Initial commit.
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69
base/ext_data/vehicles/atst_vehicle.veh
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69
base/ext_data/vehicles/atst_vehicle.veh
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ATST_vehicle
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{
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name ATST_vehicle
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type VH_WALKER
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numHands 2
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hideRider 1
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killRiderOnDeath 1
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lookYaw 45
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lookPitch 45
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length 80
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width 80
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height 272
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centerOfGravity "-0.222 0 0"
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speedMax 350
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speedMin -80
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acceleration 8
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decelIdle 20
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strafePerc 0.0
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bankingSpeed 0.0
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rollLimit 2
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pitchLimit 0
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braking 10
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mouseYaw 0.003
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mousePitch 0.01
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turningSpeed 5
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turnWhenStopped 0
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traction 100
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friction 100
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maxSlope 0.7
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mass 400
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armor 1500
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toughness 75.0
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model atst
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//This just doesn't work on levels with fog, so... leave it off
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//skin alpha
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radarIcon "gfx/menus/radar/atst"
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explosionRadius 400
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explosionDamage 1000
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explodeFX "ships/ship_explosion2"
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explosionDelay 2450
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soundOn "sound/chars/atst/atst_hatch_close.mp3"
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soundOff "sound/chars/atst/atst_hatch_open.mp3"
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weap1 atst_laser
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weap1Delay 250
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weap1AmmoMax 50
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weap1AmmoRechargeMS 500
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weapMuzzle1 atst_laser
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weapMuzzle2 atst_laser
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//weapMuzzle3 ???
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weap2 atst_rocket
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weap2Delay 1000
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weap2Aim 1
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weap2AmmoMax 20
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weapMuzzle4 atst_rocket
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cameraOverride 1
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cameraRange 300
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cameraVertOffset 150
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//cameraPitchOffset 0
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cameraFOV 100
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//This just doesn't work on levels with fog, so... leave it off
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//cameraAlpha 0.25
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cameraPitchDependantVertOffset 0
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}
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