// 
// string allocation/managment

// leave this at the top of all UI_xxxx files for PCH reasons...
//
#include "../server/exe_headers.h"

#include "ui_local.h"

//rww - added for ui ghoul2 models
#define UI_SHARED_CPP

#include "../game/anims.h"
#include "../cgame/animtable.h"

#include "ui_shared.h"
#include "menudef.h"

void		UI_LoadMenus(const char *menuFile, qboolean reset);

#ifdef _XBOX
#include "../win32/glw_win_dx8.h"
#include "../renderer/tr_lightmanager.h"

//MAP HACK!
extern cvar_t *cl_mapname;
void Menu_MapHack(int key);

//JLF DEMOCODE MPMOVED

//support for attract mode demo timer
#define DEMO_TIME_MAX  45000 //g_demoTimeBeforeStart
int g_demoLastKeypress = 0;  //milliseconds
bool  g_ReturnToSplash = false;
bool g_runningDemo = false;

void G_DemoStart();
void G_DemoEnd();
void G_DemoKeypress();

void PlayDemo();
void UpdateDemoTimer();
bool TestDemoTimer();

//END DEMOCODE 
//JLF used by sliders MPMOVED
#define TICK_COUNT 16

//JLF MORE PROTOTYPES MPMOVED
qboolean Item_SetFocus(itemDef_t *item, float x, float y);
qboolean Item_HandleAction(itemDef_t * item);
qboolean Item_HandleSelectionNext(itemDef_t * item);
qboolean Item_HandleSelectionPrev(itemDef_t * item);


#endif

extern vmCvar_t	ui_char_color_red;
extern vmCvar_t	ui_char_color_green;
extern vmCvar_t	ui_char_color_blue;

void *UI_Alloc( int size );

void		Controls_GetConfig( void );
void		Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount);
void		Item_Init(itemDef_t *item);
void		Item_InitControls(itemDef_t *item);
qboolean	Item_Parse(itemDef_t *item);
void		Item_RunScript(itemDef_t *item, const char *s);
void		Item_SetupKeywordHash(void);
void		Item_Text_AutoWrapped_Paint(itemDef_t *item);
void		Item_UpdatePosition(itemDef_t *item);
void		Item_ValidateTypeData(itemDef_t *item);
void		LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
itemDef_t	*Menu_FindItemByName(menuDef_t *menu, const char *p);
itemDef_t	*Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name);
void		Menu_Paint(menuDef_t *menu, qboolean forcePaint);
void		Menu_SetupKeywordHash(void);
void		Menus_ShowItems(const char *menuName);
qboolean	ParseRect(const char **p, rectDef_t *r);
const char	*String_Alloc(const char *p);
void		ToWindowCoords(float *x, float *y, windowDef_t *window);
void		Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle);
int			Item_ListBox_ThumbDrawPosition(itemDef_t *item);
int			Item_ListBox_ThumbPosition(itemDef_t *item);
int			Item_ListBox_MaxScroll(itemDef_t *item);
static qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) ;
static qboolean	Item_Paint(itemDef_t *item, qboolean bDraw); 
int Item_TextScroll_ThumbDrawPosition ( itemDef_t *item );
static void Item_TextScroll_BuildLines ( itemDef_t* item );

qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) ;

//static qboolean debugMode = qfalse;
static qboolean g_waitingForKey = qfalse;
static qboolean g_editingField = qfalse;

static itemDef_t *g_bindItem = NULL;
static itemDef_t *g_editItem = NULL;
static itemDef_t *itemCapture = NULL;   // item that has the mouse captured ( if any )

#define DOUBLE_CLICK_DELAY 300
static int lastListBoxClickTime = 0;

static void (*captureFunc) (void *p) = NULL;
static void *captureData = NULL;

//const char defaultString[10] = {"default"};
#ifndef _XBOX
#ifdef CGAME
#define MEM_POOL_SIZE  128 * 1024
#else
#define MEM_POOL_SIZE  1024 * 1024
#endif
#endif // _XBOX

#define SCROLL_TIME_START				500
#define SCROLL_TIME_ADJUST				150
#define SCROLL_TIME_ADJUSTOFFSET		40
#define SCROLL_TIME_FLOOR				20

typedef struct scrollInfo_s {
	int nextScrollTime;
	int nextAdjustTime;
	int adjustValue;
	int scrollKey;
	float xStart;
	float yStart;
	itemDef_t *item;
	qboolean scrollDir;
} scrollInfo_t;

static scrollInfo_t scrollInfo;

#ifndef _XBOX
static char		memoryPool[MEM_POOL_SIZE];
#endif
static int		allocPoint, outOfMemory;

displayContextDef_t *DC = NULL;

menuDef_t Menus[MAX_MENUS];		// defined menus
int menuCount = 0;				// how many

menuDef_t *menuStack[MAX_OPEN_MENUS];
int openMenuCount = 0;

static int strPoolIndex = 0;
static char strPool[STRING_POOL_SIZE];

typedef struct stringDef_s {
	struct stringDef_s *next;
	const char *str;
} stringDef_t;

#define HASH_TABLE_SIZE 2048

static int strHandleCount = 0;
static stringDef_t *strHandle[HASH_TABLE_SIZE];

typedef struct  itemFlagsDef_s {
	char *string;
	int value;
}	itemFlagsDef_t;

itemFlagsDef_t itemFlags [] = {
"WINDOW_INACTIVE",		WINDOW_INACTIVE,
NULL,					NULL
};

char *styles [] = {
"WINDOW_STYLE_EMPTY",
"WINDOW_STYLE_FILLED",
"WINDOW_STYLE_GRADIENT",
"WINDOW_STYLE_SHADER",
"WINDOW_STYLE_TEAMCOLOR",
"WINDOW_STYLE_CINEMATIC",
NULL
};

char *types [] = {
"ITEM_TYPE_TEXT",
"ITEM_TYPE_BUTTON",
"ITEM_TYPE_RADIOBUTTON",
"ITEM_TYPE_CHECKBOX",
"ITEM_TYPE_EDITFIELD",
"ITEM_TYPE_COMBO",
"ITEM_TYPE_LISTBOX",
"ITEM_TYPE_MODEL",
"ITEM_TYPE_OWNERDRAW",
"ITEM_TYPE_NUMERICFIELD",
"ITEM_TYPE_SLIDER",
"ITEM_TYPE_YESNO",
"ITEM_TYPE_MULTI",
"ITEM_TYPE_BIND",
"ITEM_TYPE_TEXTSCROLL",
NULL
};

char *alignment [] = {
"ITEM_ALIGN_LEFT",
"ITEM_ALIGN_CENTER",
"ITEM_ALIGN_RIGHT",
NULL
};

/*
==================
Init_Display

Initializes the display with a structure to all the drawing routines
 ==================
*/
void Init_Display(displayContextDef_t *dc) 
{
	DC = dc;
}

/*
==================
Window_Init

Initializes a window structure ( windowDef_t ) with defaults
 
==================
*/
void Window_Init(Window *w) 
{
	memset(w, 0, sizeof(windowDef_t));
	w->borderSize = 1;
	w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0;
//	w->cinematic = -1;
}

/*
=================
PC_SourceError
=================
*/
#ifndef _XBOX
void PC_SourceError(int handle, char *format, ...) 
{
	int line;
	char filename[128];
	va_list argptr;
	static char string[4096];

	va_start (argptr, format);
	vsprintf (string, format, argptr);
	va_end (argptr);

	filename[0] = '\0';
	line = 0;

	Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string);
}
#endif


/*
=================
PC_ParseStringMem
=================
*/
//static vector<string> RetryPool;
//void AddMenuPackageRetryKey(const char *psSPPackage)
//{
//	RetryPool.push_back(psSPPackage);
//}
qboolean PC_ParseStringMem(const char **out) 
{
	const char *temp;

	if (PC_ParseString(&temp))
	{
		return qfalse;
	}

	*(out) = String_Alloc(temp);

    return qtrue;
}

/*
=================
PC_ParseRect
=================
*/
qboolean PC_ParseRect(rectDef_t *r) 
{
	if (!PC_ParseFloat(&r->x)) 
	{
		if (!PC_ParseFloat(&r->y)) 
		{
			if (!PC_ParseFloat(&r->w)) 
			{
				if (!PC_ParseFloat(&r->h)) 
				{
					return qtrue;
				}
			}
		}
	}
	return qfalse;
}


/*
=================
PC_Script_Parse
=================
*/
qboolean PC_Script_Parse(const char **out) 
{
	char script[4096];
//	pc_token_t token;
	char *token2;

	script[0]=0;
	// scripts start with { and have ; separated command lists.. commands are command, arg.. 
	// basically we want everything between the { } as it will be interpreted at run time
  
	token2 = PC_ParseExt();
	if (!token2)
	{
		return qfalse;
	}

	if (*token2 !='{') 
	{
	    return qfalse;
	}

	while ( 1 ) 
	{
		token2 = PC_ParseExt();
		if (!token2)
		{
			return qfalse;
		}

		if (*token2 =='}')	// End of the script?
		{
			*out = String_Alloc(script);
			return qtrue;
		}

		if (*(token2 +1) != '\0') 
		{
			Q_strcat(script, sizeof(script), va("\"%s\"", token2));
		} 
		else 
		{
			Q_strcat(script, sizeof(script), token2);
		}
		Q_strcat(script, sizeof(script), " ");
	}
}

//--------------------------------------------------------------------------------------------
//	Menu Keyword Parse functions
//--------------------------------------------------------------------------------------------

/*
=================
MenuParse_font
=================
*/
qboolean MenuParse_font( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_ParseStringMem(&menu->font))
	{
		return qfalse;
	}

	if (!DC->Assets.fontRegistered) 
	{
		DC->Assets.qhMediumFont = DC->registerFont(menu->font);
		DC->Assets.fontRegistered = qtrue;
	}
	return qtrue;
}


/*
=================
MenuParse_name
=================
*/
qboolean MenuParse_name(itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_ParseStringMem((const char **) &menu->window.name))
	{
		return qfalse;
	}

//	if (Q_stricmp(menu->window.name, "main") == 0) 
//	{
		// default main as having focus
//		menu->window.flags |= WINDOW_HASFOCUS;
//	}
	return qtrue;
}

/*
=================
MenuParse_fullscreen
=================
*/

qboolean MenuParse_fullscreen( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt((int *) &menu->fullScreen))
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_rect
=================
*/

qboolean MenuParse_rect( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_ParseRect(&menu->window.rect)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_style
=================
*/
qboolean MenuParse_style( itemDef_t *item) 
{
	int		i;
	const char	*tempStr;
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseString(&tempStr)) 
	{
		return qfalse;
	}

	i=0;
	while (styles[i])
	{
		if (Q_stricmp(tempStr,styles[i])==0)
		{
			menu->window.style = i;
			break;
		}
		i++;
	}

	if (styles[i] == NULL)
	{
		PC_ParseWarning(va("Unknown menu style value '%s'",tempStr));	
	}
	return qtrue;
}


/*
=================
MenuParse_visible
=================
*/
qboolean MenuParse_visible( itemDef_t *item ) 
{
	int i;
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&i)) 
	{
		return qfalse;
	}

	if (i) 
	{
		menu->window.flags |= WINDOW_VISIBLE;
	}
	return qtrue;
}

/*
=================
MenuParse_ignoreescape
=================
*/
qboolean MenuParse_ignoreescape( itemDef_t *item ) 
{
	int i;
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&i)) 
	{
		return qfalse;
	}

	if (i) 
	{
		menu->window.flags |= WINDOW_IGNORE_ESCAPE;
	}
	return qtrue;
}

/*
=================
MenuParse_onOpen
=================
*/
qboolean MenuParse_onOpen( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->onOpen)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_onClose
=================
*/
qboolean MenuParse_onClose( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->onClose)) 
	{
		return qfalse;
	}
	return qtrue;
}

//JLFACCEPT MPMOVED
/*
=================
MenuParse_onAccept
=================
*/
qboolean MenuParse_onAccept( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->onAccept)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
=================
MenuParse_onESC
=================
*/
qboolean MenuParse_onESC( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->onESC)) 
	{
		return qfalse;
	}
	return qtrue;
}

qboolean MenuParse_xScript( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->xScript)) 
	{
		return qfalse;
	}
	return qtrue;
}

qboolean MenuParse_yScript( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->yScript)) 
	{
		return qfalse;
	}
	return qtrue;
}

qboolean MenuParse_whiteScript( itemDef_t *item ) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_Script_Parse(&menu->whiteScript)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_border
=================
*/
qboolean MenuParse_border( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&menu->window.border)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_borderSize
=================
*/
qboolean MenuParse_borderSize( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseFloat(&menu->window.borderSize)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_backcolor
=================
*/
qboolean MenuParse_backcolor( itemDef_t *item ) 
{
	int i;
	float f;
	menuDef_t *menu = (menuDef_t*)item;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		menu->window.backColor[i]  = f;
	}
	return qtrue;
}

/*
=================
MenuParse_forecolor
=================
*/
qboolean MenuParse_forecolor( itemDef_t *item) 
{
	int i;
	float f;
	menuDef_t *menu = (menuDef_t*)item;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		if (f < 0)
		{	//special case for player color
			menu->window.flags |= WINDOW_PLAYERCOLOR;
			return qtrue;
		}
		menu->window.foreColor[i]  = f;
		menu->window.flags |= WINDOW_FORECOLORSET;
	}
	return qtrue;
}

/*
=================
MenuParse_bordercolor
=================
*/
qboolean MenuParse_bordercolor( itemDef_t *item ) 
{
	int i;
	float f;
	menuDef_t *menu = (menuDef_t*)item;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		menu->window.borderColor[i]  = f;
	}
	return qtrue;
}

/*
=================
MenuParse_focuscolor
=================
*/
qboolean MenuParse_focuscolor( itemDef_t *item) 
{
	int i;
	float f;
	menuDef_t *menu = (menuDef_t*)item;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		menu->focusColor[i]  = f;
	}
	return qtrue;
}


/*
=================
MenuParse_focuscolor
=================
*/
qboolean MenuParse_appearanceIncrement( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseFloat(&menu->appearanceIncrement)) 
	{
		return qfalse;
	}
	return qtrue;
}



/*
=================
MenuParse_descAlignment
=================
*/
qboolean MenuParse_descAlignment( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;
	const char *tempStr;
	int	i;

	if (PC_ParseString(&tempStr)) 
	{
		return qfalse;
	}

	i=0;
	while (alignment[i])
	{
		if (Q_stricmp(tempStr,alignment[i])==0)
		{
			menu->descAlignment = i;
			break;
		}
		i++;
	}

	if (alignment[i] == NULL)
	{
		PC_ParseWarning(va("Unknown desc alignment value '%s'",tempStr));	
	}

	return qtrue;
}

/*
=================
MenuParse_descTextStyle
=================
*/
qboolean MenuParse_descTextStyle( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&menu->descTextStyle)) 
	{
		return qfalse;
	}
	return qtrue;
}
/*
=================
MenuParse_descX
=================
*/
qboolean MenuParse_descX( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&menu->descX)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_descY
=================
*/
qboolean MenuParse_descY( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&menu->descY)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
=================
MenuParse_descScale
=================
*/
qboolean MenuParse_descScale( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseFloat(&menu->descScale)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
=================
MenuParse_descColor
=================
*/
qboolean MenuParse_descColor( itemDef_t *item) 
{
	int i;
	float f;
	menuDef_t *menu = (menuDef_t*)item;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		menu->descColor[i]  = f;
	}
	return qtrue;
}

/*
=================
MenuParse_disablecolor
=================
*/
qboolean MenuParse_disablecolor( itemDef_t *item) 
{
	int i;
	float f;
	menuDef_t *menu = (menuDef_t*)item;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		menu->disableColor[i]  = f;
	}
	return qtrue;
}


/*
=================
MenuParse_outlinecolor
=================
*/
/*
qboolean MenuParse_outlinecolor( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseColor(&menu->window.outlineColor))
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
=================
MenuParse_background
=================
*/
qboolean MenuParse_background( itemDef_t *item) 
{
	const char *buff;
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseString(&buff)) 
	{
		return qfalse;
	}

	menu->window.background = ui.R_RegisterShaderNoMip(buff);
	return qtrue;
}

/*
=================
MenuParse_cinematic
=================
*/
/*
qboolean MenuParse_cinematic( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_ParseStringMem((const char **) &menu->window.cinematicName)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
=================
MenuParse_ownerdrawFlag
=================
*/
qboolean MenuParse_ownerdrawFlag( itemDef_t *item) 
{
	int i;
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&i)) 
	{
		return qfalse;
	}
	menu->window.ownerDrawFlags |= i;
	return qtrue;
}

/*
=================
MenuParse_ownerdraw
=================
*/
qboolean MenuParse_ownerdraw( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&menu->window.ownerDraw)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
=================
MenuParse_popup
=================
*/
qboolean MenuParse_popup( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;
	menu->window.flags |= WINDOW_POPUP;
	return qtrue;
}


/*
=================
MenuParse_outOfBounds
=================
*/
qboolean MenuParse_outOfBounds( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	menu->window.flags |= WINDOW_OOB_CLICK;
	return qtrue;
}

/*
=================
MenuParse_soundLoop
=================
*/
qboolean MenuParse_soundLoop( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (!PC_ParseStringMem((const char **) &menu->soundName)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
================
MenuParse_fadeClamp
================
*/
qboolean MenuParse_fadeClamp( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseFloat(&menu->fadeClamp)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
================
MenuParse_fadeAmount
================
*/
qboolean MenuParse_fadeAmount( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseFloat(&menu->fadeAmount)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
================
MenuParse_fadeCycle
================
*/
qboolean MenuParse_fadeCycle( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;

	if (PC_ParseInt(&menu->fadeCycle)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
================
MenuParse_itemDef
================
*/
qboolean MenuParse_itemDef( itemDef_t *item) 
{
	menuDef_t *menu = (menuDef_t*)item;
	if (menu->itemCount < MAX_MENUITEMS) 
	{
		// Hack. Check for a levelname after "itemDef" - if so, only parse it
		// if we're on that level. Avoids loading wedge all over the place.
		const char *token;
		if (PC_ParseString(&token))
			return qfalse;

		// Check for non-brace could be "protocol" or "wedge":
		if (*token != '{') 
		{
			const char *mapname = Cvar_VariableString( "mapname" );

			// Wedge should only be loaded in t2_wedge:
			if( (Q_stricmp(token, "wedge") == 0) &&		// itemDef is wedge
				(Q_stricmp(mapname, "t2_wedge") != 0) )	// not t2_wedge
			{
				// Skip this itemDef entirely, but don't fail:
				PC_SkipBracedSection();
				return qtrue;
			}

			// C3PO should only be loaded in tier2, and academy3:
			if( (Q_stricmp(token, "protocol") == 0) &&	// itemDef is c3po
				(!strstr(mapname, "t2_")) &&			// not a t2 level
				(Q_stricmp(mapname, "academy3") != 0) )	// not academy3
			{
				// Skip this itemDef entirely, but don't fail:
				PC_SkipBracedSection();
				return qtrue;
			}

			// OK. We're on the right level. Eat the real '{':
			PC_ParseString(&token);
			if (*token != '{')
				return qfalse;
		}

		menu->items[menu->itemCount] = (struct itemDef_s *) UI_Alloc(sizeof(itemDef_t));
		Item_Init(menu->items[menu->itemCount]);
		if (!Item_Parse(menu->items[menu->itemCount])) 
		{
			return qfalse;
		}
		Item_InitControls(menu->items[menu->itemCount]);
		menu->items[menu->itemCount++]->parent = menu;
	}
	else
	{
		PC_ParseWarning(va("Exceeded item/menu max of %d", MAX_MENUITEMS));
	}
	return qtrue;
}

#define KEYWORDHASH_SIZE	512

typedef struct keywordHash_s
{
	char		*keyword;
	qboolean	(*func)(itemDef_t *item);
	struct		keywordHash_s *next;
} keywordHash_t;

keywordHash_t menuParseKeywords[] = {
	{"appearanceIncrement",	MenuParse_appearanceIncrement},
	{"backcolor",			MenuParse_backcolor,	},
	{"background",			MenuParse_background,	},
	{"border",				MenuParse_border,		},
	{"bordercolor",			MenuParse_bordercolor,	},
	{"borderSize",			MenuParse_borderSize,	},
//	{"cinematic",			MenuParse_cinematic,	},
	{"descAlignment",		MenuParse_descAlignment	},
	{"descTextStyle",		MenuParse_descTextStyle	},
	{"desccolor",			MenuParse_descColor		},
	{"descX",				MenuParse_descX			},
	{"descY",				MenuParse_descY			},
	{"descScale",			MenuParse_descScale		},
	{"disablecolor",		MenuParse_disablecolor,	},
	{"fadeClamp",			MenuParse_fadeClamp,	},
	{"fadeCycle",			MenuParse_fadeCycle,	},
	{"fadeAmount",			MenuParse_fadeAmount,	},
	{"focuscolor",			MenuParse_focuscolor,	},
	{"font",				MenuParse_font,			},
	{"forecolor",			MenuParse_forecolor,	},
	{"fullscreen",			MenuParse_fullscreen,	},
	{"itemDef",				MenuParse_itemDef,		},
	{"name",				MenuParse_name,			},
	{"onClose",				MenuParse_onClose,		},
//JLFACCEPT MPMOVED
	{"onAccept",			MenuParse_onAccept,		},
	{"onESC",				MenuParse_onESC,		},
	{"xScript",				MenuParse_xScript,		},
	{"yScript",				MenuParse_yScript,		},
	{"whiteScript",			MenuParse_whiteScript,	},
	{"onOpen",				MenuParse_onOpen,		},
//	{"outlinecolor",		MenuParse_outlinecolor,	},
	{"outOfBoundsClick",	MenuParse_outOfBounds,	},
	{"ownerdraw",			MenuParse_ownerdraw,	},
	{"ownerdrawFlag",		MenuParse_ownerdrawFlag,},
	{"popup",				MenuParse_popup,		},
	{"rect",				MenuParse_rect,			},
	{"soundLoop",			MenuParse_soundLoop,	},
	{"style",				MenuParse_style,		},
	{"visible",				MenuParse_visible,		},
	{"ignoreescape",		MenuParse_ignoreescape,	},
	{NULL,					NULL,					}
};

keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE];

/*
================
KeywordHash_Key
================
*/
int KeywordHash_Key(const char *keyword) 
{
	int register hash, i;

	hash = 0;
	for (i = 0; keyword[i] != '\0'; i++) {
		if (keyword[i] >= 'A' && keyword[i] <= 'Z')
			hash += (keyword[i] + ('a' - 'A')) * (119 + i);
		else
			hash += keyword[i] * (119 + i);
	}
	hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE-1);
	return hash;
}

/*
================
KeywordHash_Add
================
*/
void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) 
{
	int hash;

	hash = KeywordHash_Key(key->keyword);
	key->next = table[hash];
	table[hash] = key;
}

/*
===============
KeywordHash_Find
===============
*/
keywordHash_t *KeywordHash_Find(keywordHash_t *table[], const char *keyword)
{
	keywordHash_t *key;
	int hash;

	hash = KeywordHash_Key(keyword);
	for (key = table[hash]; key; key = key->next) 
	{
		if (!Q_stricmp(key->keyword, keyword))
			return key;
	}
	return NULL;
}

/*
================
hashForString

return a hash value for the string
================
*/
static long hashForString(const char *str) 
{
	int		i;
	long	hash;
	char	letter;

	hash = 0;
	i = 0;
	while (str[i] != '\0') 
	{
		letter = tolower((unsigned char)str[i]);
		hash+=(long)(letter)*(i+119);
		i++;
	}
	hash &= (HASH_TABLE_SIZE-1);
	return hash;
}

/*
=================
String_Alloc
=================
*/
const char *String_Alloc(const char *p) 
{
	int len;
	long hash;
	stringDef_t *str, *last;
	static const char *staticNULL = "";

	if (p == NULL) 
	{
		return NULL;
	}

	if (*p == 0) 
	{
		return staticNULL;
	}

	hash = hashForString(p);

	str = strHandle[hash];
	while (str) 
	{
		if (strcmp(p, str->str) == 0) 
		{
			return str->str;
		}
		str = str->next;
	}

	len = strlen(p);
	if (len + strPoolIndex + 1 < STRING_POOL_SIZE) 
	{
		int ph = strPoolIndex;
		strcpy(&strPool[strPoolIndex], p);
		strPoolIndex += len + 1;

		str = strHandle[hash];
		last = str;
		while (last && last->next) 
		{
			last = last->next;
		}

		str  = (stringDef_s *) UI_Alloc( sizeof(stringDef_t));
		str->next = NULL;
		str->str = &strPool[ph];
		if (last) 
		{
			last->next = str;
		} 
		else 
		{
			strHandle[hash] = str;
		}

		return &strPool[ph];
	}
	else
	{
		Com_Printf("WARNING: Ran out of strPool space\n");
	}
	
	return NULL;
}

/*
=================
String_Report
=================
*/
void String_Report(void) 
{
	float f;
	Com_Printf("Memory/String Pool Info\n");
	Com_Printf("----------------\n");
	f = strPoolIndex;
	f /= STRING_POOL_SIZE;
	f *= 100;
	Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE);
#ifdef _XBOX
	Com_Printf("Memory Pool is using %i bytes.\n", allocPoint);
#else
	f = allocPoint;
	f /= MEM_POOL_SIZE;
	f *= 100;
	Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE);
#endif
}

/*
=================
String_Init
=================
*/
void String_Init(void) 
{
	int i;

	for (i = 0; i < HASH_TABLE_SIZE; i++) 
	{
		strHandle[i] = 0;
	}

	strHandleCount = 0;
	strPoolIndex = 0;
	UI_InitMemory();
	Item_SetupKeywordHash();
	Menu_SetupKeywordHash();

	if (DC && DC->getBindingBuf) 
	{
		Controls_GetConfig();
	}
}



//---------------------------------------------------------------------------------------------------------
//		Memory
//---------------------------------------------------------------------------------------------------------

/*
===============
UI_Alloc
===============
*/				  
void *UI_Alloc( int size ) 
{
#ifdef _XBOX
	allocPoint += size;

	return Z_Malloc(size, TAG_UI_ALLOC, qfalse, 4);
#else
	char	*p; 

	if ( allocPoint + size > MEM_POOL_SIZE ) 
	{
		outOfMemory = qtrue;
		if (DC->Print) 
		{
			DC->Print("UI_Alloc: Failure. Out of memory!\n");
		}
		return NULL;
	}

	p = &memoryPool[allocPoint];

	allocPoint += ( size + 15 ) & ~15;

	return p;
#endif
}

/*
===============
UI_InitMemory
===============
*/
void UI_InitMemory( void ) 
{
	allocPoint = 0;
	outOfMemory = qfalse;
#ifdef _XBOX
	Z_TagFree(TAG_UI_ALLOC);
#endif
}


/*
===============
Menu_ItemsMatchingGroup
===============
*/
int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) 
{
	int i;
	int count = 0;

	for (i = 0; i < menu->itemCount; i++) 
	{
		if ((!menu->items[i]->window.name) && (!menu->items[i]->window.group))
		{
			Com_Printf(S_COLOR_YELLOW"WARNING: item has neither name or group\n");
			continue;
		}

		if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) 
		{
			count++;
		} 
	}

	return count;
}

/*
===============
Menu_GetMatchingItemByNumber
===============
*/
itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) 
{
	int i;
	int count = 0;
	for (i = 0; i < menu->itemCount; i++) 
	{
		if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) 
		{
			if (count == index) 
			{
				return menu->items[i];
			}
			count++;
		} 
	}
	return NULL;
}

/*
===============
Menu_FadeItemByName
===============
*/
void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) 
{
	itemDef_t *item;
	int i;
	int count = Menu_ItemsMatchingGroup(menu, p);
	for (i = 0; i < count; i++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, i, p);
		if (item != NULL) 
		{
			if (fadeOut) 
			{
				item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE);
				item->window.flags &= ~WINDOW_FADINGIN;
			} 
			else 
			{
				item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN);
				item->window.flags &= ~WINDOW_FADINGOUT;
			}
		}
	}
}

/*
==========
Menu_SetItemDecorationByName
==========
*/
void Menu_SetItemDecorationByName(menuDef_t* menu, const char *p, qboolean bShow)
{
	itemDef_t *item;
	int i;
	int count;

	count = Menu_ItemsMatchingGroup(menu, p);

	if (!count)
	{
		Com_Printf(S_COLOR_YELLOW"WARNING: Menu_SetItemDecorationByName - unable to locate any items named :%s\n",p);
	}

	for (i = 0; i < count; i++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, i, p);
		if (item != NULL) 
		{
			if (bShow) 
			{
				item->window.flags |= WINDOW_DECORATION;
			} 
			else 
			{
				item->window.flags &= ~WINDOW_DECORATION;
			}
		}
	}
}

/*
===============
Menu_ShowItemByName
===============
*/
void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) 
{
	itemDef_t *item;
	int i;
	int count;

	count = Menu_ItemsMatchingGroup(menu, p);

	if (!count)
	{
		Com_Printf(S_COLOR_YELLOW"WARNING: Menu_ShowItemByName - unable to locate any items named :%s\n",p);
	}

	for (i = 0; i < count; i++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, i, p);
		if (item != NULL) 
		{
			if (bShow) 
			{
				item->window.flags |= WINDOW_VISIBLE;
			} 
			else 
			{
				item->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS);
				// stop cinematics playing in the window
/*
				if (item->window.cinematic >= 0) 
				{
					DC->stopCinematic(item->window.cinematic);
					item->window.cinematic = -1;
				}
*/
			}
		}
	}
}

/*
===============
Menu_GetFocused
===============
*/
menuDef_t *Menu_GetFocused(void) 
{
	int i;

	for (i = 0; i < menuCount; i++) 
	{
		if ((Menus[i].window.flags & WINDOW_HASFOCUS) && (Menus[i].window.flags & WINDOW_VISIBLE)) 
		{
	      return &Menus[i];
		}
	}

	return NULL;
}

/*
===============
Menus_OpenByName
===============
*/
void Menus_OpenByName(const char *p) 
{
	Menus_ActivateByName(p);
}

/*
===============
Menus_FindByName
===============
*/
menuDef_t *Menus_FindByName(const char *p) 
{
	int i;
	for (i = 0; i < menuCount; i++) 
	{
		if (Q_stricmp(Menus[i].window.name, p) == 0) 
		{
			return &Menus[i];
		} 
	}
	return NULL;
}

/*
===============
Menu_RunCloseScript
===============
*/
static void Menu_RunCloseScript(menuDef_t *menu) 
{
	if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) 
	{
		itemDef_t item;
		item.parent = menu;
		Item_RunScript(&item, menu->onClose);
	}
}

/*
===============
Item_ActivateByName
===============
*/
void Item_ActivateByName(const char *menuName,const char *itemName) 
{
	itemDef_t *item;
	menuDef_t *menu;
		
	menu = Menus_FindByName(menuName);

	item = (itemDef_s *) Menu_FindItemByName((menuDef_t *) menu, itemName);

	if (item != NULL) 
	{
		item->window.flags &= ~WINDOW_INACTIVE;
	}
}

/*
===============
Menus_CloseByName
===============
*/
void Menus_CloseByName(const char *p) 
{
	menuDef_t *menu = Menus_FindByName(p);
	
	// If the menu wasnt found just exit
	if (menu == NULL) 
	{
		return;
	}

	// Run the close script for the menu
	Menu_RunCloseScript(menu);

	// If this window had the focus then take it away
	if ( menu->window.flags & WINDOW_HASFOCUS )
	{	
		// If there is something still in the open menu list then
		// set it to have focus now
		if ( openMenuCount )
		{
			// Subtract one from the open menu count to prepare to
			// remove the top menu from the list
			openMenuCount -= 1;

