,
|
||||
UI_R_FONT_STRLENCHARS,
|
||||
UI_R_FONT_STRHEIGHTPIXELS,
|
||||
UI_R_FONT_DRAWSTRING,
|
||||
UI_LANGUAGE_ISASIAN,
|
||||
UI_LANGUAGE_USESSPACES,
|
||||
UI_ANYLANGUAGE_READCHARFROMSTRING,
|
||||
UI_R_MODELBOUNDS,
|
||||
UI_PC_ADD_GLOBAL_DEFINE,
|
||||
UI_PC_LOAD_SOURCE,
|
||||
UI_PC_FREE_SOURCE,
|
||||
UI_PC_READ_TOKEN,
|
||||
UI_PC_SOURCE_FILE_AND_LINE,
|
||||
UI_PC_LOAD_GLOBAL_DEFINES,
|
||||
UI_PC_REMOVE_ALL_GLOBAL_DEFINES,
|
||||
|
||||
UI_S_STOPBACKGROUNDTRACK,
|
||||
UI_S_STARTBACKGROUNDTRACK,
|
||||
UI_REAL_TIME,
|
||||
/*
|
||||
UI_LAN_GETSERVERCOUNT,
|
||||
UI_LAN_GETSERVERADDRESSSTRING,
|
||||
UI_LAN_GETSERVERINFO,
|
||||
UI_LAN_MARKSERVERVISIBLE,
|
||||
UI_LAN_UPDATEVISIBLEPINGS,
|
||||
UI_LAN_RESETPINGS,
|
||||
UI_LAN_LOADCACHEDSERVERS,
|
||||
UI_LAN_SAVECACHEDSERVERS,
|
||||
UI_LAN_ADDSERVER,
|
||||
UI_LAN_REMOVESERVER,
|
||||
UI_CIN_PLAYCINEMATIC,
|
||||
UI_CIN_STOPCINEMATIC,
|
||||
UI_CIN_RUNCINEMATIC,
|
||||
UI_CIN_DRAWCINEMATIC,
|
||||
UI_CIN_SETEXTENTS,
|
||||
*/
|
||||
UI_R_REMAP_SHADER,
|
||||
/*
|
||||
UI_LAN_SERVERSTATUS,
|
||||
UI_LAN_GETSERVERPING,
|
||||
UI_LAN_SERVERISVISIBLE,
|
||||
UI_LAN_COMPARESERVERS,
|
||||
*/
|
||||
UI_MEMSET = 100,
|
||||
UI_MEMCPY,
|
||||
UI_STRNCPY,
|
||||
UI_SIN,
|
||||
UI_COS,
|
||||
UI_ATAN2,
|
||||
UI_SQRT,
|
||||
UI_MATRIXMULTIPLY,
|
||||
UI_ANGLEVECTORS,
|
||||
UI_PERPENDICULARVECTOR,
|
||||
UI_FLOOR,
|
||||
UI_CEIL,
|
||||
|
||||
UI_TESTPRINTINT,
|
||||
UI_TESTPRINTFLOAT,
|
||||
|
||||
UI_ACOS,
|
||||
UI_ASIN,
|
||||
|
||||
UI_SP_GETNUMLANGUAGES,
|
||||
UI_SP_GETLANGUAGENAME,
|
||||
UI_SP_GETSTRINGTEXTSTRING = 200,
|
||||
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
UI_G2_LISTSURFACES,
|
||||
UI_G2_LISTBONES,
|
||||
UI_G2_SETMODELS,
|
||||
UI_G2_HAVEWEGHOULMODELS,
|
||||
UI_G2_GETBOLT,
|
||||
UI_G2_GETBOLT_NOREC,
|
||||
UI_G2_GETBOLT_NOREC_NOROT,
|
||||
UI_G2_INITGHOUL2MODEL,
|
||||
UI_G2_COLLISIONDETECT,
|
||||
UI_G2_CLEANMODELS,
|
||||
UI_G2_ANGLEOVERRIDE,
|
||||
UI_G2_PLAYANIM,
|
||||
UI_G2_GETBONEANIM,
|
||||
UI_G2_GETBONEFRAME, //trimmed down version of GBA, so I don't have to pass all those unused args across the VM-exe border
|
||||
UI_G2_GETGLANAME,
|
||||
UI_G2_COPYGHOUL2INSTANCE,
|
||||
UI_G2_COPYSPECIFICGHOUL2MODEL,
|
||||
UI_G2_DUPLICATEGHOUL2INSTANCE,
|
||||
UI_G2_HASGHOUL2MODELONINDEX,
|
||||
UI_G2_REMOVEGHOUL2MODEL,
|
||||
UI_G2_ADDBOLT,
|
||||
UI_G2_SETBOLTON,
|
||||
UI_G2_SETROOTSURFACE,
|
||||
UI_G2_SETSURFACEONOFF,
|
||||
UI_G2_SETNEWORIGIN,
|
||||
|
||||
UI_G2_GETTIME,
|
||||
UI_G2_SETTIME,
|
||||
|
||||
/*
|
||||
//rww - RAGDOLL_BEGIN
|
||||
*/
|
||||
UI_G2_SETRAGDOLL,
|
||||
UI_G2_ANIMATEG2MODELS,
|
||||
/*
|
||||
//rww - RAGDOLL_END
|
||||
*/
|
||||
|
||||
//rww - ik move method, allows you to specify a bone and move it to a world point (within joint constraints)
|
||||
//by using the majority of gil's existing bone angling stuff from the ragdoll code.
|
||||
UI_G2_SETBONEIKSTATE,
|
||||
UI_G2_IKMOVE,
|
||||
|
||||
UI_G2_GETSURFACENAME,
|
||||
UI_G2_SETSKIN,
|
||||
UI_G2_ATTACHG2MODEL,
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
} uiImport_t;
|
||||
|
||||
typedef enum {
|
||||
UIMENU_NONE,
|
||||
UIMENU_MAIN,
|
||||
UIMENU_INGAME,
|
||||
UIMENU_PLAYERCONFIG,
|
||||
UIMENU_TEAM,
|
||||
UIMENU_POSTGAME,
|
||||
UIMENU_PLAYERFORCE,
|
||||
UIMENU_SIEGEMESSAGE,
|
||||
UIMENU_SIEGEOBJECTIVES,
|
||||
UIMENU_VOICECHAT,
|
||||
UIMENU_CLOSEALL,
|
||||
UIMENU_CLASSSEL,
|
||||
UIMENU_DEDICATED,
|
||||
//JLF
|
||||
UIMENU_NOCONTROLLERINGAME,
|
||||
UIMENU_NOCONTROLLER
|
||||
};
|
||||
typedef int uiMenuCommand_t;
|
||||
|
||||
#define SORT_HOST 0
|
||||
#define SORT_MAP 1
|
||||
#define SORT_CLIENTS 2
|
||||
#define SORT_GAME 3
|
||||
#define SORT_PING 4
|
||||
|
||||
typedef enum {
|
||||
UI_GETAPIVERSION = 0, // system reserved
|
||||
|
||||
UI_INIT,
|
||||
// void UI_Init( void );
|
||||
|
||||
UI_SHUTDOWN,
|
||||
// void UI_Shutdown( void );
|
||||
|
||||
UI_KEY_EVENT,
|
||||
// void UI_KeyEvent( int key );
|
||||
|
||||
UI_MOUSE_EVENT,
|
||||
// void UI_MouseEvent( int dx, int dy );
|
||||
|
||||
UI_REFRESH,
|
||||
// void UI_Refresh( int time );
|
||||
|
||||
UI_IS_FULLSCREEN,
|
||||
// qboolean UI_IsFullscreen( void );
|
||||
|
||||
UI_SET_ACTIVE_MENU,
|
||||
// void UI_SetActiveMenu( uiMenuCommand_t menu );
|
||||
|
||||
UI_CONSOLE_COMMAND,
|
||||
// qboolean UI_ConsoleCommand( int realTime );
|
||||
|
||||
UI_DRAW_CONNECT_SCREEN,
|
||||
// void UI_DrawConnectScreen( qboolean overlay );
|
||||
UI_HASUNIQUECDKEY,
|
||||
// if !overlay, the background will be drawn, otherwise it will be
|
||||
// overlayed over whatever the cgame has drawn.
