// Filename:-	R_MDR.cpp
//
// contains a whole wodge of code pasted from our other codebases in order to quickly get this format up and running...
//
#include "stdafx.h"
#include "includes.h"
#include "R_Common.h"
//
#include "r_mdr.h"




void R_AddAnimSurfaces( trRefEntity_t *ent ) 
{
}







//////////////////// eof ///////////