			// Set the top menu to have focus now
			menuStack[openMenuCount]->window.flags |= WINDOW_HASFOCUS;

			// Remove the top menu from the list
			menuStack[openMenuCount] = NULL;
		}
	}

	// Window is now invisible and doenst have focus
	menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS);
}

/*
===============
Menu_FindItemByName
===============
*/
itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) 
{
	int i;
	if (menu == NULL || p == NULL) 
	{
		return NULL;
	}

	for (i = 0; i < menu->itemCount; i++) 
	{
		if (Q_stricmp(p, menu->items[i]->window.name) == 0) 
		{
			return menu->items[i];
		}
	}

	return NULL;
}

/*
===============
Menu_FindVisibleItemByName
===============
*/
itemDef_t *Menu_FindVisibleItemByName(menuDef_t *menu, const char *p) 
{
	int i;
	if (menu == NULL || p == NULL) 
	{
		return NULL;
	}

	for (i = 0; i < menu->itemCount; i++) 
	{
		if (Q_stricmp(p, menu->items[i]->window.name) == 0) 
		{
			if (menu->items[i]->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_ENABLE)) 
			{
				continue;
			}

			if (menu->items[i]->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_SHOW)) 
			{
				continue;
			}

			if ( !(menu->items[i]->window.flags & WINDOW_VISIBLE) )
			{
				continue;
			}

			return menu->items[i];
		}
	}

	return NULL;
}

/*
=================
Menu_ClearFocus
=================
*/
itemDef_t *Menu_ClearFocus(menuDef_t *menu) 
{
	int i;
	itemDef_t *ret = NULL;

	if (menu == NULL) 
	{
		return NULL;
	}
	for (i = 0; i < menu->itemCount; i++) 
	{
		if (menu->items[i]->window.flags & WINDOW_HASFOCUS) 
		{
			ret = menu->items[i];
			menu->items[i]->window.flags &= ~WINDOW_HASFOCUS;
			if (menu->items[i]->leaveFocus) 
			{
				Item_RunScript(menu->items[i], menu->items[i]->leaveFocus);
			}
		} 
	}
	return ret;
}

// Set all the items within a given menu, with the given itemName, to the given shader
void Menu_SetItemBackground(const menuDef_t *menu,const char *itemName, const char *background) 
{
	itemDef_t	*item;
	int			j, count;

	if (!menu)	// No menu???
	{
		return;
	}

	count = Menu_ItemsMatchingGroup( (menuDef_t *) menu, itemName);

	for (j = 0; j < count; j++) 
	{
		item = Menu_GetMatchingItemByNumber( (menuDef_t *) menu, j, itemName);
		if (item != NULL) 
		{
//			item->window.background = DC->registerShaderNoMip(background);
			item->window.background = ui.R_RegisterShaderNoMip(background);
		}
	}
}

// Set all the items within a given menu, with the given itemName, to the given text
void Menu_SetItemText(const menuDef_t *menu,const char *itemName, const char *text) 
{
	itemDef_t	*item;
	int			j, count;

	if (!menu)	// No menu???
	{
		return;
	}

	count = Menu_ItemsMatchingGroup( (menuDef_t *) menu, itemName);

	for (j = 0; j < count; j++) 
	{
		item = Menu_GetMatchingItemByNumber( (menuDef_t *) menu, j, itemName);
		if (item != NULL) 
		{
			if (text[0] == '*')
			{
				item->cvar = text+1;
				// Just copying what was in ItemParse_cvar()
				if ( item->typeData)
				{
					editFieldDef_t *editPtr;
					editPtr = (editFieldDef_t*)item->typeData;
					editPtr->minVal = -1;
					editPtr->maxVal = -1;
					editPtr->defVal = -1;
				}
			}
			else
			{
				if (item->type == ITEM_TYPE_TEXTSCROLL )
				{
					char cvartext[1024];
					textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
					if ( scrollPtr )
					{
						scrollPtr->startPos = 0;
						scrollPtr->endPos = 0;
					}

					if (item->cvar) 
					{
						DC->getCVarString(item->cvar, cvartext, sizeof(cvartext));
						item->text = cvartext;
					}
					else
					{
						item->text = (char *) text;
					}

					Item_TextScroll_BuildLines ( item );
				}
				else
				{
					item->text = (char *) text;
				}
			}
		}
	}
}

/*
=================
Menu_TransitionItemByName
=================
*/
void Menu_TransitionItemByName(menuDef_t *menu, const char *p, const rectDef_t *rectFrom, const rectDef_t *rectTo, int time, float amt) 
{
	itemDef_t *item;
	int i;
	int count = Menu_ItemsMatchingGroup(menu, p);
	for (i = 0; i < count; i++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, i, p);
		if (item != NULL) 
		{
			if (!rectFrom)
			{
				rectFrom = &item->window.rect;	//if there are more than one of these with the same name, they'll all use the FIRST one's FROM.
			}
			item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE);
			item->window.offsetTime = time;
			memcpy(&item->window.rectClient, rectFrom, sizeof(rectDef_t));
			memcpy(&item->window.rectEffects, rectTo, sizeof(rectDef_t));
			item->window.rectEffects2.x = abs(rectTo->x - rectFrom->x) / amt;
			item->window.rectEffects2.y = abs(rectTo->y - rectFrom->y) / amt;
			item->window.rectEffects2.w = abs(rectTo->w - rectFrom->w) / amt;
			item->window.rectEffects2.h = abs(rectTo->h - rectFrom->h) / amt;
			Item_UpdatePosition(item);
		}
	}
}

/*
=================
Menu_TransitionItemByName
=================
*/
//JLF MOVED
#define _TRANS3
#ifdef _TRANS3
void Menu_Transition3ItemByName(menuDef_t *menu, const char *p, const float minx, const float miny, const float minz,
								const float maxx, const float maxy, const float maxz, const float fovtx, const float fovty,
								const int time, const float amt)
{
	itemDef_t *item;
	int i;
	int count = Menu_ItemsMatchingGroup(menu, p);
	modelDef_t  * modelptr;
	for (i = 0; i < count; i++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, i, p);
		if (item != NULL) 
		{
			if ( item->type == ITEM_TYPE_MODEL)
			{
				modelptr = (modelDef_t*)item->typeData;

				item->window.flags |= (WINDOW_INTRANSITIONMODEL | WINDOW_VISIBLE);
				item->window.offsetTime = time;
				modelptr->fov_x2 = fovtx;
				modelptr->fov_y2 = fovty;
				VectorSet(modelptr->g2maxs2, maxx, maxy, maxz);
				VectorSet(modelptr->g2mins2, minx, miny, minz);

//				//modelptr->g2maxs2.x= maxx;
//				modelptr->g2maxs2.y= maxy;
//				modelptr->g2maxs2.z= maxz;
//				modelptr->g2mins2.x= minx;
//				modelptr->g2mins2.y= miny;
//				modelptr->g2mins2.z= minz;

//				VectorSet(modelptr->g2maxs2, maxx, maxy, maxz);

				modelptr->g2maxsEffect[0] = abs(modelptr->g2maxs2[0] - modelptr->g2maxs[0]) / amt;
				modelptr->g2maxsEffect[1] = abs(modelptr->g2maxs2[1] - modelptr->g2maxs[1]) / amt;
				modelptr->g2maxsEffect[2] = abs(modelptr->g2maxs2[2] - modelptr->g2maxs[2]) / amt;

				modelptr->g2minsEffect[0] = abs(modelptr->g2mins2[0] - modelptr->g2mins[0]) / amt;
				modelptr->g2minsEffect[1] = abs(modelptr->g2mins2[1] - modelptr->g2mins[1]) / amt;
				modelptr->g2minsEffect[2] = abs(modelptr->g2mins2[2] - modelptr->g2mins[2]) / amt;
				

				modelptr->fov_Effectx = abs(modelptr->fov_x2 - modelptr->fov_x) / amt;
				modelptr->fov_Effecty = abs(modelptr->fov_y2 - modelptr->fov_y) / amt;
			}
				
		}
	}
}

#endif




/*
=================
Menu_OrbitItemByName
=================
*/
void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time) 
{
	itemDef_t *item;
	int i;
	int count = Menu_ItemsMatchingGroup(menu, p);
	for (i = 0; i < count; i++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, i, p);
		if (item != NULL) 
		{
			item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE);
			item->window.offsetTime = time;
			item->window.rectEffects.x = cx;
			item->window.rectEffects.y = cy;
			item->window.rectClient.x = x;
			item->window.rectClient.y = y;
			Item_UpdatePosition(item);
		}
	}
}

/*
=================
Rect_Parse
=================
*/
qboolean Rect_Parse(const char **p, rectDef_t *r) 
{
	if (!COM_ParseFloat(p, &r->x)) 
	{
		if (!COM_ParseFloat(p, &r->y)) 
		{
			if (!COM_ParseFloat(p, &r->w)) 
			{
				if (!COM_ParseFloat(p, &r->h)) 
				{
					return qtrue;
				}
			}
		}
	}
	return qfalse;
}

qboolean Script_SetItemRect(itemDef_t *item, const char **args) 
{
	const char *itemname;
	rectDef_t *out;
	rectDef_t rect;

	// expecting type of color to set and 4 args for the color
	if (String_Parse(args, &itemname)) 
	{
		itemDef_t *item2;
		int j;
		int count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname);

		if (!Rect_Parse(args, &rect)) 
		{
			return qtrue;
		}

		for (j = 0; j < count; j++) 
		{
			item2 = Menu_GetMatchingItemByNumber((menuDef_t *) item->parent, j, itemname);
			if (item2 != NULL) 
			{
				out = &item2->window.rect;

				if (out) 
				{
					item2->window.rect.x = rect.x;
					item2->window.rect.y = rect.y;
					item2->window.rect.w = rect.w;
					item2->window.rect.h = rect.h;					
				}
			}
		}
	}
	return qtrue;
}

/*
=================
Script_SetItemBackground
=================
*/
qboolean Script_SetItemBackground(itemDef_t *item, const char **args) 
{
	const char *itemName;
	const char *name;

	// expecting name of shader
	if (String_Parse(args, &itemName) && String_Parse(args, &name)) 
	{
		Menu_SetItemBackground((menuDef_t *) item->parent, itemName, name);
	}
	return qtrue;
}

/*
=================
Script_SetItemText
=================
*/
qboolean Script_SetItemText(itemDef_t *item, const char **args) 
{
	const char *itemName;
	const char *text;

	// expecting text
	if (String_Parse(args, &itemName) && String_Parse(args, &text)) 
	{
		Menu_SetItemText((menuDef_t *) item->parent, itemName, text);
	}
	return qtrue;
}

/*
=================
Script_FadeIn
=================
*/
qboolean Script_FadeIn(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		Menu_FadeItemByName((menuDef_t *) item->parent, name, qfalse);
	}

	return qtrue;
}

/*
=================
Script_FadeOut
=================
*/
qboolean Script_FadeOut(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		Menu_FadeItemByName((menuDef_t *) item->parent, name, qtrue);
	}

	return qtrue;
}

/*
=================
Script_Show
=================
*/
qboolean Script_Show(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		Menu_ShowItemByName((menuDef_t *) item->parent, name, qtrue);
	}

	return qtrue;
}

/*
==========
Script_SetDecoration
==========
*/
qboolean Script_SetDecoration(itemDef_t* item, const char **args)
{
	const char *name;
	int val;
	if (String_Parse(args, &name))
	{
		if(!strcmp("vstr", name))
		{
			if(String_Parse(args, &name))
			{
				if(Int_Parse( args, &val))
				{
					Menu_SetItemDecorationByName((menuDef_t*) item->parent, Cvar_VariableString(name), val );
					return qtrue;
				}
			}
		}
		else
		{
			if(Int_Parse( args, &val))
			{
				Menu_SetItemDecorationByName((menuDef_t*) item->parent, name, val );
				return qtrue;
			}
		}
	}
	return qfalse;
}

/*
=================
Script_ShowMenu
=================
*/
qboolean Script_ShowMenu(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		Menus_ShowItems(name);
	}

	return qtrue;
}


/*
=================
Script_Hide
=================
*/
qboolean Script_Hide(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		Menu_ShowItemByName((menuDef_t *) item->parent, name, qfalse);
	}

	return qtrue;
}

/*
=================
Script_SetColor
=================
*/
qboolean Script_SetColor(itemDef_t *item, const char **args) 
{
	const char *name;
	int i;
	float f;
	vec4_t *out;

	// expecting type of color to set and 4 args for the color
	if (String_Parse(args, &name)) 
	{
		out = NULL;
		if (Q_stricmp(name, "backcolor") == 0) 
		{
			out = &item->window.backColor;
			item->window.flags |= WINDOW_BACKCOLORSET;
		} 
		else if (Q_stricmp(name, "forecolor") == 0) 
		{
			out = &item->window.foreColor;
			item->window.flags |= WINDOW_FORECOLORSET;
		} 
		else if (Q_stricmp(name, "bordercolor") == 0) 
		{
			out = &item->window.borderColor;
		}

		if (out) 
		{
			for (i = 0; i < 4; i++) 
			{
//				if (!Float_Parse(args, &f)) 
				if (COM_ParseFloat( args, &f))
				{
					return qtrue;
				}
				(*out)[i] = f;
			}
		}
	}

	return qtrue;
}

/*
=================
Script_Open
=================
*/
qboolean Script_Open(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		if(!strcmp("vstr",name))
		{
			if(String_Parse(args,&name))
			{
				Menus_OpenByName(Cvar_VariableString(name));
			}
		}
		else
		{
			Menus_OpenByName(name);
		}
	}

	return qtrue;
}

qboolean Script_OpenGoToMenu(itemDef_t *item, const char **args) 
{
	Menus_OpenByName(GoToMenu);				// Give warning
	return qtrue;
}


/*
=================
Script_Close
=================
*/
qboolean Script_Close(itemDef_t *item, const char **args) 
{
	const char *name;
	if (String_Parse(args, &name)) 
	{
		if (Q_stricmp(name, "all") == 0)
		{
			Menus_CloseAll();
		}
		else
		{
			Menus_CloseByName(name);
		}
	}

	return qtrue;
}

/*
=================
Script_Activate
=================
*/
qboolean Script_Activate(itemDef_t *item, const char **args) 
{
	const char *name, *menu;

	if (String_Parse(args, &menu)) 
	{
		if (String_Parse(args, &name)) 
		{
			Item_ActivateByName(menu,name);
		}
	}

	return qtrue;
}

/*
=================
Script_SetBackground
=================
*/
qboolean Script_SetBackground(itemDef_t *item, const char **args) 
{
	const char *name;
	// expecting name to set asset to
	if (String_Parse(args, &name)) 
	{
		item->window.background = DC->registerShaderNoMip(name);
	}

	return qtrue;
}

/*
=================
Script_SetAsset
=================
*/
qboolean Script_SetAsset(itemDef_t *item, const char **args) 
{
	const char *name;
	// expecting name to set asset to
	if (String_Parse(args, &name)) 
	{
		// check for a model 
		if (item->type == ITEM_TYPE_MODEL) 
		{
		}
	}

	return qtrue;
}

/*
=================
Script_SetFocus
=================
*/
qboolean Script_SetFocus(itemDef_t *item, const char **args) 
{
	const char *name;
	itemDef_t *focusItem;

	if (String_Parse(args, &name)) 
	{
		if(!strcmp("vstr", name))
		{
			if(String_Parse(args, &name))
			{

#ifdef _XBOX
		focusItem = (itemDef_s *) Menu_FindVisibleItemByName((menuDef_t *) item->parent, Cvar_VariableString(name));
#else
		focusItem = (itemDef_s *) Menu_FindItemByName((menuDef_t *) item->parent, Cvar_VariableString(name));
#endif
			}
			else
			{
				return qfalse;
			}
		}
		else
		{
#ifdef _XBOX
		focusItem = (itemDef_s *) Menu_FindVisibleItemByName((menuDef_t *) item->parent, name);
#else
		focusItem = (itemDef_s *) Menu_FindItemByName((menuDef_t *) item->parent, name);
#endif
		}

		if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) 
		{
			Menu_ClearFocus((menuDef_t *) item->parent);
//JLF
#ifdef _XBOX
			Item_SetFocus(focusItem, 0,0); 
#else
			focusItem->window.flags |= WINDOW_HASFOCUS;
#endif
//END JLF

			if (focusItem->onFocus) 
			{
				Item_RunScript(focusItem, focusItem->onFocus);
			}
			if (DC->Assets.itemFocusSound) 
			{
				DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND );
			}
#ifdef _IMMERSION
			if (DC->Assets.itemFocusForce)
			{
				DC->startForce( DC->Assets.itemFocusForce );
			}
#endif // _IMMERSION
		}
	}

	return qtrue;
}


/*
=================
Script_SetItemFlag
=================
*/
qboolean Script_SetItemFlag(itemDef_t *item, const char **args) 
{
	const char		*itemName,*number;
	
	if (String_Parse(args, &itemName)) 
	{
		item = (itemDef_s *) Menu_FindItemByName((menuDef_t *) item->parent, itemName);

		if (String_Parse(args, &number)) 
		{
			int amount = atoi(number);
			item->window.flags |= amount;
		}
	}

	return qtrue;
}

void UI_SetItemVisible(menuDef_t *menu,const char *itemname,qboolean visible)
{
	itemDef_t *item;
	int j;
	int count = Menu_ItemsMatchingGroup(menu, itemname);

	for (j = 0; j < count; j++) 
	{
		item = Menu_GetMatchingItemByNumber(menu, j, itemname);
		if (item != NULL) 
		{
			if (visible==qtrue)
			{
				item->window.flags |= WINDOW_VISIBLE;
			}
			else
			{
				item->window.flags &= ~WINDOW_VISIBLE;
			}
		}
	}
}

void UI_SetItemColor(itemDef_t *item,const char *itemname,const char *name,vec4_t color)
{
	itemDef_t *item2;
	int i,j;
	vec4_t *out;
	int count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname);

	for (j = 0; j < count; j++) 
	{
		item2 = Menu_GetMatchingItemByNumber((menuDef_t *) item->parent, j, itemname);
		if (item2 != NULL) 
		{
			out = NULL;
			if (Q_stricmp(name, "backcolor") == 0) 
			{
				out = &item2->window.backColor;
			} 
			else if (Q_stricmp(name, "forecolor") == 0) 
			{
				out = &item2->window.foreColor;
				item2->window.flags |= WINDOW_FORECOLORSET;
			} 
			else if (Q_stricmp(name, "bordercolor") == 0) 
			{
				out = &item2->window.borderColor;
			}

			if (out) 
			{
				for (i = 0; i < 4; i++) 
				{
					(*out)[i] = color[i];
				}
			}
		}
	}
}

/*
=================
Script_SetItemColor
=================
*/
qboolean Script_SetItemColor(itemDef_t *item, const char **args) 
{
	const char *itemname;
	const char *name;
	vec4_t color;

	// expecting type of color to set and 4 args for the color
	if (String_Parse(args, &itemname) && String_Parse(args, &name)) 
	{
		if (COM_ParseVec4(args, &color))
		{
			return qtrue;
		}

		UI_SetItemColor(item,itemname,name,color);

	}

	return qtrue;
}

/*
=================
Script_SetFocusColor
=================
*/
qboolean Script_SetFocusColor(itemDef_t *item, const char **args) 
{
	menuDef_t *menu = (menuDef_t *) item->parent;

	// expecting type of color to set and 4 args for the color
	if (COM_ParseVec4(args, &menu->focusColor))
	{
		return qtrue;
	}

	return qtrue;
}

/*
=================
Script_CvarIfEqual

Egads. OK. Script command should be:
cvarIfEqual	<cvarname> <value> <cvarTrueScript> <cvarFalseScript>

If the contents of cvarname are equal to value, then the script in
cvarTrueScript will be executed, otherwise the script in cvarFalseScript
=================
*/
qboolean Script_CvarIfEqual ( itemDef_t* item, const char **args )
{
	const char *cvarName;
	const char *testVal;
	const char *cvarTrueScript;
	const char *cvarFalseScript;

	if (!String_Parse(args, &cvarName) || !String_Parse(args, &testVal) ||
		!String_Parse(args, &cvarTrueScript) || !String_Parse(args, &cvarFalseScript))
	{
		Com_Printf("Error parsing cvarIfEqual\n");
		return qfalse;
	}

	bool testResult = (Q_stricmp(Cvar_VariableString(cvarName), testVal) == 0);

	if( testResult )
		Item_RunScript( item, Cvar_VariableString( cvarTrueScript ) );
	else
		Item_RunScript( item, Cvar_VariableString( cvarFalseScript ) );

	return qtrue;
}

/*
=================
Script_Defer

Defers the rest of the script based on the defer condition.  The deferred
portion of the script can later be run with the "rundeferred"
=================
*/
qboolean Script_Defer ( itemDef_t* item, const char **args )
{
	// Should the script be deferred?
	if ( DC->deferScript ( args ) )
	{
		// Need the item the script was being run on
		uiInfo.deferredScriptItem = item;

		// Save the rest of the script
		Q_strncpyz ( uiInfo.deferredScript, *args, MAX_DEFERRED_SCRIPT, qfalse );

		// No more running
		return qfalse;
	}

	// Keep running the script, its ok
	return qtrue;
}

/*
=================
Script_RunDeferred

Runs the last deferred script, there can only be one script deferred at a 
time so be careful of recursion
=================
*/
qboolean Script_RunDeferred ( itemDef_t* item, const char **args )
{
	// Make sure there is something to run.
	if ( !uiInfo.deferredScript[0] || !uiInfo.deferredScriptItem )
	{
		return qtrue;
	}

	// Run the deferred script now
	Item_RunScript ( uiInfo.deferredScriptItem, uiInfo.deferredScript );
	uiInfo.deferredScriptItem = NULL;
	uiInfo.deferredScript[0] = 0; 

	return qtrue;
}

/*
=================
Script_Delay

Delays the rest of the script for the specified amount of time
=================
*/
qboolean Script_Delay ( itemDef_t* item, const char **args )
{
	int time;

	if (Int_Parse(args, &time))
	{
	//	item->window.flags |= WINDOW_SCRIPTWAITING;
	//	item->window.delayTime = DC->realTime + time;	// Flag to set delay time on next paint
	//	item->window.delayedScript = (char *)*args;	// Copy current location, we'll resume executing here later
		((menuDef_t*)(item->parent))->window.flags |= WINDOW_SCRIPTWAITING;
		((menuDef_t*)(item->parent))->window.delayTime = DC->realTime + time;	// Flag to set delay time on next paint
		((menuDef_t*)(item->parent))->window.delayedScript = (char *)*args;	// Copy current location, we'll resume executing here later

	}
	else
	{
		Com_Printf(S_COLOR_YELLOW"WARNING: Script_Delay: error parsing\n" );
	}

	// Stop running
	return qfalse;
}

/*
=================
Script_Transition

transition		rtvscr		321 0 202 264  415 0 202 264  20 25
=================
*/
qboolean Script_Transition(itemDef_t *item, const char **args) 
{
	const char *name;
	rectDef_t rectFrom, rectTo;
	int time;
	float amt;

	if (String_Parse(args, &name)) 
	{
		if ( ParseRect(args, &rectFrom) && ParseRect(args, &rectTo) && Int_Parse(args, &time) && !COM_ParseFloat(args, &amt)) 
		{
			Menu_TransitionItemByName((menuDef_t *) item->parent, name, &rectFrom, &rectTo, time, amt);
		}
		else
		{
			Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition: error parsing '%s'\n", name );
		}
	}

	return qtrue;
}


/*
=================
Script_Transition2
uses current origin instead of specifing a starting origin

transition2		lfvscr		25 0 202 264  20 25
=================
*/
qboolean Script_Transition2(itemDef_t *item, const char **args) 
{
	const char *name;
	rectDef_t rectTo;
	int time;
	float amt;

	if (String_Parse(args, &name)) 
	{
		if ( ParseRect(args, &rectTo) && Int_Parse(args, &time) && !COM_ParseFloat(args, &amt)) 
		{
			Menu_TransitionItemByName((menuDef_t *) item->parent, name, 0, &rectTo, time, amt);
		}
		else
		{
			Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition2: error parsing '%s'\n", name );
		}
	}

	return qtrue;
}

#ifdef _TRANS3
/*
JLF MPMOVED
=================
Script_Transition3

used exclusively with model views
uses current origin instead of specifing a starting origin


transition3		lfvscr		(min extent) (max extent) (fovx,y)  20 25
=================
*/
qboolean Script_Transition3(itemDef_t *item, const char **args) 
{
	const char *name;
	const char *value;
	float minx, miny, minz, maxx, maxy, maxz, fovtx, fovty;
	int time;
	float amt;

	if (String_Parse(args, &name)) 
	{	
		if (String_Parse( args, &value))
		{
			minx = atof(value);
			if (String_Parse( args, &value))
			{	
				miny = atof(value);
				if (String_Parse( args, &value))
				{
					minz = atof(value);
					if (String_Parse( args, &value))
					{	
						maxx = atof(value);
						if (String_Parse( args, &value))
						{
							maxy = atof(value);
							if (String_Parse( args, &value))
							{
								maxz = atof(value);
								if (String_Parse( args, &value))
								{
									fovtx = atof(value);
									if (String_Parse( args, &value))
									{	
										fovty = atof(value);
										
										if (String_Parse( args, &value))
										{	
											time = atoi(value);
											if (String_Parse( args, &value))
											{	
												amt = atof(value);
												//set up the variables
												Menu_Transition3ItemByName((menuDef_t *) item->parent, 
														name,
														minx, miny, minz,
														maxx, maxy, maxz, 
														fovtx, fovty,
														time, amt);
												
												return qtrue;
											}
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
	Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition2: error parsing '%s'\n", name );
	return qtrue;
}
#endif


//only works on some feeders
int GetCurrentFeederIndex(itemDef_t * item)
{
	float feederID = item->special;
	char * name;
	int i, max;
	
	if (feederID == FEEDER_PLAYER_SPECIES) 
	{
		return uiInfo.playerSpeciesIndex;
	} 
	if (feederID == FEEDER_PLAYER_SKIN_HEAD) 
	{
		name = Cvar_VariableString("ui_char_skin_head");
		max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount;
		for ( i = 0; i < max ; i++)
		{
			if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[i]))
			{
				return i;
			}

		//	Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
		}
		return -1;
	} 
	else if (feederID == FEEDER_PLAYER_SKIN_TORSO) 
	{
		name = Cvar_VariableString("ui_char_skin_torso");
		max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount;
		for ( i = 0; i < max ; i++)
		{
			if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[i]))
			{
				return i;
			}
		//	Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
		}
		return -1;
		
	} 
	else if (feederID == FEEDER_PLAYER_SKIN_LEGS) 
	{
		name = Cvar_VariableString("ui_char_skin_legs");
		max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount;
		for ( i = 0; i < max ; i++)
		{
			if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[i]))
			{
				return i;
			}
		//	Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
		}
		return -1;


	//	if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount)
	//	{
	//		Cvar_Set("ui_char_skin_legs", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index]);
	//	}
	} 

	
	else if (feederID == FEEDER_COLORCHOICES)
	{
		extern void	Item_RunScript(itemDef_t *item, const char *s);		//from ui_shared;
		int currR, currG, currB, newR, newG, newB;
		currR = Cvar_VariableIntegerValue( "ui_char_color_red");
		currG = Cvar_VariableIntegerValue( "ui_char_color_green");
		currB = Cvar_VariableIntegerValue( "ui_char_color_blue");
		
		max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount;
		for ( i = 0; i < max ; i++)
		{
			Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[i]);
			newR = Cvar_VariableIntegerValue( "ui_char_color_red");
			newG = Cvar_VariableIntegerValue( "ui_char_color_green");
			newB = Cvar_VariableIntegerValue( "ui_char_color_blue");
			if ( currR == newR && currG == newG && currB == newB)
				return i;
		}
		return -1;

		

//JLF junk copied code
		/*
extern void	Item_RunScript(itemDef_t *item, const char *s);		//from ui_shared;
		name = Cvar_VariableString("ui_char_skin_legs");
		max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount;
		for ( i = 0; i < max ; i++)
		if (!qstrcmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[i]))
		{
			return i;
		//	Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
		}
		return -1;



		if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount)
		{
			Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[index]);
		}
	*/
	}
	return -1;

}









qboolean Script_IncrementFeeder(itemDef_t * item, const char ** args)
{
	
	int feedercount = uiInfo.uiDC.feederCount(item->special);
	int value = GetCurrentFeederIndex(item);
	value++;
	if ( value >= feedercount)
		value = 0;
	DC->feederSelection(item->special, value, item);
	return qtrue;
}

qboolean Script_DecrementFeeder(itemDef_t * item, const char ** args)
{
	
	int feedercount = uiInfo.uiDC.feederCount(item->special);
	int value = GetCurrentFeederIndex(item);
	value--;
	if ( value < 0)
		value = feedercount-1;
	DC->feederSelection(item->special, value, item);
	return qtrue;
}  


/*
=================
Script_SetCvar
=================
*/
qboolean Script_SetCvar(itemDef_t *item, const char **args) 
{
	const char *cvar, *val;
	if (String_Parse(args, &cvar) && String_Parse(args, &val)) 
	{
		DC->setCVar(cvar, val);
	}

	return qtrue;
}

/*
=================
Script_Exec
=================
*/
qboolean Script_Exec ( itemDef_t *item, const char **args) 
{
	const char *val;
	if (String_Parse(args, &val)) 
	{
		DC->executeText(EXEC_APPEND, va("%s ; ", val));
	}

	return qtrue;
}

/*
=================
Script_Play
=================
*/
static qboolean Script_Play(itemDef_t *item, const char **args) 
{
	const char *val;
	if (String_Parse(args, &val)) 
	{
		DC->startLocalSound(DC->registerSound(val, qfalse), CHAN_AUTO );
	}

	return qtrue;
}

/*
=================
Script_PlayVoice
=================
*/
static qboolean Script_PlayVoice(itemDef_t *item, const char **args) 
{
	const char *val;
	if (String_Parse(args, &val)) 
	{
		DC->startLocalSound(DC->registerSound(val, qfalse), CHAN_VOICE );
	}

	return qtrue;
}

/*
=================
Script_StopVoice
=================
*/
static qboolean Script_StopVoice(itemDef_t *item, const char **args) 
{
#ifdef _XBOX
	extern void S_KillEntityChannel(int entnum, int chan);
	S_KillEntityChannel( 0, CHAN_VOICE );
#else
	DC->startLocalSound(uiInfo.uiDC.Assets.nullSound, CHAN_VOICE );
#endif

	return qtrue;
}

/*
=================
Script_playLooped
=================
*/
/*
qboolean Script_playLooped(itemDef_t *item, const char **args) 
{
	const char *val;
	if (String_Parse(args, &val)) 
	{
		// FIXME BOB - is this needed?
		DC->stopBackgroundTrack();
		DC->startBackgroundTrack(val, val);
	}

	return qtrue;
}
*/
#ifdef _IMMERSION
/*
=================
Script_FFPlay
=================
*/
qboolean Script_FFPlay(itemDef_t *item, const char **args) 
{
	const char *val;
	if (String_Parse(args, &val)) 
	{
		DC->startForce(DC->registerForce(val));
	}
	return qtrue;
}
#endif // _IMMERSION
/*
=================
Script_Orbit
=================
*/
qboolean Script_Orbit(itemDef_t *item, const char **args) 
{
	const char *name;
	float cx, cy, x, y;
	int time;

	if (String_Parse(args, &name)) 
	{
//		if ( Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && Int_Parse(args, &time) ) 
		if ( !COM_ParseFloat(args, &x) && !COM_ParseFloat(args, &y) && !COM_ParseFloat(args, &cx) && !COM_ParseFloat(args, &cy) && Int_Parse(args, &time) ) 
		{
			Menu_OrbitItemByName((menuDef_t *) item->parent, name, x, y, cx, cy, time);
		}
	}

	return qtrue;
}


commandDef_t commandList[] =
{	
  {"activate",		&Script_Activate},				// menu
  {"close",			&Script_Close},					// menu
  {"exec",			&Script_Exec},					// group/name
  {"fadein",		&Script_FadeIn},				// group/name
  {"fadeout",		&Script_FadeOut},				// group/name
  {"hide",			&Script_Hide},					// group/name
  {"open",			&Script_Open},					// menu
  {"openGoToMenu",	&Script_OpenGoToMenu},			// 
  {"orbit",			&Script_Orbit},					// group/name
  {"play",			&Script_Play},					// group/name
  {"playVoice",		&Script_PlayVoice},					// group/name
  {"stopVoice",		&Script_StopVoice},					// group/name
//  {"playlooped",	&Script_playLooped},			// group/name
#ifdef _IMMERSION
  {"ffplay",		&Script_FFPlay},
#endif // _IMMERSION
  {"setasset",		&Script_SetAsset},				// works on this
  {"setbackground", &Script_SetBackground},			// works on this
  {"setcolor",		&Script_SetColor},				// works on this
  {"setcvar",		&Script_SetCvar},				// group/name
  {"setfocus",		&Script_SetFocus},				// sets this background color to team color
  {"setitemcolor",	&Script_SetItemColor},			// group/name
  {"setfocuscolor",	&Script_SetFocusColor},			// affects whole menu
  {"setitemflag",	&Script_SetItemFlag},			// name
  {"show",			&Script_Show},					// group/name
  {"showMenu",		&Script_ShowMenu},				// menu
  {"transition",	&Script_Transition},			// group/name
  {"transition2",	&Script_Transition2},			// group/name
  {"setitembackground", &Script_SetItemBackground},	// group/name
  {"setitemtext",	&Script_SetItemText},			// group/name
  {"setitemrect",	&Script_SetItemRect},			// group/name
  {"defer",			&Script_Defer},					// 
  {"rundeferred",	&Script_RunDeferred},			//
  {"delay",			&Script_Delay},					// works on this (script)
  {"transition3",   &Script_Transition3},			// model exclusive transition
  {"incrementfeeder", &Script_IncrementFeeder},
  {"decrementfeeder", &Script_DecrementFeeder},
  {"setdecoration", &Script_SetDecoration},			// changes the decoration flag of an object
  {"cvarifequal",	&Script_CvarIfEqual}
};

int scriptCommandCount = sizeof(commandList) / sizeof(commandDef_t);