|
||||
// a GetClientState syscall will be made to get the current strings
|
||||
|
||||
UI_MENU_RESET
|
||||
} uiExport_t;
|
||||
|
||||
#endif
|
||||
1109
codemp/ui/ui_saber.c
Normal file
1109
codemp/ui/ui_saber.c
Normal file
File diff suppressed because it is too large
Load Diff
9635
codemp/ui/ui_shared.c
Normal file
9635
codemp/ui/ui_shared.c
Normal file
File diff suppressed because it is too large
Load Diff
630
codemp/ui/ui_shared.h
Normal file
630
codemp/ui/ui_shared.h
Normal file
@@ -0,0 +1,630 @@
|
||||
#ifndef __UI_SHARED_H
|
||||
#define __UI_SHARED_H
|
||||
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../cgame/tr_types.h"
|
||||
#include "keycodes.h"
|
||||
|
||||
#include "../../ui/menudef.h"
|
||||
|
||||
#define MAX_MENUNAME 32
|
||||
#define MAX_ITEMTEXT 64
|
||||
#define MAX_ITEMACTION 64
|
||||
#define MAX_MENUDEFFILE 4096
|
||||
#define MAX_MENUFILE 32768
|
||||
#ifdef CGAME
|
||||
#define MAX_MENUS 16
|
||||
#else
|
||||
#define MAX_MENUS 64
|
||||
#endif
|
||||
#define MAX_MENUITEMS 256
|
||||
#define MAX_COLOR_RANGES 10
|
||||
#define MAX_OPEN_MENUS 16
|
||||
#define MAX_TEXTSCROLL_LINES 256
|
||||
|
||||
#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
|
||||
#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
|
||||
#define WINDOW_VISIBLE 0x00000004 // is visible
|
||||
#define WINDOW_INACTIVE 0x00000008 // is visible but grey ( non-active )
|
||||
#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
|
||||
#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
|
||||
#define WINDOW_FADINGIN 0x00000040 // fading in
|
||||
#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
|
||||
#define WINDOW_INTRANSITION 0x00000100 // window is in transition
|
||||
#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
|
||||
#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
|
||||
#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
|
||||
#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
|
||||
#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
|
||||
#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
|
||||
#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
|
||||
#define WINDOW_ORBITING 0x00010000 // item is in orbit
|
||||
#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
|
||||
#define WINDOW_WRAPPED 0x00040000 // manually wrap text
|
||||
#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
|
||||
#define WINDOW_FORCED 0x00100000 // forced open
|
||||
#define WINDOW_POPUP 0x00200000 // popup
|
||||
#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
|
||||
#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
|
||||
#define WINDOW_PLAYERCOLOR 0x01000000 // hack the forecolor to match ui_char_color_*
|
||||
|
||||
//JLF
|
||||
#define WINDOW_INTRANSITIONMODEL 0x04000000
|
||||
#define WINDOW_SCRIPTWAITING 0x08000000 // delayed script waiting to run
|
||||
|
||||
|
||||
// CGAME cursor type bits
|
||||
#define CURSOR_NONE 0x00000001
|
||||
#define CURSOR_ARROW 0x00000002
|
||||
#define CURSOR_SIZER 0x00000004
|
||||
|
||||
#ifdef _XBOX
|
||||
|
||||
#ifdef CGAME
|
||||
#define STRING_POOL_SIZE 32*1024
|
||||
#else
|
||||
#define STRING_POOL_SIZE 128*1024
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#ifdef CGAME
|
||||
#define STRING_POOL_SIZE 128*1024
|
||||
#else
|
||||
#define STRING_POOL_SIZE 384*1024
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#define MAX_STRING_HANDLES 4096
|
||||
#define MAX_SCRIPT_ARGS 12
|
||||
#define MAX_EDITFIELD 256
|
||||
|
||||
//#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
|
||||
#define ASSET_SCROLLBAR "gfx/menus/scrollbar.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWDOWN "gfx/menus/scrollbar_arrow_dwn_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWUP "gfx/menus/scrollbar_arrow_up_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWLEFT "gfx/menus/scrollbar_arrow_left.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWRIGHT "gfx/menus/scrollbar_arrow_right.tga"
|
||||
#define ASSET_SCROLL_THUMB "gfx/menus/scrollbar_thumb.tga"
|
||||
#define ASSET_SLIDER_BAR "gfx/menus/newFront/slider"
|
||||
//#define ASSET_SLIDER_THUMB "menu/new/sliderthumb"
|
||||
#define SCROLLBAR_SIZE 16.0
|
||||
#define SLIDER_WIDTH 128.0
|
||||
#define SLIDER_HEIGHT 16.0
|
||||
//#define SLIDER_THUMB_WIDTH 12.0
|
||||
//#define SLIDER_THUMB_HEIGHT 20.0
|
||||
#define NUM_CROSSHAIRS 1
|
||||
|
||||
typedef struct {
|
||||
const char *command;
|
||||
const char *args[MAX_SCRIPT_ARGS];
|
||||
} scriptDef_t;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x; // horiz position
|
||||
float y; // vert position
|
||||
float w; // width
|
||||
float h; // height;
|
||||
} rectDef_t;
|
||||
|
||||
typedef rectDef_t Rectangle;
|
||||
|
||||
// FIXME: do something to separate text vs window stuff
|
||||
typedef struct {
|
||||
Rectangle rect; // client coord rectangle
|
||||
Rectangle rectClient; // screen coord rectangle
|
||||
const char *name; //
|
||||
const char *group; // if it belongs to a group
|
||||
// const char *cinematicName; // cinematic name
|
||||
// int cinematic; // cinematic handle
|
||||
int style; //
|
||||
int border; //
|
||||
int ownerDraw; // ownerDraw style
|
||||
int ownerDrawFlags; // show flags for ownerdraw items
|
||||
float borderSize; //
|
||||
int flags; // visible, focus, mouseover, cursor
|
||||
Rectangle rectEffects; // for various effects
|
||||
Rectangle rectEffects2; // for various effects
|
||||
int offsetTime; // time based value for various effects
|
||||
int nextTime; // time next effect should cycle
|
||||
int delayTime; // time when delay expires
|
||||
vec4_t foreColor; // text color
|
||||
vec4_t backColor; // border color
|
||||
vec4_t borderColor; // border color
|
||||
vec4_t outlineColor; // border color
|
||||
qhandle_t background; // background asset
|
||||
} windowDef_t;
|
||||
|
||||
typedef windowDef_t Window;
|
||||
|
||||
typedef struct {
|
||||
vec4_t color;
|
||||
float low;
|
||||
float high;
|
||||
} colorRangeDef_t;
|
||||
|
||||
// FIXME: combine flags into bitfields to save space
|
||||
// FIXME: consolidate all of the common stuff in one structure for menus and items
|
||||
// THINKABOUTME: is there any compelling reason not to have items contain items
|
||||
// and do away with a menu per say.. major issue is not being able to dynamically allocate
|
||||
// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
|
||||
// the engine just allocate the pool for it based on a cvar
|
||||
// many of the vars are re-used for different item types, as such they are not always named appropriately
|
||||
// the benefits of c++ in DOOM will greatly help crap like this
|
||||
// FIXME: need to put a type ptr that points to specific type info per type
|
||||
//
|
||||
#define MAX_LB_COLUMNS 16
|
||||
|
||||
typedef struct columnInfo_s {
|
||||
int pos;
|
||||
int width;
|
||||
int maxChars;
|
||||
} columnInfo_t;
|
||||
|
||||
typedef struct listBoxDef_s {
|
||||
int startPos;
|
||||
int endPos;
|
||||
int drawPadding;
|
||||
int cursorPos;
|
||||
float elementWidth;
|
||||
float elementHeight;
|
||||
int elementStyle;
|
||||
int numColumns;
|
||||
columnInfo_t columnInfo[MAX_LB_COLUMNS];
|
||||
const char *doubleClick;
|
||||
qboolean notselectable;
|
||||
//JLF MPMOVED
|
||||
qboolean scrollhidden;
|
||||
qhandle_t selectionShader;
|
||||
} listBoxDef_t;
|
||||
|
||||
typedef struct editFieldDef_s {
|
||||
float minVal; // edit field limits
|
||||
float maxVal; //
|
||||
float defVal; //
|
||||
float range; //
|
||||
int maxChars; // for edit fields
|
||||
int maxPaintChars; // for edit fields
|
||||
int paintOffset; //
|
||||
} editFieldDef_t;
|
||||
|
||||
#ifdef _XBOX
|
||||
#define MAX_MULTI_CVARS 44
|
||||
#else
|
||||
#define MAX_MULTI_CVARS 32
|
||||
#endif
|
||||
|
||||
typedef struct multiDef_s {
|
||||
const char *cvarList[MAX_MULTI_CVARS];
|
||||
const char *cvarStr[MAX_MULTI_CVARS];
|
||||
float cvarValue[MAX_MULTI_CVARS];
|
||||
int count;
|
||||
qboolean strDef;
|
||||
} multiDef_t;
|
||||
|
||||
typedef struct modelDef_s {
|
||||
int angle;
|
||||
vec3_t origin;
|
||||
float fov_x;
|
||||
float fov_y;
|
||||
int rotationSpeed;
|
||||
|
||||
vec3_t g2mins; //required
|
||||
vec3_t g2maxs; //required
|
||||
vec3_t g2scale; //optional
|
||||
int g2skin; //optional
|
||||
int g2anim; //optional
|
||||
//JLF
|
||||
//Transition extras
|
||||
vec3_t g2mins2, g2maxs2, g2minsEffect, g2maxsEffect;
|
||||
float fov_x2, fov_y2, fov_Effectx, fov_Effecty;
|
||||
|
||||
// BTO - This is disgusting, but when I'm writing out the UIC files, I need
|
||||
// to know if the ghoul2 model was originally created using "ui_char_model"
|
||||
bool g2IsPlayer;
|
||||
} modelDef_t;
|
||||
|
||||
typedef struct textScrollDef_s
|
||||
{
|
||||
int startPos;
|
||||
int endPos;
|
||||
|
||||
float lineHeight;
|
||||
int maxLineChars;
|
||||
int drawPadding;
|
||||
|
||||
// changed spelling to make them fall out during compile while I made them asian-aware -Ste
|
||||
//
|
||||
int iLineCount;
|
||||
const char* pLines[MAX_TEXTSCROLL_LINES]; // can contain NULL ptrs that you should skip over during paint.
