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112
base/ext_data/vehicles/tie-fighter.veh
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112
base/ext_data/vehicles/tie-fighter.veh
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tie-fighter
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{
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name tie-fighter
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type VH_FIGHTER
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numHands 2
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hideRider 1
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killRiderOnDeath 1
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lookYaw 45
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length 240
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width 320
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height 320
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g2radius 320
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centerOfGravity "-0.222 0 0"
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speedMax 2400
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turboSpeed 4000
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turboDuration 2000
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turboRecharge 6000
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speedMin 0
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acceleration 25
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decelIdle 12
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accelIdle 20
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speedIdle 1200
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//test: speed stays at whatever you last set it to...
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throttleSticks 1
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strafePerc 0.1125
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bankingSpeed 0.5
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rollLimit 45
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pitchLimit 80
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//rollLimit -1
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//pitchLimit -1
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braking 30
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mouseYaw 0.003
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mousePitch 0.003
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turningSpeed 6
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turnWhenStopped 0
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traction 18
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friction 0.75
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speedDependantTurning 1
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maxSlope 0.65
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mass 500
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//armor 1000
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//malfunctionArmorLevel 500
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//health_front 300
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//health_back 200
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//health_right 250
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//health_left 250
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armor 750
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malfunctionArmorLevel 400
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//armor 1800
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//malfunctionArmorLevel 600
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health_front 200
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health_back 200
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health_right 400
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health_left 400
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toughness 75.0
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model tie_fighter
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riderAnim BOTH_VS_IDLE
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radarIcon "gfx/menus/radar/tieF"
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dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp"
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dmgIndicShield "gfx/menus/radar/circle_base_shield"
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dmgIndicBackground "gfx/menus/radar/circle_base"
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icon_front "gfx/menus/radar/TF_front"
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icon_back "gfx/menus/radar/TF_back"
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icon_right "gfx/menus/radar/TF_right"
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icon_left "gfx/menus/radar/TF_left"
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crosshairShader "gfx/menus/radar/TF_reticle"
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soundOn "sound/vehicles/tie/on.wav"
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soundLoop "sound/vehicles/tie/loop.wav"
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soundOff "sound/vehicles/tie/off.wav"
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soundFlyBy "sound/vehicles/tie/flyby.wav"
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soundFlyBy2 "sound/vehicles/tie/flyby2.wav"
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soundHyper "sound/vehicles/common/hyperstartimp.wav"
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soundTurbo "sound/vehicles/tie/flyby.wav"
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exhaustFX "ships/tiefighter_exhaust"
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turboFX "ships/tiefighter_exhaust_turbo"
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impactFX "ships/scrape_sparks"
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explodeFX "ships/TF_explosion"
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//trailFX "ships/wingtrail"
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dmgFX "ships/heavydmg"
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injureFX "ships/lightdmg"
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noseFX "ships/TF_nose"
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lwingFX "ships/TF_lwing"
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rwingFX "ships/TF_rwing"
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flammable 1
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hoverHeight 80
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hoverStrength 10
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explosionRadius 400
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explosionDamage 1000
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surfDestruction 1
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landingHeight 300
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weap1 imp_laser
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weap1Delay 50
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weap1AmmoMax 50
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weap1AmmoRechargeMS 250
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weapMuzzle1 imp_laser
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weapMuzzle2 imp_laser
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//should *all* ships really be able to do this?
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weap1Link 1
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cameraOverride 1
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cameraRange 500
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cameraVertOffset 20
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cameraPitchOffset 10
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cameraFOV 100
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cameraAlpha 0
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}
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