/*
===============
Item_Init 
===============
*/
void Item_Init(itemDef_t *item) 
{
	memset(item, 0, sizeof(itemDef_t));
	item->textscale = 0.55f;
	Window_Init(&item->window);
}

/*
===============
Item_Multi_Setting 
===============
*/
const char *Item_Multi_Setting(itemDef_t *item) 
{
	char buff[1024];
	float value = 0;
	int i;
	multiDef_t *multiPtr = (multiDef_t*)item->typeData;
	if (multiPtr) 
	{
		if (multiPtr->strDef) 
		{
			if (item->cvar)
			{
			    DC->getCVarString(item->cvar, buff, sizeof(buff));
			}
			else
			{

			}
		} 
		else 
		{
			if (item->cvar)	// Was a cvar given?
			{
				value = DC->getCVarValue(item->cvar);
			}
			else
			{
				value = item->value;
			}
		}

		for (i = 0; i < multiPtr->count; i++) 
		{
			if (multiPtr->strDef) 
			{
				if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) 
				{
					return multiPtr->cvarList[i];
				}
			} 
			else 
			{
 				if (multiPtr->cvarValue[i] == value) 
				{
					return multiPtr->cvarList[i];
 				}
 			}
 		}
	}

	return "";
}

//---------------------------------------------------------------------------------------------------------
//		Item Keyword Parse functions
//---------------------------------------------------------------------------------------------------------

/*
===============
ItemParse_name 
	name <string>
===============
*/
qboolean ItemParse_name( itemDef_t *item) 
{
	if (!PC_ParseStringMem((const char **)&item->window.name)) 
	{
		return qfalse;
	}

	return qtrue;
}



qboolean ItemParse_font( itemDef_t *item ) 
{
	if (PC_ParseInt(&item->font)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
===============
ItemParse_focusSound 
	name <string>
===============
*/
qboolean ItemParse_focusSound( itemDef_t *item) 
{
	const char *temp;

	if (PC_ParseString(&temp)) 
	{
		return qfalse;
	}
	item->focusSound = DC->registerSound(temp, qfalse);
	return qtrue;
}



#ifdef _IMMERSION
/*
===============
ItemParse_focusForce
	name <string>
===============
*/
qboolean ItemParse_focusForce( itemDef_t *item) 
{
	const char *temp;

	if (PC_ParseString(&temp)) 
	{
//#ifdef _DEBUG
//extern void UI_Debug_EnterReference(LPCSTR ps4LetterType, LPCSTR psItemString);
//#endif
		return qfalse;
	}
	item->focusForce = DC->registerForce(temp);
	return qtrue;
}
#endif // _IMMERSION

/*
===============
ItemParse_text 
	text <string>
===============
*/
qboolean ItemParse_text( itemDef_t *item) 
{	
	if (!PC_ParseStringMem((const char **) &item->text))
	{
		return qfalse;
	}

//#ifdef _DEBUG
//	UI_Debug_EnterReference("TEXT", item->text);
//#endif

	return qtrue;
}

/*
===============
ItemParse_descText 
	text <string>
===============
*/
/*
qboolean ItemParse_descText( itemDef_t *item) 
{
	if (!PC_ParseStringMem((const char **) &item->descText))
	{
		return qfalse;
	}

//#ifdef _DEBUG
//	UI_Debug_EnterReference("DESC", item->descText);
//#endif

	return qtrue;
}
*/

/*
===============
ItemParse_text 
	text <string>
===============
*/
/*
qboolean ItemParse_text2( itemDef_t *item) 
{
	if (!PC_ParseStringMem((const char **) &item->text2))
	{
		return qfalse;
	}

//#ifdef _DEBUG
//	UI_Debug_EnterReference("TXT2", item->text2);
//#endif

	return qtrue;
}
*/

/*
===============
ItemParse_group 
	group <string>
===============
*/
qboolean ItemParse_group( itemDef_t *item) 
{
	if (!PC_ParseStringMem((const char **)&item->window.group))
	{
		return qfalse;
	}

	return qtrue;
}

/*
===============
ItemParse_asset_model 
	asset_model <string>
===============
*/
qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name ) 
{
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (!Q_stricmp(&name[strlen(name) - 4], ".glm"))
	{ //it's a ghoul2 model then
		if ( item->ghoul2.size() && item->ghoul2[0].mModelindex >= 0)
		{
			DC->g2_RemoveGhoul2Model( item->ghoul2, 0 );
			item->flags &= ~ITF_G2VALID;
		}
		int g2Model = DC->g2_InitGhoul2Model(item->ghoul2, name, 0, 0, 0, 0, 0);
		if (g2Model >= 0)
		{
			item->flags |= ITF_G2VALID;

			if (modelPtr->g2anim)
			{ //does the menu request this model be playing an animation?
				DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qfalse);
			}
			if ( modelPtr->g2skin )
			{
				DC->g2_SetSkin( &item->ghoul2[0], 0, modelPtr->g2skin );//this is going to set the surfs on/off matching the skin file
			}
		}
	}
	else if(!(item->asset)) 
	{ //guess it's just an md3
		item->asset = DC->registerModel(name);
		item->flags &= ~ITF_G2VALID;
	}
	return qtrue;
}

qboolean ItemParse_asset_model( itemDef_t *item ) 
{
	const char *temp;
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (PC_ParseString(&temp)) 
	{
		return qfalse;
	}
	char modelPath[MAX_QPATH];
	
	if (!stricmp(temp,"ui_char_model") )
	{
		Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", Cvar_VariableString ( "g_char_model" ) );
	}
	else
	{
		Com_sprintf( modelPath, sizeof( modelPath ), temp); 
	}
	return (ItemParse_asset_model_go( item, modelPath ));
}

/*
===============
ItemParse_asset_model 
	asset_shader <string>
===============
*/
qboolean ItemParse_asset_shader( itemDef_t *item) 
{
	const char *temp;

	if (PC_ParseString(&temp)) 
	{
		return qfalse;
	}
	item->asset = DC->registerShaderNoMip(temp);
	return qtrue;
}

/*
===============
ItemParse_asset_model 
	model_origin <number> <number> <number>
===============
*/
qboolean ItemParse_model_origin( itemDef_t *item) 
{
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (!PC_ParseFloat(&modelPtr->origin[0])) 
	{
		if (!PC_ParseFloat(&modelPtr->origin[1])) 
		{
			if (!PC_ParseFloat(&modelPtr->origin[2])) 
			{
				return qtrue;
			}
		}
	}
	return qfalse;
}

/*
===============
ItemParse_model_fovx 
	model_fovx <number>
===============
*/
qboolean ItemParse_model_fovx( itemDef_t *item) 
{
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (PC_ParseFloat(&modelPtr->fov_x)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_model_fovy 
	model_fovy <number>
===============
*/
qboolean ItemParse_model_fovy( itemDef_t *item) 
{
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (PC_ParseFloat(&modelPtr->fov_y)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_model_rotation 
	model_rotation <integer>
===============
*/
qboolean ItemParse_model_rotation( itemDef_t *item) 
{
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (PC_ParseInt(&modelPtr->rotationSpeed)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_model_angle 
	model_angle <integer>
===============
*/
qboolean ItemParse_model_angle( itemDef_t *item) 
{
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (PC_ParseInt(&modelPtr->angle)) 
	{
		return qfalse;
	}
	return qtrue;
}

// model_g2mins <number> <number> <number>
qboolean ItemParse_model_g2mins( itemDef_t *item ) {
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (!PC_ParseFloat(&modelPtr->g2mins[0])) {
		if (!PC_ParseFloat(&modelPtr->g2mins[1])) {
			if (!PC_ParseFloat(&modelPtr->g2mins[2])) {
				return qtrue;
			}
		}
	}
	return qfalse;
}

// model_g2maxs <number> <number> <number>
qboolean ItemParse_model_g2maxs( itemDef_t *item ) {
	modelDef_t *modelPtr;
	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (!PC_ParseFloat(&modelPtr->g2maxs[0])) {
		if (!PC_ParseFloat(&modelPtr->g2maxs[1])) {
			if (!PC_ParseFloat(&modelPtr->g2maxs[2])) {
				return qtrue;
			}
		}
	}
	return qfalse;
}

// model_g2skin <string>
qboolean ItemParse_model_g2skin_go( itemDef_t *item, const char *skinName ) 
{
	modelDef_t *modelPtr;

	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (!skinName || !skinName[0])
	{ //it was parsed cor~rectly so still return true.
		modelPtr->g2skin = 0;
		DC->g2_SetSkin( &item->ghoul2[0], -1, 0 );//turn off custom skin
		return qtrue;
	}

	modelPtr->g2skin = DC->registerSkin(skinName);
	if ( item->ghoul2.IsValid() )
	{
		DC->g2_SetSkin( &item->ghoul2[0], 0, modelPtr->g2skin );//this is going to set the surfs on/off matching the skin file
	}

	return qtrue;
}

qboolean ItemParse_model_g2skin( itemDef_t *item ) 
{
	const char *skinName;

	if (PC_ParseString(&skinName)) {
		return qfalse;
	}

	return (ItemParse_model_g2skin_go( item, skinName ));
}

// model_g2anim <number>
qboolean ItemParse_model_g2anim_go( itemDef_t *item, const char *animName ) 
{
	modelDef_t *modelPtr;
	int i = 0;

	Item_ValidateTypeData(item);
	modelPtr = (modelDef_t*)item->typeData;

	if (!animName || !animName[0])
	{ //it was parsed correctly so still return true.
		return qtrue;
	}

	while (i < MAX_ANIMATIONS)
	{
		if (!Q_stricmp(animName, animTable[i].name))
		{ //found it
			modelPtr->g2anim = animTable[i].id;
			return qtrue;
		}
		i++;
	}

	Com_Printf("Could not find '%s' in the anim table\n", animName);
	return qtrue;
}

qboolean ItemParse_model_g2anim( itemDef_t *item ) {
	const char *animName;

	if (PC_ParseString(&animName)) {
		return qfalse;
	}

	return ItemParse_model_g2anim_go( item, animName );
}

/*
===============
ItemParse_rect 
	rect <rectangle>
===============
*/
qboolean ItemParse_rect( itemDef_t *item) 
{
	if (!PC_ParseRect(&item->window.rectClient)) 
	{
		return qfalse;
	}

	return qtrue;
}

/*
===============
ItemParse_flag
	flag <integer>
===============
*/
qboolean ItemParse_flag( itemDef_t *item) 
{
	int		i;
	const char	*tempStr;

	if (PC_ParseString(&tempStr)) 
	{
		return qfalse;
	}

	i=0;
	while (itemFlags[i].string)
	{
		if (Q_stricmp(tempStr,itemFlags[i].string)==0)
		{
			item->window.flags |= itemFlags[i].value;
			break;
		}
		i++;
	}

	if (itemFlags[i].string == NULL)
	{
		PC_ParseWarning(va("Unknown item flag value '%s'",tempStr));	
	}

	return qtrue;
}


/*
===============
ItemParse_style 
	style <integer>
===============
*/
qboolean ItemParse_style( itemDef_t *item) 
{
	int		i;
	const char	*tempStr;

	if (PC_ParseString(&tempStr)) 
	{
		return qfalse;
	}

	i=0;
	while (styles[i])
	{
		if (Q_stricmp(tempStr,styles[i])==0)
		{
			item->window.style = i;
			break;
		}
		i++;
	}

	if (styles[i] == NULL)
	{
		PC_ParseWarning(va("Unknown item style value '%s'",tempStr));	
	}

	return qtrue;
}

/*
===============
ItemParse_decoration 
	decoration
===============
*/
qboolean ItemParse_decoration( itemDef_t *item ) 
{
	item->window.flags |= WINDOW_DECORATION;
	return qtrue;
}

/*
===============
ItemParse_notselectable 
	notselectable
===============
*/
qboolean ItemParse_notselectable( itemDef_t *item ) 
{
	listBoxDef_t *listPtr;
	Item_ValidateTypeData(item);
	listPtr = (listBoxDef_t*)item->typeData;

	if (item->type == ITEM_TYPE_LISTBOX && listPtr) 
	{
		listPtr->notselectable = qtrue;
	}
	return qtrue;
}


//JLF
#ifdef _XBOX
/*
===============
ItemParse_scrollhidden
	scrollhidden
===============
*/
qboolean ItemParse_scrollhidden( itemDef_t *item ) 
{
	listBoxDef_t *listPtr;
	Item_ValidateTypeData(item);
	listPtr = (listBoxDef_t*)item->typeData;

	if (item->type == ITEM_TYPE_LISTBOX && listPtr) 
	{
		listPtr->scrollhidden = qtrue;
	}
	return qtrue;
}

/*
===============
ItemParse_selectionShader
	selectionShader
===============
*/
qboolean ItemParse_selectionShader( itemDef_t *item ) 
{
	const char *temp;
	if (PC_ParseString(&temp)) 
	{
		return qfalse;
	}

	listBoxDef_t *listPtr;
	Item_ValidateTypeData( item );
	listPtr = (listBoxDef_t *)item->typeData;
	if (item->type == ITEM_TYPE_LISTBOX && listPtr)
	{
		listPtr->selectionShader = ui.R_RegisterShaderNoMip(temp);
	}
	return qtrue;
}

#endif

/*
===============
ItemParse_wrapped 
	manually wrapped
===============
*/
qboolean ItemParse_wrapped( itemDef_t *item ) 
{
	item->window.flags |= WINDOW_WRAPPED;
	return qtrue;
}


/*
===============
ItemParse_autowrapped 
	auto wrapped
===============
*/
qboolean ItemParse_autowrapped( itemDef_t *item) 
{
	item->window.flags |= WINDOW_AUTOWRAPPED;
	return qtrue;
}


/*
===============
ItemParse_horizontalscroll 
	horizontalscroll
===============
*/
qboolean ItemParse_horizontalscroll( itemDef_t *item ) 
{
	item->window.flags |= WINDOW_HORIZONTAL;
	return qtrue;
}

 
/*
===============
ItemParse_type 
	type <integer>
===============
*/
qboolean ItemParse_type( itemDef_t *item ) 
{
	int		i;
	const char	*tempStr;

	if (PC_ParseString(&tempStr)) 
	{
		return qfalse;
	}

	i=0;
	while (types[i])
	{
		if (Q_stricmp(tempStr,types[i])==0)
		{
			item->type = i;
			break;
		}
		i++;
	}

	if (types[i] == NULL)
	{
		PC_ParseWarning(va("Unknown item type value '%s'",tempStr));	
	}
	else
	{
		Item_ValidateTypeData(item);
	}
	return qtrue;
}

/*
===============
ItemParse_elementwidth
	 elementwidth, used for listbox image elements
	 uses textalignx for storage
===============
*/
qboolean ItemParse_elementwidth( itemDef_t *item ) 
{
	listBoxDef_t *listPtr;

	Item_ValidateTypeData(item);
	listPtr = (listBoxDef_t*)item->typeData;
	if (PC_ParseFloat(&listPtr->elementWidth)) 
	{
		return qfalse;
	}
	return qtrue;

}

/*
===============
ItemParse_elementheight 
	elementheight, used for listbox image elements
	uses textaligny for storage
===============
*/
qboolean ItemParse_elementheight( itemDef_t *item ) 
{
	listBoxDef_t *listPtr;

	Item_ValidateTypeData(item);
	listPtr = (listBoxDef_t*)item->typeData;
	if (PC_ParseFloat(&listPtr->elementHeight)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_feeder 
	feeder <float>
===============
*/
qboolean ItemParse_feeder( itemDef_t *item ) 
{
	if (PC_ParseFloat( &item->special)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_elementtype 
	elementtype, used to specify what type of elements a listbox contains
	uses textstyle for storage
===============
*/
qboolean ItemParse_elementtype( itemDef_t *item ) 
{
	listBoxDef_t *listPtr;

	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}

	listPtr = (listBoxDef_t*)item->typeData;
	if (PC_ParseInt(&listPtr->elementStyle)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_columns 
	columns sets a number of columns and an x pos and width per.. 
===============
*/
qboolean ItemParse_columns( itemDef_t *item) 
{
	int num, i;
	listBoxDef_t *listPtr;

	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}

	listPtr = (listBoxDef_t*)item->typeData;
	if (!PC_ParseInt(&num)) 
	{
		if (num > MAX_LB_COLUMNS) 
		{
			num = MAX_LB_COLUMNS;
		}
		listPtr->numColumns = num;
		for (i = 0; i < num; i++) 
		{
			int pos, width, maxChars;

			if (!PC_ParseInt(&pos) && !PC_ParseInt(&width) && !PC_ParseInt(&maxChars)) 
			{
				listPtr->columnInfo[i].pos = pos;
				listPtr->columnInfo[i].width = width;
				listPtr->columnInfo[i].maxChars = maxChars;
			} 
			else 
			{
				return qfalse;
			}
		}
	} 
	else 
	{
		return qfalse;
	}

	return qtrue;
}

/*
===============
ItemParse_border 
===============
*/
qboolean ItemParse_border( itemDef_t *item) 
{
	if (PC_ParseInt(&item->window.border)) 
	{
		return qfalse;
	}

	return qtrue;
}

/*
===============
ItemParse_bordersize 
===============
*/
qboolean ItemParse_bordersize( itemDef_t *item ) 
{
	if (PC_ParseFloat(&item->window.borderSize)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_visible 
===============
*/
qboolean ItemParse_visible( itemDef_t *item) 
{
	int i;

	if (PC_ParseInt(&i)) 
	{
		return qfalse;
	}
	if (i) 
	{
		item->window.flags |= WINDOW_VISIBLE;
	}
	return qtrue;
}

/*
===============
ItemParse_ownerdraw 
===============
*/
qboolean ItemParse_ownerdraw( itemDef_t *item) 
{
	if (PC_ParseInt(&item->window.ownerDraw)) 
	{
		return qfalse;
	}
	item->type = ITEM_TYPE_OWNERDRAW;
	return qtrue;
}

/*
===============
ItemParse_align 
===============
*/
qboolean ItemParse_align( itemDef_t *item) 
{
	if (PC_ParseInt(&item->alignment)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_align 
===============
*/
/*
qboolean ItemParse_Appearance_slot( itemDef_t *item) 
{
	if (PC_ParseInt(&item->appearanceSlot)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/


/*
===============
ItemParse_textalign 
===============
*/
qboolean ItemParse_textalign( itemDef_t *item ) 
{
	const char *tempStr;
	int	i;

	if (PC_ParseString(&tempStr)) 
	{
		return qfalse;
	}

	i=0;
	while (alignment[i])
	{
		if (Q_stricmp(tempStr,alignment[i])==0)
		{
			item->textalignment = i;
			break;
		}
		i++;
	}

	if (alignment[i] == NULL)
	{
		PC_ParseWarning(va("Unknown text alignment value '%s'",tempStr));	
	}

	return qtrue;

}

/*
===============
ItemParse_text2alignx 
===============
*/
/*
qboolean ItemParse_text2alignx( itemDef_t *item) 
{
	if (PC_ParseFloat(&item->text2alignx)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_text2aligny 
===============
*/
/*
qboolean ItemParse_text2aligny( itemDef_t *item) 
{
	if (PC_ParseFloat(&item->text2aligny)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_textalignx 
===============
*/
qboolean ItemParse_textalignx( itemDef_t *item) 
{
	if (PC_ParseFloat(&item->textalignx)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_textaligny 
===============
*/
qboolean ItemParse_textaligny( itemDef_t *item) 
{
	if (PC_ParseFloat(&item->textaligny)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_textscale 
===============
*/
qboolean ItemParse_textscale( itemDef_t *item ) 
{
	if (PC_ParseFloat(&item->textscale)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_textstyle 
===============
*/
qboolean ItemParse_textstyle( itemDef_t *item) 
{
	if (PC_ParseInt(&item->textStyle)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
===============
ItemParse_invertyesno
===============
*/
/*
qboolean ItemParse_invertyesno( itemDef_t *item) 
{
	if (PC_ParseInt(&item->invertYesNo)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_xoffset (used for yes/no and multi)
===============
*/
qboolean ItemParse_xoffset( itemDef_t *item) 
{
	if (PC_ParseInt(&item->xoffset)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
===============
ItemParse_backcolor 
===============
*/
qboolean ItemParse_backcolor( itemDef_t *item) 
{
	int i;
	float f;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		item->window.backColor[i]  = f;
	}
	return qtrue;
}

/*
===============
ItemParse_forecolor 
===============
*/
qboolean ItemParse_forecolor( itemDef_t *item) 
{
	int i;
	float f;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		if (f < 0)
		{	//special case for player color
			item->window.flags |= WINDOW_PLAYERCOLOR;
			return qtrue;
		}
		item->window.foreColor[i]  = f;
		item->window.flags |= WINDOW_FORECOLORSET;
	}
	return qtrue;
}

/*
===============
ItemParse_bordercolor 
===============
*/
qboolean ItemParse_bordercolor( itemDef_t *item) 
{
	int i;
	float f;

	for (i = 0; i < 4; i++) 
	{
		if (PC_ParseFloat(&f)) 
		{
			return qfalse;
		}
		item->window.borderColor[i]  = f;
	}
	return qtrue;
}

/*
===============
ItemParse_outlinecolor 
===============
*/
/*
qboolean ItemParse_outlinecolor( itemDef_t *item) 
{
	if (PC_ParseColor(&item->window.outlineColor))
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_background 
===============
*/
qboolean ItemParse_background( itemDef_t *item) 
{
	const char *temp;

	if (PC_ParseString(&temp)) 
	{
		return qfalse;
	}
	item->window.background = ui.R_RegisterShaderNoMip(temp);
	return qtrue;
}

/*
===============
ItemParse_cinematic 
===============
*/
/*
qboolean ItemParse_cinematic( itemDef_t *item) 
{
	if (!PC_ParseStringMem((const char **) &item->window.cinematicName)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_doubleClick 
===============
*/
qboolean ItemParse_doubleClick( itemDef_t *item) 
{
	listBoxDef_t *listPtr;

	Item_ValidateTypeData(item);
	if (!item->typeData) 
	{
		return qfalse;
	}

	listPtr = (listBoxDef_t*)item->typeData;

	if (!PC_Script_Parse(&listPtr->doubleClick)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_onFocus 
===============
*/
qboolean ItemParse_onFocus( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->onFocus)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_leaveFocus 
===============
*/
qboolean ItemParse_leaveFocus( itemDef_t *item ) 
{
	if (!PC_Script_Parse(&item->leaveFocus)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_mouseEnter 
===============
*/
/*
qboolean ItemParse_mouseEnter( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->mouseEnter)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_mouseExit 
===============
*/
/*
qboolean ItemParse_mouseExit( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->mouseExit)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_mouseEnterText 
===============
*/
/*
qboolean ItemParse_mouseEnterText( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->mouseEnterText)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/

/*
===============
ItemParse_mouseExitText 
===============
*/
/*
qboolean ItemParse_mouseExitText( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->mouseExitText)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/


/*
===============
ItemParse_accept 
===============
*/
/*
qboolean ItemParse_accept( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->accept)) 
	{
		return qfalse;
	}
	return qtrue;
}
*/


//JLFDPADSCRIPT
/*
===============
ItemParse_selectionNext
===============
*/
qboolean ItemParse_selectionNext( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->selectionNext)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_selectionPrev
===============
*/
qboolean ItemParse_selectionPrev( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->selectionPrev)) 
	{
		return qfalse;
	}
	return qtrue;
}
// END JLFDPADSCRIPT






/*
===============
ItemParse_action 
===============
*/
qboolean ItemParse_action( itemDef_t *item) 
{
	if (!PC_Script_Parse(&item->action)) 
	{
		return qfalse;
	}
	return qtrue;
}


/*
===============
ItemParse_special 
===============
*/
qboolean ItemParse_special( itemDef_t *item) 
{
	if (PC_ParseFloat(&item->special)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_cvarTest 
===============
*/
qboolean ItemParse_cvarTest( itemDef_t *item) 
{
	if (!PC_ParseStringMem((const char **) &item->cvarTest)) 
	{
		return qfalse;
	}
	return qtrue;
}

/*
===============
ItemParse_cvar 
===============
*/
qboolean ItemParse_cvar( itemDef_t *item) 
{
	editFieldDef_t *editPtr;

	Item_ValidateTypeData(item);
	if (!PC_ParseStringMem(&item->cvar)) 
	{
		return qfalse;
	}

	if ( item->typeData)
	{
		switch ( item->type )
		{
			case ITEM_TYPE_EDITFIELD:
			case ITEM_TYPE_NUMERICFIELD:
			case ITEM_TYPE_YESNO:
			case ITEM_TYPE_BIND:
			case ITEM_TYPE_SLIDER:
			case ITEM_TYPE_TEXT:
			case ITEM_TYPE_TEXTSCROLL:
				editPtr = (editFieldDef_t*)item->typeData;
				editPtr->minVal = -1;
				editPtr->maxVal = -1;
				editPtr->defVal = -1;
				break;
		}
	}
	return qtrue;
}

/*
===============
ItemParse_maxChars 
===============
*/
qboolean ItemParse_maxChars( itemDef_t *item) 
{
	editFieldDef_t *editPtr;
	int maxChars;

	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}

	if (PC_ParseInt(&maxChars)) 
	{
		return qfalse;
	}
	editPtr = (editFieldDef_t*)item->typeData;
	editPtr->maxChars = maxChars;
	return qtrue;
}

/*
===============
ItemParse_maxPaintChars 
===============
*/
qboolean ItemParse_maxPaintChars( itemDef_t *item) 
{
	editFieldDef_t *editPtr;
	int maxChars;

	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}

	if (PC_ParseInt(&maxChars)) 
	{
		return qfalse;
	}
	editPtr = (editFieldDef_t*)item->typeData;
	editPtr->maxPaintChars = maxChars;
	return qtrue;
}


qboolean ItemParse_lineHeight( itemDef_t *item) 
{
	textScrollDef_t *scrollPtr;
	int				height;

	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}

	if (PC_ParseInt(&height)) 
	{
		return qfalse;
	}

	scrollPtr = (textScrollDef_t*)item->typeData;
	scrollPtr->lineHeight = height;

	return qtrue;
}

/*
===============
ItemParse_cvarFloat 
===============
*/
qboolean ItemParse_cvarFloat( itemDef_t *item) 
{
	editFieldDef_t *editPtr;

	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}
	editPtr = (editFieldDef_t*)item->typeData;
	if (PC_ParseStringMem((const char **) &item->cvar) &&
		!PC_ParseFloat(&editPtr->defVal) &&
		!PC_ParseFloat(&editPtr->minVal) &&
		!PC_ParseFloat(&editPtr->maxVal)) 
	{
		if (!stricmp(item->cvar,"r_ext_texture_filter_anisotropic"))
		{//hehe, hook up the correct max value here.
			editPtr->maxVal=glConfig.maxTextureFilterAnisotropy;
		}
		return qtrue;
	}

	return qfalse;
}

/*
===============
ItemParse_cvarStrList 
===============
*/
qboolean ItemParse_cvarStrList( itemDef_t *item) 
{
	const char	*token;
	multiDef_t *multiPtr;
	int pass;
	
	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}
	multiPtr = (multiDef_t*)item->typeData;
	multiPtr->count = 0;
	multiPtr->strDef = qtrue;

	if (PC_ParseString(&token))
	{
		return qfalse;
	}

	if (!stricmp(token,"feeder") && item->special == FEEDER_PLAYER_SPECIES) 
	{
		for (; multiPtr->count < uiInfo.playerSpeciesCount; multiPtr->count++)
		{
			multiPtr->cvarList[multiPtr->count] = String_Alloc(strupr(va("@MENUS_%s",uiInfo.playerSpecies[multiPtr->count].Name )));	//look up translation
			multiPtr->cvarStr[multiPtr->count] = uiInfo.playerSpecies[multiPtr->count].Name;	//value
		}
		return qtrue;
	}
	// languages
	if (!stricmp(token,"feeder") && item->special == FEEDER_LANGUAGES) 
	{
		assert( 0 );
/*
		for (; multiPtr->count < uiInfo.languageCount; multiPtr->count++)
		{
			// The displayed text
			multiPtr->cvarList[multiPtr->count] = "@MENUS_MYLANGUAGE";
			// The cvar value that goes into se_language
			multiPtr->cvarStr[multiPtr->count] = SE_GetLanguageName( multiPtr->count );
		}
*/
		return qtrue;
	}
	if (*token != '{') 
	{
		return qfalse;
	}

	pass = 0;
	while ( 1 ) 
	{
		if (!PC_ParseStringMem(&token))
		{
			PC_ParseWarning("end of file inside menu item\n");
			return qfalse;
		}
			if (*token == '}') 
			{
				return qtrue;
			}
			
			if (*token == ',' || *token == ';') 
			{
				continue;
			}

		if (pass == 0) 
		{
			multiPtr->cvarList[multiPtr->count] = token;
			pass = 1;
		} 
		else 
		{
			multiPtr->cvarStr[multiPtr->count] = token;
			pass = 0;
			multiPtr->count++;
			if (multiPtr->count >= MAX_MULTI_CVARS) 
			{
				return qfalse;
			}
		}
	}

	return qfalse;
}

/*
===============
ItemParse_cvarFloatList 
===============
*/
qboolean ItemParse_cvarFloatList( itemDef_t *item) 
{
	const char		*token;
	multiDef_t	*multiPtr;
	