|
||||
|
||||
} textScrollDef_t;
|
||||
|
||||
#define ITEM_ALIGN_LEFT 0 // left alignment
|
||||
#define ITEM_ALIGN_CENTER 1 // center alignment
|
||||
#define ITEM_ALIGN_RIGHT 2 // right alignment
|
||||
|
||||
#define CVAR_ENABLE 0x00000001
|
||||
#define CVAR_DISABLE 0x00000002
|
||||
#define CVAR_SHOW 0x00000004
|
||||
#define CVAR_HIDE 0x00000008
|
||||
|
||||
#define ITF_G2VALID 0x0001 // indicates whether or not g2 instance is valid.
|
||||
#define ITF_ISCHARACTER 0x0002 // a character item, uses customRGBA
|
||||
#define ITF_ISSABER 0x0004 // first saber item, draws blade
|
||||
#define ITF_ISSABER2 0x0008 // second saber item, draws blade
|
||||
|
||||
#define ITF_ISANYSABER (ITF_ISSABER|ITF_ISSABER2) //either saber
|
||||
|
||||
typedef struct itemDef_s {
|
||||
Window window; // common positional, border, style, layout info
|
||||
Rectangle textRect; // rectangle the text ( if any ) consumes
|
||||
int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
|
||||
int alignment; // left center right
|
||||
int textalignment; // ( optional ) alignment for text within rect based on text width
|
||||
float textalignx; // ( optional ) text alignment x coord
|
||||
float textaligny; // ( optional ) text alignment x coord
|
||||
float textscale; // scale percentage from 72pts
|
||||
int textStyle; // ( optional ) style, normal and shadowed are it for now
|
||||
const char *text; // display text
|
||||
// const char *text2; // display text, 2nd line
|
||||
// float text2alignx; // ( optional ) text2 alignment x coord
|
||||
// float text2aligny; // ( optional ) text2 alignment y coord
|
||||
void *parent; // menu owner
|
||||
qhandle_t asset; // handle to asset
|
||||
void *ghoul2; // ghoul2 instance if available instead of a model.
|
||||
int flags; // flags like g2valid, character, saber, saber2, etc.
|
||||
// const char *mouseEnterText; // mouse enter script
|
||||
// const char *mouseExitText; // mouse exit script
|
||||
// const char *mouseEnter; // mouse enter script
|
||||
// const char *mouseExit; // mouse exit script
|
||||
const char *action; // select script
|
||||
//JLFACCEPT MPMOVED
|
||||
// const char *accept;
|
||||
//JLFDPADSCRIPT
|
||||
const char * selectionNext;
|
||||
const char * selectionPrev;
|
||||
|
||||
const char *onFocus; // select script
|
||||
const char *leaveFocus; // select script
|
||||
const char *cvar; // associated cvar
|
||||
const char *cvarTest; // associated cvar for enable actions
|
||||
const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
|
||||
int cvarFlags; // what type of action to take on cvarenables
|
||||
// sfxHandle_t focusSound;
|
||||
// int numColors; // number of color ranges
|
||||
// colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
|
||||
float special; // used for feeder id's etc.. diff per type
|
||||
int cursorPos; // cursor position in characters
|
||||
void *typeData; // type specific data ptr's
|
||||
const char *descText; // Description text
|
||||
int appearanceSlot; // order of appearance
|
||||
int iMenuFont; // FONT_SMALL,FONT_MEDIUM,FONT_LARGE // changed from 'font' so I could see what didn't compile, and differentiate between font handles returned from RegisterFont -ste
|
||||
qboolean disabled; // Does this item ignore mouse and keyboard focus
|
||||
int invertYesNo;
|
||||
int xoffset;
|
||||
} itemDef_t;
|
||||
|
||||
typedef struct {
|
||||
Window window;
|
||||
const char *font; // font
|
||||
qboolean fullScreen; // covers entire screen
|
||||
int itemCount; // number of items;
|
||||
int fontIndex; //
|
||||
int cursorItem; // which item as the cursor
|
||||
int fadeCycle; //
|
||||
float fadeClamp; //
|
||||
float fadeAmount; //
|
||||
const char *onOpen; // run when the menu is first opened
|
||||
const char *onClose; // run when the menu is closed
|
||||
//JLFACCEPT
|
||||
const char *onAccept; // run when menu is closed with acceptance
|
||||
|
||||
const char *onESC; // run when the menu is closed
|
||||
const char *xScript; // run when the X button is pressed
|
||||
const char *yScript; // run when the Y button is pressed
|
||||
const char *whiteScript; // run when the White button is pressed
|
||||
const char *soundName; // background loop sound for menu
|
||||
|
||||
vec4_t focusColor; // focus color for items
|
||||
vec4_t disableColor; // focus color for items
|
||||
itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
|
||||
int descX; // X position of description
|
||||
int descY; // X position of description
|
||||
vec4_t descColor; // description text color for items
|
||||
int descAlignment; // Description of alignment
|
||||
float descScale; // Description scale
|
||||
float appearanceTime; // when next item should appear
|
||||
int appearanceCnt; // current item displayed
|
||||
float appearanceIncrement; //
|
||||
} menuDef_t;
|
||||
|
||||
typedef struct {
|
||||
const char *fontStr;
|
||||
const char *cursorStr;
|
||||
const char *gradientStr;
|
||||
qhandle_t qhSmallFont;
|
||||
qhandle_t qhSmall2Font;
|
||||
qhandle_t qhMediumFont;
|
||||
qhandle_t qhBigFont;
|
||||
// qhandle_t cursor;
|
||||
// qhandle_t gradientBar;
|
||||
qhandle_t scrollBarArrowUp;
|
||||
qhandle_t scrollBarArrowDown;
|
||||
qhandle_t scrollBarArrowLeft;
|
||||
qhandle_t scrollBarArrowRight;
|
||||
qhandle_t scrollBar;
|
||||
qhandle_t scrollBarThumb;
|
||||
// qhandle_t buttonMiddle;
|
||||
// qhandle_t buttonInside;
|
||||
// qhandle_t solidBox;
|
||||
qhandle_t sliderBar;
|
||||
// qhandle_t sliderThumb;
|
||||
sfxHandle_t menuEnterSound;
|
||||
sfxHandle_t menuExitSound;
|
||||
sfxHandle_t menuBuzzSound;
|
||||
sfxHandle_t itemFocusSound;
|
||||
float fadeClamp;
|
||||
int fadeCycle;
|
||||
float fadeAmount;
|
||||
float shadowX;
|
||||
float shadowY;
|
||||
vec4_t shadowColor;
|
||||
float shadowFadeClamp;
|
||||
qboolean fontRegistered;
|
||||
|
||||
// qhandle_t needPass;
|
||||
// qhandle_t noForce;
|
||||
// qhandle_t forceRestrict;
|
||||
// qhandle_t saberOnly;
|
||||
// qhandle_t trueJedi;
|
||||
|
||||
sfxHandle_t moveRollSound;
|
||||
sfxHandle_t moveJumpSound;
|
||||
sfxHandle_t datapadmoveSaberSound1;
|
||||
sfxHandle_t datapadmoveSaberSound2;
|
||||
sfxHandle_t datapadmoveSaberSound3;
|
||||
sfxHandle_t datapadmoveSaberSound4;
|
||||
sfxHandle_t datapadmoveSaberSound5;
|
||||
sfxHandle_t datapadmoveSaberSound6;
|
||||
|
||||
// player settings
|
||||
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
||||
|
||||
} cachedAssets_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char *name;
|
||||
qboolean (*handler) (itemDef_t *item, char** args);
|
||||
} commandDef_t;
|
||||
|
||||
typedef struct {
|
||||
qhandle_t (*registerShaderNoMip) (const char *p);
|
||||
void (*setColor) (const vec4_t v);
|
||||
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
|
||||
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style, int iMenuFont);
|
||||
int (*textWidth) (const char *text, float scale, int iMenuFont);
|
||||
int (*textHeight) (const char *text, float scale, int iMenuFont);
|
||||
qhandle_t (*registerModel) (const char *p);
|
||||
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
|
||||
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
|
||||
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
|
||||
void (*drawSides) (float x, float y, float w, float h, float size);
|
||||
void (*drawTopBottom) (float x, float y, float w, float h, float size);
|
||||
void (*clearScene) ();
|
||||
void (*addRefEntityToScene) (const refEntity_t *re );
