Initial commit.
This commit is contained in:
558
base/ui/jamp/ingame_player2.menu
Normal file
558
base/ui/jamp/ingame_player2.menu
Normal file
@@ -0,0 +1,558 @@
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//-----------------------------------
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// Custom Player
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//-----------------------------------
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{
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menuDef
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{
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name "ingame_player2"
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visible 0
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fullscreen 0
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outOfBoundsClick // this closes the window if it gets a click out of the rectangle
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rect 105 40 430 425
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focusColor 1 1 1 1 // Focus color for text and items
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style 1
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border 1
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descX 320
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descY 450
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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uiScript "getcharcvars"
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uiScript "character"
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uiScript updateForceStatus
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hide highlights
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}
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onClose
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{
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uiScript updateForceStatus
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hide highlights
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}
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// Overall window backdrop
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itemDef
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{
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name background_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 430 425
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background "gfx/menus/menu_box_ingame"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------
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// Player Configuration
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//----------------------------------------
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// Player Configuration title
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itemDef
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{
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name playerconfigtitle
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS_CUSTOM_CHARACTER
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rect 35 5 360 28
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textalign ITEM_ALIGN_CENTER
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textalignx 180
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textaligny 2
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outlinecolor 1 .5 .5 .5
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backcolor 0 0 0 0
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font 3
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textscale 0.9
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forecolor .549 .854 1 1
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border 0
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bordercolor 0 0 0 0
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visible 1
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}
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// Character model
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itemDef
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{
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name character
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group models
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type ITEM_TYPE_MODEL
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rect 270 84 200 225
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model_g2anim "BOTH_WALK1"
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asset_model "ui_char_model"
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model_angle 180
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//mins maxs format is apparently z x y (hmmm... y x z?)
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model_g2mins -30 -15 -14
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model_g2maxs 20 15 30
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model_rotation 50
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model_fovx 50
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model_fovy 50
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isCharacter 1
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visible 1
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decoration
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}
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//////////////////
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// SPECIES BUTTON
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//////////////////
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itemDef
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{
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name species
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group none
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 15 48 140 24
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forecolor .549 .854 1 1
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text @MENUS_SPECIES
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -1
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font 3
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textscale 1
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visible 1
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decoration
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}
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itemDef
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{
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name speciesbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 161 52 150 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name speciesbut
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group none
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text " "
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descText @MENUS_CHOOSE_SPECIES
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type ITEM_TYPE_MULTI
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style WINDOW_STYLE_EMPTY
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rect 161 52 150 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 0
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textalignx 0
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backcolor 0 0 0 0
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forecolor .615 .615 .956 1
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feeder 19 //FEEDER_PLAYER_SPECIES
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cvar "ui_char_model"
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cvarStrList feeder
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visible 1
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mouseEnter
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{
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show speciesbut_glow
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}
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mouseExit
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{
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hide speciesbut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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uiScript "characterchanged"
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uiScript "resetcharacterlistboxes"
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}
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}
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////////////////////
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// COLOR TINT AREA
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////////////////////
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itemDef
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{
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name color
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group none
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 15 80 160 24
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forecolor .549 .854 1 1
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text @MENUS_COLOR
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -1
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font 3
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textscale 1
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visible 1
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decoration
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}
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itemDef
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{
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name colorbox
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group tints
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 32
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elementheight 32
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elementtype 1 //LISTBOX_IMAGE
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feeder 23 //FEEDER_COLORCHOICES
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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rect 15 104 292 48
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visible 1
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action
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{
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play "sound/interface/choose_color.wav"
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}
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}
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///////////////////////
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//APPEARANCE
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//////////////////////
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itemDef
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{
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name appear
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group none
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 15 160 180 24
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forecolor .549 .854 1 1
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text @MENUS_APPEARANCE
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -1
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font 3
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textscale 1
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visible 1
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decoration
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}
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// HEAD BUTTON
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itemDef
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{
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name headbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 15 184 90 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name headbut
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group none
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text @MENUS_HEAD
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descText @MENUS_SELECT_HEAD
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 15 184 90 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 0
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textalignx 0
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show headbut_glow
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}
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mouseExit