	Item_ValidateTypeData(item);
	if (!item->typeData)
	{
		return qfalse;
	}
	multiPtr = (multiDef_t*)item->typeData;
	multiPtr->count = 0;
	multiPtr->strDef = qfalse;

	if (PC_ParseString(&token))
	{
		return qfalse;
	}

	if (*token != '{') 
	{
		return qfalse;
	}

	while ( 1 ) 
	{
		if (!PC_ParseStringMem(&token))
		{
			PC_ParseWarning("end of file inside menu item\n");
			return qfalse;
		}
			if (*token == '}') 
			{
				return qtrue;
			}

			if (*token == ',' || *token == ';') 
			{
				continue;
			}

		multiPtr->cvarList[multiPtr->count] = token;	//a StringAlloc ptr
		if (PC_ParseFloat(&multiPtr->cvarValue[multiPtr->count])) 
		{
			return qfalse;
		}

		multiPtr->count++;
		if (multiPtr->count >= MAX_MULTI_CVARS) 
		{
			return qfalse;
		}

	}

	return qfalse;
}


/*
===============
ItemParse_addColorRange 
===============
*/
/*
qboolean ItemParse_addColorRange( itemDef_t *item) 
{
	colorRangeDef_t color;

	if (PC_ParseFloat(&color.low) &&
		PC_ParseFloat(&color.high) &&
		PC_ParseColor(&color.color) ) 
	{

		if (item->numColors < MAX_COLOR_RANGES) 
		{
			memcpy(&item->colorRanges[item->numColors], &color, sizeof(color));
			item->numColors++;
		}
		return qtrue;
	}
	return qfalse;
}
*/

/*
===============
ItemParse_ownerdrawFlag 
===============
*/
qboolean ItemParse_ownerdrawFlag( itemDef_t *item ) 
{
	int i;
	if (PC_ParseInt(&i)) 
	{
		return qfalse;
	}
	item->window.ownerDrawFlags |= i;
	return qtrue;
}

/*
===============
ItemParse_enableCvar 
===============
*/
qboolean ItemParse_enableCvar( itemDef_t *item) 
{
	if (PC_Script_Parse(&item->enableCvar)) 
	{
		item->cvarFlags = CVAR_ENABLE;
		return qtrue;
	}
	return qfalse;
}

/*
===============
ItemParse_disableCvar 
===============
*/
qboolean ItemParse_disableCvar( itemDef_t *item ) 
{
	if (PC_Script_Parse(&item->enableCvar)) 
	{
		item->cvarFlags = CVAR_DISABLE;
		return qtrue;
	}
	return qfalse;
}

/*
===============
ItemParse_showCvar 
===============
*/
qboolean ItemParse_showCvar( itemDef_t *item ) 
{
	if (PC_Script_Parse(&item->enableCvar)) 
	{
		item->cvarFlags = CVAR_SHOW;
		return qtrue;
	}
	return qfalse;
}

/*
===============
ItemParse_hideCvar 
===============
*/
qboolean ItemParse_hideCvar( itemDef_t *item) 
{
	if (PC_Script_Parse(&item->enableCvar)) 
	{
		item->cvarFlags = CVAR_HIDE;
		return qtrue;
	}
	return qfalse;
}

/*
===============
ItemParse_cvarsubstring
===============
*/
qboolean ItemParse_cvarsubstring( itemDef_t *item) 
{
	assert(item->cvarFlags);	//need something set first, then we or in our flag.
	item->cvarFlags |= CVAR_SUBSTRING;
	return qtrue;
}

/*
===============
Item_ValidateTypeData
===============
*/
void Item_ValidateTypeData(itemDef_t *item) 
{
	if (item->typeData) 
	{
		return;
	}

	if (item->type == ITEM_TYPE_LISTBOX) 
	{
		item->typeData = UI_Alloc(sizeof(listBoxDef_t));
		memset(item->typeData, 0, sizeof(listBoxDef_t));
	} 
	else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD || item->type == ITEM_TYPE_YESNO || item->type == ITEM_TYPE_BIND || item->type == ITEM_TYPE_SLIDER || item->type == ITEM_TYPE_TEXT) 
	{
		item->typeData = UI_Alloc(sizeof(editFieldDef_t));
		memset(item->typeData, 0, sizeof(editFieldDef_t));
		if (item->type == ITEM_TYPE_EDITFIELD) 
		{
			if (!((editFieldDef_t *) item->typeData)->maxPaintChars) 
			{
				((editFieldDef_t *) item->typeData)->maxPaintChars = MAX_EDITFIELD;
			}
		}
	} 
	else if (item->type == ITEM_TYPE_MULTI) 
	{
		item->typeData = UI_Alloc(sizeof(multiDef_t));
	} 
	else if (item->type == ITEM_TYPE_MODEL) 
	{
		item->typeData = UI_Alloc(sizeof(modelDef_t));
		memset(item->typeData, 0, sizeof(modelDef_t));
	}
	else if (item->type == ITEM_TYPE_TEXTSCROLL )
	{
		item->typeData = UI_Alloc(sizeof(textScrollDef_t));
	}
}

qboolean ItemParse_isCharacter( itemDef_t *item )
{
	int i;
	if ( !PC_ParseInt(&i) )
	{
		if ( i )
		{
			item->flags |= ITF_ISCHARACTER;
		}
		else
		{
			item->flags &= ~ITF_ISCHARACTER;
		}
		return qtrue;
	}
	return qfalse;
}

qboolean ItemParse_isSaber( itemDef_t *item )
{
extern void UI_SaberLoadParms( void );
extern qboolean ui_saber_parms_parsed;
extern void UI_CacheSaberGlowGraphics( void );
	int	i;
	if ( !PC_ParseInt(&i) )
	{
		if ( i )
		{
			item->flags |= ITF_ISSABER;
			UI_CacheSaberGlowGraphics();
			if ( !ui_saber_parms_parsed )
			{
				UI_SaberLoadParms();
			}
		}
		else
		{
			item->flags &= ~ITF_ISSABER;
		}
		return qtrue;
	}
	return qfalse;
}

qboolean ItemParse_isSaber2( itemDef_t *item )
{
extern void UI_SaberLoadParms( void );
extern qboolean ui_saber_parms_parsed;
extern void UI_CacheSaberGlowGraphics( void );
	int	i;
	if ( !PC_ParseInt(&i) )
	{
		if ( i )
		{
			item->flags |= ITF_ISSABER2;
			UI_CacheSaberGlowGraphics();
			if ( !ui_saber_parms_parsed )
			{
				UI_SaberLoadParms();
			}
		}
		else
		{
			item->flags &= ~ITF_ISSABER2;
		}
		return qtrue;
	}
	return qfalse;
}

keywordHash_t itemParseKeywords[] = {
//	{"accept",			ItemParse_accept,			},
	{"selectNext",		ItemParse_selectionNext,	},
	{"selectPrev",		ItemParse_selectionPrev,	},
	{"action",			ItemParse_action,			},
//	{"addColorRange",	ItemParse_addColorRange,	},
	{"align",			ItemParse_align,			},
//	{"appearance_slot",	ItemParse_Appearance_slot,	},
	{"asset_model",		ItemParse_asset_model,		},
	{"asset_shader",	ItemParse_asset_shader,		},
	{"isCharacter",		ItemParse_isCharacter,		},
	{"isSaber",			ItemParse_isSaber,			},
	{"isSaber2",		ItemParse_isSaber2,			},
	{"autowrapped",		ItemParse_autowrapped,		},
	{"backcolor",		ItemParse_backcolor,		},
	{"background",		ItemParse_background,		},
	{"border",			ItemParse_border,			},
	{"bordercolor",		ItemParse_bordercolor,		},
	{"bordersize",		ItemParse_bordersize,		},
//	{"cinematic",		ItemParse_cinematic,		},
	{"columns",			ItemParse_columns,			},
	{"cvar",			ItemParse_cvar,				},
	{"cvarFloat",		ItemParse_cvarFloat,		},
	{"cvarFloatList",	ItemParse_cvarFloatList,	},
	{"cvarSubString",	ItemParse_cvarsubstring		},
	{"cvarStrList",		ItemParse_cvarStrList,		},
	{"cvarTest",		ItemParse_cvarTest,			},
	{"decoration",		ItemParse_decoration,		},
//	{"desctext",		ItemParse_descText			},
	{"disableCvar",		ItemParse_disableCvar,		},
	{"doubleclick",		ItemParse_doubleClick,		},
	{"elementheight",	ItemParse_elementheight,	},
	{"elementtype",		ItemParse_elementtype,		},
	{"elementwidth",	ItemParse_elementwidth,		},
	{"enableCvar",		ItemParse_enableCvar,		},
	{"feeder",			ItemParse_feeder,			},
	{"flag",			ItemParse_flag,				},
	{"focusSound",		ItemParse_focusSound,		},
#ifdef _IMMERSION
	{"focusForce",		ItemParse_focusForce,		},
#endif // _IMMERSION
	{"font",			ItemParse_font,				},
	{"forecolor",		ItemParse_forecolor,		},
	{"group",			ItemParse_group,			},
	{"hideCvar",		ItemParse_hideCvar,			},
	{"horizontalscroll",ItemParse_horizontalscroll, },
	{"leaveFocus",		ItemParse_leaveFocus,		},
	{"maxChars",		ItemParse_maxChars,			},
	{"maxPaintChars",	ItemParse_maxPaintChars,	},
	{"model_angle",		ItemParse_model_angle,		},
	{"model_fovx",		ItemParse_model_fovx,		},
	{"model_fovy",		ItemParse_model_fovy,		},
	{"model_origin",	ItemParse_model_origin,		},
	{"model_rotation",	ItemParse_model_rotation,	},
	//rww - g2 begin
	{"model_g2mins",	ItemParse_model_g2mins,		},
	{"model_g2maxs",	ItemParse_model_g2maxs,		},
	{"model_g2skin",	ItemParse_model_g2skin,		},
	{"model_g2anim",	ItemParse_model_g2anim,		},
	//rww - g2 end
//	{"mouseEnter",		ItemParse_mouseEnter,		},
//	{"mouseEnterText",	ItemParse_mouseEnterText,	},
//	{"mouseExit",		ItemParse_mouseExit,		},
//	{"mouseExitText",	ItemParse_mouseExitText,	},
	{"name",			ItemParse_name				},
	{"notselectable",	ItemParse_notselectable,	},
//JLF
#ifdef _XBOX
	{"scrollhidden",	ItemParse_scrollhidden, 	},
#endif
//JLF END
	{"onFocus",			ItemParse_onFocus,			},
//	{"outlinecolor",	ItemParse_outlinecolor,		},
	{"ownerdraw",		ItemParse_ownerdraw,		},
	{"ownerdrawFlag",	ItemParse_ownerdrawFlag,	},
	{"rect",			ItemParse_rect,				},
	{"showCvar",		ItemParse_showCvar,			},
	{"special",			ItemParse_special,			},
	{"style",			ItemParse_style,			},
	{"text",			ItemParse_text				},
//	{"text2",			ItemParse_text2				},
//	{"text2alignx",		ItemParse_text2alignx,		},
//	{"text2aligny",		ItemParse_text2aligny,		},
	{"textalign",		ItemParse_textalign,		},
	{"textalignx",		ItemParse_textalignx,		},
	{"textaligny",		ItemParse_textaligny,		},
	{"textscale",		ItemParse_textscale,		},
	{"textstyle",		ItemParse_textstyle,		},
	{"type",			ItemParse_type,				},
	{"visible",			ItemParse_visible,			},
	{"wrapped",			ItemParse_wrapped,			},
//	{"invertyesno",		ItemParse_invertyesno		},
	{"xoffset",			ItemParse_xoffset			},//for yes/no and multi
	{"selectionshader",	ItemParse_selectionShader	},



	// Text scroll specific
	{"lineHeight",		ItemParse_lineHeight,		NULL	},

	{NULL,				NULL,						}
};

keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE];

/*
===============
Item_SetupKeywordHash
===============
*/
void Item_SetupKeywordHash(void) 
{
	int i;

	memset(itemParseKeywordHash, 0, sizeof(itemParseKeywordHash));
	for (i = 0; itemParseKeywords[i].keyword; i++) 
	{
		KeywordHash_Add(itemParseKeywordHash, &itemParseKeywords[i]);
	}
}


/*
===============
Item_Parse
===============
*/
qboolean Item_Parse(itemDef_t *item) 
{
	keywordHash_t *key;
	const char *token;

	// Brace is handled by MenuParse_ItemDef now, to handle wedge hackery
/*
	if (PC_ParseString(&token))
	{
		return qfalse;
	}

	if (*token != '{') 
	{
		return qfalse;
	}
*/

	while ( 1 ) 
	{
		if (PC_ParseString(&token))
		{
			PC_ParseWarning("End of file inside menu item");
			return qfalse;
		}

		if (*token == '}') 
		{
/*			if (!item->window.name) 
			{
				item->window.name = defaultString;
				Com_Printf(S_COLOR_YELLOW"WARNING: Menu item has no name\n");
			}

			if (!item->window.group)
			{
				item->window.group = defaultString;
				Com_Printf(S_COLOR_YELLOW"WARNING: Menu item has no group\n");
			}
*/
			return qtrue;
		}

		key = (keywordHash_s *) KeywordHash_Find(itemParseKeywordHash, token);
		if (!key) 
		{
			PC_ParseWarning(va("Unknown item keyword '%s'", token));
			continue;
		}

		if ( !key->func(item) ) 
		{
			PC_ParseWarning(va("Couldn't parse item keyword '%s'", token));
			return qfalse;
		}
	}
}

static void Item_TextScroll_BuildLines ( itemDef_t* item )
{
	// new asian-aware line breaker...  (pasted from elsewhere late @ night, hence aliasing-vars ;-)
	//
	textScrollDef_t* scrollPtr = (textScrollDef_t*) item->typeData;
	const char *psText = item->text;	// for copy/paste ease
	int iBoxWidth = item->window.rect.w - SCROLLBAR_SIZE - 10;

	// this could probably be simplified now, but it was converted from something else I didn't originally write, 
	//	and it works anyway so wtf...
	//
	const char *psCurrentTextReadPos;
	const char *psReadPosAtLineStart;	
	const char *psBestLineBreakSrcPos;
	const char *psLastGood_s;	// needed if we get a full screen of chars with no punctuation or space (see usage notes)
	qboolean bIsTrailingPunctuation;
	unsigned int uiLetter;

	if (!psText)
	{
		return;
	}

	if (*psText == '@')	// string reference
	{
//		trap_SP_GetStringTextString( &psText[1], text, sizeof(text));
		psText = SE_GetString( &psText[1] );
	}

	psCurrentTextReadPos = psText;
	psReadPosAtLineStart = psCurrentTextReadPos;
	psBestLineBreakSrcPos = psCurrentTextReadPos;

	scrollPtr->iLineCount = 0;
	memset((char*)scrollPtr->pLines,0,sizeof(scrollPtr->pLines));

	while (*psCurrentTextReadPos && (scrollPtr->iLineCount < MAX_TEXTSCROLL_LINES) )
	{
		char sLineForDisplay[2048];	// ott

		// construct a line...
		//
		psCurrentTextReadPos = psReadPosAtLineStart;
		sLineForDisplay[0] = '\0';
		while ( *psCurrentTextReadPos )
		{
			int iAdvanceCount;
			psLastGood_s = psCurrentTextReadPos;

			// read letter...
			//
			uiLetter = ui.AnyLanguage_ReadCharFromString(psCurrentTextReadPos, &iAdvanceCount, &bIsTrailingPunctuation);
			psCurrentTextReadPos += iAdvanceCount;

			// concat onto string so far...
			//
			if (uiLetter == 32 && sLineForDisplay[0] == '\0')
			{
				psReadPosAtLineStart++;
				continue;	// unless it's a space at the start of a line, in which case ignore it.
			}

			if (uiLetter > 255)
			{
				Q_strcat(sLineForDisplay, sizeof(sLineForDisplay),va("%c%c",uiLetter >> 8, uiLetter & 0xFF));
			}
			else
			{
				Q_strcat(sLineForDisplay, sizeof(sLineForDisplay),va("%c",uiLetter & 0xFF));
			}

			if (uiLetter == '\n')
			{
				// explicit new line...
				//
				sLineForDisplay[ strlen(sLineForDisplay)-1 ] = '\0';	// kill the CR
				psReadPosAtLineStart = psCurrentTextReadPos;
				psBestLineBreakSrcPos = psCurrentTextReadPos;

				// hack it to fit in with this code...
				//
				scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc ( sLineForDisplay );
				break;	// print this line
			}
			else 
			if ( DC->textWidth( sLineForDisplay, item->textscale, item->font ) >= iBoxWidth )
			{					
				// reached screen edge, so cap off string at bytepos after last good position...
				//
				if (uiLetter > 255 && bIsTrailingPunctuation && !ui.Language_UsesSpaces())
				{
					// Special case, don't consider line breaking if you're on an asian punctuation char of
					//	a language that doesn't use spaces...
					//
					uiLetter = uiLetter;	// breakpoint line only
				}
				else
				{
					if (psBestLineBreakSrcPos == psReadPosAtLineStart)
					{
						//  aarrrggh!!!!!   we'll only get here is someone has fed in a (probably) garbage string,
						//		since it doesn't have a single space or punctuation mark right the way across one line
						//		of the screen.  So far, this has only happened in testing when I hardwired a taiwanese 
						//		string into this function while the game was running in english (which should NEVER happen 
						//		normally).  On the other hand I suppose it's entirely possible that some taiwanese string 
						//		might have no punctuation at all, so...
						//
						psBestLineBreakSrcPos = psLastGood_s;	// force a break after last good letter
					}

					sLineForDisplay[ psBestLineBreakSrcPos - psReadPosAtLineStart ] = '\0';
					psReadPosAtLineStart = psCurrentTextReadPos = psBestLineBreakSrcPos;

					// hack it to fit in with this code...
					//
					scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc( sLineForDisplay );
					break;	// print this line
				}
			}

			// record last-good linebreak pos...  (ie if we've just concat'd a punctuation point (western or asian) or space)
			//
			if (bIsTrailingPunctuation || uiLetter == ' ' || (uiLetter > 255 && !ui.Language_UsesSpaces()))
			{
				psBestLineBreakSrcPos = psCurrentTextReadPos;
			}
		}

		/// arrgghh, this is gettng horrible now...
		//
		if (scrollPtr->pLines[ scrollPtr->iLineCount ] == NULL && strlen(sLineForDisplay))
		{
			// then this is the last line and we've just run out of text, no CR, no overflow etc...
			//
			scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc( sLineForDisplay );
		}
			
		scrollPtr->iLineCount++;
	}
}

/*
===============
Item_InitControls
	init's special control types
===============
*/
void Item_InitControls(itemDef_t *item) 
{
	if (item == NULL) 
	{
		return;
	}
	if (item->type == ITEM_TYPE_LISTBOX) 
	{
		listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
		item->cursorPos = 0;
		if (listPtr) 
		{
			listPtr->cursorPos = 0;
			listPtr->startPos = 0;
			listPtr->endPos = 0;
			listPtr->cursorPos = 0;
		}
	}
}

/*
=================
Int_Parse
=================
*/
qboolean Int_Parse(const char **p, int *i) 
{
	char	*token;
	token = COM_ParseExt(p, qfalse);

	if (token && token[0] != 0) 
	{
		*i = atoi(token);
		return qtrue;
	} 
	else 
	{
		return qfalse;
	}
}

/*
=================
String_Parse
=================
*/
qboolean String_Parse(const char **p, const char **out) 
{
	char *token;

	token = COM_ParseExt(p, qfalse);
	if (token && token[0] != 0) 
	{
		*(out) = String_Alloc(token);
		return *(out)!=NULL;
	}
	return qfalse;
}

/*
===============
Item_RunScript
===============
*/
void Item_RunScript(itemDef_t *item, const char *s) 
{
	const char *p;
	int i;
	qboolean bRan;

	uiInfo.runScriptItem = item;

	if (item && s && s[0]) 
	{
		p = s;
		while (1) 
		{
			const char *command;
			// expect command then arguments, ; ends command, NULL ends script
			if (!String_Parse(&p, &command)) 
			{
				return;
			}

			if (command[0] == ';' && command[1] == '\0') 
			{
				continue;
			}

			bRan = qfalse;
			for (i = 0; i < scriptCommandCount; i++) 
			{
				if (Q_stricmp(command, commandList[i].name) == 0) 
				{
					if ( !(commandList[i].handler(item, &p)) )
					{
						return;
					}

					bRan = qtrue;
					break;
				}
			}
			// not in our auto list, pass to handler
			if (!bRan) 
			{
				// Allow any script command to fail
				if ( !DC->runScript(&p) )
				{
					break;
				}
			}
		}
	}
}


/*
===============
Menu_SetupKeywordHash
===============
*/
void Menu_SetupKeywordHash(void) 
{
	int i;

	memset(menuParseKeywordHash, 0, sizeof(menuParseKeywordHash));
	for (i = 0; menuParseKeywords[i].keyword; i++) 
	{
		KeywordHash_Add(menuParseKeywordHash, &menuParseKeywords[i]);
	}
}


/*
===============
Menus_ActivateByName
===============
*/

void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
menuDef_t *Menus_ActivateByName(const char *p) 
{
	int i;
	menuDef_t *m = NULL;
	menuDef_t *focus = Menu_GetFocused();

	for (i = 0; i < menuCount; i++) 
	{
		// Look for the name in the current list of windows
		if (Q_stricmp(Menus[i].window.name, p) == 0) 
		{
	
			
			m = &Menus[i];
            Menus_Activate(m);
			if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) 
			{
				menuStack[openMenuCount++] = focus;
			}
		} 
		else 
		{
			Menus[i].window.flags &= ~WINDOW_HASFOCUS;
		}
	}


	if (!m)
	{	// A hack so we don't have to load all three mission menus before we know what tier we're on
		if (!Q_stricmp( p, "ingameMissionSelect1" ) )
		{
			UI_LoadMenus("ui/tier1.txt",qfalse);
			Menus_CloseAll();
			Menus_OpenByName("ingameMissionSelect1");
		}
		else if (!Q_stricmp( p, "ingameMissionSelect2" ) )
		{
			UI_LoadMenus("ui/tier2.txt",qfalse);
			Menus_CloseAll();
			Menus_OpenByName("ingameMissionSelect2");
		}
		else if (!Q_stricmp( p, "ingameMissionSelect3" ) )
		{
			UI_LoadMenus("ui/tier3.txt",qfalse);
			Menus_CloseAll();
			Menus_OpenByName("ingameMissionSelect3");
		}
		else
		{
			Com_Printf(S_COLOR_YELLOW"WARNING: Menus_ActivateByName: Unable to find menu '%s'\n",p);
		}
	}

	// First time, show force select instructions
	if (!Q_stricmp( p, "ingameForceSelect" ) )
	{
		int	tier_storyinfo = Cvar_VariableIntegerValue( "tier_storyinfo" );

		if (tier_storyinfo==1)
		{
#ifndef _XBOX
			Menus_OpenByName("ingameForceHelp");
#endif
		}
	}

	// First time, show weapons select instructions
	if (!Q_stricmp( p, "ingameWpnSelect" ) )
	{
		int	tier_storyinfo = Cvar_VariableIntegerValue( "tier_storyinfo" );

		if (tier_storyinfo==1)
		{
#ifndef _XBOX
			Menus_OpenByName("ingameWpnSelectHelp");
#endif
		}
	}

	// Want to handle a mouse move on the new menu in case your already over an item
	Menu_HandleMouseMove ( m, DC->cursorx, DC->cursory );


	

	return m;
}

/*
===============
Menus_Activate
===============
*/
void  Menus_Activate(menuDef_t *menu) 
{
	menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE);

//JLFCALLOUT MPMOVED
#ifdef _XBOX

	if (!(menu->window.flags & WINDOW_POPUP)&& menu->fullScreen )
	{
		DC->setCVar("ui_showWmove", "0");

		DC->setCVar("ui_showXrls", "0");
		DC->setCVar("ui_showXctrl", "0");
		DC->setCVar("ui_showXNew", "0");
		DC->setCVar("ui_showXforce", "0");
		DC->setCVar("ui_showXdfrc", "0");
		DC->setCVar("ui_showXcstm", "0");
		DC->setCVar("ui_showXhost", "0");
		DC->setCVar("ui_showXchk", "0");

		DC->setCVar("ui_showYref", "0");
		DC->setCVar("ui_showYdel", "0");
		DC->setCVar("ui_showYsaber", "0");
		DC->setCVar("ui_showYwpn", "0");

		DC->setCVar("ui_showAcallout", "0");
		DC->setCVar("ui_showBcallout", "0");
		DC->setCVar("ui_cancelYScript", "0");
	}
#endif
//JLF END
	if (menu->onOpen) 
	{
		itemDef_t item;
		item.parent = menu;
		item.window.flags = 0;	//err, item is fake here, but we want a valid flag before calling runscript
		Item_RunScript(&item, menu->onOpen);

		if (item.window.flags & WINDOW_SCRIPTWAITING)	//in case runscript set waiting, copy it up to the menu
		{
			menu->window.flags |= WINDOW_SCRIPTWAITING;
			menu->window.delayedScript = item.window.delayedScript;
			menu->window.delayTime = item.window.delayTime;
		}
	}

//	menu->appearanceTime = DC->realTime + 1000;
	menu->appearanceTime = 0;
	menu->appearanceCnt = 0;

}

typedef struct {
	char	*command;
	int		id;
	int		defaultbind1;
	int		defaultbind2;
	int		bind1;
	int		bind2;
} bind_t;

static bind_t g_bindings[] = 
{
	{"invuse",			A_ENTER,			-1,		-1,		-1},
	{"force_throw",		A_F1,				-1,		-1,		-1},
	{"force_pull",		A_F2,				-1,		-1,		-1},
	{"force_speed",		A_F3,				-1,		-1,		-1},
	{"force_distract",	A_F4,				-1,		-1,		-1},
	{"force_heal",		A_F5,				-1,		-1,		-1},
	{"+force_grip",		A_F6,				-1,		-1,		-1},
	{"+force_lightning",A_F7,				-1,		-1,		-1},
	//new powers
	{"+force_drain",	-1,					-1,		-1,		-1},
	{"force_rage",		-1,					-1,		-1,		-1},
	{"force_protect",	-1,					-1,		-1,		-1},
	{"force_absorb",	-1,					-1,		-1,		-1},
	{"force_sight",		-1,					-1,		-1,		-1},

	{"taunt",			-1,					-1,		-1,		-1},

	{"+useforce",		'f',				-1,		-1,		-1},
	{"forceprev",		'z',				-1,		-1,		-1},
	{"forcenext",		'x',				-1,		-1,		-1},
	{"use_bacta",		-1,					-1,		-1,		-1},
	{"use_seeker",		-1,					-1,		-1,		-1},
	{"use_sentry",		-1,					-1,		-1,		-1},
	{"use_lightamp_goggles",-1,				-1,		-1,		-1},
	{"use_electrobinoculars",-1,			-1,		-1,		-1},
	{"invnext",			-1,					-1,		-1,		-1},
	{"invprev",			-1,					-1,		-1,		-1},
	{"invuse",			-1,					-1,		-1,		-1},
	{"+speed", 			A_SHIFT,			-1,		-1,		-1},
	{"+forward", 		A_CURSOR_UP,		-1,		-1,		-1},
	{"+back", 			A_CURSOR_DOWN,		-1,		-1,		-1},
	{"+moveleft", 		',',				-1,		-1,		-1},
	{"+moveright",		'.',				-1,		-1,		-1},
	{"+moveup",			'v',				-1,		-1,		-1},
	{"+movedown",		'c',				-1,		-1,		-1},
	{"+left", 			A_CURSOR_LEFT,		-1,		-1,		-1},
	{"+right", 			A_CURSOR_RIGHT,		-1,		-1,		-1},
	{"+strafe", 		-1,					-1,		-1,		-1},
	{"+lookup", 		A_PAGE_DOWN,		-1,		-1,		-1},
	{"+lookdown",		A_DELETE,			-1,		-1,		-1},
	{"+mlook", 			 '/',				-1,		-1,		-1},
	{"centerview",		A_END,				-1,		-1,		-1},
	{"zoom", 			-1,					-1,		-1,		-1},
	{"weapon 0",		-1,					-1,		-1,		-1},
	{"weapon 1",		'1',				-1,		-1,		-1},
	{"weapon 2",		'2',				-1,		-1,		-1},
	{"weapon 3",		'3',				-1,		-1,		-1},
	{"weapon 4",		'4',				-1,		-1,		-1},
	{"weapon 5",		'5',				-1,		-1,		-1},
	{"weapon 6",		'6',				-1,		-1,		-1},
	{"weapon 7",		'7',				-1,		-1,		-1},
	{"weapon 8",		'8',				-1,		-1,		-1},
	{"weapon 9",		'9',				-1,		-1,		-1},
	{"weapon 10",		'0',				-1,		-1,		-1},
	{"weapon 11",		-1,					-1,		-1,		-1},
	{"weapon 12",		-1,					-1,		-1,		-1},
	{"weapon 13",		-1,					-1,		-1,		-1},
	{"+attack", 		A_CTRL,				-1,		-1,		-1},
	{"+altattack", 		A_ALT,				-1,		-1,		-1},
	{"weapprev",		'[',				-1,		-1,		-1},
	{"weapnext", 		']',				-1,		-1,		-1},
	{"+use",			A_SPACE,			-1,		-1,		-1},
	{"datapad",			A_TAB,				-1,		-1,		-1},
	{"save quick",		A_F9,				-1,		-1,		-1},
	{"load quick",		-1,					-1,		-1,		-1},
	{"load auto",		-1,					-1,		-1,		-1},
	{"cg_thirdperson !",'p',				-1,		-1,		-1},
	{"exitview",		-1,					-1,		-1,		-1},
	{"uimenu ingameloadmenu",	A_F10,		-1,		-1,		-1},
	{"uimenu ingamesavemenu",	A_F11,		-1,		-1,		-1},
	{"saberAttackCycle",-1,					-1,		-1,		-1},
};


static const int g_bindCount = sizeof(g_bindings) / sizeof(bind_t);

/*
=================
Controls_GetKeyAssignment
=================
*/
static void Controls_GetKeyAssignment (char *command, int *twokeys)
{
	int		count;
	int		j;
	char	b[256];

	twokeys[0] = twokeys[1] = -1;
	count = 0;

	for ( j = 0; j < MAX_KEYS; j++ )
	{
		DC->getBindingBuf( j, b, 256 );
		if ( *b == 0 ) 
		{
			continue;
		}
		if ( !Q_stricmp( b, command ) ) 
		{
			twokeys[count] = j;
			count++;
			if (count == 2) 
			{
				break;
			}
		}
	}
}

/*
=================
Controls_GetConfig
=================
*/
void Controls_GetConfig( void )
{
	int		i;
	int		twokeys[2];

	// iterate each command, get its numeric binding
	for (i=0; i < g_bindCount; i++)
	{
 		Controls_GetKeyAssignment(g_bindings[i].command, twokeys);

		g_bindings[i].bind1 = twokeys[0];
		g_bindings[i].bind2 = twokeys[1];
	}
}


/*
===============
Item_SetScreenCoords
===============
*/
void Item_SetScreenCoords(itemDef_t *item, float x, float y) 
{
  
	if (item == NULL) 
	{
		return;
	}

	if (item->window.border != 0) 
	{
		x += item->window.borderSize;
		y += item->window.borderSize;
	}

	item->window.rect.x = x + item->window.rectClient.x;
	item->window.rect.y = y + item->window.rectClient.y;
	item->window.rect.w = item->window.rectClient.w;
	item->window.rect.h = item->window.rectClient.h;