|
||||
void (*renderScene) ( const refdef_t *fd );
|
||||
|
||||
qhandle_t (*RegisterFont)( const char *fontName );
|
||||
int (*Font_StrLenPixels) (const char *text, const int iFontIndex, const float scale);
|
||||
int (*Font_StrLenChars) (const char *text);
|
||||
int (*Font_HeightPixels)(const int iFontIndex, const float scale);
|
||||
void (*Font_DrawString)(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale);
|
||||
qboolean (*Language_IsAsian)(void);
|
||||
qboolean (*Language_UsesSpaces)(void);
|
||||
unsigned int (*AnyLanguage_ReadCharFromString)( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ );
|
||||
void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle,int iMenuFont);
|
||||
float (*getValue) (int ownerDraw);
|
||||
qboolean (*ownerDrawVisible) (int flags);
|
||||
void (*runScript)(char **p);
|
||||
qboolean (*deferScript)(char **p);
|
||||
void (*getTeamColor)(vec4_t *color);
|
||||
void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
|
||||
float (*getCVarValue)(const char *cvar);
|
||||
void (*setCVar)(const char *cvar, const char *value);
|
||||
void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style, int iFontIndex);
|
||||
void (*setOverstrikeMode)(qboolean b);
|
||||
qboolean (*getOverstrikeMode)();
|
||||
void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
|
||||
qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
|
||||
int (*feederCount)(float feederID);
|
||||
const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle1, qhandle_t *handle2, qhandle_t *handle3);
|
||||
qhandle_t (*feederItemImage)(float feederID, int index);
|
||||
qboolean (*feederSelection)(float feederID, int index, itemDef_t *item);
|
||||
void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
|
||||
void (*getBindingBuf)( int keynum, char *buf, int buflen );
|
||||
void (*setBinding)( int keynum, const char *binding );
|
||||
void (*executeText)(int exec_when, const char *text );
|
||||
void (*Error)(int level, const char *error, ...);
|
||||
void (*Print)(const char *msg, ...);
|
||||
void (*Pause)(qboolean b);
|
||||
int (*ownerDrawWidth)(int ownerDraw, float scale);
|
||||
sfxHandle_t (*registerSound)(const char *name);
|
||||
void (*startBackgroundTrack)( const char *intro, const char *loop, qboolean bReturnWithoutStarting);
|
||||
void (*stopBackgroundTrack)();
|
||||
// int (*playCinematic)(const char *name, float x, float y, float w, float h);
|
||||
// void (*stopCinematic)(int handle);
|
||||
// void (*drawCinematic)(int handle, float x, float y, float w, float h);
|
||||
// void (*runCinematicFrame)(int handle);
|
||||
|
||||
float yscale;
|
||||
float xscale;
|
||||
float bias;
|
||||
int realTime;
|
||||
int frameTime;
|
||||
int cursorx;
|
||||
int cursory;
|
||||
qboolean debug;
|
||||
|
||||
cachedAssets_t Assets;
|
||||
|
||||
glconfig_t glconfig;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t gradientImage;
|
||||
// qhandle_t cursor;
|
||||
float FPS;
|
||||
|
||||
} displayContextDef_t;
|
||||
|
||||
#include "../namespace_begin.h"
|
||||
|
||||
const char *String_Alloc(const char *p);
|
||||
void String_Init();
|
||||
void String_Report();
|
||||
void Init_Display(displayContextDef_t *dc);
|
||||
void Display_ExpandMacros(char * buff);
|
||||
void Menu_Init(menuDef_t *menu);
|
||||
void Item_Init(itemDef_t *item);
|
||||
void Menu_PostParse(menuDef_t *menu);
|
||||
menuDef_t *Menu_GetFocused();
|
||||
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
|
||||
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
|
||||
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
|
||||
qboolean Float_Parse(char **p, float *f);
|
||||
qboolean Color_Parse(char **p, vec4_t *c);
|
||||
qboolean Int_Parse(char **p, int *i);
|
||||
qboolean Rect_Parse(char **p, rectDef_t *r);
|
||||
qboolean String_Parse(char **p, const char **out);
|
||||
qboolean Script_Parse(char **p, const char **out);
|
||||
qboolean PC_Float_Parse(int handle, float *f);
|
||||
qboolean PC_Color_Parse(int handle, vec4_t *c);
|
||||
qboolean PC_Int_Parse(int handle, int *i);
|
||||
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
|
||||
qboolean PC_String_Parse(int handle, const char **out);
|
||||
qboolean PC_Script_Parse(int handle, const char **out);
|
||||
int Menu_Count();
|
||||
void Menu_New(int handle);
|
||||
void Menu_PaintAll();
|
||||
menuDef_t *Menus_ActivateByName(const char *p);
|
||||
void Menu_Reset();
|
||||
qboolean Menus_AnyFullScreenVisible();
|
||||
void Menus_Activate(menuDef_t *menu);
|
||||
itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p);
|
||||
itemDef_t *Menu_GetFocusedItem(menuDef_t *menu);
|
||||
itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu);
|
||||
void Item_RunScript(itemDef_t *item, const char *s) ;
|
||||
void AddDeferedCommand(char * command);
|
||||
|
||||
displayContextDef_t *Display_GetContext();
|
||||
void *Display_CaptureItem(int x, int y);
|
||||
qboolean Display_MouseMove(void *p, int x, int y);
|
||||
int Display_CursorType(int x, int y);
|
||||
void Menus_OpenByName(const char *p);
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menus_ShowByName(const char *p);
|
||||
void Menus_CloseByName(const char *p);
|
||||
void Display_HandleKey(int key, qboolean down, int x, int y);
|
||||
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
||||
void Menus_CloseAll();
|
||||
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
|
||||
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
|
||||
void Display_CacheAll();
|
||||
void Menu_SetItemBackground(const menuDef_t *menu,const char *itemName, const char *background);
|
||||
|
||||
void *UI_Alloc( int size );
|
||||
void UI_InitMemory( void );
|
||||
qboolean UI_OutOfMemory();
|
||||
|
||||
void Controls_GetConfig( void );
|
||||
void Controls_SetConfig(qboolean restart);
|
||||
|
||||
|
||||
int trap_PC_AddGlobalDefine ( char *define );
|
||||
int trap_PC_LoadSource ( const char *filename );
|
||||
int trap_PC_FreeSource ( int handle );
|
||||
int trap_PC_ReadToken ( int handle, pc_token_t *pc_token );
|
||||
int trap_PC_SourceFileAndLine ( int handle, char *filename, int *line );
|
||||
int trap_PC_LoadGlobalDefines ( const char* filename );
|
||||
void trap_PC_RemoveAllGlobalDefines ( void );
|
||||
|
||||
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale);
|
||||
int trap_R_Font_StrLenChars(const char *text);
|
||||
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale);
|
||||
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale);
|
||||
qboolean trap_Language_IsAsian(void);
|
||||
qboolean trap_Language_UsesSpaces(void);
|
||||
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation );
|
||||
|
||||
int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength);
|
||||
int trap_SP_GetNumLanguages( void );
|
||||
void trap_GetLanguageName( const int languageIndex, char *buffer );
|
||||
|
||||
//these traps must exist both on the cgame and ui
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
// UI specific API access
|
||||
void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius );
|
||||
|
||||
void trap_G2_ListModelSurfaces(void *ghlInfo);
|
||||
void trap_G2_ListModelBones(void *ghlInfo, int frame);
|
||||
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList);
|
||||
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2);
|
||||
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
||||
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
||||