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{
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hide headbut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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show heads
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hide torso
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hide lower
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}
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}
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// TORSO BUTTON
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itemDef
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{
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name torsobut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 111 184 90 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name torsobut
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group none
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text @MENUS_TORSO
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descText @MENUS_SELECT_TORSO
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 111 184 90 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 0
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textalignx 0
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show torsobut_glow
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}
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mouseExit
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{
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hide torsobut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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show torso
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hide heads
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hide lower
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}
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}
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// LEGS BUTTON
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itemDef
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{
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name legsbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 209 184 90 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name legsbut
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group none
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text @MENUS_LEGS
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descText @MENUS_SELECT_LEGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 209 184 90 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 0
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textalignx 0
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show legsbut_glow
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}
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mouseExit
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{
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hide legsbut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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show lower
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hide heads
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hide torso
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}
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}
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//////////////////////
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//LISTBOXES
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//////////////////////
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itemDef
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{
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name headlistbox
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group heads
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 72
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elementheight 72
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elementtype 1 //LISTBOX_IMAGE
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feeder 20 //FEEDER_PLAYER_SKIN_HEAD
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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forecolor -1 //use playercolor
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rect 15 206 292 93
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visible 1
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action
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{
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play "sound/interface/choose_head.wav"
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uiScript "char_skin"
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}
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}
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itemDef
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{
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name torsolistbox
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group torso
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 72
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elementheight 72
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elementtype 1 //LISTBOX_IMAGE
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feeder 21 //FEEDER_PLAYER_SKIN_TORSO
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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forecolor -1 //use playercolor
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rect 15 206 292 93
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visible 0
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action
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{
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play "sound/interface/choose_torso.wav"
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uiScript "char_skin"
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}
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}
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itemDef
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{
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name lowerlistbox
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group lower
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 72
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elementheight 72
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elementtype 1 //LISTBOX_IMAGE
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feeder 22 //FEEDER_PLAYER_SKIN_LEGS
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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forecolor -1 //use playercolor
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rect 15 206 292 93
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visible 0
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action
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{
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play "sound/interface/choose_head.wav"
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uiScript "char_skin"
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}
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}
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itemDef
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{
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name backButton
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group highlights
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style WINDOW_STYLE_SHADER
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rect 30 370 110 32
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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// BACK button
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itemDef
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{
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name backmenu_button
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text @MENUS_BACK
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descText @MENUS_RETURN_PREVIOUS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 30 370 110 32
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font 2
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textscale .9
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 55
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textaligny 2
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show backButton
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}
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mouseExit
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{
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hide backButton
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}
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action
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{
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play "sound/interface/esc.wav" ;
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close ingame_player2 ;
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open ingame_player ;
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}
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}
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//---------------------------------------------
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// APPLY BUTTON
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//---------------------------------------------
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// APPLY, already on a team
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itemDef
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{
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name applyjoinButton
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group highlights
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style WINDOW_STYLE_SHADER
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rect 290 370 110 32
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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decoration
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visible 0
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}
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itemDef
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{
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name applycurrent
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group "playerapply"
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text @MENUS_APPLY
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type 1
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style WINDOW_STYLE_EMPTY
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rect 290 370 110 32
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textalign ITEM_ALIGN_CENTER
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textalignx 55
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textaligny 2
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font 2
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textscale .9
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forecolor 1 .682 0 1
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descText @MENUS_APPLY_CHANGES_AND_JOIN
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visible 1
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action
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{
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play "sound/interface/button1"
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uiScript "updatecharmodel"
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hide highlights
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close ingame_player2
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open ingame_player
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}
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mouseEnter
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{
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show applyjoinButton
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}
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mouseExit
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{
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hide applyjoinButton
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}
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}
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}
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}
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Reference in New Issue
Block a user