	// force the text rects to recompute
	item->textRect.w = 0;
	item->textRect.h = 0;

	switch ( item->type)
	{
		case ITEM_TYPE_TEXTSCROLL:
		{
			textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
			if ( scrollPtr )
			{
				scrollPtr->startPos = 0;
				scrollPtr->endPos = 0;
			}

			Item_TextScroll_BuildLines ( item );

			break;
		}
	}
}


static void Menu_FreeGhoulItems(menuDef_t *menu) 
{
	int i,j;
	for (i = 0; i < menu->itemCount; i++) 
	{
		for (j=0; j < menu->items[i]->ghoul2.size(); j++)
		{
			if ( menu->items[i]->ghoul2[j].mModelindex >= 0)
			{
				DC->g2_RemoveGhoul2Model( menu->items[i]->ghoul2, j );
			}
		}
		(menu->items[i]->ghoul2).clear();	//clear is the public Free so i can actually remove this slot
	}
}
/*
===============
Menu_Reset
===============
*/
void Menu_Reset(void) 
{
	//FIXME iterate menus to destoy G2 assets.
	int i;

	for (i = 0; i < menuCount; i++) 
	{
		Menu_FreeGhoulItems( &Menus[i] );
	}

	menuCount = 0;
}

/*
===============
Menu_UpdatePosition
===============
*/
void Menu_UpdatePosition(menuDef_t *menu) 
{
  int i;
  float x, y;

  if (menu == NULL) 
  {
    return;
  }
  
  x = menu->window.rect.x;
  y = menu->window.rect.y;
  if (menu->window.border != 0) 
  {
    x += menu->window.borderSize;
    y += menu->window.borderSize;
  }

  for (i = 0; i < menu->itemCount; i++) 
  {
    Item_SetScreenCoords(menu->items[i], x, y);
  }
}

/*
===============
Menu_PostParse
===============
*/
void Menu_PostParse(menuDef_t *menu) 
{
	if (menu == NULL) 
	{
		return;
	}

	if (menu->fullScreen) 
	{
		menu->window.rect.x = 0;
		menu->window.rect.y = 0;
		menu->window.rect.w = 640;
		menu->window.rect.h = 480;
	}
	Menu_UpdatePosition(menu);
}

/*
===============
Menu_Init
===============
*/
void Menu_Init(menuDef_t *menu) 
{
	memset(menu, 0, sizeof(menuDef_t));
	menu->cursorItem = -1;

	UI_Cursor_Show(qtrue);

	if (DC)
	{
		menu->fadeAmount = DC->Assets.fadeAmount;
		menu->fadeClamp = DC->Assets.fadeClamp;
		menu->fadeCycle = DC->Assets.fadeCycle;
	}

	Window_Init(&menu->window);
}

/*
===============
Menu_Parse
===============
*/
qboolean Menu_Parse(char *inbuffer, menuDef_t *menu) 
{
//	pc_token_t token;
	keywordHash_t *key;
	char	*token2;
	char * buffer;
	bool nest= false;
	buffer = inbuffer;
#ifdef _XBOX
	char * includeBuffer;
#endif

	token2 = PC_ParseExt();

	if (!token2)
	{
		return qfalse;
	}

	if (*token2 != '{') 
	{
		PC_ParseWarning("Misplaced {");
		return qfalse;
	}
	while ( 1 ) 
	{

		token2 = PC_ParseExt();
		if (!token2)
		{
			PC_ParseWarning("End of file inside menu.");
			return qfalse;
		}

		if (*token2 == '}') 
		{
			return qtrue;
		}
#ifdef _XBOX
//JLFCALLOUT
char * UI_ParseInclude(const char *menuFile, menuDef_t * menu); 

		if (!strcmp (token2, "#include"))
		{
			token2 = PC_ParseExt();
			includeBuffer = UI_ParseInclude(token2, menu );
			//bufferize thetoken2 
			nest = true;
			buffer = includeBuffer;
			continue;
		}
#endif

		if (nest && (*token2 == 0))
		{
			PC_EndParseSession(buffer);

			nest = false;
			continue;
		}
		key = KeywordHash_Find(menuParseKeywordHash, token2);
		
		if (!key) 
		{
			PC_ParseWarning(va("Unknown menu keyword %s",token2));
			continue;
		}

		if ( !key->func((itemDef_t*)menu) ) 
		{
			PC_ParseWarning(va("Couldn't parse menu keyword %s as %s",token2, key->keyword));
			return qfalse;
		} 
	}
}

/*
===============
Menu_New
===============
*/
void Menu_New(char *buffer) 
{
	menuDef_t *menu = &Menus[menuCount];

	if (menuCount < MAX_MENUS) 
	{
		Menu_Init(menu);
		if (Menu_Parse(buffer, menu)) 
		{
			Menu_PostParse(menu);
			menuCount++;
		}
	}
}

/*
===============
Menus_CloseAll
===============
*/
void  Menus_CloseAll(void) 
{
	int i;

	for (i = 0; i < menuCount; i++) 
	{
		Menu_RunCloseScript ( &Menus[i] );
		Menus[i].window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE);
	}

	// Clear the menu stack
	openMenuCount = 0;
}

/*
===============
PC_StartParseSession
===============
*/
#ifdef _XBOX
int PC_StartParseSession(const char *fileName,char **buffer, bool nested)
#else
int PC_StartParseSession(const char *fileName,char **buffer)
#endif
{
	int	len;

	// Try to open file and read it in.
	len = ui.FS_ReadFile( fileName,(void **) buffer  );

	// Not there?
	if ( len>0 ) 
	{
#ifdef _XBOX
		if (nested)
			parseDataCount = 1;
		else
#endif
			parseDataCount = 0;

		strncpy(parseData[parseDataCount].fileName, fileName, MAX_QPATH);
		parseData[parseDataCount].bufferStart = *buffer;
		parseData[parseDataCount].bufferCurrent = *buffer;

#ifdef _XBOX
		COM_BeginParseSession(nested);
#else
		COM_BeginParseSession();
#endif
	}

	return len;
}

/*
===============
PC_EndParseSession
===============
*/
void PC_EndParseSession(char *buffer)
{
	parseDataCount--;
	ui.FS_FreeFile( buffer );	//let go of the buffer
}

/*
===============
PC_ParseWarning
===============
*/
void PC_ParseWarning(const char *message)
{
	ui.Printf(S_COLOR_YELLOW "WARNING: %s Line #%d of File '%s'\n", message,parseData[parseDataCount].com_lines,parseData[parseDataCount].fileName);
}

char *PC_ParseExt(void)
{
	return (COM_ParseExt(&parseData[parseDataCount].bufferCurrent, qtrue));
}

qboolean PC_ParseString(const char **string)
{
	int	hold;

	hold = COM_ParseString(&parseData[parseDataCount].bufferCurrent,string);

	while (hold==0 && **string == 0)		
	{
		hold = COM_ParseString(&parseData[parseDataCount].bufferCurrent,string);
	}

	return(hold);
}

qboolean PC_ParseInt(int *number)
{
	return(COM_ParseInt(&parseData[parseDataCount].bufferCurrent,number));
}

qboolean PC_ParseFloat(float *number)
{
	return(COM_ParseFloat(&parseData[parseDataCount].bufferCurrent,number));
}

qboolean PC_ParseColor(vec4_t *color)
{
	return(COM_ParseVec4(&parseData[parseDataCount].bufferCurrent, color));
}

void PC_SkipBracedSection( void )
{
	SkipBracedSection( &parseData[parseDataCount].bufferCurrent );
}

/*
=================
Menu_Count
=================
*/
int Menu_Count(void) 
{
	return menuCount;
}

/*
=================
Menu_PaintAll
=================
*/
void Menu_PaintAll(void) 
{
	int i;
	if (captureFunc) 
	{
		captureFunc(captureData);
	}


	for (i = 0; i < menuCount; i++) 
	{
		if (!(Menus[i].window.flags & WINDOW_POPUP || !Menus[i].fullScreen)) 
			Menu_Paint(&Menus[i], qfalse);
	}

	for (i = 0; i < menuCount; i++) 
	{
		if ((Menus[i].window.flags & WINDOW_POPUP || !Menus[i].fullScreen)) 
			Menu_Paint(&Menus[i], qfalse);
	}


	if (uis.debugMode) 
	{
		vec4_t v = {1, 1, 1, 1};
		DC->drawText(5, 25, .75, v, va("(%d,%d)",DC->cursorx,DC->cursory), 0, 0, DC->Assets.qhMediumFont);
		DC->drawText(5, 10, .75, v, va("fps: %f", DC->FPS), 0, 0, DC->Assets.qhMediumFont);
	}
}

/*
=================
Menu_Paint
=================
*/
void Menu_Paint(menuDef_t *menu, qboolean forcePaint) 
{
	int i;

	if (menu == NULL) 
	{
		return;
	}

	if (menu->window.flags & WINDOW_SCRIPTWAITING)
	{
		if (DC->realTime > menu->window.delayTime)
		{ // Time has elapsed, resume running whatever script we saved
			itemDef_t item;
			item.parent = menu;
			item.window.flags = 0;	//clear before calling RunScript
			menu->window.flags &= ~WINDOW_SCRIPTWAITING;
			Item_RunScript(&item, menu->window.delayedScript);

			// Could have hit another delay. Need to hoist from fake item
			if (item.window.flags & WINDOW_SCRIPTWAITING)
			{
				menu->window.flags |= WINDOW_SCRIPTWAITING;
				menu->window.delayedScript = item.window.delayedScript;
				menu->window.delayTime = item.window.delayTime;
			}
		}
	}

	if (!(menu->window.flags & WINDOW_VISIBLE) &&  !forcePaint) 
	{
		return;
	}

//	if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) 
//	{
//		return;
//	}
	
	if (forcePaint) 
	{
		menu->window.flags |= WINDOW_FORCED;
	}

	// draw the background if necessary
	if (menu->fullScreen) 
	{

		vec4_t	color;
		color[0] = menu->window.backColor[0];
		color[1] = menu->window.backColor[1];
		color[2] = menu->window.backColor[2];
		color[3] = menu->window.backColor[3];

		ui.R_SetColor( color);

		if (menu->window.background==0)	// No background shader given? Make it blank
		{
			menu->window.background = uis.whiteShader;
		}

		DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background );
	} 
	else if (menu->window.background) 
	{
		// this allows a background shader without being full screen
		//UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader);
	}

	// paint the background and or border
	Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle );

	// Loop through all items for the menu and paint them
	int iSlotsVisible = 0;
	for (i = 0; i < menu->itemCount; i++) 
	{
//		if (!menu->items[i]->appearanceSlot)
//		{
			Item_Paint(menu->items[i], qtrue);
//		}
//		else // Timed order of appearance
//		{
//			if (Item_Paint(menu->items[i], qfalse) )
//			{
//				iSlotsVisible++;	//It would paint
//			}
//			if (menu->items[i]->appearanceSlot<=menu->appearanceCnt)
//			{
//				Item_Paint(menu->items[i], qtrue);
//			}
//		}
#ifdef _XBOX
//JLFCALLOUT
//		if ( menu->items[i]->window.flags & WINDOW_HASFOCUS)
//		{
//			if ( menu->items[i]->type == ITEM_TYPE_BUTTON || menu->onAccept)
//			{

//			}
//		}
#endif
	}
	if (iSlotsVisible && menu->appearanceTime < DC->realTime && menu->appearanceCnt < menu->itemCount)	// Time to show another item
	{
		menu->appearanceTime = DC->realTime + menu->appearanceIncrement;
		menu->appearanceCnt++;
	}


	if (uis.debugMode) 
	{
		vec4_t color;
		color[0] = color[2] = color[3] = 1;
		color[1] = 0;
		DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color);
	}
}

/*
=================
Item_EnableShowViaCvar
=================
*/
qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) 
{
	if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) 
	{
		char script[1024];
		const char *p;
		char buff[1024];
		if (item->cvarFlags & CVAR_SUBSTRING)
		{
			const char *val;
			p = item->enableCvar;
			if (!String_Parse(&p, &val)) 
			{//strip the quotes off 
				return (item->cvarFlags & flag) ? qfalse : qtrue;
			}
			Q_strncpyz(buff, val, sizeof(buff), qtrue);
			DC->getCVarString(item->cvarTest, script, sizeof(script));
			p = script;
		}
		else
		{
			DC->getCVarString(item->cvarTest, buff, sizeof(buff));
			Q_strncpyz(script, item->enableCvar, sizeof(script), qtrue);
			p = script;
		}
		while (1) 
		{
			const char *val;
			// expect value then ; or NULL, NULL ends list
			if (!String_Parse(&p, &val)) 
			{
				return (item->cvarFlags & flag) ? qfalse : qtrue;
			}

			if (val[0] == ';' && val[1] == '\0') 
			{
				continue;
			}

			// enable it if any of the values are true
			if (item->cvarFlags & flag) 
			{
				if (Q_stricmp(buff, val) == 0) 
				{
					return qtrue;
				}
			} 
			else 
			{
				// disable it if any of the values are true
				if (Q_stricmp(buff, val) == 0) 
				{
					return qfalse;
				}
			}
		}
		return (item->cvarFlags & flag) ? qfalse : qtrue;
	}
	return qtrue;
}

/*
=================
Item_SetTextExtents
=================
*/
void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *text) 
{
	const char *textPtr = (text) ? text : item->text;

	if (textPtr == NULL ) 
	{
		return;
	}

	*width = item->textRect.w;
	*height = item->textRect.h;

	// keeps us from computing the widths and heights more than once
	if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER)
		|| (item->text && item->text[0]=='@' && item->asset != se_language->modificationCount )	//string package language changed
		) 
	{
		int originalWidth;

		originalWidth = DC->textWidth(textPtr, item->textscale, item->font);

		if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT)) 
		{
			originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale);
		} 
		else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) 
		{
			char buff[256];
			DC->getCVarString(item->cvar, buff, 256);
			originalWidth += DC->textWidth(buff, item->textscale, item->font);
		}

		*width = DC->textWidth(textPtr, item->textscale, item->font);
		*height = DC->textHeight(textPtr, item->textscale, item->font);

		item->textRect.w = *width;
		item->textRect.h = *height;
		item->textRect.x = item->textalignx;
		item->textRect.y = item->textaligny;
		if (item->textalignment == ITEM_ALIGN_RIGHT) 
		{
			item->textRect.x = item->textalignx - originalWidth;
		} 
		else if (item->textalignment == ITEM_ALIGN_CENTER) 
		{
			item->textRect.x = item->textalignx - originalWidth / 2;
		}

		ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window);
		if (item->text && item->text[0]=='@' )//string package
		{//mark language
			item->asset = se_language->modificationCount;
		}

	}
}

/*
=================
Item_TextColor
=================
*/
void Item_TextColor(itemDef_t *item, vec4_t *newColor) 
{
	vec4_t lowLight;
	const vec4_t greyColor = { .5, .5, .5, 1};
	menuDef_t *parent = (menuDef_t*)item->parent;

	Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);


	if ( !(item->type == ITEM_TYPE_TEXT && item->window.flags & WINDOW_AUTOWRAPPED) && item->window.flags & WINDOW_HASFOCUS) 
	{
		memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
/*
		lowLight[0] = 0.8 * parent->focusColor[0]; 
		lowLight[1] = 0.8 * parent->focusColor[1]; 
		lowLight[2] = 0.8 * parent->focusColor[2]; 
		lowLight[3] = 0.8 * parent->focusColor[3]; 
		LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
*/
	} 
#ifdef _XBOX
	else if (item->textStyle == ITEM_TEXTSTYLE_BLINK ) 
	{
		lowLight[0] = 0.8 * item->window.foreColor[0]; 
		lowLight[1] = 0.8 * item->window.foreColor[1]; 
		lowLight[2] = 0.8 * item->window.foreColor[2]; 
		lowLight[3] = 0.8 * item->window.foreColor[3]; 
		LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
	} 
#endif//_XBOX
	else 
	{
		memcpy(newColor, &item->window.foreColor, sizeof(vec4_t));
	}

	// items can be enabled and disabled based on cvars
	if (item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) 
	{
		if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) 
		{
			memcpy(newColor, &parent->disableColor, sizeof(vec4_t));
		}
	}

	if (item->window.flags & WINDOW_INACTIVE)
	{
		memcpy(newColor, &greyColor, sizeof(vec4_t));
	}
}

/*
=================
Item_Text_Wrapped_Paint
=================
*/
void Item_Text_Wrapped_Paint(itemDef_t *item) 
{
	char text[1024];
	const char *p, *start, *textPtr;
	char buff[1024];
	int width, height;
	float x, y;
	vec4_t color;

	// now paint the text and/or any optional images
	// default to left

	if (item->text == NULL) 
	{
		if (item->cvar == NULL) 
		{
			return;
		}
		else 
		{
			DC->getCVarString(item->cvar, text, sizeof(text));
			textPtr = text;
		}
	}
	else 
	{
		textPtr = item->text;
	}
	if (*textPtr == '@')	// string reference
	{
		textPtr = SE_GetString( &textPtr[1] );
	}

	if (*textPtr == '\0') 
	{
		return;
	}

	Item_TextColor(item, &color);
	Item_SetTextExtents(item, &width, &height, textPtr);

	x = item->textRect.x;
	y = item->textRect.y;
	start = textPtr;
	p = strchr(textPtr, '\r');
	while (p && *p) 
	{
		strncpy(buff, start, p-start+1);
		buff[p-start] = '\0';
		DC->drawText(x, y, item->textscale, color, buff, 0, item->textStyle, item->font);
		y += height + 5;
		start += p - start + 1;
		p = strchr(p+1, '\r');
	}
	DC->drawText(x, y, item->textscale, color, start, 0, item->textStyle, item->font);
}


/*
=================
Menu_Paint
=================
*/
void Item_Text_Paint(itemDef_t *item) 
{
	char text[1024];
	const char *textPtr;
	int height, width;
	vec4_t color;

	if (item->window.flags & WINDOW_WRAPPED) 
	{
		Item_Text_Wrapped_Paint(item);
		return;
	}

	if (item->window.flags & WINDOW_AUTOWRAPPED) 
	{
		Item_Text_AutoWrapped_Paint(item);
		return;
	}

	if (item->text == NULL) 
	{
		if (item->cvar == NULL) 
		{
			return;
		}
		else 
		{
			DC->getCVarString(item->cvar, text, sizeof(text));
			textPtr = text;
		}
	}
	else 
	{
		textPtr = item->text;
	}
	if (*textPtr == '@')	// string reference
	{
		textPtr = SE_GetString( &textPtr[1] );
	}

	// this needs to go here as it sets extents for cvar types as well
	Item_SetTextExtents(item, &width, &height, textPtr);

	if (*textPtr == '\0') 
	{
		return;
	}

	Item_TextColor(item, &color);
	DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, item->textStyle, item->font);

/*
	if (item->text2)	// Is there a second line of text?
	{
		textPtr = item->text2;
		if (*textPtr == '@')	// string reference
		{
			textPtr = SE_GetString( &textPtr[1] );
		}

		Item_TextColor(item, &color);
		DC->drawText(item->textRect.x + item->text2alignx, item->textRect.y + item->text2aligny, item->textscale, color, textPtr, 0, item->textStyle, item->font);
	}
*/
}

/*
=================
Item_UpdatePosition
=================
*/
// FIXME: consolidate this with nearby stuff
void Item_UpdatePosition(itemDef_t *item) 
{
	float x, y;
	menuDef_t *menu;

	if (item == NULL || item->parent == NULL) 
	{
		return;
	}

	menu = (menuDef_t *) item->parent;

	x = menu->window.rect.x;
	y = menu->window.rect.y;

	if (menu->window.border != 0) 
	{
		x += menu->window.borderSize;
		y += menu->window.borderSize;
	}

	Item_SetScreenCoords(item, x, y);

}

/*
=================
Item_TextField_Paint
=================
*/
void Item_TextField_Paint(itemDef_t *item) 
{
	char buff[1024];
	vec4_t newColor, lowLight;
	int offset;
	menuDef_t *parent = (menuDef_t*)item->parent;
	editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;

	Item_Text_Paint(item);

	buff[0] = '\0';

	if (item->cvar) 
	{
		DC->getCVarString(item->cvar, buff, sizeof(buff));
	} 

	parent = (menuDef_t*)item->parent;

	if (item->window.flags & WINDOW_HASFOCUS) 
	{
		lowLight[0] = 0.8 * parent->focusColor[0]; 
		lowLight[1] = 0.8 * parent->focusColor[1]; 
		lowLight[2] = 0.8 * parent->focusColor[2]; 
		lowLight[3] = 0.8 * parent->focusColor[3]; 
		LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
	} 
	else 
	{
		memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
	}

	offset = 8;//(item->text && *item->text) ? 8 : 0;
	if (item->window.flags & WINDOW_HASFOCUS && g_editingField) 
	{
		char cursor = DC->getOverstrikeMode() ? '_' : '|';
		DC->drawTextWithCursor(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, item->cursorPos - editPtr->paintOffset , cursor, /*editPtr->maxPaintChars*/ item->window.rect.w, item->textStyle, item->font);
	} 
	else 
	{
		DC->drawText(item->textRect.x + item->textRect.w + offset, item->textRect.y, item->textscale, newColor, buff + editPtr->paintOffset, /*editPtr->maxPaintChars*/ item->window.rect.w, item->textStyle, item->font);
	}
}

void Item_TextScroll_Paint(itemDef_t *item) 
{
	char cvartext[1024];
	float x, y, size, count;
	int	  i;
	textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;

	size = item->window.rect.h - 2;

	// Re-arranged this function. Previous version had a plethora of bugs.
	// Still a little iffy - BTO (VV)
	if (item->cvar) 
	{
		DC->getCVarString(item->cvar, cvartext, sizeof(cvartext));
		item->text = cvartext;
	}

	Item_TextScroll_BuildLines ( item );
	count = scrollPtr->iLineCount;

	// Just fix position - no scrolbar
	scrollPtr->endPos = scrollPtr->startPos;

	// adjust size for item painting
	size = item->window.rect.h - 2;
	x	 = item->window.rect.x + item->textalignx + 1;
	y	 = item->window.rect.y + item->textaligny + 1;


	for (i = scrollPtr->startPos; i < count; i++) 
	{
		const char *text;

		text = scrollPtr->pLines[i];
		if (!text) 
		{
			continue;
		}

		DC->drawText(x + 4, y, item->textscale, item->window.foreColor, text, 0, item->textStyle, item->font);

		size -= scrollPtr->lineHeight;
		if (size < scrollPtr->lineHeight) 
		{
			scrollPtr->drawPadding = scrollPtr->lineHeight - size;
			break;
		}

		scrollPtr->endPos++;
		y += scrollPtr->lineHeight;
	}
}

/*
=================
Item_ListBox_Paint
=================
*/
#define COLOR_MAX 255.0f

void Item_ListBox_Paint(itemDef_t *item) 
{
	float x, y, size;
	int count, i, thumb;
	qhandle_t image;
	qhandle_t optionalImage;
	listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
//JLF MPMOVED
	int numlines;
	int startPos;
	int i2;
	float sizeWidth, sizeHeight;

	// the listbox is horizontal or vertical and has a fixed size scroll bar going either direction
	// elements are enumerated from the DC and either text or image handles are acquired from the DC as well
	// textscale is used to size the text, textalignx and textaligny are used to size image elements
	// there is no clipping available so only the last completely visible item is painted
	count = DC->feederCount(item->special);
	if (count ==0)
		return;

//JLFLISTBOX MPMOVED
#ifdef _XBOX
	if (listPtr->notselectable)
		listPtr->startPos =	listPtr->cursorPos;//item->cursorPos;
//	item->cursorPos = listPtr->startPos;
#endif
//JLFLISTBOX

	if (listPtr->startPos > (count?count-1:count))
	{//probably changed feeders, so reset
		listPtr->startPos = 0;
	}

	if (item->cursorPos > (count?count-1:count))
	{//probably changed feeders, so reset
		item->cursorPos = 0;
	}
	// default is vertical if horizontal flag is not here
	if (item->window.flags & WINDOW_HORIZONTAL) 
	{
//JLF new variable (code just indented)
		if (!listPtr->scrollhidden)
		{
			// draw scrollbar in bottom of the window
			// bar
			if (Item_ListBox_MaxScroll(item) > 0) 
			{
				x = item->window.rect.x + 1;
				y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1;
				DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft);
				x += SCROLLBAR_SIZE - 1;
				size = item->window.rect.w - (SCROLLBAR_SIZE * 2);
				DC->drawHandlePic(x, y, size+1, SCROLLBAR_SIZE, DC->Assets.scrollBar);
				x += size - 1;
				DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight);
				// thumb
				thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
				if (thumb > x - SCROLLBAR_SIZE - 1) 
				{
					thumb = x - SCROLLBAR_SIZE - 1;
				}
				DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
			}
			else if (listPtr->startPos > 0)
			{
				listPtr->startPos = 0;
			}
		}
//JLF end
		//
		listPtr->endPos = listPtr->startPos;
		size = item->window.rect.w - 2;
		// items
		// size contains max available space
		if (listPtr->elementStyle == LISTBOX_IMAGE) 
		{
			// fit = 0;
			x = item->window.rect.x + 1;
			y = item->window.rect.y + 1;
			for (i = listPtr->startPos; i < count; i++) 
			{
				// always draw at least one
				// which may overdraw the box if it is too small for the element
				image = DC->feederItemImage(item->special, i);
				if (image) 
				{
					if (item->window.flags & WINDOW_PLAYERCOLOR) 
					{
						vec4_t	color;
						color[0] = ui_char_color_red.integer/255.0f;
						color[1] = ui_char_color_green.integer/255.0f;
						color[2] = ui_char_color_blue.integer/255.0f;
						color[3] = 1;
						ui.R_SetColor(color);
					}
					DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
				}

				if (i == item->cursorPos) 
				{
					DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor);
				}

				size -= listPtr->elementWidth;
				if (size < listPtr->elementWidth) 
				{
					listPtr->drawPadding = size; //listPtr->elementWidth - size;
					break;
				}
				x += listPtr->elementWidth;
				listPtr->endPos++;
				// fit++;
			}
		} 
		else 
		{
			//
		}
	}
	else //VERTICAL
	{
//JLF MPMOVED
		numlines = item->window.rect.h / listPtr->elementHeight;
		if (listPtr->endPos +1 >= count)
		{
			//Cvar_Set("ui_downArrow","0");
		}
		else
		{
			//Cvar_Set("ui_downArrow","1");
		}
		if (listPtr->startPos <= 0)
		{
			//Cvar_Set("ui_upArrow","0");
		}
		else
		{
			//Cvar_Set("ui_upArrow","1");
		}
//JLFEND
//JLF new variable (code idented with if)
		if (!listPtr->scrollhidden)
		{
			// draw scrollbar to right side of the window
			x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1;
			y = item->window.rect.y + 1;
			DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp);
			y += SCROLLBAR_SIZE - 1;

			listPtr->endPos = listPtr->startPos;
			size = item->window.rect.h - (SCROLLBAR_SIZE * 2);
			DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar);
			y += size - 1;
			DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown);
			// thumb
			thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item);
			if (thumb > y - SCROLLBAR_SIZE - 1) 
			{
				thumb = y - SCROLLBAR_SIZE - 1;
			}
			DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb);
		}
		listPtr->endPos = listPtr->startPos;
//JLF end
		// adjust size for item painting
		size = item->window.rect.h - 2;

		sizeWidth = item->window.rect.w - 2;
		sizeHeight = item->window.rect.h - 2;

		if (listPtr->elementStyle == LISTBOX_IMAGE) 
		{
			// Multiple rows and columns (since it's more than twice as wide as an element)
			if ( item->window.rect.w > (listPtr->elementWidth*2) )
			{
				startPos = listPtr->startPos;
				x = item->window.rect.x + 1;
				y = item->window.rect.y + 1;
				// Next row
				for (i2 = startPos; i2 < count; i2++) 
				{
					x = item->window.rect.x + 1;
					sizeWidth = item->window.rect.w - 2;
					// print a row
					for (i = startPos; i < count; i++) 
					{
						// always draw at least one
						// which may overdraw the box if it is too small for the element
						image = DC->feederItemImage(item->special, i);
						if (image) 
						{
		#ifndef CGAME
							if (item->window.flags & WINDOW_PLAYERCOLOR) 
							{
								vec4_t	color;

								color[0] = ui_char_color_red.integer/COLOR_MAX;
								color[1] = ui_char_color_green.integer/COLOR_MAX;
								color[2] = ui_char_color_blue.integer/COLOR_MAX;
								color[3] = 1.0f;
								DC->setColor(color);
							}
		#endif
							DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
						}

						if (i == item->cursorPos) 
						{
							DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor);
						}

						sizeWidth -= listPtr->elementWidth;
						if (sizeWidth < listPtr->elementWidth) 
						{
							listPtr->drawPadding = sizeWidth; //listPtr->elementWidth - size;
							break;
						}
						x += listPtr->elementWidth;
						listPtr->endPos++;
					}

					sizeHeight -= listPtr->elementHeight;
					if (sizeHeight < listPtr->elementHeight) 
					{
						listPtr->drawPadding = sizeHeight; //listPtr->elementWidth - size;
						break;
					}
					listPtr->endPos++;
					startPos = listPtr->endPos;
					y += listPtr->elementHeight;

				}
			}
			// single column
			
			else
			{
				// fit = 0;
				x = item->window.rect.x + 1;
				y = item->window.rect.y + 1;

				for (i = listPtr->startPos; i < count; i++) 
				{
					// always draw at least one
					// which may overdraw the box if it is too small for the element
					image = DC->feederItemImage(item->special, i);
					if (image) 
					{
						DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image);
					}

					if (i == item->cursorPos) 
					{
						DC->drawRect(x, y, listPtr->elementWidth - 1, listPtr->elementHeight - 1, item->window.borderSize, item->window.borderColor);
					}

					listPtr->endPos++;
					size -= listPtr->elementHeight;
					if (size < listPtr->elementHeight) 
					{
						listPtr->drawPadding = listPtr->elementHeight - size;
						break;
					}
					y += listPtr->elementHeight;
					// fit++;
				}
			}
		} 
		else 
		{
			x = item->window.rect.x + 1;
			y = item->window.rect.y + 1 - listPtr->elementHeight;
//JLF MPMOVED
#ifdef _XBOX 
			if ( listPtr->notselectable)
				i = listPtr->startPos - (numlines/2);
			else
				i = listPtr->startPos;
#else
			i = listPtr->startPos;
#endif
			int enddisplaynum = i + numlines;
			if (enddisplaynum > count)
				enddisplaynum = count;
			for (; i<enddisplaynum; i++)
	//		for (; i < count; i++) 
			{
#ifdef _XBOX	// Draw selection bar using custom shader - do it first, so fancy gfx are under text:
				if (i == item->cursorPos && listPtr->selectionShader)
				{
					int barWidth = item->window.rect.w - 4 - (listPtr->scrollhidden ? 0 : SCROLLBAR_SIZE);
					// Crazy math to match the text offset below. Ugh.
					int yOff = DC->textHeight("", item->textscale, item->font);
					yOff = (-yOff) / 2 + (listPtr->elementHeight / 2);
					DC->drawHandlePic(x + 2, y + listPtr->elementHeight + 2 + yOff, barWidth, listPtr->elementHeight, listPtr->selectionShader);
				}
#endif

				const char *text;
				// always draw at least one
				// which may overdraw the box if it is too small for the element
				if ((!listPtr->notselectable) || i>=0)
				{
					if (listPtr->numColumns > 0) 
					{
						int j;
						for (j = 0; j < listPtr->numColumns; j++) 
						{
							text = DC->feederItemText(item->special, i, j, &optionalImage);
							if (text[0]=='@')
							{
								text = SE_GetString( &text[1] );
							}

							if (optionalImage >= 0) 
							{
								DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
							} 
							else if (text) 
							{
								vec4_t	*color;
								vec4_t  newColor;
								menuDef_t *parent = (menuDef_t*)item->parent;