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
||||
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
|
||||
qhandle_t customShader, int modelFlags, int lodBias);
|
||||
qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin);
|
||||
qboolean trap_G2API_AttachG2Model(void *ghoul2From, int modelIndexFrom, void *ghoul2To, int toBoltIndex, int toModel);
|
||||
|
||||
|
||||
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex);
|
||||
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo);
|
||||
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To);
|
||||
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex);
|
||||
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex);
|
||||
|
||||
int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName);
|
||||
//qboolean trap_G2API_RemoveBolt(void *ghoul2, int index);
|
||||
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo);
|
||||
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr);
|
||||
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags,
|
||||
const int up, const int right, const int forward, qhandle_t *modelList,
|
||||
int blendTime , int currentTime );
|
||||
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf);
|
||||
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame,
|
||||
const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime );
|
||||
qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame,
|
||||
int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex);
|
||||
qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex);
|
||||
|
||||
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName);
|
||||
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags);
|
||||
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex);
|
||||
|
||||
int trap_G2API_GetTime(void);
|
||||
void trap_G2API_SetTime(int time, int clock);
|
||||
|
||||
void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params);
|
||||
void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params);
|
||||
|
||||
qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
|
||||
qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params);
|
||||
|
||||
void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf);
|
||||
|
||||
#include "../namespace_end.h"
|
||||
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
#endif
|
||||
148
codemp/ui/ui_syscalls.asm
Normal file
148
codemp/ui/ui_syscalls.asm
Normal file
@@ -0,0 +1,148 @@
|
||||
code
|
||||
|
||||
equ trap_Print -2 ; UI_PRINT
|
||||
equ trap_Error -1 ; UI_ERROR
|
||||
equ trap_Milliseconds -3 ; UI_MILLISECONDS
|
||||
equ trap_Cvar_Register -51 ; UI_CVAR_REGISTER
|
||||
equ trap_Cvar_Update -52 ; UI_CVAR_UPDATE
|
||||
equ trap_Cvar_Set -4 ; UI_CVAR_SET
|
||||
equ trap_Cvar_VariableValue -5 ; UI_CVAR_VARIABLEVALUE
|
||||
equ trap_Cvar_VariableStringBuffer -6 ; UI_CVAR_VARIABLESTRINGBUFFER
|
||||
equ trap_Cvar_SetValue -7 ; UI_CVAR_SETVALUE
|
||||
equ trap_Cvar_Reset -8 ; UI_CVAR_RESET
|
||||
equ trap_Cvar_Create -9 ; UI_CVAR_CREATE
|
||||
equ trap_Cvar_InfoStringBuffer -10 ; UI_CVAR_INFOSTRINGBUFFER
|
||||
equ trap_Argc -11 ; UI_ARGC
|
||||
equ trap_Argv -12 ; UI_ARGV
|
||||
equ trap_Cmd_ExecuteText -13 ; UI_CMD_EXECUTETEXT
|
||||
equ trap_FS_FOpenFile -14 ; UI_FS_FOPENFILE
|
||||
equ trap_FS_Read -15 ; UI_FS_READ
|
||||
equ trap_FS_Write -16 ; UI_FS_WRITE
|
||||
equ trap_FS_FCloseFile -17 ; UI_FS_FCLOSEFILE
|
||||
equ trap_FS_GetFileList -18 ; UI_FS_GETFILELIST
|
||||
equ trap_R_RegisterModel -19 ; UI_R_REGISTERMODEL
|
||||
equ trap_R_RegisterSkin -20 ; UI_R_REGISTERSKIN
|
||||
equ trap_R_RegisterFont -57 ; UI_R_REGISTERFONT
|
||||
equ trap_R_Font_StrLenPixels -58 ; UI_R_FONT_STRLENPIXELS
|
||||
equ trap_R_Font_StrLenChars -59 ; UI_R_FONT_STRLENCHARS
|
||||
equ trap_R_Font_HeightPixels -60 ; UI_R_FONT_STRHEIGHTPIXELS
|
||||
equ trap_R_Font_DrawString -61 ; UI_R_FONT_DRAWSTRING
|
||||
equ trap_Language_IsAsian -62 ; UI_LANGUAGE_ISASIAN
|
||||
equ trap_Language_UsesSpaces -63 ; UI_LANGUAGE_USESSPACES
|
||||
equ trap_AnyLanguage_ReadCharFromString -64 ; UI_ANYLANGUAGE_READCHARFROMSTRING
|
||||
equ trap_R_RegisterShaderNoMip -21 ; UI_R_REGISTERSHADERNOMIP
|
||||
equ trap_R_ClearScene -22 ; UI_R_CLEARSCENE
|
||||
equ trap_R_AddRefEntityToScene -23 ; UI_R_ADDREFENTITYTOSCENE
|
||||
equ trap_R_AddPolyToScene -24 ; UI_R_ADDPOLYTOSCENE
|
||||
equ trap_R_AddLightToScene -25 ; UI_R_ADDLIGHTTOSCENE
|
||||
equ trap_R_RenderScene -26 ; UI_R_RENDERSCENE
|
||||
equ trap_R_SetColor -27 ; UI_R_SETCOLOR
|
||||
equ trap_R_DrawStretchPic -28 ; UI_R_DRAWSTRETCHPIC
|
||||
equ trap_R_ModelBounds -65 ; UI_R_MODELBOUNDS
|
||||
equ trap_UpdateScreen -29 ; UI_UPDATESCREEN
|
||||
equ trap_CM_LerpTag -30 ; UI_CM_LERPTAG
|
||||
equ trap_S_StartLocalSound -33 ; UI_S_STARTLOCALSOUND
|
||||
equ trap_S_RegisterSound -32 ; UI_S_REGISTERSOUND
|
||||
equ trap_Key_KeynumToStringBuf -34 ; UI_KEY_KEYNUMTOSTRINGBUF
|
||||
equ trap_Key_GetBindingBuf -35 ; UI_KEY_GETBINDINGBUF
|
||||
equ trap_Key_SetBinding -36 ; UI_KEY_SETBINDING
|
||||
equ trap_Key_IsDown -37 ; UI_KEY_ISDOWN
|
||||
equ trap_Key_GetOverstrikeMode -38 ; UI_KEY_GETOVERSTRIKEMODE
|
||||
equ trap_Key_SetOverstrikeMode -39 ; UI_KEY_SETOVERSTRIKEMODE
|
||||
equ trap_Key_ClearStates -40 ; UI_KEY_CLEARSTATES
|
||||
equ trap_Key_GetCatcher -41 ; UI_KEY_GETCATCHER
|
||||
equ trap_Key_SetCatcher -42 ; UI_KEY_SETCATCHER
|
||||
equ trap_GetClipboardData -43 ; UI_GETCLIPBOARDDATA
|
||||
equ trap_GetClientState -45 ; UI_GETCLIENTSTATE
|
||||
equ trap_GetGlconfig -44 ; UI_GETGLCONFIG
|
||||
equ trap_GetConfigString -46 ; UI_GETCONFIGSTRING
|
||||
equ trap_LAN_GetServerCount -76 ; UI_LAN_GETSERVERCOUNT
|
||||
equ trap_LAN_GetServerAddressString -77 ; UI_LAN_GETSERVERADDRESSSTRING
|
||||
equ trap_LAN_GetServerInfo -78 ; UI_LAN_GETSERVERINFO
|
||||
equ trap_LAN_GetServerPing -93 ; UI_LAN_GETSERVERPING
|
||||
equ trap_LAN_GetPingQueueCount -47 ; UI_LAN_GETPINGQUEUECOUNT
|
||||
equ trap_LAN_ServerStatus -92 ; UI_LAN_SERVERSTATUS
|
||||
equ trap_LAN_SaveCachedServers -83 ; UI_LAN_SAVECACHEDSERVERS
|
||||
equ trap_LAN_LoadCachedServers -82 ; UI_LAN_LOADCACHEDSERVERS
|
||||
equ trap_LAN_ResetPings -81 ; UI_LAN_RESETPINGS
|
||||
equ trap_LAN_ClearPing -48 ; UI_LAN_CLEARPING
|
||||
equ trap_LAN_GetPing -49 ; UI_LAN_GETPING
|
||||
equ trap_LAN_GetPingInfo -50 ; UI_LAN_GETPINGINFO
|
||||
equ trap_LAN_MarkServerVisible -79 ; UI_LAN_MARKSERVERVISIBLE
|
||||
equ trap_LAN_ServerIsVisible -94 ; UI_LAN_SERVERISVISIBLE
|
||||
equ trap_LAN_UpdateVisiblePings -80 ; UI_LAN_UPDATEVISIBLEPINGS
|
||||
equ trap_LAN_AddServer -84 ; UI_LAN_ADDSERVER
|
||||
equ trap_LAN_RemoveServer -85 ; UI_LAN_REMOVESERVER
|
||||
equ trap_LAN_CompareServers -95 ; UI_LAN_COMPARESERVERS
|
||||
equ trap_MemoryRemaining -53 ; UI_MEMORY_REMAINING
|
||||
equ trap_GetCDKey -54 ; UI_GET_CDKEY
|
||||
equ trap_SetCDKey -55 ; UI_SET_CDKEY
|
||||
equ trap_VerifyCDKey -56 ; UI_VERIFY_CDKEY
|
||||
equ trap_PC_AddGlobalDefine -66 ; UI_PC_ADD_GLOBAL_DEFINE
|
||||
equ trap_PC_LoadSource -67 ; UI_PC_LOAD_SOURCE
|
||||
equ trap_PC_FreeSource -68 ; UI_PC_FREE_SOURCE
|
||||
equ trap_PC_ReadToken -69 ; UI_PC_READ_TOKEN
|
||||
equ trap_PC_SourceFileAndLine -70 ; UI_PC_SOURCE_FILE_AND_LINE
|
||||
equ trap_PC_LoadGlobalDefines -71 ; UI_PC_LOAD_GLOBAL_DEFINES
|
||||
equ trap_PC_RemoveAllGlobalDefines -72 ; UI_PC_REMOVE_ALL_GLOBAL_DEFINES
|
||||
equ trap_S_StopBackgroundTrack -73 ; UI_S_STOPBACKGROUNDTRACK
|
||||
equ trap_S_StartBackgroundTrack -74 ; UI_S_STARTBACKGROUNDTRACK
