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28
base/ext_data/vehicles/weapons/concussion_missile.vwp
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28
base/ext_data/vehicles/weapons/concussion_missile.vwp
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concussion_missile
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{
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name concussion_missile
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projectile 1
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muzzleFX "ships/reb_torpmuzzleflash"
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shotFX "ships/reb_torpshot"
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impactFX "ships/conc_impact"
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g2MarkShader "gfx/damage/bodybigburnmark1"
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g2MarkSize 72
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loopSound "sound/vehicles/weapons/conc_missile/loop.wav"
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speed 5000
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//homing 0.75
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//homingFOV -0.25
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homing 0.45
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homingFOV 0.2
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lockOnTime 2000
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//damage 300
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//splashDamage 200
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damage 500
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splashDamage 200
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splashRadius 200
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ammoPerShot 1
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health 10
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width 6
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height 6
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lifetime 30000
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explodeOnExpire 1
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}
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