								// Use focus color is it has focus.


								if (i == item->cursorPos) 
								{
									if (item->window.flags & WINDOW_HASFOCUS)
									{
										Item_TextColor(item,&newColor);
										color = &newColor;
									}
									else
										color = &parent->focusColor;
								}
								else
								{
									color = &item->window.foreColor;
								}


								int textyOffset = 0;
								int textxOffset = 0;

		//JLF MPMOVED
		#ifdef _XBOX
								float fScaleA = item->textscale;
								textyOffset = DC->textHeight (text, fScaleA, item->font);
								textyOffset *= -1;
								textyOffset /=2;
								textyOffset += listPtr->elementHeight/2;

								// First column, always left justified:
								if( j == 0 )
								{
									textxOffset = 0;
								}
								else if( (j > 0) && (j < listPtr->numColumns - 1) )
								{ // Middle columns in those with three or more - centered
									// Half the column width minus half the text width -> centered
									textxOffset = (listPtr->columnInfo[j].width / 2) - 
													(DC->textWidth (text, fScaleA, item->font) / 2);
									textxOffset -= 4;	// Cancel out the +4 from below
								}
								else if( j == listPtr->numColumns - 1 )
								{ // Right most column, right justified
									// Colum width, minus text width -> right aligned
									textxOffset = listPtr->columnInfo[j].width -
													DC->textWidth (text, fScaleA, item->font);
									textxOffset -= 8;	// Go 4 pixels from the other border (see below)
								}
		#endif


								DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset, item->textscale, *color, text, listPtr->columnInfo[j].maxChars, item->textStyle, item->font);
							}
						}
					} 
					else 
					{
		//JLF MPMOVED
		#ifdef _XBOX
						if (i >= 0)
						{
		#endif
							text = DC->feederItemText(item->special, i, 0, &optionalImage);

							int textyOffset = 0;
							float fScaleA = item->textscale;
							textyOffset = DC->textHeight (text, fScaleA, item->font);
							textyOffset *= -1;
							textyOffset /=2;
							textyOffset += listPtr->elementHeight/2;


							if (optionalImage >= 0) 
							{
								//DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
							} 
							else if (text) 
							{
								DC->drawText(x + 4, y + listPtr->elementHeight + textyOffset, item->textscale, item->window.foreColor, text, 0, item->textStyle, item->font);
							}
		//JLF MPMOVED
		#ifdef _XBOX
						}
		#endif
					}
			}

				// The chosen text
#ifndef _XBOX
				if (i == item->cursorPos) 
				{
					DC->fillRect(x + 2, y + listPtr->elementHeight + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight+2, item->window.outlineColor);
				}
#endif

				size -= listPtr->elementHeight;
				if (size < listPtr->elementHeight) 
				{
					listPtr->drawPadding = listPtr->elementHeight - size;
					break;
				}
				listPtr->endPos++;
				y += listPtr->elementHeight;
				// fit++;
			}
		}
	}
}

char g_nameBind1[32];
char g_nameBind2[32];

typedef struct
{
	char*	name;
	float	defaultvalue;
	float	value;	
} configcvar_t;



/*
=================
BindingFromName
=================
*/
void BindingFromName(const char *cvar) 
{
	int	i, b1, b2;

	// iterate each command, set its default binding
	for (i=0; i < g_bindCount; i++)
	{
		if (Q_stricmp(cvar, g_bindings[i].command) == 0) {
			b1 = g_bindings[i].bind1;
			if (b1 == -1) 
			{
				break;
			}
			DC->keynumToStringBuf( b1, g_nameBind1, sizeof(g_nameBind1) );
// do NOT do this or it corrupts asian text!!!					Q_strupr(g_nameBind1);

			b2 = g_bindings[i].bind2;
			if (b2 != -1)
			{
				DC->keynumToStringBuf( b2, g_nameBind2, sizeof(g_nameBind2) );
// do NOT do this or it corrupts asian text!!!//				Q_strupr(g_nameBind2);

				strcat( g_nameBind1, va(" %s ",SE_GetString("MENUS_KEYBIND_OR" )) );
				strcat( g_nameBind1, g_nameBind2 );
			}
			return;
		}
	}

	strcpy(g_nameBind1, "???");
}

/*
=================
Item_Bind_Paint
=================
*/
void Item_Bind_Paint(itemDef_t *item) 
{
	vec4_t	newColor, lowLight;
	float	value,textScale,textWidth;
	int		maxChars = 0, textHeight,yAdj,startingXPos;

	menuDef_t *parent = (menuDef_t*)item->parent;
	editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;

	if (editPtr) 
	{
		maxChars = editPtr->maxPaintChars;
	}

	value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;

	if (item->window.flags & WINDOW_HASFOCUS) 
	{
		if (g_bindItem == item) 
		{
			lowLight[0] = 0.8f * 1.0f;
			lowLight[1] = 0.8f * 0.0f;
			lowLight[2] = 0.8f * 0.0f;
			lowLight[3] = 0.8f * 1.0f;
		} 
		else 
		{
			lowLight[0] = 0.8f * parent->focusColor[0]; 
			lowLight[1] = 0.8f * parent->focusColor[1]; 
			lowLight[2] = 0.8f * parent->focusColor[2]; 
			lowLight[3] = 0.8f * parent->focusColor[3]; 
		}
		LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
	} 
	else 
	{
		Item_TextColor(	item,&newColor);
	}

	if (item->text) 
	{
		Item_Text_Paint(item);
		BindingFromName(item->cvar);

		// If the text runs past the limit bring the scale down until it fits.
		textScale = item->textscale;
		textWidth = DC->textWidth(g_nameBind1,(float) textScale, uiInfo.uiDC.Assets.qhMediumFont);

		startingXPos = (item->textRect.x + item->textRect.w + 8);

		while ((startingXPos + textWidth) >= SCREEN_WIDTH)
		{
			textScale -= .05f;
			textWidth = DC->textWidth(g_nameBind1,(float) textScale, uiInfo.uiDC.Assets.qhMediumFont);
		}

		// Try to adjust it's y placement if the scale has changed.
		yAdj = 0;
		if (textScale != item->textscale)
		{
			textHeight = DC->textHeight(g_nameBind1, item->textscale, uiInfo.uiDC.Assets.qhMediumFont);
			yAdj = textHeight - DC->textHeight(g_nameBind1, textScale, uiInfo.uiDC.Assets.qhMediumFont);
		}

		DC->drawText(startingXPos, item->textRect.y + yAdj, textScale, newColor, g_nameBind1, maxChars/*item->textRect.w*/, item->textStyle, item->font);
	} 
	else 
	{
		DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, (value != 0) ? "FIXME 1" : "FIXME 0", maxChars/*item->textRect.w*/, item->textStyle, item->font);
	}
}

void UI_ScaleModelAxis(refEntity_t	*ent)

{		// scale the model should we need to
		if (ent->modelScale[0] && ent->modelScale[0] != 1.0f)
		{
			VectorScale( ent->axis[0], ent->modelScale[0] , ent->axis[0] );
			ent->nonNormalizedAxes = qtrue;
		}
		if (ent->modelScale[1] && ent->modelScale[1] != 1.0f)
		{
			VectorScale( ent->axis[1], ent->modelScale[1] , ent->axis[1] );
			ent->nonNormalizedAxes = qtrue;
		}
		if (ent->modelScale[2] && ent->modelScale[2] != 1.0f)
		{
			VectorScale( ent->axis[2], ent->modelScale[2] , ent->axis[2] );
			ent->nonNormalizedAxes = qtrue;
		}
}

/*
=================
Item_Model_Paint
=================
*/
#ifdef _XBOX
extern int	*s_entityWavVol;
#else
extern int	s_entityWavVol[MAX_GENTITIES];	//from snd_dma.cpp
#endif
void UI_TalkingHead(itemDef_t *item) 
{
//	static int facial_blink = DC->realTime + Q_flrand(4000.0, 8000.0);
	static int facial_timer = DC->realTime + Q_flrand(10000.0, 30000.0);
//	static animNumber_t facial_anim = FACE_ALERT;
	int anim = -1;

	//are we blinking?
/*	if (facial_blink < 0)
	{	// yes, check if we are we done blinking ?
		if (-(facial_blink) < DC->realTime)
		{	// yes, so reset blink timer
			facial_blink = DC->realTime + Q_flrand(4000.0, 8000.0);
			CG_G2SetHeadBlink( cent, qfalse );	//stop the blink
		}
	}
	else // no we aren't blinking 
	{	
		if (facial_blink < DC->realTime)// but should we start ?
		{
			CG_G2SetHeadBlink( cent, qtrue );
			if (facial_blink == 1)
			{//requested to stay shut by SET_FACEEYESCLOSED
				facial_blink = -(DC->realTime + 99999999.0f);// set blink timer
			}
			else
			{
				facial_blink = -(DC->realTime + 300.0f);// set blink timer
			}
		} 
	}
*/	

	if (s_entityWavVol[0] > 0)	// if we aren't talking, then it will be 0, -1 for talking but paused
	{
		anim = FACE_TALK1 + s_entityWavVol[0]-1;
		if( anim > FACE_TALK4 )
		{
			anim = FACE_TALK4;
		}
		// reset timers so we don't start right away after talking
		facial_timer = DC->realTime + Q_flrand(2000.0, 7000.0);
	}
	else if (s_entityWavVol[0] == -1)
	{// talking, but silent
		anim = FACE_TALK0;
		// reset timers so we don't start right away after talking
		facial_timer = DC->realTime + Q_flrand(2000.0, 7000.0);
	}
/*	else if (s_entityWavVol[0] == 0)	//don't anim if in a slient part of speech
	{//not talking
		if (facial_timer < 0)	// are animating ?
		{	//yes
			if (-(facial_timer) < DC->realTime)// are we done animating ?
			{	// yes, reset timer
				facial_timer = DC->realTime + Q_flrand(10000.0, 30000.0);
			}
			else
			{	// not yet, so choose anim
				anim = facial_anim;
			}
		}
		else // no we aren't animating 
		{	// but should we start ?
			if (facial_timer < DC->realTime)
			{//yes
				facial_anim = FACE_ALERT + Q_irand(0,2);	//alert, smile, frown
				// set aux timer
				facial_timer = -(DC->realTime + 2000.0);
				anim = facial_anim;
			} 
		}	
	}//talking
*/
	if (facial_timer < DC->realTime)
	{//restart the base anim
//		modelDef_t *modelPtr = (modelDef_t*)item->typeData;
		//ItemParse_model_g2anim_go( item, "BOTH_STAND5IDLE1" );
//		facial_timer = DC->realTime + Q_flrand(2000.0, 7000.0) + DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
	}
	if (anim != -1)
	{
		DC->g2hilev_SetAnim(&item->ghoul2[0], "face", anim, qfalse);
	}
}

/*
=================
Item_Model_Paint
=================
*/
extern void UI_SaberDrawBlades( itemDef_t *item, vec3_t origin, float curYaw );

void Item_Model_Paint(itemDef_t *item) 
{
	float x, y, w, h;
	refdef_t refdef;
	refEntity_t		ent;
	vec3_t			mins, maxs, origin;
	vec3_t			angles;
	const modelDef_t *modelPtr = (modelDef_t*)item->typeData;

	if (modelPtr == NULL) 
	{
		return;
	}

	// a moves datapad anim is playing
	if (uiInfo.moveAnimTime && (uiInfo.moveAnimTime < uiInfo.uiDC.realTime))
	{ 
		modelDef_t *modelPtr;
		modelPtr = (modelDef_t*)item->typeData;
		if (modelPtr)
		{
			//HACKHACKHACK: check for any multi-part anim sequences, and play the next anim, if needbe
			switch( modelPtr->g2anim )
			{
			case BOTH_FORCEWALLREBOUND_FORWARD:
			case BOTH_FORCEJUMP1: 
				ItemParse_model_g2anim_go( item, animTable[BOTH_FORCEINAIR1].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				if ( !uiInfo.moveAnimTime )
				{
					uiInfo.moveAnimTime = 500;
				}
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			case BOTH_FORCEINAIR1:
				ItemParse_model_g2anim_go( item, animTable[BOTH_FORCELAND1].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			case BOTH_FORCEWALLRUNFLIP_START:
				ItemParse_model_g2anim_go( item, animTable[BOTH_FORCEWALLRUNFLIP_END].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			case BOTH_FORCELONGLEAP_START:
				ItemParse_model_g2anim_go( item, animTable[BOTH_FORCELONGLEAP_LAND].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			case BOTH_KNOCKDOWN3://on front - into force getup
				DC->startLocalSound(uiInfo.uiDC.Assets.datapadmoveJumpSound, CHAN_LOCAL );
				ItemParse_model_g2anim_go( item, animTable[BOTH_FORCE_GETUP_F1].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			case BOTH_KNOCKDOWN2://on back - kick forward getup
				DC->startLocalSound(uiInfo.uiDC.Assets.datapadmoveJumpSound, CHAN_LOCAL );
				ItemParse_model_g2anim_go( item, animTable[BOTH_GETUP_BROLL_F].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			case BOTH_KNOCKDOWN1://on back - roll-away
				DC->startLocalSound(uiInfo.uiDC.Assets.datapadmoveRollSound, CHAN_LOCAL );
				ItemParse_model_g2anim_go( item, animTable[BOTH_GETUP_BROLL_R].name );
				uiInfo.moveAnimTime = DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime += uiInfo.uiDC.realTime;
				break;
			default:
				ItemParse_model_g2anim_go( item, uiInfo.movesBaseAnim );
				DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim, qtrue);
				uiInfo.moveAnimTime = 0;
				break;
			}
		}
	}

	// setup the refdef
	memset( &refdef, 0, sizeof( refdef ) );
	refdef.rdflags = RDF_NOWORLDMODEL;
	AxisClear( refdef.viewaxis );
	x = item->window.rect.x+1;
	y = item->window.rect.y+1;
	w = item->window.rect.w-2;
	h = item->window.rect.h-2;

	refdef.x = x * DC->xscale;
	refdef.y = y * DC->yscale;
	refdef.width = w * DC->xscale;
	refdef.height = h * DC->yscale;

	if (item->flags&ITF_G2VALID)
	{ //ghoul2 models don't have bounds, so we have to parse them.
		VectorCopy(modelPtr->g2mins, mins);
		VectorCopy(modelPtr->g2maxs, maxs);

		if (!mins[0] && !mins[1] && !mins[2] &&
			!maxs[0] && !maxs[1] && !maxs[2])
		{ //we'll use defaults then I suppose.
			VectorSet(mins, -16, -16, -24);
			VectorSet(maxs, 16, 16, 32);
		}
	}
	else
	{
		DC->modelBounds( item->asset, mins, maxs );
	}

	origin[2] = -0.5 * ( mins[2] + maxs[2] );
	origin[1] = 0.5 * ( mins[1] + maxs[1] );

	refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : (int)((float)refdef.width / 640.0f * 90.0f);
	refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : atan2( refdef.height, refdef.width / tan( refdef.fov_x / 360 * M_PI ) ) * ( 360 / M_PI );

//	refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : refdef.width;
//	refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : refdef.height;

	// calculate distance so the model nearly fills the box
	float len = 0.5 * ( maxs[2] - mins[2] );		
	origin[0] = len / 0.268;

	DC->clearScene();

	refdef.time = DC->realTime;

	// add the model

	memset( &ent, 0, sizeof(ent) );

	// use item storage to track
	float curYaw = modelPtr->angle;
	if (modelPtr->rotationSpeed) 
	{
		curYaw += (float)refdef.time/modelPtr->rotationSpeed;
	}
//	if ( item->flags&ITF_ISANYSABER && !(item->flags&ITF_ISCHARACTER) )
//	{//hack to put saber on it's side
//		VectorSet( angles, curYaw, 0, 90 );
//	}
//	else
	if (item->flags&ITF_G2VALID)
	{
		VectorSet( angles, 0, curYaw, 0 );
	}
	else
	{
		// Hack to put the spinning saber logo thing on its side
		VectorSet( angles, curYaw, 0, 90 );
	}

	
	AnglesToAxis( angles, ent.axis );

	if (item->flags&ITF_G2VALID)
	{
		ent.ghoul2 = &item->ghoul2;
		ent.radius = 1000;
		ent.customSkin = modelPtr->g2skin;

		if ( (item->flags&ITF_ISCHARACTER) )
		{
			ent.shaderRGBA[0] = ui_char_color_red.integer;
			ent.shaderRGBA[1] = ui_char_color_green.integer;
			ent.shaderRGBA[2] = ui_char_color_blue.integer;
			ent.shaderRGBA[3] = 255;
			UI_TalkingHead(item);
		}
		if ( item->flags&ITF_ISANYSABER )
		{//UGH, draw the saber blade!
			UI_SaberDrawBlades( item, origin, curYaw );
		}
	}
	else
	{
		ent.hModel = item->asset;
	}
	VectorCopy( origin, ent.origin );
	VectorCopy( ent.origin, ent.oldorigin );

	// Set up lighting
	//VectorCopy( refdef.vieworg, ent.lightingOrigin );
	//ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
	ent.renderfx = RF_NOSHADOW ;
#ifndef _XBOX	
	ui.R_AddLightToScene(refdef.vieworg, 500, 1, 1, 1);	//fixme: specify in menu file!
#endif

	float oldCull = tr.distanceCull;
	tr.distanceCull = 12000;

	DC->addRefEntityToScene( &ent );
	DC->renderScene( &refdef );

	tr.distanceCull = oldCull;
}

/*
=================
Item_OwnerDraw_Paint
=================
*/
void Item_OwnerDraw_Paint(itemDef_t *item) 
{
	menuDef_t *parent;

	if (item == NULL) 
	{
		return;
	}

	parent = (menuDef_t*)item->parent;

	if (DC->ownerDrawItem) 
	{
		vec4_t color, lowLight;
		menuDef_t *parent = (menuDef_t*)item->parent;
		Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);
		memcpy(&color, &item->window.foreColor, sizeof(color));
/*
		if (item->numColors > 0 && DC->getValue) 
		{
			// if the value is within one of the ranges then set color to that, otherwise leave at default
			int i;
			float f = DC->getValue(item->window.ownerDraw);
			for (i = 0; i < item->numColors; i++) 
			{
				if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) 
				{
					memcpy(&color, &item->colorRanges[i].color, sizeof(color));
					break;
				}
			}
		}
*/

		if (item->window.flags & WINDOW_HASFOCUS) 
		{
			memcpy(color, &parent->focusColor, sizeof(vec4_t));
/*
			lowLight[0] = 0.8 * parent->focusColor[0]; 
			lowLight[1] = 0.8 * parent->focusColor[1]; 
			lowLight[2] = 0.8 * parent->focusColor[2]; 
			lowLight[3] = 0.8 * parent->focusColor[3]; 
			LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
*/
		} 
		else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) 
		{
			lowLight[0] = 0.8 * item->window.foreColor[0]; 
			lowLight[1] = 0.8 * item->window.foreColor[1]; 
			lowLight[2] = 0.8 * item->window.foreColor[2]; 
			lowLight[3] = 0.8 * item->window.foreColor[3]; 
			LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR)));
		}
		if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) 
		{
			memcpy(color, parent->disableColor, sizeof(vec4_t));
		}
	
		if (item->text) 
		{
			Item_Text_Paint(item);

			// +8 is an offset kludge to properly align owner draw items that have text combined with them
			DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle, item->font );
		} 
		else 
		{
			DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle, item->font );
		}
	}
}

void Item_YesNo_Paint(itemDef_t *item) 
{
	vec4_t newColor;
	float value;
	menuDef_t *parent = (menuDef_t*)item->parent;

	value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;

	if (item->window.flags & WINDOW_HASFOCUS) 
	{
		memcpy(&newColor, &parent->focusColor, sizeof(vec4_t));
	} 
	else 
	{
		memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
	}

	const char *psYes = SE_GetString( "MENUS_YES" );
	const char *psNo  = SE_GetString( "MENUS_NO" );
	const char *yesnovalue;
	
//	if (item->invertYesNo)
//		yesnovalue = (value == 0) ? psYes : psNo;
//	else
		yesnovalue = (value != 0) ? psYes : psNo;

	if (item->text) 
	{
		Item_Text_Paint(item);
//JLF
#ifdef _XBOX
		if (item->xoffset == 0)
			DC->drawText(item->textRect.x + item->textRect.w + item->xoffset + 8, item->textRect.y, item->textscale, newColor, yesnovalue, 0, item->textStyle, item->font);
		else
#endif
			DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, yesnovalue, 0, item->textStyle, item->font);

	} 
	else 
	{
//JLF
#ifdef _XBOX
		DC->drawText(item->textRect.x + item->xoffset, item->textRect.y, item->textscale, newColor, yesnovalue , 0, item->textStyle, item->font);
#else
		DC->drawText(item->textRect.x, item->textRect.y, item->textscale, newColor, yesnovalue , 0, item->textStyle, item->font);
#endif
	}		
			
}

/*
=================
Item_Multi_Paint
=================
*/
void Item_Multi_Paint(itemDef_t *item) 
{
	vec4_t newColor;
	const char *text = "";
	menuDef_t *parent = (menuDef_t*)item->parent;

	if (item->window.flags & WINDOW_HASFOCUS) 
	{
		memcpy(&newColor, &parent->focusColor, sizeof(vec4_t));
	} 
	else 
	{
		memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
	}

	text = Item_Multi_Setting(item);
	if (*text == '@')	// string reference
	{
		text = SE_GetString( &text[1] );
	}

	// How big is the string:
	int textWidth = DC->textWidth( text, item->textscale, item->font );

	if (item->text) 
	{
		// Draw the item's label:
		Item_Text_Paint(item);

		int x = item->textRect.x;	// Start at left edge of rectangle
		x += item->xoffset;			// Add xoffset
		x -= textWidth;				// Minus width (to get right-justified)
		x -= 20;					// Leave 16 pixels (and slack) for arrow

		// Draw the text:
		DC->drawText( x, item->textRect.y, item->textscale, newColor, text, 0, item->textStyle, item->font );

		// If this item has focus, draw the change arrows two pixels out on either end:
		if (item->window.flags & WINDOW_HASFOCUS)
		{
			qhandle_t arrowShader = ui.R_RegisterShaderNoMip( "gfx/menus/newFront/left_arrow" );
			ui.R_SetColor( NULL );
			int textHeight = DC->textHeight( "", item->textscale, item->font );
			ui.R_DrawStretchPic( x - 20, item->textRect.y + (textHeight/2) - 3, 16, 16, 0, 0, 1, 1, arrowShader );
			ui.R_DrawStretchPic( x + textWidth + 4, item->textRect.y + (textHeight/2) - 3, 16, 16, 1, 1, 0, 0, arrowShader );
		}
	} 
	else 
	{
		int x = item->window.rect.x;	// Start at left edge of window
		x += item->xoffset;				// Add xoffset

		if( item->textalignment == ITEM_ALIGN_RIGHT )
		{
			x -= 20;					// Leave 16 pixels (and slack) for arrow
			x -= textWidth;				// Minus width (for right justified)
		}
		else if( item->textalignment == ITEM_ALIGN_CENTER )
		{
			x -= textWidth / 2;			// Minus half-width (for centered)
		}

		// Draw the text:
		DC->drawText( x, item->window.rect.y, item->textscale, newColor, text, 0, item->textStyle, item->font );

		// If this item has focus, draw the change arrows two pixels out on either end:
		if (item->window.flags & WINDOW_HASFOCUS)
		{
			qhandle_t arrowShader = ui.R_RegisterShaderNoMip( "gfx/menus/newFront/left_arrow" );
			ui.R_SetColor( NULL );
			int textHeight = DC->textHeight( "", item->textscale, item->font );
			ui.R_DrawStretchPic( x - 20, item->window.rect.y + (textHeight/2) - 3, 16, 16, 0, 0, 1, 1, arrowShader );
			ui.R_DrawStretchPic( x + textWidth + 4, item->window.rect.y + (textHeight/2) - 3, 16, 16, 1, 1, 0, 0, arrowShader );
		}
	}
}

int Item_TextScroll_MaxScroll ( itemDef_t *item ) 
{
	textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
	
	int count = scrollPtr->iLineCount;
	int max   = count - (int)(item->window.rect.h / scrollPtr->lineHeight) + 1;

	if (max < 0) 
	{
		return 0;
	}

	return max;
}

int Item_TextScroll_ThumbPosition ( itemDef_t *item ) 
{
	float max, pos, size;
	textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;

	max  = Item_TextScroll_MaxScroll ( item );
	size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2;

	if (max > 0) 
	{
		pos = (size-SCROLLBAR_SIZE) / (float) max;
	} 
	else 
	{
		pos = 0;
	}
	
	pos *= scrollPtr->startPos;
	
	return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos;
}

int Item_TextScroll_ThumbDrawPosition ( itemDef_t *item ) 
{
	int min, max;

	if (itemCapture == item) 
	{
		min = item->window.rect.y + SCROLLBAR_SIZE + 1;
		max = item->window.rect.y + item->window.rect.h - 2*SCROLLBAR_SIZE - 1;

		if (DC->cursory >= min + SCROLLBAR_SIZE/2 && DC->cursory <= max + SCROLLBAR_SIZE/2) 
		{
			return DC->cursory - SCROLLBAR_SIZE/2;
		}

		return Item_TextScroll_ThumbPosition(item);
	}

	return Item_TextScroll_ThumbPosition(item);
}

int Item_TextScroll_OverLB ( itemDef_t *item, float x, float y ) 
{
	rectDef_t		r;
	textScrollDef_t *scrollPtr;
	int				thumbstart;
	int				count;

	scrollPtr = (textScrollDef_t*)item->typeData;
	count     = scrollPtr->iLineCount;

	// Scroll bar isn't drawing so ignore this input 
	if ((( scrollPtr->iLineCount * scrollPtr->lineHeight ) <= (item->window.rect.h - 2)) && (item->type == ITEM_TYPE_TEXTSCROLL))
	{
		return 0;
	}

	r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
	r.y = item->window.rect.y;
	r.h = r.w = SCROLLBAR_SIZE;
	if (Rect_ContainsPoint(&r, x, y)) 
	{
		return WINDOW_LB_LEFTARROW;
	}

	r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
	if (Rect_ContainsPoint(&r, x, y)) 
	{
		return WINDOW_LB_RIGHTARROW;
	}

	thumbstart = Item_TextScroll_ThumbPosition(item);
	r.y = thumbstart;
	if (Rect_ContainsPoint(&r, x, y)) 
	{
		return WINDOW_LB_THUMB;
	}

	r.y = item->window.rect.y + SCROLLBAR_SIZE;
	r.h = thumbstart - r.y;
	if (Rect_ContainsPoint(&r, x, y)) 
	{
		return WINDOW_LB_PGUP;
	}

	r.y = thumbstart + SCROLLBAR_SIZE;
	r.h = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
	if (Rect_ContainsPoint(&r, x, y)) 
	{
		return WINDOW_LB_PGDN;
	}

	return 0;
}

void Item_TextScroll_MouseEnter (itemDef_t *item, float x, float y) 
{
	item->window.flags &= ~(WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN);
	item->window.flags |= Item_TextScroll_OverLB(item, x, y);
}

/*
=================
Item_Slider_ThumbPosition
=================
*/
int Item_ListBox_ThumbDrawPosition(itemDef_t *item) 
{
	int min, max;

	if (itemCapture == item) 
	{
		if (item->window.flags & WINDOW_HORIZONTAL) 
		{
			min = item->window.rect.x + SCROLLBAR_SIZE + 1;
			max = item->window.rect.x + item->window.rect.w - 2*SCROLLBAR_SIZE - 1;
			if (DC->cursorx >= min + SCROLLBAR_SIZE/2 && DC->cursorx <= max + SCROLLBAR_SIZE/2) 
			{
				return DC->cursorx - SCROLLBAR_SIZE/2;
			}
			else 
			{
				return Item_ListBox_ThumbPosition(item);
			}
		}
		else 
		{
			min = item->window.rect.y + SCROLLBAR_SIZE + 1;
			max = item->window.rect.y + item->window.rect.h - 2*SCROLLBAR_SIZE - 1;
			if (DC->cursory >= min + SCROLLBAR_SIZE/2 && DC->cursory <= max + SCROLLBAR_SIZE/2) 
			{
				return DC->cursory - SCROLLBAR_SIZE/2;
			}
			else 
			{
				return Item_ListBox_ThumbPosition(item);
			}
		}
	}
	else 
	{
		return Item_ListBox_ThumbPosition(item);
	}
}

/*
=================
Item_Slider_ThumbPosition
=================
*/
float Item_Slider_ThumbPosition(itemDef_t *item)
{
	float value, range;
	editFieldDef_t *editDef = (editFieldDef_t *) item->typeData;

	if (!editDef || !item->cvar)
		return 0.0f;

	value = DC->getCVarValue(item->cvar);

	if (value < editDef->minVal) {
		value = editDef->minVal;
	} else if (value > editDef->maxVal) {
		value = editDef->maxVal;
	}

	range = editDef->maxVal - editDef->minVal;
	value -= editDef->minVal;
	return value / range;
}


/*
=================
Item_Slider_Paint
=================
*/
void Item_Slider_Paint(itemDef_t *item) 
{
	float x, y, value;

	if (item->text) {
		Item_Text_Paint(item);
	}

	// Offset is to right of the (full) slider:
	x = (item->window.rect.x + item->xoffset) - (SLIDER_WIDTH);
	// And if we drew text, we need to shift vertically to be centered as well:
	y = item->window.rect.y;
	if (item->text)
		y += (DC->textHeight("", item->textscale, item->font) / 2) - 2;

	value = Item_Slider_ThumbPosition(item);

	ui.R_SetColor( NULL );
	ui.R_DrawStretchPic( x, y, SLIDER_WIDTH * value, SLIDER_HEIGHT, 0.0f, 0.0f, value, 1.0f, DC->Assets.sliderBar );
}

/*
=================
Item_Paint
=================
*/
static qboolean Item_Paint(itemDef_t *item, qboolean bDraw) 
{
	int		xPos,textWidth;
	vec4_t red;
	menuDef_t *parent = (menuDef_t*)item->parent;
	red[0] = red[3] = 1;
	red[1] = red[2] = 0;

	if (item == NULL) 
	{
		return qfalse;
	}

	if (item->window.flags & WINDOW_SCRIPTWAITING)
	{
		if (DC->realTime > item->window.delayTime)
		{ // Time has elapsed, resume running whatever script we saved
			item->window.flags &= ~WINDOW_SCRIPTWAITING;
			Item_RunScript(item, item->window.delayedScript);
		}
	}

	if (item->window.flags & WINDOW_ORBITING) 
	{
		if (DC->realTime > item->window.nextTime) 
		{
			float rx, ry, a, c, s, w, h;
			item->window.nextTime = DC->realTime + item->window.offsetTime;
			// translate
			w = item->window.rectClient.w / 2;
			h = item->window.rectClient.h / 2;
			rx = item->window.rectClient.x + w - item->window.rectEffects.x;
			ry = item->window.rectClient.y + h - item->window.rectEffects.y;
			a = (float) (3 * M_PI / 180);
  			c = cos(a);
			s = sin(a);
			item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w;
			item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h;
			Item_UpdatePosition(item);

		}
	}


	if (item->window.flags & WINDOW_INTRANSITION) 
	{
		if (DC->realTime > item->window.nextTime) 
		{
			int done = 0;
			item->window.nextTime = DC->realTime + item->window.offsetTime;