|
||||
equ trap_RealTime -75 ; UI_REAL_TIME
|
||||
equ trap_CIN_PlayCinematic -86 ; UI_CIN_PLAYCINEMATIC
|
||||
equ trap_CIN_StopCinematic -87 ; UI_CIN_STOPCINEMATIC
|
||||
equ trap_CIN_RunCinematic -88 ; UI_CIN_RUNCINEMATIC
|
||||
equ trap_CIN_DrawCinematic -89 ; UI_CIN_DRAWCINEMATIC
|
||||
equ trap_CIN_SetExtents -90 ; UI_CIN_SETEXTENTS
|
||||
equ trap_R_RemapShader -91 ; UI_R_REMAP_SHADER
|
||||
equ trap_SP_Register -201 ; UI_SP_REGISTER
|
||||
equ trap_SP_GetStringTextString -202 ; UI_SP_GETSTRINGTEXTSTRING
|
||||
equ trap_G2_ListModelSurfaces -203 ; UI_G2_LISTSURFACES
|
||||
equ trap_G2_ListModelBones -204 ; UI_G2_LISTBONES
|
||||
equ trap_G2_SetGhoul2ModelIndexes -205 ; UI_G2_SETMODELS
|
||||
equ trap_G2_HaveWeGhoul2Models -206 ; UI_G2_HAVEWEGHOULMODELS
|
||||
equ trap_G2API_GiveMeVectorFromMatrix -207 ; UI_G2_GIVEMEVECTORFROMMATRIX
|
||||
equ trap_G2API_GetBoltMatrix -208 ; UI_G2_GETBOLT
|
||||
equ trap_G2API_GetBoltMatrix_NoReconstruct -209 ; UI_G2_GETBOLT_NOREC
|
||||
equ trap_G2API_GetBoltMatrix_NoRecNoRot -210 ; UI_G2_GETBOLT_NOREC_NOROT
|
||||
equ trap_G2API_InitGhoul2Model -211 ; UI_G2_INITGHOUL2MODEL
|
||||
equ trap_G2API_CollisionDetect -212 ; UI_G2_COLLISIONDETECT
|
||||
equ trap_G2API_CleanGhoul2Models -213 ; UI_G2_CLEANMODELS
|
||||
equ trap_G2API_SetBoneAngles -214 ; UI_G2_ANGLEOVERRIDE
|
||||
equ trap_G2API_SetBoneAnim -215 ; UI_G2_PLAYANIM
|
||||
equ trap_G2API_GetBoneAnim -216 ; UI_G2_GETBONEANIM
|
||||
equ trap_G2API_GetBoneFrame -217 ; UI_G2_GETBONEFRAME
|
||||
equ trap_G2API_GetGLAName -218 ; UI_G2_GETGLANAME
|
||||
equ trap_G2API_CopyGhoul2Instance -219 ; UI_G2_COPYGHOUL2INSTANCE
|
||||
equ trap_G2API_CopySpecificGhoul2Model -220 ; UI_G2_COPYSPECIFICGHOUL2MODEL
|
||||
equ trap_G2API_DuplicateGhoul2Instance -221 ; UI_G2_DUPLICATEGHOUL2INSTANCE
|
||||
equ trap_G2API_HasGhoul2ModelOnIndex -222 ; UI_G2_HASGHOUL2MODELONINDEX
|
||||
equ trap_G2API_RemoveGhoul2Model -223 ; UI_G2_REMOVEGHOUL2MODEL
|
||||
equ trap_G2API_AddBolt -224 ; UI_G2_ADDBOLT
|
||||
equ trap_G2API_SetBoltInfo -225 ; UI_G2_SETBOLTON
|
||||
equ trap_G2API_SetRootSurface -226 ; UI_G2_SETROOTSURFACE
|
||||
equ trap_G2API_SetSurfaceOnOff -227 ; UI_G2_SETSURFACEONOFF
|
||||
equ trap_G2API_SetNewOrigin -228 ; UI_G2_SETNEWORIGIN
|
||||
equ trap_G2API_GetTime -229 ; UI_G2_GETTIME
|
||||
equ trap_G2API_SetTime -230 ; UI_G2_SETTIME
|
||||
equ trap_G2API_SetRagDoll -231 ; UI_G2_SETRAGDOLL
|
||||
equ trap_G2API_AnimateG2Models -232 ; UI_G2_ANIMATEG2MODELS
|
||||
equ trap_G2API_SetBoneIKState -233 ; UI_G2_SETBONEIKSTATE
|
||||
equ trap_G2API_IKMove -234 ; UI_G2_IKMOVE
|
||||
equ trap_G2API_GetSurfaceName -235 ; UI_G2_GETSURFACENAME
|
||||
|
||||
|
||||
; hardcoded functions
|
||||
equ memset -101 ; UI_MEMSET
|
||||
equ memcpy -102 ; UI_MEMCPY
|
||||
equ strncpy -103 ; UI_STRNCPY
|
||||
equ sin -104 ; UI_SIN
|
||||
equ cos -105 ; UI_COS
|
||||
equ atan2 -106 ; UI_ATAN2
|
||||
equ sqrt -107 ; UI_SQRT
|
||||
equ matrixmultiply -108 ; UI_MATRIXMULTIPLY
|
||||
equ anglevectors -109 ; UI_ANGLEVECTORS
|
||||
equ perpendicularvector -110 ; UI_PERPENDICULARVECTOR
|
||||
equ floor -111 ; UI_FLOOR
|
||||
equ ceil -112 ; UI_CEIL
|
||||
equ acos -115 ; UI_ACOS
|
||||
equ asin -116 ; UI_ASIN
|
||||
652
codemp/ui/ui_syscalls.c
Normal file
652
codemp/ui/ui_syscalls.c
Normal file
@@ -0,0 +1,652 @@
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
#include "ui_local.h"
|
||||
|
||||
// this file is only included when building a dll
|
||||
// syscalls.asm is included instead when building a qvm
|
||||
|
||||
static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
|
||||
|
||||
#include "../namespace_begin.h"
|
||||
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
|
||||
syscall = syscallptr;
|
||||
}
|
||||
|
||||
int PASSFLOAT( float x ) {
|
||||
float floatTemp;
|
||||
floatTemp = x;
|
||||
return *(int *)&floatTemp;
|
||||
}
|
||||
|
||||
void trap_Print( const char *string ) {
|
||||
syscall( UI_PRINT, string );
|
||||
}
|
||||
|
||||
void trap_Error( const char *string ) {
|
||||
syscall( UI_ERROR, string );
|
||||
}
|
||||
|
||||
int trap_Milliseconds( void ) {
|
||||
return syscall( UI_MILLISECONDS );
|
||||
}
|
||||
|
||||
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
|
||||
syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_Update( vmCvar_t *cvar ) {
|
||||
syscall( UI_CVAR_UPDATE, cvar );
|
||||
}
|
||||
|
||||
void trap_Cvar_Set( const char *var_name, const char *value ) {
|
||||
syscall( UI_CVAR_SET, var_name, value );
|
||||
}
|
||||
|
||||
float trap_Cvar_VariableValue( const char *var_name ) {
|
||||
int temp;
|
||||
temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
|
||||
return (*(float*)&temp);
|
||||
}
|
||||
|
||||
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
|
||||
}
|
||||
|
||||
void trap_Cvar_SetValue( const char *var_name, float value ) {
|
||||
syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
|
||||
}
|
||||
|
||||
void trap_Cvar_Reset( const char *name ) {
|
||||
syscall( UI_CVAR_RESET, name );
|
||||
}
|
||||
|
||||
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
|
||||
syscall( UI_CVAR_CREATE, var_name, var_value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
|
||||
}
|
||||
|
||||
int trap_Argc( void ) {
|
||||
return syscall( UI_ARGC );
|
||||
}
|
||||
|
||||
void trap_Argv( int n, char *buffer, int bufferLength ) {
|
||||
syscall( UI_ARGV, n, buffer, bufferLength );
|
||||
}
|
||||
|
||||
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
|
||||
syscall( UI_CMD_EXECUTETEXT, exec_when, text );
|
||||
}
|
||||
|
||||
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
||||
return syscall( UI_FS_FOPENFILE, qpath, f, mode );
|
||||
}
|
||||
|
||||
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_READ, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_WRITE, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_FCloseFile( fileHandle_t f ) {
|
||||
syscall( UI_FS_FCLOSEFILE, f );
|
||||
}
|
||||
|
||||
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
||||
return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterModel( const char *name ) {
|
||||
return syscall( UI_R_REGISTERMODEL, name );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterSkin( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSKIN, name );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterFont( const char *fontName )
|
||||
{
|
||||
return syscall( UI_R_REGISTERFONT, fontName);
|
||||
}
|
||||
|
||||
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale)
|
||||
{
|
||||
return syscall( UI_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(scale));
|
||||
}
|
||||
|
||||
int trap_R_Font_StrLenChars(const char *text)
|
||||
{
|
||||
return syscall( UI_R_FONT_STRLENCHARS, text);
|
||||
}
|
||||
|
||||
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale)
|
||||
{
|
||||
return syscall( UI_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(scale));
|
||||
}
|
||||
|
||||
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale)
|
||||
{
|
||||
syscall( UI_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale));
|
||||
}
|
||||
|
||||
qboolean trap_Language_IsAsian(void)
|
||||
{
|
||||
return syscall( UI_LANGUAGE_ISASIAN );
|
||||
}
|
||||
|
||||
qboolean trap_Language_UsesSpaces(void)
|
||||
{
|
||||
return syscall( UI_LANGUAGE_USESSPACES );
|
||||
}
|
||||
|
||||
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation )
|
||||
{
|
||||
return syscall( UI_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation);
