#define ARMOR_EFFECT_TIME	500

//saberEventFlags
#define	SEF_HITENEMY	0x1		//Hit the enemy
#define	SEF_HITOBJECT	0x2		//Hit some other object
#define	SEF_HITWALL		0x4		//Hit a wall
#define	SEF_PARRIED		0x8		//Parried a saber swipe
#define	SEF_DEFLECTED	0x10	//Deflected a missile or saberInFlight
#define	SEF_BLOCKED		0x20	//Was blocked by a parry
#define	SEF_EVENTS		(SEF_HITENEMY|SEF_HITOBJECT|SEF_HITWALL|SEF_PARRIED|SEF_DEFLECTED|SEF_BLOCKED)
#define	SEF_LOCKED		0x40	//Sabers locked with someone else
#define	SEF_INWATER		0x80	//Saber is in water
#define	SEF_LOCK_WON	0x100	//Won a saberLock
//saberEntityState
#define SES_LEAVING		1
#define SES_HOVERING	1//2
#define SES_RETURNING	1//3
//This is a hack because ATM the saberEntityState is only non-0 if out or 0 if in, and we
//at least want NPCs knowing when their saber is out regardless.


#define JSF_AMBUSH		16	//ambusher Jedi

#define SABER_RADIUS_STANDARD	3.0f
#define	SABER_REFLECT_MISSILE_CONE	0.2f

#define	FORCE_POWER_MAX	100
#define MAX_GRIP_DISTANCE 256
#define MAX_TRICK_DISTANCE 512
#define FORCE_JUMP_CHARGE_TIME 6400//3000.0f
#define GRIP_DRAIN_AMOUNT 30
#define FORCE_LIGHTNING_RADIUS 300
#define MAX_DRAIN_DISTANCE 512

typedef enum
{
	FJ_FORWARD,
	FJ_BACKWARD,
	FJ_RIGHT,
	FJ_LEFT,
	FJ_UP
};

typedef enum
{
	EVASION_NONE = 0,
	EVASION_PARRY,
	EVASION_DUCK_PARRY,
	EVASION_JUMP_PARRY,
	EVASION_DODGE,
	EVASION_JUMP,
	EVASION_DUCK,
	EVASION_FJUMP,
	EVASION_CARTWHEEL,
	EVASION_OTHER,
	NUM_EVASION_TYPES
} evasionType_t;

//extern vmCvar_t g_MaxHolocronCarry;

#define SABERMINS_X -3.0f//-24.0f
#define SABERMINS_Y -3.0f//-24.0f
#define SABERMINS_Z -3.0f//-8.0f
#define SABERMAXS_X 3.0f//24.0f
#define SABERMAXS_Y 3.0f//24.0f
#define SABERMAXS_Z 3.0f//8.0f
#define	SABER_MIN_THROW_DIST	80.0f

#include "../namespace_begin.h"
extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
extern float forceJumpHeight[NUM_FORCE_POWER_LEVELS];
extern float forceJumpStrength[NUM_FORCE_POWER_LEVELS];
extern float forcePushPullRadius[NUM_FORCE_POWER_LEVELS];
#include "../namespace_end.h"
