Initial commit.

This commit is contained in:
Jim Gray
2013-04-04 14:32:05 -07:00
parent ba5c81da32
commit d71d53e8ec
2180 changed files with 1393544 additions and 1 deletions

View File

@@ -0,0 +1,69 @@
ATST_vehicle
{
name ATST_vehicle
type VH_WALKER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
lookPitch 45
length 80
width 80
height 272
centerOfGravity "-0.222 0 0"
speedMax 350
speedMin -80
acceleration 8
decelIdle 20
strafePerc 0.0
bankingSpeed 0.0
rollLimit 2
pitchLimit 0
braking 10
mouseYaw 0.003
mousePitch 0.01
turningSpeed 5
turnWhenStopped 0
traction 100
friction 100
maxSlope 0.7
mass 400
armor 1500
toughness 75.0
model atst
//This just doesn't work on levels with fog, so... leave it off
//skin alpha
radarIcon "gfx/menus/radar/atst"
explosionRadius 400
explosionDamage 1000
explodeFX "ships/ship_explosion2"
explosionDelay 2450
soundOn "sound/chars/atst/atst_hatch_close.mp3"
soundOff "sound/chars/atst/atst_hatch_open.mp3"
weap1 atst_laser
weap1Delay 250
weap1AmmoMax 50
weap1AmmoRechargeMS 500
weapMuzzle1 atst_laser
weapMuzzle2 atst_laser
//weapMuzzle3 ???
weap2 atst_rocket
weap2Delay 1000
weap2Aim 1
weap2AmmoMax 20
weapMuzzle4 atst_rocket
cameraOverride 1
cameraRange 300
cameraVertOffset 150
//cameraPitchOffset 0
cameraFOV 100
//This just doesn't work on levels with fog, so... leave it off
//cameraAlpha 0.25
cameraPitchDependantVertOffset 0
}