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
|
||||
char buf[1024];
|
||||
|
||||
if (name[0] == '*') {
|
||||
trap_Cvar_VariableStringBuffer(name+1, buf, sizeof(buf));
|
||||
if (buf[0]) {
|
||||
return syscall( UI_R_REGISTERSHADERNOMIP, &buf );
|
||||
}
|
||||
}
|
||||
return syscall( UI_R_REGISTERSHADERNOMIP, name );
|
||||
}
|
||||
|
||||
//added so I don't have to store a string containing the path of
|
||||
//the shader icon for a class -rww
|
||||
void trap_R_ShaderNameFromIndex(char *name, int index)
|
||||
{
|
||||
syscall( UI_R_SHADERNAMEFROMINDEX, name, index );
|
||||
}
|
||||
|
||||
void trap_R_ClearScene( void ) {
|
||||
syscall( UI_R_CLEARSCENE );
|
||||
}
|
||||
|
||||
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
|
||||
syscall( UI_R_ADDREFENTITYTOSCENE, re );
|
||||
}
|
||||
|
||||
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
|
||||
syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
|
||||
}
|
||||
|
||||
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
|
||||
syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
|
||||
}
|
||||
|
||||
void trap_R_RenderScene( const refdef_t *fd ) {
|
||||
syscall( UI_R_RENDERSCENE, fd );
|
||||
}
|
||||
|
||||
void trap_R_SetColor( const float *rgba ) {
|
||||
syscall( UI_R_SETCOLOR, rgba );
|
||||
}
|
||||
|
||||
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
|
||||
syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
|
||||
}
|
||||
|
||||
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
|
||||
syscall( UI_R_MODELBOUNDS, model, mins, maxs );
|
||||
}
|
||||
|
||||
void trap_UpdateScreen( void ) {
|
||||
syscall( UI_UPDATESCREEN );
|
||||
}
|
||||
|
||||
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
|
||||
return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
|
||||
}
|
||||
|
||||
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
|
||||
syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
|
||||
}
|
||||
|
||||
sfxHandle_t trap_S_RegisterSound( const char *sample ) {
|
||||
return syscall( UI_S_REGISTERSOUND, sample );
|
||||
}
|
||||
|
||||
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_SetBinding( int keynum, const char *binding ) {
|
||||
syscall( UI_KEY_SETBINDING, keynum, binding );
|
||||
}
|
||||
|
||||
qboolean trap_Key_IsDown( int keynum ) {
|
||||
return syscall( UI_KEY_ISDOWN, keynum );
|
||||
}
|
||||
|
||||
qboolean trap_Key_GetOverstrikeMode( void ) {
|
||||
return syscall( UI_KEY_GETOVERSTRIKEMODE );
|
||||
}
|
||||
|
||||
void trap_Key_SetOverstrikeMode( qboolean state ) {
|
||||
syscall( UI_KEY_SETOVERSTRIKEMODE, state );
|
||||
}
|
||||
|
||||
void trap_Key_ClearStates( void ) {
|
||||
syscall( UI_KEY_CLEARSTATES );
|
||||
}
|
||||
|
||||
int trap_Key_GetCatcher( void ) {
|
||||
return syscall( UI_KEY_GETCATCHER );
|
||||
}
|
||||
|
||||
void trap_Key_SetCatcher( int catcher ) {
|
||||
syscall( UI_KEY_SETCATCHER, catcher );
|
||||
}
|
||||
|
||||
void trap_GetClipboardData( char *buf, int bufsize ) {
|
||||
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
|
||||
}
|
||||
|
||||
void trap_GetClientState( uiClientState_t *state ) {
|
||||
syscall( UI_GETCLIENTSTATE, state );
|
||||
}
|
||||
|
||||
void trap_GetGlconfig( glconfig_t *glconfig ) {
|
||||
syscall( UI_GETGLCONFIG, glconfig );
|
||||
}
|
||||
|
||||
int trap_GetConfigString( int index, char* buff, int buffsize ) {
|
||||
return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
|
||||
}
|
||||
/*
|
||||
int trap_LAN_GetServerCount( int source ) {
|
||||
return syscall( UI_LAN_GETSERVERCOUNT, source );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerPing( int source, int n ) {
|
||||
return syscall( UI_LAN_GETSERVERPING, source, n );
|
||||
}
|
||||
|
||||
int trap_LAN_GetPingQueueCount( void ) {
|
||||
return syscall( UI_LAN_GETPINGQUEUECOUNT );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
|
||||
return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
|
||||
}
|
||||
|
||||
void trap_LAN_SaveCachedServers() {
|
||||
syscall( UI_LAN_SAVECACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_LoadCachedServers() {
|
||||
syscall( UI_LAN_LOADCACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_ResetPings(int n) {
|
||||
syscall( UI_LAN_RESETPINGS, n );
|
||||
}
|
||||
|
||||
void trap_LAN_ClearPing( int n ) {
|
||||
syscall( UI_LAN_CLEARPING, n );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
|
||||
syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
|
||||
syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerIsVisible( int source, int n) {
|
||||
return syscall( UI_LAN_SERVERISVISIBLE, source, n );
|
||||
}
|
||||
|
||||
qboolean trap_LAN_UpdateVisiblePings( int source ) {
|
||||
return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
|
||||
}
|
||||
|
||||
int trap_LAN_AddServer(int source, const char *name, const char *addr) {
|
||||
return syscall( UI_LAN_ADDSERVER, source, name, addr );
|
||||
}
|
||||
|
||||
void trap_LAN_RemoveServer(int source, const char *addr) {
|
||||
syscall( UI_LAN_REMOVESERVER, source, addr );
|
||||
}
|
||||
|
||||
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
|
||||
return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
|
||||
}
|
||||
*/
|
||||
int trap_MemoryRemaining( void ) {
|
||||
return syscall( UI_MEMORY_REMAINING );
|
||||
}
|
||||
|
||||
#ifdef USE_CD_KEY
|
||||
|
||||
void trap_GetCDKey( char *buf, int buflen ) {
|
||||
syscall( UI_GET_CDKEY, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_SetCDKey( char *buf ) {
|
||||
syscall( UI_SET_CDKEY, buf );
|
||||
}
|
||||
|
||||
qboolean trap_VerifyCDKey( const char *key, const char *chksum) {
|
||||
return syscall( UI_VERIFY_CDKEY, key, chksum);
|
||||
}
|
||||
|
||||
#endif // USE_CD_KEY
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define ) {
|
||||
return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
|
||||
}
|
||||
|
||||
int trap_PC_LoadSource( const char *filename ) {
|
||||
return syscall( UI_PC_LOAD_SOURCE, filename );
|
||||
}
|
||||
|
||||
int trap_PC_FreeSource( int handle ) {
|
||||
return syscall( UI_PC_FREE_SOURCE, handle );
|
||||
}
|
||||
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
|
||||
return syscall( UI_PC_READ_TOKEN, handle, pc_token );
|
||||
}
|
||||
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
|
||||
return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
|
||||
}
|
||||
|
||||
int trap_PC_LoadGlobalDefines ( const char* filename )
|
||||
{
|
||||
return syscall ( UI_PC_LOAD_GLOBAL_DEFINES, filename );
|
||||
}
|
||||
|
||||
void trap_PC_RemoveAllGlobalDefines ( void )
|
||||
{
|
||||
syscall ( UI_PC_REMOVE_ALL_GLOBAL_DEFINES );
|
||||
}
|
||||
|
||||
void trap_S_StopBackgroundTrack( void ) {
|
||||
syscall( UI_S_STOPBACKGROUNDTRACK );
|
||||
}
|
||||
|
||||
void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting) {
|
||||
syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting );
|
||||
}
|
||||
|
||||
int trap_RealTime(qtime_t *qtime) {
|
||||
return syscall( UI_REAL_TIME, qtime );
|
||||
}
|
||||
|
||||
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
|
||||
/*
|
||||
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
|
||||
return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
|
||||
}
|
||||
|
||||
// stops playing the cinematic and ends it. should always return FMV_EOF
|
||||
// cinematics must be stopped in reverse order of when they are started
|
||||
