Initial commit.
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129
base/ext_data/vehicles/z-95.veh
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129
base/ext_data/vehicles/z-95.veh
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//NOTE: this really acts more like an A-Wing right now, for variety's sake
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Z-95
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{
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name Z-95
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type VH_FIGHTER
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numHands 2
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hideRider 1
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killRiderOnDeath 1
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lookYaw 45
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length 420
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width 460
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height 128
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g2radius 460
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centerOfGravity "-0.222 0 0"
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//speedMax 2200
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//turboSpeed 4400
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speedMax 2400
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turboSpeed 4600
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turboDuration 3000
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turboRecharge 6000
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speedMin 0
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acceleration 26
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decelIdle 10
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accelIdle 15
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speedIdle 1000
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//test: speed stays at whatever you last set it to...
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throttleSticks 1
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strafePerc 0.1
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bankingSpeed 0.5
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rollLimit 40
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pitchLimit 70
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braking 25
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//mouseYaw 0.0025
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//mousePitch 0.0025
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mouseYaw 0.00275
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mousePitch 0.00275
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//turningSpeed 5
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turningSpeed 5.25
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turnWhenStopped 0
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traction 14
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friction 0.5
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speedDependantTurning 1
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maxSlope 0.65
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mass 800
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//armor 1000
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//malfunctionArmorLevel 666
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//health_front 300
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//health_back 300
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//health_right 200
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//health_left 200
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//shields 300
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armor 900
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malfunctionArmorLevel 800
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//armor 2000
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//malfunctionArmorLevel 1300
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health_front 300
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health_back 300
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health_right 300
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health_left 300
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shields 450
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toughness 85.0
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model Z-95
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riderAnim BOTH_VS_IDLE
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radarIcon "gfx/menus/radar/Z95"
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dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb"
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dmgIndicShield "gfx/menus/radar/circle_base_shield"
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dmgIndicBackground "gfx/menus/radar/circle_base"
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icon_front "gfx/menus/radar/Z95_front"
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icon_back "gfx/menus/radar/Z95_back"
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icon_right "gfx/menus/radar/Z95_right"
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icon_left "gfx/menus/radar/Z95_left"
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crosshairShader "gfx/menus/radar/z95_reticle"
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//shieldShader "gfx/misc/shields_green"
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shieldShader "gfx/misc/shields_blue"
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soundOn "sound/vehicles/z-95/on.wav"
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soundLoop "sound/vehicles/z-95/loop.wav"
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soundOff "sound/vehicles/z-95/off.wav"
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soundFlyBy "sound/vehicles/z-95/flyby.wav"
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soundFlyBy2 "sound/vehicles/z-95/flyby2.wav"
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soundHyper "sound/vehicles/common/hyperstartreb.wav"
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soundTurbo "sound/vehicles/z-95/flyby.wav"
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exhaustFX "ships/z95_exhaust"
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turboFX "ships/z95_exhaust_turbo"
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impactFX "ships/scrape_sparks"
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explodeFX "ships/Z95_explosion"
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//trailFX "ships/wingtrail"
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dmgFX "ships/heavydmg"
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injureFX "ships/lightdmg"
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noseFX "ships/Z95_nose"
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lwingFX "ships/Z95_lwing"
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rwingFX "ships/Z95_rwing"
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flammable 1
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hoverHeight 80
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hoverStrength 10
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explosionRadius 400
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explosionDamage 1000
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landingHeight 300.0
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surfDestruction 1
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weap1 rebel_laser
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weap1Delay 100
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weap2 conc_missile_straight
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weap2Delay 1000
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weap1AmmoMax 30
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weap1AmmoRechargeMS 400
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weap2AmmoMax 6
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weap1Aim 1
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weap2Aim 1
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weapMuzzle1 rebel_laser
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weapMuzzle2 rebel_laser
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weapMuzzle3 conc_missile_straight
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//should *all* ships really be able to do this?
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weap1Link 1
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cameraOverride 1
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cameraRange 500
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cameraVertOffset 110
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cameraPitchOffset 0
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cameraFOV 100
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cameraAlpha 0
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}
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