			// transition the x,y
			if (item->window.rectClient.x == item->window.rectEffects.x) 
			{
				done++;
			} 
			else 
			{
				if (item->window.rectClient.x < item->window.rectEffects.x) 
				{
					item->window.rectClient.x += item->window.rectEffects2.x;
					if (item->window.rectClient.x > item->window.rectEffects.x) 
					{
						item->window.rectClient.x = item->window.rectEffects.x;
						done++;
					}
				} 
				else 
				{
					item->window.rectClient.x -= item->window.rectEffects2.x;
					if (item->window.rectClient.x < item->window.rectEffects.x) 
					{
						item->window.rectClient.x = item->window.rectEffects.x;
						done++;
					}
				}
			}

			if (item->window.rectClient.y == item->window.rectEffects.y) 
			{
				done++;
			} 
			else 
			{
				if (item->window.rectClient.y < item->window.rectEffects.y) 
				{
					item->window.rectClient.y += item->window.rectEffects2.y;
					if (item->window.rectClient.y > item->window.rectEffects.y) 
					{
						item->window.rectClient.y = item->window.rectEffects.y;
						done++;
					}
				} 
				else 
				{
					item->window.rectClient.y -= item->window.rectEffects2.y;
					if (item->window.rectClient.y < item->window.rectEffects.y) 
					{
						item->window.rectClient.y = item->window.rectEffects.y;
						done++;
					}
				}
			}

			if (item->window.rectClient.w == item->window.rectEffects.w) 
			{
				done++;
			} 
			else 
			{
				if (item->window.rectClient.w < item->window.rectEffects.w) 
				{
					item->window.rectClient.w += item->window.rectEffects2.w;
					if (item->window.rectClient.w > item->window.rectEffects.w) 
					{
						item->window.rectClient.w = item->window.rectEffects.w;
						done++;
					}
				} 
				else 
				{
					item->window.rectClient.w -= item->window.rectEffects2.w;
					if (item->window.rectClient.w < item->window.rectEffects.w) 
					{
						item->window.rectClient.w = item->window.rectEffects.w;
						done++;
					}
				}
			}

			if (item->window.rectClient.h == item->window.rectEffects.h) 
			{
				done++;
			} 
			else 
			{
				if (item->window.rectClient.h < item->window.rectEffects.h) 
				{
					item->window.rectClient.h += item->window.rectEffects2.h;
					if (item->window.rectClient.h > item->window.rectEffects.h) 
					{
						item->window.rectClient.h = item->window.rectEffects.h;
						done++;
					}
				} 
				else 
				{
					item->window.rectClient.h -= item->window.rectEffects2.h;
					if (item->window.rectClient.h < item->window.rectEffects.h) 
					{
						item->window.rectClient.h = item->window.rectEffects.h;
						done++;
					}
				}
			}

			Item_UpdatePosition(item);

			if (done == 4) 
			{
				item->window.flags &= ~WINDOW_INTRANSITION;
			}

		}
	}

#ifdef _TRANS3
	
//JLF begin model transition stuff
	if (item->window.flags & WINDOW_INTRANSITIONMODEL) 
	{
		if ( item->type == ITEM_TYPE_MODEL)
		{
//fields ing modelptr
//				vec3_t g2mins2, g2maxs2, g2minsEffect, g2maxsEffect;
//	float fov_x2, fov_y2, fov_Effectx, fov_Effecty;

			modelDef_t  * modelptr = (modelDef_t *)item->typeData;

			if (DC->realTime > item->window.nextTime) 
			{
				int done = 0;
				item->window.nextTime = DC->realTime + item->window.offsetTime;


// transition the x,y,z max
				if (modelptr->g2maxs[0] == modelptr->g2maxs2[0]) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->g2maxs[0] < modelptr->g2maxs2[0]) 
					{
						modelptr->g2maxs[0] += modelptr->g2maxsEffect[0];
						if (modelptr->g2maxs[0] > modelptr->g2maxs2[0]) 
						{
							modelptr->g2maxs[0] = modelptr->g2maxs2[0];
							done++;
						}
					} 
					else 
					{
						modelptr->g2maxs[0] -= modelptr->g2maxsEffect[0];
						if (modelptr->g2maxs[0] < modelptr->g2maxs2[0]) 
						{
							modelptr->g2maxs[0] = modelptr->g2maxs2[0];
							done++;
						}
					}
				}
//y
				if (modelptr->g2maxs[1] == modelptr->g2maxs2[1]) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->g2maxs[1] < modelptr->g2maxs2[1]) 
					{
						modelptr->g2maxs[1] += modelptr->g2maxsEffect[1];
						if (modelptr->g2maxs[1] > modelptr->g2maxs2[1]) 
						{
							modelptr->g2maxs[1] = modelptr->g2maxs2[1];
							done++;
						}
					} 
					else 
					{
						modelptr->g2maxs[1] -= modelptr->g2maxsEffect[1];
						if (modelptr->g2maxs[1] < modelptr->g2maxs2[1]) 
						{
							modelptr->g2maxs[1] = modelptr->g2maxs2[1];
							done++;
						}
					}
				}


//z

				if (modelptr->g2maxs[2] == modelptr->g2maxs2[2]) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->g2maxs[2] < modelptr->g2maxs2[2]) 
					{
						modelptr->g2maxs[2] += modelptr->g2maxsEffect[2];
						if (modelptr->g2maxs[2] > modelptr->g2maxs2[2]) 
						{
							modelptr->g2maxs[2] = modelptr->g2maxs2[2];
							done++;
						}
					} 
					else 
					{
						modelptr->g2maxs[2] -= modelptr->g2maxsEffect[2];
						if (modelptr->g2maxs[2] < modelptr->g2maxs2[2]) 
						{
							modelptr->g2maxs[2] = modelptr->g2maxs2[2];
							done++;
						}
					}
				}

// transition the x,y,z min
				if (modelptr->g2mins[0] == modelptr->g2mins2[0]) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->g2mins[0] < modelptr->g2mins2[0]) 
					{
						modelptr->g2mins[0] += modelptr->g2minsEffect[0];
						if (modelptr->g2mins[0] > modelptr->g2mins2[0]) 
						{
							modelptr->g2mins[0] = modelptr->g2mins2[0];
							done++;
						}
					} 
					else 
					{
						modelptr->g2mins[0] -= modelptr->g2minsEffect[0];
						if (modelptr->g2mins[0] < modelptr->g2mins2[0]) 
						{
							modelptr->g2mins[0] = modelptr->g2mins2[0];
							done++;
						}
					}
				}
//y
				if (modelptr->g2mins[1] == modelptr->g2mins2[1]) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->g2mins[1] < modelptr->g2mins2[1]) 
					{
						modelptr->g2mins[1] += modelptr->g2minsEffect[1];
						if (modelptr->g2mins[1] > modelptr->g2mins2[1]) 
						{
							modelptr->g2mins[1] = modelptr->g2mins2[1];
							done++;
						}
					} 
					else 
					{
						modelptr->g2mins[1] -= modelptr->g2minsEffect[1];
						if (modelptr->g2mins[1] < modelptr->g2mins2[1]) 
						{
							modelptr->g2mins[1] = modelptr->g2mins2[1];
							done++;
						}
					}
				}


//z

				if (modelptr->g2mins[2] == modelptr->g2mins2[2]) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->g2mins[2] < modelptr->g2mins2[2]) 
					{
						modelptr->g2mins[2] += modelptr->g2minsEffect[2];
						if (modelptr->g2mins[2] > modelptr->g2mins2[2]) 
						{
							modelptr->g2mins[2] = modelptr->g2mins2[2];
							done++;
						}
					} 
					else 
					{
						modelptr->g2mins[2] -= modelptr->g2minsEffect[2];
						if (modelptr->g2mins[2] < modelptr->g2mins2[2]) 
						{
							modelptr->g2mins[2] = modelptr->g2mins2[2];
							done++;
						}
					}
				}



//fovx
				if (modelptr->fov_x == modelptr->fov_x2) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->fov_x < modelptr->fov_x2) 
					{
						modelptr->fov_x += modelptr->fov_Effectx;
						if (modelptr->fov_x > modelptr->fov_x2) 
						{
							modelptr->fov_x = modelptr->fov_x2;
							done++;
						}
					} 
					else 
					{
						modelptr->fov_x -= modelptr->fov_Effectx;
						if (modelptr->fov_x < modelptr->fov_x2) 
						{
							modelptr->fov_x = modelptr->fov_x2;
							done++;
						}
					}
				}

//fovy
				if (modelptr->fov_y == modelptr->fov_y2) 
				{
					done++;
				} 
				else 
				{
					if (modelptr->fov_y < modelptr->fov_y2) 
					{
						modelptr->fov_y += modelptr->fov_Effecty;
						if (modelptr->fov_y > modelptr->fov_y2) 
						{
							modelptr->fov_y = modelptr->fov_y2;
							done++;
						}
					} 
					else 
					{
						modelptr->fov_y -= modelptr->fov_Effecty;
						if (modelptr->fov_y < modelptr->fov_y2) 
						{
							modelptr->fov_y = modelptr->fov_y2;
							done++;
						}
					}
				}

				if (done == 5) 
				{
					item->window.flags &= ~WINDOW_INTRANSITIONMODEL;
				}

			}
		}
	}
#endif
//JLF end transition stuff for models

	if (item->window.ownerDrawFlags && DC->ownerDrawVisible) 
	{
		if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) 
		{
			item->window.flags &= ~WINDOW_VISIBLE;
		} 
		else 
		{
			item->window.flags |= WINDOW_VISIBLE;
		}
	}

	if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) 
	{
		if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) 
		{
			return qfalse;
		}
	}

	
	if (item->window.flags & WINDOW_TIMEDVISIBLE) 
	{

	}

	if (!(item->window.flags & WINDOW_VISIBLE)) 
	{
		return qfalse;
	}

	if (!bDraw)
	{
		return qtrue;
	}
	//okay to paint
/*
	//JLFMOUSE
#ifndef _XBOX
	if (item->window.flags & WINDOW_MOUSEOVER)
#else
	if (item->window.flags & WINDOW_HASFOCUS)
#endif
	{
		if (item->descText && !Display_KeyBindPending())
		{
			// Make DOUBLY sure that this item should have desctext.
#ifndef _XBOX
			// NOTE : we can't just check the mouse position on this, what if we TABBED
			// to the current menu item -- in that case our mouse isn't over the item.
			// Removing the WINDOW_MOUSEOVER flag just prevents the item's OnExit script from running
		//	if (!Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory)) 
		//	{	// It isn't something that should, because it isn't live anymore.
		//		item->window.flags &= ~WINDOW_MOUSEOVER;
		//	}
		//	else
#endif
	//END JLFMOUSE

			// items can be enabled and disabled based on cvars
			if( !(item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) )
			{	// Draw the desctext
				const char *textPtr = item->descText;
				if (*textPtr == '@')	// string reference
				{
					textPtr = SE_GetString( &textPtr[1] );
				}

				vec4_t color = {1, 1, 1, 1};
				Item_TextColor(item, &color);

				float fDescScale = parent->descScale ? parent->descScale : 1;
				float fDescScaleCopy = fDescScale;
				while (1)
				{
					// FIXME - add some type of parameter in the menu file like descfont to specify the font for the descriptions for this menu.
					textWidth = DC->textWidth(textPtr, fDescScale, 4);	//  item->font);

					if (parent->descAlignment == ITEM_ALIGN_RIGHT)
					{
						xPos = parent->descX - textWidth;	// Right justify
					}
					else if (parent->descAlignment == ITEM_ALIGN_CENTER)
					{
						xPos = parent->descX - (textWidth/2);	// Center justify
					}
					else										// Left justify	
					{
						xPos = parent->descX;
					}

					if (parent->descAlignment == ITEM_ALIGN_CENTER)
					{
						// only this one will auto-shrink the scale until we eventually fit...
						//
						if (xPos + textWidth > (SCREEN_WIDTH-4)) {
							fDescScale -= 0.001f;
							continue;
						}
					}


					// Try to adjust it's y placement if the scale has changed...
					//
					int iYadj = 0;
					if (fDescScale != fDescScaleCopy)
					{
						int iOriginalTextHeight = DC->textHeight(textPtr, fDescScaleCopy, uiInfo.uiDC.Assets.qhMediumFont);
						iYadj = iOriginalTextHeight - DC->textHeight(textPtr, fDescScale, uiInfo.uiDC.Assets.qhMediumFont);
					}

					// FIXME - add some type of parameter in the menu file like descfont to specify the font for the descriptions for this menu.
					DC->drawText(xPos, parent->descY + iYadj, fDescScale, parent->descColor, textPtr, 0, parent->descTextStyle, 4);	//item->font);
					break;
				}
			}
		}
	}
*/

	// paint the rect first.. 
	Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle);

	// Print a box showing the extents of the rectangle, when in debug mode
	if (uis.debugMode) 
	{
		vec4_t color;
		color[1] = color[3] = 1;
		color[0] = color[2] = 0;
		DC->drawRect(
			item->window.rect.x, 
			item->window.rect.y, 
			item->window.rect.w, 
			item->window.rect.h, 
			1, 
			color);
	}

  //DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red);

	switch (item->type) 
	{
		case ITEM_TYPE_OWNERDRAW:
			Item_OwnerDraw_Paint(item);
			break;

		case ITEM_TYPE_TEXT:
		case ITEM_TYPE_BUTTON:
			Item_Text_Paint(item);
			break;
		case ITEM_TYPE_RADIOBUTTON:
			break;
		case ITEM_TYPE_CHECKBOX:
			break;
		case ITEM_TYPE_EDITFIELD:
		case ITEM_TYPE_NUMERICFIELD:
			Item_TextField_Paint(item);
			break;
		case ITEM_TYPE_COMBO:
			break;
		case ITEM_TYPE_LISTBOX:
			Item_ListBox_Paint(item);
			break;
		case ITEM_TYPE_TEXTSCROLL:
			Item_TextScroll_Paint ( item );
			break;
		case ITEM_TYPE_MODEL:
			Item_Model_Paint(item);
			break;
		case ITEM_TYPE_YESNO:
			Item_YesNo_Paint(item);
			break;
		case ITEM_TYPE_MULTI:
			Item_Multi_Paint(item);
			break;
		case ITEM_TYPE_BIND:
			Item_Bind_Paint(item);
			break;
		case ITEM_TYPE_SLIDER:
			Item_Slider_Paint(item);
			break;
		default:
			break;
	}
	return qtrue;
}

/*
=================
LerpColor
=================
*/
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
{
	int i;

	// lerp and clamp each component
	for (i=0; i<4; i++)
	{
		c[i] = a[i] + t*(b[i]-a[i]);
		if (c[i] < 0)
		{
			c[i] = 0;
		}
		else if (c[i] > 1.0)
		{
			c[i] = 1.0;
		}
	}
}

/*
=================
Fade
=================
*/
void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) 
{
	if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) 
	{
		if (DC->realTime > *nextTime) 
		{
			*nextTime = DC->realTime + offsetTime;
			if (*flags & WINDOW_FADINGOUT) 
			{
				*f -= fadeAmount;
				if (bFlags && *f <= 0.0) 
				{
					*flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE);
				}
			} 
			else 
			{
				*f += fadeAmount;
				if (*f >= clamp) 
				{
				  *f = clamp;
					if (bFlags) 
					{
						*flags &= ~WINDOW_FADINGIN;
					}
				}
			}
		}
	}
}

/*
=================
GradientBar_Paint
=================
*/
void GradientBar_Paint(rectDef_t *rect, vec4_t color) 
{
	// gradient bar takes two paints
	DC->setColor( color );
	DC->drawHandlePic(rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar);
	DC->setColor( NULL );
}

/*
=================
Window_Paint
=================
*/
void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) 
{
  //float bordersize = 0;
  vec4_t color;
  rectDef_t fillRect = w->rect;


	if (uis.debugMode) 
	{
		color[0] = color[1] = color[2] = color[3] = 1;
		DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color);
	}

	if (w == NULL || (w->style == 0 && w->border == 0)) 
	{
		return;
	}

	if (w->border != 0) 
	{
		fillRect.x += w->borderSize;
		fillRect.y += w->borderSize;
		fillRect.w -= w->borderSize + 1;
		fillRect.h -= w->borderSize + 1;
	}

	if (w->style == WINDOW_STYLE_FILLED) 
	{
		// box, but possible a shader that needs filled
		if (w->background) 
		{
			Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount);
			DC->setColor(w->backColor);
			DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background);
			DC->setColor(NULL);
		} 
		else 
		{
			DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor);
		}
	} 
	else if (w->style == WINDOW_STYLE_GRADIENT) 
	{
		GradientBar_Paint(&fillRect, w->backColor);
		// gradient bar
	} 
	else if (w->style == WINDOW_STYLE_SHADER) 
	{
		if (w->flags & WINDOW_PLAYERCOLOR) 
		{
			vec4_t	color;
			color[0] = ui_char_color_red.integer/255.0f;
			color[1] = ui_char_color_green.integer/255.0f;
			color[2] = ui_char_color_blue.integer/255.0f;
			color[3] = 1;
			ui.R_SetColor(color);
		}
		else if (w->flags & WINDOW_FORECOLORSET) 
		{
			DC->setColor(w->foreColor);
		}

		int rectw = fillRect.w;
#ifdef _XBOX
		if(glw_state->isWidescreen && cls.state == CA_ACTIVE && !(Menus_AnyFullScreenVisible()))
		{
            if(strcmp(w->name, "screenOverlay") == 0)
				rectw = 720;

			if(strcmp(w->name, "imageboxFill") == 0)
				fillRect.x += 40;

			if(strcmp(w->name, "lineLeft") == 0)
				fillRect.x += 40;

			if(strcmp(w->name, "lineRight") == 0)
				fillRect.x += 40;

			if(strcmp(w->name, "lineTop") == 0)
				fillRect.x += 40;

			if(strcmp(w->name, "lineTitle") == 0)
				fillRect.x += 40;

			if(strcmp(w->name, "lineBottom") == 0)
				fillRect.x += 40;

			if(strcmp(w->name, "acceptButton") == 0)
				fillRect.x += 40;
		}
#endif
		DC->drawHandlePic(fillRect.x, fillRect.y, rectw, fillRect.h, w->background);
		DC->setColor(NULL);
	} 

	if (w->border == WINDOW_BORDER_FULL) 
	{
		// full
		// HACK HACK HACK
		if (w->style == WINDOW_STYLE_TEAMCOLOR) 
		{
			if (color[0] > 0) 
			{	
				// red
				color[0] = 1;
				color[1] = color[2] = .5;
			} 
			else 
			{
				color[2] = 1;
				color[0] = color[1] = .5;
			}
			color[3] = 1;
			DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color);
		} 
		else 
		{
			int rectw = w->rect.w;
#ifdef _XBOX
			if(glw_state->isWidescreen)
			{
				if(strcmp(w->name, "missionfailed_menu") == 0)
					rectw = 720;
			}
#endif
			DC->drawRect(w->rect.x, w->rect.y, rectw, w->rect.h, w->borderSize, w->borderColor);
		}
	} 
	else if (w->border == WINDOW_BORDER_HORZ) 
	{
		// top/bottom
		DC->setColor(w->borderColor);
		DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
		DC->setColor( NULL );
	} 
	else if (w->border == WINDOW_BORDER_VERT) 
	{
		// left right
		DC->setColor(w->borderColor);
		DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize);
		DC->setColor( NULL );
	} 
	else if (w->border == WINDOW_BORDER_KCGRADIENT) 
	{
		// this is just two gradient bars along each horz edge
		rectDef_t r = w->rect;
		r.h = w->borderSize;
		GradientBar_Paint(&r, w->borderColor);
		r.y = w->rect.y + w->rect.h - 1;
		GradientBar_Paint(&r, w->borderColor);
	}
}

/*
=================
Display_KeyBindPending
=================
*/
qboolean Display_KeyBindPending(void) 
{
	return g_waitingForKey;
}

/*
=================
ToWindowCoords
=================
*/
void ToWindowCoords(float *x, float *y, windowDef_t *window) 
{
	if (window->border != 0) 
	{
		*x += window->borderSize;
		*y += window->borderSize;
	} 
	*x += window->rect.x;
	*y += window->rect.y;
}

/*
=================
Item_Text_AutoWrapped_Paint
=================
*/
void Item_Text_AutoWrapped_Paint(itemDef_t *item) 
{
	char text[1024];
	const char *p, *textPtr, *newLinePtr;
	char buff[1024];
	int height, len, textWidth, newLine, newLineWidth;
	float y;
	vec4_t color;

	textWidth = 0;
	newLinePtr = NULL;

	if (item->text == NULL) 
	{
		if (item->cvar == NULL) 
		{
			return;
		}
		else 
		{
			DC->getCVarString(item->cvar, text, sizeof(text));
			textPtr = text;
		}
	}
	else 
	{
		textPtr = item->text;
	}
	if (*textPtr == '@')	// string reference
	{
		textPtr = SE_GetString( &textPtr[1] );
	}

	if (*textPtr == '\0') 
	{
		return;
	}
	Item_TextColor(item, &color);
	//Item_SetTextExtents(item, &width, &height, textPtr);
	if (item->value == 0)
	{
		item->value = (int)(0.5 + (float)DC->textWidth(textPtr, item->textscale, item->font) / item->window.rect.w);
	}
	height = DC->textHeight(textPtr, item->textscale, item->font);
	item->special = 0;

	y = item->textaligny;
	len = 0;
	buff[0] = '\0';
	newLine = 0;
	newLineWidth = 0;
	p = textPtr;
	int line = 1;
	while (1) //findmeste (this will break widechar languages)!
	{
		if (*p == ' ' || *p == '\t' || *p == '\n' || *p == '\0') 
		{
			newLine = len;
			newLinePtr = p+1;
			newLineWidth = textWidth;
		}
		textWidth = DC->textWidth(buff, item->textscale, 0);
		if ( (newLine && textWidth >= item->window.rect.w - item->textalignx) || *p == '\n' || *p == '\0') 
		{
			if (line > item->cursorPos)	//scroll 
		{
			if (len) 
			{
				if (item->textalignment == ITEM_ALIGN_LEFT) 
				{
					item->textRect.x = item->textalignx;
				} 
				else if (item->textalignment == ITEM_ALIGN_RIGHT) 
				{
					item->textRect.x = item->textalignx - newLineWidth;
				} 
				else if (item->textalignment == ITEM_ALIGN_CENTER) 
				{
					item->textRect.x = item->textalignx - newLineWidth / 2;
				}
				item->textRect.y = y;
				ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window);
				//
				buff[newLine] = '\0';

					if ( *p && y + height + 4 > item->window.rect.h - height)
					{
						item->special = 1;
						strcat(buff,"...");//uhh, let's render some ellipses
					}
				DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, item->textStyle, item->font);
			}
				y += height + 4;
				if ( y > item->window.rect.h - height)
				{//reached the bottom of the box, so stop
					break;
				}
				len = 0;
			}
			else
			{
				strcpy(buff,"...");
				len = 3;
			}
			if (*p == '\0') 
			{	//end of string
				break;
			}
			p = newLinePtr;
			newLine = 0;
			newLineWidth = 0;
			line++;
		}
		buff[len++] = *p++;
		buff[len] = '\0';
	}
	item->textRect = item->window.rect;
}

/*
=================
Rect_ContainsPoint
=================
*/
static qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) 
{
	//JLF  ignore mouse pointer location
//	return true;
	// END JLF
	if (rect) 
	{
//		if ((x > rect->x) && (x < (rect->x + rect->w)) && (y > rect->y) && (y < (rect->y + rect->h))) 
		if ((x > rect->x) && (x < (rect->x + rect->w)))
		{
			if ((y > rect->y) && (y < (rect->y + rect->h)))
			{
				return qtrue;
			}
		}
	}
	return qfalse;
}

qboolean Item_TextScroll_HandleKey ( itemDef_t *item, int key, qboolean down, qboolean force) 
{
	textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData;
	int				max;
	int				viewmax;

	if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) 
	{
		max = Item_TextScroll_MaxScroll(item);

		viewmax = (item->window.rect.h / scrollPtr->lineHeight);
		if ( key == A_CURSOR_UP || key == A_KP_8 ) 
		{
			scrollPtr->startPos--;
			if (scrollPtr->startPos < 0)
			{
				scrollPtr->startPos = 0;
			}
			return qtrue;
		}

		if ( key == A_CURSOR_DOWN || key == A_KP_2 ) 
		{
			scrollPtr->startPos++;
			if (scrollPtr->startPos > max)
			{
				scrollPtr->startPos = max;
			}

			return qtrue;
		}

		// mouse hit
		if (key == A_MOUSE1 || key == A_MOUSE2) 
		{
			if (item->window.flags & WINDOW_LB_LEFTARROW) 
			{
				scrollPtr->startPos--;
				if (scrollPtr->startPos < 0) 
				{
					scrollPtr->startPos = 0;
				}
			} 
			else if (item->window.flags & WINDOW_LB_RIGHTARROW) 
			{
				// one down
				scrollPtr->startPos++;
				if (scrollPtr->startPos > max) 
				{
					scrollPtr->startPos = max;
				}
			} 
			else if (item->window.flags & WINDOW_LB_PGUP) 
			{
				// page up
				scrollPtr->startPos -= viewmax;
				if (scrollPtr->startPos < 0) 
				{
					scrollPtr->startPos = 0;
				}
			} 
			else if (item->window.flags & WINDOW_LB_PGDN) 
			{
				// page down
				scrollPtr->startPos += viewmax;
				if (scrollPtr->startPos > max) 
				{
					scrollPtr->startPos = max;
				}
			} 
			else if (item->window.flags & WINDOW_LB_THUMB) 
			{
				// Display_SetCaptureItem(item);
			} 

			return qtrue;
		}

		if ( key == A_HOME || key == A_KP_7) 
		{
			// home
			scrollPtr->startPos = 0;
			return qtrue;
		}
		if ( key == A_END || key == A_KP_1) 
		{
			// end
			scrollPtr->startPos = max;
			return qtrue;
		}
		if (key == A_PAGE_UP || key == A_KP_9 ) 
		{
			scrollPtr->startPos -= viewmax;
			if (scrollPtr->startPos < 0) 
			{
					scrollPtr->startPos = 0;
			}

			return qtrue;
		}
		if ( key == A_PAGE_DOWN || key == A_KP_3 ) 
		{
			scrollPtr->startPos += viewmax;
			if (scrollPtr->startPos > max) 
			{
				scrollPtr->startPos = max;
			}
			return qtrue;
		}
	}

	return qfalse;
}

/*
=================
Item_ListBox_MaxScroll
=================
*/
int Item_ListBox_MaxScroll(itemDef_t *item) 
{
	listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
	int count = DC->feederCount(item->special);
	int max;

	if (item->window.flags & WINDOW_HORIZONTAL) 
	{
		max = count - (item->window.rect.w / listPtr->elementWidth) + 1;
	}
	else 
	{
		max = count - (item->window.rect.h / listPtr->elementHeight) + 1;
	}

	if (max < 0) 
	{
		return 0;
	}
	return max;
}

/*
=================
Item_ListBox_ThumbPosition
=================
*/
int Item_ListBox_ThumbPosition(itemDef_t *item) 
{
	float max, pos, size;
	listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;

	max = Item_ListBox_MaxScroll(item);
	if (item->window.flags & WINDOW_HORIZONTAL) {

		size = item->window.rect.w - (SCROLLBAR_SIZE * 2) - 2;
		if (max > 0) 
		{
			pos = (size-SCROLLBAR_SIZE) / (float) max;
		} 
		else 
		{
			pos = 0;
		}
		pos *= listPtr->startPos;
		return item->window.rect.x + 1 + SCROLLBAR_SIZE + pos;
	}
	else 
	{
		size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2;
		if (max > 0) 
		{
			pos = (size-SCROLLBAR_SIZE) / (float) max;
		} 
		else 
		{
			pos = 0;
		}
		pos *= listPtr->startPos;
		return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos;
	}
}

/*
=================
Item_ListBox_OverLB
=================
*/
int Item_ListBox_OverLB(itemDef_t *item, float x, float y) 
{
	rectDef_t r;
	listBoxDef_t *listPtr;
	int thumbstart;
	int count;

	count = DC->feederCount(item->special);
	listPtr = (listBoxDef_t*)item->typeData;
	if (item->window.flags & WINDOW_HORIZONTAL) 
	{
		// check if on left arrow
		r.x = item->window.rect.x;
		r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
		r.h = r.w = SCROLLBAR_SIZE;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_LEFTARROW;
		}
		// check if on right arrow
		r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_RIGHTARROW;
		}
		// check if on thumb
		thumbstart = Item_ListBox_ThumbPosition(item);
		r.x = thumbstart;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_THUMB;
		}
		r.x = item->window.rect.x + SCROLLBAR_SIZE;
		r.w = thumbstart - r.x;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_PGUP;
		}
		r.x = thumbstart + SCROLLBAR_SIZE;
		r.w = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_PGDN;
		}
	} 
	else 
	{
		r.x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE;
		r.y = item->window.rect.y;
		r.h = r.w = SCROLLBAR_SIZE;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_LEFTARROW;
		}
		r.y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_RIGHTARROW;
		}
		thumbstart = Item_ListBox_ThumbPosition(item);
		r.y = thumbstart;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_THUMB;
		}
		r.y = item->window.rect.y + SCROLLBAR_SIZE;
		r.h = thumbstart - r.y;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_PGUP;
		}
		r.y = thumbstart + SCROLLBAR_SIZE;
		r.h = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			return WINDOW_LB_PGDN;
		}
	}
	return 0;
}

/*
=================
Item_ListBox_MouseEnter
=================
*/
void Item_ListBox_MouseEnter(itemDef_t *item, float x, float y) 
{
	rectDef_t r;
	listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
        
	item->window.flags &= ~(WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN);
	item->window.flags |= Item_ListBox_OverLB(item, x, y);

	if (item->window.flags & WINDOW_HORIZONTAL) 
	{
		if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) 
		{
			// check for selection hit as we have exausted buttons and thumb
			if (listPtr->elementStyle == LISTBOX_IMAGE) 
			{
				r.x = item->window.rect.x;
				r.y = item->window.rect.y;
				r.h = item->window.rect.h - SCROLLBAR_SIZE;
				r.w = item->window.rect.w - listPtr->drawPadding;
				if (Rect_ContainsPoint(&r, x, y)) 
				{
					listPtr->cursorPos =  (int)((x - r.x) / listPtr->elementWidth)  + listPtr->startPos;
					if (listPtr->cursorPos > listPtr->endPos) 
					{
						listPtr->cursorPos = listPtr->endPos;
					}
				}
			} 
			else 
			{
				// text hit.. 
			}
		}
	} 
	else if (!(item->window.flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW | WINDOW_LB_THUMB | WINDOW_LB_PGUP | WINDOW_LB_PGDN))) 
	{
		r.x = item->window.rect.x;
		r.y = item->window.rect.y;
		r.w = item->window.rect.w - SCROLLBAR_SIZE;
		r.h = item->window.rect.h - listPtr->drawPadding;
		if (Rect_ContainsPoint(&r, x, y)) 
		{
			listPtr->cursorPos =  (int)((y - 2 - r.y) / listPtr->elementHeight)  + listPtr->startPos;
			if (listPtr->cursorPos > listPtr->endPos) 
			{
				listPtr->cursorPos = listPtr->endPos;
			}
		}
	}
}

/*
=================
Item_MouseEnter
=================
*/
void Item_MouseEnter(itemDef_t *item, float x, float y) 
{
	rectDef_t r;
	//JLFMOUSE
	if (item) 
	{
		r = item->textRect;
//		r.y -= r.h;			// NOt sure why this is here, but I commented it out.
		// in the text rect?