e_status trap_CIN_StopCinematic(int handle) {
|
||||
return syscall(UI_CIN_STOPCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
|
||||
e_status trap_CIN_RunCinematic (int handle) {
|
||||
return syscall(UI_CIN_RUNCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// draws the current frame
|
||||
void trap_CIN_DrawCinematic (int handle) {
|
||||
syscall(UI_CIN_DRAWCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// allows you to resize the animation dynamically
|
||||
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
|
||||
syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
|
||||
}
|
||||
*/
|
||||
|
||||
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
|
||||
syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
|
||||
}
|
||||
|
||||
int trap_SP_GetNumLanguages( void )
|
||||
{
|
||||
return syscall( UI_SP_GETNUMLANGUAGES );
|
||||
}
|
||||
|
||||
void trap_GetLanguageName( const int languageIndex, char *buffer )
|
||||
{
|
||||
syscall( UI_SP_GETLANGUAGENAME, languageIndex, buffer);
|
||||
}
|
||||
|
||||
int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength)
|
||||
{
|
||||
return syscall( UI_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength );
|
||||
}
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
void trap_G2_ListModelSurfaces(void *ghlInfo)
|
||||
{
|
||||
syscall( UI_G2_LISTSURFACES, ghlInfo);
|
||||
}
|
||||
|
||||
void trap_G2_ListModelBones(void *ghlInfo, int frame)
|
||||
{
|
||||
syscall( UI_G2_LISTBONES, ghlInfo, frame);
|
||||
}
|
||||
|
||||
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList)
|
||||
{
|
||||
syscall( UI_G2_SETMODELS, ghoul2, modelList, skinList);
|
||||
}
|
||||
|
||||
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2)
|
||||
{
|
||||
return (qboolean)(syscall(UI_G2_HAVEWEGHOULMODELS, ghoul2));
|
||||
}
|
||||
|
||||
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
|
||||
{
|
||||
return (qboolean)(syscall(UI_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
|
||||
}
|
||||
|
||||
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
|
||||
{ //Same as above but force it to not reconstruct the skeleton before getting the bolt position
|
||||
return (qboolean)(syscall(UI_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
|
||||
}
|
||||
|
||||
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
||||
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale)
|
||||
{ //Same as above but force it to not reconstruct the skeleton before getting the bolt position
|
||||
return (qboolean)(syscall(UI_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
|
||||
}
|
||||
|
||||
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
|
||||
qhandle_t customShader, int modelFlags, int lodBias)
|
||||
{
|
||||
return syscall(UI_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin)
|
||||
{
|
||||
return syscall(UI_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin);
|
||||
}
|
||||
|
||||
void trap_G2API_CollisionDetect (
|
||||
CollisionRecord_t *collRecMap,
|
||||
void* ghoul2,
|
||||
const vec3_t angles,
|
||||
const vec3_t position,
|
||||
int frameNumber,
|
||||
int entNum,
|
||||
const vec3_t rayStart,
|
||||
const vec3_t rayEnd,
|
||||
const vec3_t scale,
|
||||
int traceFlags,
|
||||
int useLod,
|
||||
float fRadius
|
||||
)
|
||||
{
|
||||
syscall ( UI_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
|
||||
}
|
||||
|
||||
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr)
|
||||
{
|
||||
syscall(UI_G2_CLEANMODELS, ghoul2Ptr);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags,
|
||||
const int up, const int right, const int forward, qhandle_t *modelList,
|
||||
int blendTime , int currentTime )
|
||||
{
|
||||
return (syscall(UI_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime));
|
||||
}
|
||||
|
||||
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame,
|
||||
const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime )
|
||||
{
|
||||
return syscall(UI_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame,
|
||||
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex)
|
||||
{
|
||||
return syscall(UI_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex)
|
||||
{
|
||||
return syscall(UI_G2_GETBONEFRAME, ghoul2, boneName, currentTime, currentFrame, modelList, modelIndex);
|
||||
}
|
||||
|
||||
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf)
|
||||
{
|
||||
syscall(UI_G2_GETGLANAME, ghoul2, modelIndex, fillBuf);
|
||||
}
|
||||
|
||||
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex)
|
||||
{
|
||||
return syscall(UI_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex);
|
||||
}
|
||||
|
||||
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo)
|
||||
{
|
||||
syscall(UI_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo);
|
||||
}
|
||||
|
||||
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To)
|
||||
{
|
||||
syscall(UI_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex)
|
||||
{
|
||||
return syscall(UI_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex)
|
||||
{
|
||||
return syscall(UI_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex);
|
||||
}
|
||||
|
||||
int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName)
|
||||
{
|
||||
return syscall(UI_G2_ADDBOLT, ghoul2, modelIndex, boneName);
|
||||
}
|
||||
|
||||
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo)
|
||||
{
|
||||
syscall(UI_G2_SETBOLTON, ghoul2, modelIndex, boltInfo);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName)
|
||||
{
|
||||
return syscall(UI_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags)
|
||||
{
|
||||
return syscall(UI_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex)
|
||||
{
|
||||
return syscall(UI_G2_SETNEWORIGIN, ghoul2, boltIndex);
|
||||
}
|
||||
|
||||
int trap_G2API_GetTime(void)
|
||||
{
|
||||
return syscall(UI_G2_GETTIME);
|
||||
}
|
||||
|
||||
void trap_G2API_SetTime(int time, int clock)
|
||||
{
|
||||
syscall(UI_G2_SETTIME, time, clock);
|
||||
}
|
||||
|
||||
//rww - RAGDOLL_BEGIN
|
||||
void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params)
|
||||
{
|
||||
syscall(UI_G2_SETRAGDOLL, ghoul2, params);
|
||||
}
|
||||
|
||||
void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params)
|
||||
{
|
||||
syscall(UI_G2_ANIMATEG2MODELS, ghoul2, time, params);
|
||||
}
|
||||
//rww - RAGDOLL_END
|
||||
|
||||
qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params)
|
||||
{
|
||||
return syscall(UI_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params)
|
||||
{
|
||||
return syscall(UI_G2_IKMOVE, ghoul2, time, params);
|
||||
}
|
||||
|
||||
void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf)
|
||||
{
|
||||
syscall(UI_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf);
|
||||
}
|
||||
|
||||
qboolean trap_G2API_AttachG2Model(void *ghoul2From, int modelIndexFrom, void *ghoul2To, int toBoltIndex, int toModel)
|
||||
{
|
||||
return syscall(UI_G2_ATTACHG2MODEL, ghoul2From, modelIndexFrom, ghoul2To, toBoltIndex, toModel);
|
||||
}
|
||||
/*
|
||||
Ghoul2 Insert End
|
||||
*/
|
||||
|
||||
#include "../namespace_end.h"
|
||||
11
codemp/ui/ui_util.c
Normal file
11
codemp/ui/ui_util.c
Normal file
@@ -0,0 +1,11 @@
|
||||
// ui_util.c
|
||||
//
|
||||
// origin: rad
|
||||
// new ui support stuff
|
||||
//
|
||||
// memory, string alloc
|
||||
|
||||
void RichIsGettingTiredOfEmptyFileVMCompilerWarnings()
|
||||
{
|
||||
int andUnderstandablySo = 0;
|
||||
}
|
||||
Reference in New Issue
Block a user