		// items can be enabled and disabled based on cvars
		if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) 
		{
			return;
		}

		if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) 
		{
			return;
		}

//JLFMOUSE 
#ifndef _XBOX
		if (Rect_ContainsPoint(&r, x, y)) 
#else
		if (item->flags & WINDOW_HASFOCUS)
#endif
		{
			if (!(item->window.flags & WINDOW_MOUSEOVERTEXT)) 
			{
//				Item_RunScript(item, item->mouseEnterText);
				item->window.flags |= WINDOW_MOUSEOVERTEXT;
			}

			if (!(item->window.flags & WINDOW_MOUSEOVER)) 
			{
//				Item_RunScript(item, item->mouseEnter);
				item->window.flags |= WINDOW_MOUSEOVER;
			}

		} 
		else 
		{
			// not in the text rect
			if (item->window.flags & WINDOW_MOUSEOVERTEXT) 
			{
				// if we were
//				Item_RunScript(item, item->mouseExitText);
				item->window.flags &= ~WINDOW_MOUSEOVERTEXT;
			}

			if (!(item->window.flags & WINDOW_MOUSEOVER)) 
			{
//				Item_RunScript(item, item->mouseEnter);
				item->window.flags |= WINDOW_MOUSEOVER;
			}

			if (item->type == ITEM_TYPE_LISTBOX) 
			{
				Item_ListBox_MouseEnter(item, x, y);
			}
			else if ( item->type == ITEM_TYPE_TEXTSCROLL )
			{
				Item_TextScroll_MouseEnter ( item, x, y );
			}
		}
	}
}



/*
=================
Item_SetFocus
=================
*/
// will optionaly set focus to this item 
qboolean Item_SetFocus(itemDef_t *item, float x, float y) 
{
	int i;
	itemDef_t *oldFocus;
	sfxHandle_t *sfx = &DC->Assets.itemFocusSound;
	qboolean playSound = qfalse;
#ifdef _IMMERSION
	ffHandle_t *ff = &DC->Assets.itemFocusForce;
	qboolean playForce = qfalse;
#endif // _IMMERSION
	// sanity check, non-null, not a decoration and does not already have the focus
	if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE) || (item->window.flags & WINDOW_INACTIVE)) 
	{
		return qfalse;
	}
	menuDef_t *parent = (menuDef_t*)item->parent;

	// items can be enabled and disabled based on cvars
	if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) 
	{
		return qfalse;
	}

	if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) 
	{
		return qfalse;
	}

	oldFocus = Menu_ClearFocus((menuDef_t *) item->parent);

    item->window.flags |= WINDOW_HASFOCUS;
	if (item->onFocus) 
	{
		Item_RunScript(item, item->onFocus);
	}
	if (item->focusSound) 
	{
		sfx = &item->focusSound;
	}
	playSound = qtrue;

	if (playSound && sfx) 
	{
		DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND );
	}

	for (i = 0; i < parent->itemCount; i++) 
	{
		if (parent->items[i] == item) 
		{
			parent->cursorItem = i;
			break;
		}
	}

	return qtrue;
}


/*
=================
IsVisible
=================
*/
qboolean IsVisible(int flags) 
{
  return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT));
}

/*
=================
Item_MouseLeave
=================
*/
void Item_MouseLeave(itemDef_t *item) 
{
	if (item) 
	{
		if (item->window.flags & WINDOW_MOUSEOVERTEXT) 
		{
//			Item_RunScript(item, item->mouseExitText);
			item->window.flags &= ~WINDOW_MOUSEOVERTEXT;
		}
//		Item_RunScript(item, item->mouseExit);
		item->window.flags &= ~(WINDOW_LB_RIGHTARROW | WINDOW_LB_LEFTARROW);
	}
}

/*
=================
Item_SetMouseOver
=================
*/
void Item_SetMouseOver(itemDef_t *item, qboolean focus) 
{
	if (item) 
	{
		if (focus) 
		{
			item->window.flags |= WINDOW_MOUSEOVER;
		} 
		else 
		{
			item->window.flags &= ~WINDOW_MOUSEOVER;
		}
	}
}




extern int gScrollDelta;

/*
=================
Menu_HandleMouseMove
=================
*/
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) 
{
//JLF used exclusively for textscroll items
#ifdef _XBOX
	if (!menu)
		return;

	itemDef_t * item;
	int i, itemCount;
	itemCount = menu->itemCount;
	textScrollDef_t *scrollPtr;
	if (menu->window.flags && WINDOW_HASFOCUS)
	{
		for( i = 0; i < itemCount ;i++)
		{
			item = menu->items[i];

			if (item->type != ITEM_TYPE_TEXTSCROLL)
				continue;

			if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) 
				continue;

			if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) 
				continue;

			if ( !(item->window.flags & WINDOW_VISIBLE) )
				continue;

			scrollPtr = (textScrollDef_t*)item->typeData;
			if (gScrollDelta >0)
			{
				if (scrollPtr->endPos < scrollPtr->iLineCount-1)
				{
					scrollPtr->startPos+= gScrollDelta;
				}
			}
			else if (gScrollDelta <0)
			{
				if(scrollPtr->startPos > 0)
				{
					scrollPtr->startPos+=gScrollDelta;
				}
			}
			if ((scrollPtr->endPos +1 >= scrollPtr->iLineCount) || (scrollPtr->endPos == 0))
			{
				Cvar_Set("ui_downArrow","0");
			}
			else
			{
				Cvar_Set("ui_downArrow","1");
			}
			if (scrollPtr->startPos <= 0)
			{
				Cvar_Set("ui_upArrow","0");
			}
			else
			{
				Cvar_Set("ui_upArrow","1");
			}
		}
	}
#endif
	return ;
}

/*
=================
Display_MouseMove
=================
*/
qboolean Display_MouseMove(void *p, int x, int y) 
{
	//JLFMOUSE  AGAIN I THINK THIS SHOULD BE MOOT
	
	int i;
	menuDef_t *menu = (menuDef_t *) p;

	if (menu == NULL) 
	{
	    menu = Menu_GetFocused();
		if (menu) 
		{
			if (menu->window.flags & WINDOW_POPUP) 
			{
				Menu_HandleMouseMove(menu, x, y);
				return qtrue;
			}
		}

		for (i = 0; i < menuCount; i++) 
		{
			Menu_HandleMouseMove(&Menus[i], x, y);
		}
	} 
	else 
	{
		menu->window.rect.x += x;
		menu->window.rect.y += y;
		Menu_UpdatePosition(menu);
	}
 	return qtrue;
}

/*
=================
Menus_AnyFullScreenVisible
=================
*/
qboolean Menus_AnyFullScreenVisible(void) 
{
	int i;

	for (i = 0; i < menuCount; i++) 
	{
		if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) 
		{
			return qtrue;
		}

	}
	return qfalse;
}

/*
=================
BindingIDFromName
=================
*/
int BindingIDFromName(const char *name) 
{
	int i;
	for (i=0; i < g_bindCount; i++)
	{
		if (Q_stricmp(name, g_bindings[i].command) == 0) 
		{
			return i;
		}
	}
	return -1;
}

/*
=================
Controls_SetConfig
=================
*/
void Controls_SetConfig(qboolean restart)
{
	int		i;

	// iterate each command, get its numeric binding
	for (i=0; i < g_bindCount; i++)
	{
		if (g_bindings[i].bind1 != -1)
		{	
			DC->setBinding( g_bindings[i].bind1, g_bindings[i].command );

			if (g_bindings[i].bind2 != -1)
				DC->setBinding( g_bindings[i].bind2, g_bindings[i].command );
		}
	}

	//if ( s_controls.invertmouse.curvalue )
	//	DC->setCVar("m_pitch", va("%f),-fabs( DC->getCVarValue( "m_pitch" ) ) );
	//else
	//	trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );

	//trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue );
	//trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue );
	//trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue );
	//trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue );
	//trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue );
	//trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue );
	//trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue );
//
//	DC->executeText(EXEC_APPEND, "in_restart\n");
// ^--this is bad, it shows the cursor during map load, if you need to, add it as an exec cmd to use_joy or something.
}

void Item_Bind_Ungrey(itemDef_t *item)
{
	menuDef_t *menu;
	int i;

	menu = (menuDef_t *) item->parent;
	for (i=0;i<menu->itemCount;++i)
	{
		if (menu->items[i] == item)
		{
			continue;
		}

		menu->items[i]->window.flags &= ~WINDOW_INACTIVE;
	}
}

/*
=================
Item_Bind_HandleKey
=================
*/
qboolean Item_Bind_HandleKey(itemDef_t *item, int key, qboolean down) 
{
	int			id;
	int			i;
	menuDef_t *menu;

	if (key == A_MOUSE1 && Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && !g_waitingForKey)
	{
		if (down) 
		{
			g_waitingForKey = qtrue;
			g_bindItem = item;

			// Set all others in the menu to grey
			menu = (menuDef_t *) item->parent;
			for (i=0;i<menu->itemCount;++i)
			{
				if (menu->items[i] == item)
				{
					continue;
				}
				menu->items[i]->window.flags |= WINDOW_INACTIVE;
			}

		}
		return qtrue;
	}
	else if (key == A_ENTER && !g_waitingForKey)
	{
		if (down) 
		{
			g_waitingForKey = qtrue;
			g_bindItem = item;

			// Set all others in the menu to grey
			menu = (menuDef_t *) item->parent;
			for (i=0;i<menu->itemCount;++i)
			{
				if (menu->items[i] == item)
				{
					continue;
				}
				menu->items[i]->window.flags |= WINDOW_INACTIVE;
			}

		}
		return qtrue;
	}
	else
	{
		if (!g_waitingForKey || g_bindItem == NULL) 
		{
			return qfalse;
		}

		if (key & K_CHAR_FLAG) 
		{
			return qtrue;
		}

		switch (key)
		{
			case A_ESCAPE:
				g_waitingForKey = qfalse;
				Item_Bind_Ungrey(item);
				return qtrue;
	
			case A_BACKSPACE:
				id = BindingIDFromName(item->cvar);
				if (id != -1) 
				{
					DC->setBinding( g_bindings[id].bind1, "" );
					DC->setBinding( g_bindings[id].bind2, "" );
					g_bindings[id].bind1 = -1;
					g_bindings[id].bind2 = -1;
				}
				Controls_SetConfig(qtrue);
				g_waitingForKey = qfalse;
				g_bindItem = NULL;
				Item_Bind_Ungrey(item);
				return qtrue;
				break;
			case '`':
				return qtrue;
		}
	}

	// Is the same key being bound to something else?
	if (key != -1)
	{

		for (i=0; i < g_bindCount; i++)
		{
			// The second binding matches the key
			if (g_bindings[i].bind2 == key) 
			{
				g_bindings[i].bind2 = -1;	// NULL it out
			}

			if (g_bindings[i].bind1 == key)
			{
				g_bindings[i].bind1 = g_bindings[i].bind2;
				g_bindings[i].bind2 = -1;
			}
		}
	}


	id = BindingIDFromName(item->cvar);

	if (id != -1) 
	{
		if (key == -1) 
		{
			if( g_bindings[id].bind1 != -1 ) 
			{
				DC->setBinding( g_bindings[id].bind1, "" );
				g_bindings[id].bind1 = -1;
			}
			if( g_bindings[id].bind2 != -1 ) 
			{
				DC->setBinding( g_bindings[id].bind2, "" );
				g_bindings[id].bind2 = -1;
			}
		}
		else if (g_bindings[id].bind1 == -1) 
		{
			g_bindings[id].bind1 = key;
		}
		else if (g_bindings[id].bind1 != key && g_bindings[id].bind2 == -1) 
		{
			g_bindings[id].bind2 = key;
		}
		else 
		{
			DC->setBinding( g_bindings[id].bind1, "" );
			DC->setBinding( g_bindings[id].bind2, "" );
			g_bindings[id].bind1 = key;
			g_bindings[id].bind2 = -1;
		}						
	}

	Controls_SetConfig(qtrue);	
	g_waitingForKey = qfalse;
	Item_Bind_Ungrey(item);

	return qtrue;
}

/*
=================
Menu_SetNextCursorItem
=================
*/
itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) 
{

	qboolean wrapped = qfalse;
	int oldCursor = menu->cursorItem;


	if (menu->cursorItem == -1) 
	{
		menu->cursorItem = 0;
		wrapped = qtrue;
	}

	while (menu->cursorItem < menu->itemCount) 
	{

		menu->cursorItem++;
		if (menu->cursorItem >= menu->itemCount && !wrapped) 
		{
		  wrapped = qtrue;
		  menu->cursorItem = 0;
		}

		if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) 
		{
			Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1);
			return menu->items[menu->cursorItem];
		}
	}

	menu->cursorItem = oldCursor;
	return NULL;
}

/*
=================
Menu_SetPrevCursorItem
=================
*/
itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) 
{
	qboolean wrapped = qfalse;
	int oldCursor = menu->cursorItem;

	if (menu->cursorItem < 0) 
	{
		menu->cursorItem = menu->itemCount-1;
		wrapped = qtrue;
	} 

	while (menu->cursorItem > -1) 
	{
		menu->cursorItem--;
		if (menu->cursorItem < 0 ) 
		{
			if (wrapped)
		{
				break;
			}
			wrapped = qtrue;
			menu->cursorItem = menu->itemCount -1;
		}

		if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) 
		{
			Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1);
			return menu->items[menu->cursorItem];
		}
	}
	menu->cursorItem = oldCursor;
	return NULL;

}
/*
=================
Item_TextField_HandleKey
=================
*/
qboolean Item_TextField_HandleKey(itemDef_t *item, int key) 
{
	char buff[1024];
	int len;
	itemDef_t *newItem = NULL;
	editFieldDef_t *editPtr = (editFieldDef_t*)item->typeData;

	if (item->cvar) 
	{

		memset(buff, 0, sizeof(buff));
		DC->getCVarString(item->cvar, buff, sizeof(buff));
		len = strlen(buff);
		if (editPtr->maxChars && len > editPtr->maxChars) 
		{
			len = editPtr->maxChars;
		}

		if ( key & K_CHAR_FLAG ) 
		{
			key &= ~K_CHAR_FLAG;


			if (key == 'h' - 'a' + 1 )	
			{	// ctrl-h is backspace
				if ( item->cursorPos > 0 ) 
				{
					memmove( &buff[item->cursorPos - 1], &buff[item->cursorPos], len + 1 - item->cursorPos);
					item->cursorPos--;
					if (item->cursorPos < editPtr->paintOffset) 
					{
						editPtr->paintOffset--;
					}
				}
				DC->setCVar(item->cvar, buff);
	    		return qtrue;
			}

			//
			// ignore any non printable chars
			//
			if ( key < 32 || !item->cvar) 
			{
			    return qtrue;
		    }

			if (item->type == ITEM_TYPE_NUMERICFIELD) 
			{
				if (key < '0' || key > '9') 
				{
					return qfalse;
				}
			}

			if (!DC->getOverstrikeMode()) 
			{
				if (( len == MAX_EDITFIELD - 1 ) || (editPtr->maxChars && len >= editPtr->maxChars)) 
				{
					return qtrue;
				}
				memmove( &buff[item->cursorPos + 1], &buff[item->cursorPos], len + 1 - item->cursorPos );
			} 
			else 
			{
				if (editPtr->maxChars && item->cursorPos >= editPtr->maxChars) 
				{
					return qtrue;
				}
			}

			buff[item->cursorPos] = key;

			DC->setCVar(item->cvar, buff);

			if (item->cursorPos < len + 1) 
			{
				item->cursorPos++;
				if (editPtr->maxPaintChars && item->cursorPos > editPtr->maxPaintChars) 
				{
					editPtr->paintOffset++;
				}
			}

		} 
		else 
		{

			if ( key == A_DELETE || key == A_KP_PERIOD ) 
			{
				if ( item->cursorPos < len ) 
				{
					memmove( buff + item->cursorPos, buff + item->cursorPos + 1, len - item->cursorPos);
					DC->setCVar(item->cvar, buff);
				}
				return qtrue;
			}

			if ( key == A_CURSOR_RIGHT || key == A_KP_6 ) 
			{
				if (editPtr->maxPaintChars && item->cursorPos >= editPtr->maxPaintChars && item->cursorPos < len) 
				{
					item->cursorPos++;
					editPtr->paintOffset++;
					return qtrue;
				}

				if (item->cursorPos < len) 
				{
					item->cursorPos++;
				} 
				return qtrue;
			}

			if ( key == A_CURSOR_LEFT|| key == A_KP_4 ) 
			{
				if ( item->cursorPos > 0 ) 
				{
					item->cursorPos--;
				}
				if (item->cursorPos < editPtr->paintOffset) 
				{
					editPtr->paintOffset--;
				}
				return qtrue;
			}

			if ( key == A_HOME || key == A_KP_7) 
			{
				item->cursorPos = 0;
				editPtr->paintOffset = 0;
				return qtrue;
			}

			if ( key == A_END || key == A_KP_1)  
			{
				item->cursorPos = len;
				if(item->cursorPos > editPtr->maxPaintChars) 
				{
					editPtr->paintOffset = len - editPtr->maxPaintChars;
				}
				return qtrue;
			}

			if ( key == A_INSERT || key == A_KP_0 ) 
			{
				DC->setOverstrikeMode(!DC->getOverstrikeMode());
				return qtrue;
			}
		}

		if (key == A_TAB || key == A_CURSOR_DOWN || key == A_KP_2) 
		{
			newItem = Menu_SetNextCursorItem((menuDef_t *) item->parent);
			if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) 
			{
				g_editItem = newItem;
			}
		}

		if (key == A_CURSOR_UP || key == A_KP_8) 
		{
			newItem = Menu_SetPrevCursorItem((menuDef_t *) item->parent);
			if (newItem && (newItem->type == ITEM_TYPE_EDITFIELD || newItem->type == ITEM_TYPE_NUMERICFIELD)) 
			{
				g_editItem = newItem;
			}
		}

		if ( key == A_ENTER || key == A_KP_ENTER || key == A_ESCAPE)  
		{
			return qfalse;
		}

		return qtrue;
	}
	return qfalse;

}

static void Scroll_TextScroll_AutoFunc (void *p) 
{
	scrollInfo_t *si = (scrollInfo_t*)p;

	if (DC->realTime > si->nextScrollTime) 
	{ 
		// need to scroll which is done by simulating a click to the item
		// this is done a bit sideways as the autoscroll "knows" that the item is a listbox
		// so it calls it directly
		Item_TextScroll_HandleKey(si->item, si->scrollKey, qtrue, qfalse);
		si->nextScrollTime = DC->realTime + si->adjustValue; 
	}

	if (DC->realTime > si->nextAdjustTime) 
	{
		si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
		if (si->adjustValue > SCROLL_TIME_FLOOR) 
		{
			si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET;
		}
	}
}

static void Scroll_TextScroll_ThumbFunc(void *p) 
{
	scrollInfo_t *si = (scrollInfo_t*)p;
	rectDef_t	 r;
	int			 pos;
	int			 max;

	textScrollDef_t *scrollPtr = (textScrollDef_t*)si->item->typeData;

	if (DC->cursory != si->yStart) 
	{
		r.x = si->item->window.rect.x + si->item->window.rect.w - SCROLLBAR_SIZE - 1;
		r.y = si->item->window.rect.y + SCROLLBAR_SIZE + 1;
		r.h = si->item->window.rect.h - (SCROLLBAR_SIZE*2) - 2;
		r.w = SCROLLBAR_SIZE;
		max = Item_TextScroll_MaxScroll(si->item);
		//
		pos = (DC->cursory - r.y - SCROLLBAR_SIZE/2) * max / (r.h - SCROLLBAR_SIZE);
		if (pos < 0) 
		{
			pos = 0;
		}
		else if (pos > max) 
		{
			pos = max;
		}

		scrollPtr->startPos = pos;
		si->yStart = DC->cursory;
	}

	if (DC->realTime > si->nextScrollTime) 
	{ 
		// need to scroll which is done by simulating a click to the item
		// this is done a bit sideways as the autoscroll "knows" that the item is a listbox
		// so it calls it directly
		Item_TextScroll_HandleKey(si->item, si->scrollKey, qtrue, qfalse);
		si->nextScrollTime = DC->realTime + si->adjustValue; 
	}

	if (DC->realTime > si->nextAdjustTime) 
	{
		si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
		if (si->adjustValue > SCROLL_TIME_FLOOR) 
		{
			si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET;
		}
	}
}

/*
=================
Menu_OverActiveItem
=================
*/
static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y) 
{
	if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) 
	{
//JLFMOUSE
#ifdef _XBOX
		return qtrue;
#endif
		if (Rect_ContainsPoint(&menu->window.rect, x, y)) 
		{
			int i;
			for (i = 0; i < menu->itemCount; i++) 
			{
			// turn off focus each item
			// menu->items[i].window.flags &= ~WINDOW_HASFOCUS;

				if (!(menu->items[i]->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED))) 
				{
					continue;
				}

				if (menu->items[i]->window.flags & WINDOW_DECORATION) 
				{
					continue;
				}

				if (Rect_ContainsPoint(&menu->items[i]->window.rect, x, y)) 
				{
					itemDef_t *overItem = menu->items[i];
					if (overItem->type == ITEM_TYPE_TEXT && overItem->text) 
					{
						if (Rect_ContainsPoint(&overItem->window.rect, x, y)) 
						{
							return qtrue;
						} 
						else 
						{
							continue;
						}
					} 
					else 
					{
						return qtrue;
					}
				}
			}
		}
	}
	return qfalse;
}

/*
=================
Display_VisibleMenuCount
=================
*/
int Display_VisibleMenuCount(void) 
{
	int i, count;
	count = 0;
	for (i = 0; i < menuCount; i++) 
	{
		if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) 
		{
			count++;
		}
	}
	return count;
}

/*
=================
Window_CloseCinematic
=================
*/
static void Window_CloseCinematic(windowDef_t *window) 
{
/*
	if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) 
	{
		DC->stopCinematic(window->cinematic);
		window->cinematic = -1;
	}
*/
}
/*
=================
Menu_CloseCinematics
=================
*/
static void Menu_CloseCinematics(menuDef_t *menu) 
{
	if (menu) 
	{
		int i;
		Window_CloseCinematic(&menu->window);
		for (i = 0; i < menu->itemCount; i++) 
		{
			Window_CloseCinematic(&menu->items[i]->window);
			if (menu->items[i]->type == ITEM_TYPE_OWNERDRAW) 
			{
				DC->stopCinematic(0-menu->items[i]->window.ownerDraw);
			}
		}
	}
}

/*
=================
Display_CloseCinematics
=================
*/
static void Display_CloseCinematics() 
{
	int i;
	for (i = 0; i < menuCount; i++) 
	{
		Menu_CloseCinematics(&Menus[i]);
	}
}

/*
=================
Item_StopCapture
=================
*/
void Item_StopCapture(itemDef_t *item) 
{

}

/*
=================
Item_ListBox_HandleKey
=================
*/
qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) 
{
	listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
	int count = DC->feederCount(item->special);
	int max, viewmaxw, viewmaxh,viewmax;
	int gridcount;

	viewmaxw = (item->window.rect.w / listPtr->elementWidth);
	viewmaxh = (item->window.rect.h / listPtr->elementHeight);
	gridcount = viewmaxw * viewmaxh;
	if (count <=0)
		return qfalse;
			
//JLFMOUSE
#ifndef _XBOX
	if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS))
#else
	if (force || item->window.flags & WINDOW_HASFOCUS)
#endif
	{
		max = Item_ListBox_MaxScroll(item);
		if (item->window.flags & WINDOW_HORIZONTAL) 
		{
			viewmax = viewmaxw;
			if ( key == A_CURSOR_LEFT || key == A_KP_4 ) 
			{
				if (!listPtr->notselectable) 
				{
					listPtr->cursorPos--;
					if (listPtr->cursorPos < 0) 
					{
						listPtr->cursorPos = 0;
#ifdef _XBOX
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, item->cursorPos, item);
						return qfalse;
#endif
					}
					if (listPtr->cursorPos < listPtr->startPos) 
					{
						listPtr->startPos = listPtr->cursorPos;
					}
					if (listPtr->cursorPos >= listPtr->startPos + viewmaxw) 
					{
						listPtr->startPos = listPtr->cursorPos - viewmaxw + 1;
					}
					item->cursorPos = listPtr->cursorPos;

					DC->feederSelection(item->special, item->cursorPos, item);

				}
				else 
				{
					listPtr->startPos--;
//JLF
#ifdef _XBOX // MPMOVED
					listPtr->cursorPos--;
					if (listPtr->cursorPos >= 0)
						DC->feederSelection(item->special, listPtr->cursorPos, item);
					else
						listPtr->cursorPos =0;
#endif
					if (listPtr->startPos < 0)
					{
						listPtr->startPos = 0;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

					}
				}
				return qtrue;
			}
			if ( key == A_CURSOR_RIGHT || key == A_KP_6 ) 
			{
				if (!listPtr->notselectable) 
				{
					listPtr->cursorPos++;

					if (listPtr->cursorPos < listPtr->startPos) 
					{
						listPtr->startPos = listPtr->cursorPos;
					}
					if (listPtr->cursorPos >= count) 
					{
						listPtr->cursorPos = count-1;
#ifdef _XBOX
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, item->cursorPos, item);
						return qfalse;

#endif
					}
					if (listPtr->cursorPos >= listPtr->startPos + viewmaxw) 
					{
						listPtr->startPos = listPtr->cursorPos - viewmaxw + 1;
					}
					item->cursorPos = listPtr->cursorPos;

					DC->feederSelection(item->special, item->cursorPos, item);
				}
				else 
				{
					listPtr->startPos++;
//JLF
#ifdef _XBOX // MPMOVED
					listPtr->cursorPos++;
					if (listPtr->cursorPos < count)
						DC->feederSelection(item->special, listPtr->cursorPos, item);
					else
						listPtr->cursorPos =count -1;
#endif
					if (listPtr->startPos >= count)
					{
						listPtr->startPos = count-1;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

					}
				}
				return qtrue;
			}
		}
		else //VERTICAL ALIGNMENT *************************
		{
			viewmax = viewmaxh;
			if ( key == A_CURSOR_UP || key == A_KP_8 ) 
			{
				if (!listPtr->notselectable) 
				{

					if (listPtr->elementStyle == LISTBOX_IMAGE) 
					{	listPtr->cursorPos-= viewmaxw;
						if (listPtr->cursorPos < 0)
						{
							listPtr->cursorPos+=viewmaxw;
							return qfalse;
						}
					}
					else
						listPtr->cursorPos--;


					if (listPtr->cursorPos < 0) 
					{
						listPtr->cursorPos = 0;
#ifdef _XBOX
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, item->cursorPos, item);
						return qfalse;

#endif
					}
					if (listPtr->cursorPos < listPtr->startPos) 
					{
						if (listPtr->elementStyle == LISTBOX_IMAGE)
							listPtr->startPos -= viewmaxw;
						else
							listPtr->startPos = listPtr->cursorPos;
					}

					if (listPtr->elementStyle == LISTBOX_IMAGE)
					{
						if (listPtr->cursorPos >= listPtr->startPos + gridcount) 
							listPtr->startPos += gridcount;
					}
					else
					{
						if (listPtr->cursorPos >= listPtr->startPos + viewmaxh) 
							listPtr->startPos= listPtr->cursorPos-viewmaxh + 1;
					}
				
				//		listPtr->startPos = listPtr->cursorPos - viewmaxh + 1;
					
					
					item->cursorPos = listPtr->cursorPos;
					DC->feederSelection(item->special, item->cursorPos, item);
				}
				else 
				{
					listPtr->startPos--;
					
//JLF
#ifdef _XBOX // MPMOVED
					listPtr->cursorPos--;
					if (listPtr->cursorPos >= 0)
					{
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, listPtr->cursorPos, item);
					}
					else
						listPtr->cursorPos = 0;
#endif

					if (listPtr->startPos < 0)
					{
						listPtr->startPos = 0;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

					}
				}
				return qtrue;
			}
			if ( key == A_CURSOR_DOWN || key == A_KP_2 ) 
			{
				if (!listPtr->notselectable) 
				{
					if (listPtr->elementStyle == LISTBOX_IMAGE) 
					{
						listPtr->cursorPos+= viewmaxw;
						if (listPtr->cursorPos >=count)
						{
							listPtr->cursorPos-= viewmaxw;
							if ( count-1 == listPtr->cursorPos)
								listPtr->cursorPos++;
							else
								listPtr->cursorPos = count-1;
						}
					}
					else
						listPtr->cursorPos++;

					if (listPtr->cursorPos < listPtr->startPos) 
					{
						listPtr->startPos = listPtr->cursorPos;
					}
					if (listPtr->cursorPos >= count) 
					{
						listPtr->cursorPos = count-1;
#ifdef _XBOX
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, item->cursorPos, item);
						return qfalse;

#endif
					}
					if (listPtr->elementStyle == LISTBOX_IMAGE) 
					{
						if (listPtr->cursorPos >= listPtr->startPos + gridcount) {
#ifdef _XBOX
							listPtr->startPos += viewmaxw;
#else	
							listPtr->startPos = listPtr->cursorPos - viewmax + 1;
#endif
						}
					}
					else
					{
						if (listPtr->cursorPos >= listPtr->startPos + viewmaxh)
							listPtr->startPos++;
					}

					item->cursorPos = listPtr->cursorPos;
					DC->feederSelection(item->special, item->cursorPos, item);

				}
				else 
				{
					listPtr->startPos++;
//JLF
#ifdef _XBOX // MPMOVED
					listPtr->cursorPos++;
					if (listPtr->cursorPos < count)
					{
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, listPtr->cursorPos, item);
					}
					else
						listPtr->cursorPos = count -1;

#endif

				
//JLFMOUSE
#ifdef _XBOX // MPMOVED
					if (listPtr->startPos > count-1)
					{
						listPtr->startPos = count-1;
						return false;
#else

					if (listPtr->startPos > max)
					{
						listPtr->startPos = max;
#endif

					}
				}
				return qtrue;
			}

//JLF newstuff
			if ( key == A_CURSOR_LEFT && listPtr->elementStyle == LISTBOX_IMAGE  ) 
			{
				if (viewmaxw <=1)
					return false;
				if (!listPtr->notselectable) 
				{
					listPtr->cursorPos--;

					if (listPtr->cursorPos < 0) 
					{
						listPtr->cursorPos = 0;
#ifdef _XBOX
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, item->cursorPos, item);
						return qfalse;

#endif
					}
					if (listPtr->cursorPos < listPtr->startPos) 
					{
						//JLF newgrid
#ifdef _XBOX
						listPtr->startPos -= viewmaxw;
#else
						listPtr->startPos = listPtr->cursorPos;
#endif
					}
			//		if (listPtr->cursorPos >= listPtr->startPos + viewmaxh) 
			//		{
			//			listPtr->startPos = listPtr->cursorPos - viewmaxh + 1;
			//		}
					item->cursorPos = listPtr->cursorPos;

					DC->feederSelection(item->special, item->cursorPos, item);
				}
				else 
				{
					listPtr->startPos--;
//JLF
#ifdef _XBOX // MPMOVED
					listPtr->cursorPos--;
					if (listPtr->cursorPos >= 0)
						DC->feederSelection(item->special, listPtr->cursorPos, item);
					else
						listPtr->cursorPos = 0;
#endif

					if (listPtr->startPos < 0)
					{
						listPtr->startPos = 0;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

					}
				}
				return qtrue;
			}


			if ( key == A_CURSOR_RIGHT && listPtr->elementStyle == LISTBOX_IMAGE   ) 
			{
				if (viewmaxw <=1)
					return false;
				if (!listPtr->notselectable) 
				{
					listPtr->cursorPos++;

					if (listPtr->cursorPos >= count) 
					{
						listPtr->cursorPos = count-1;
#ifdef _XBOX
						item->cursorPos = listPtr->cursorPos;
						DC->feederSelection(item->special, item->cursorPos, item);
						return qfalse;

#endif
					}
					if (listPtr->cursorPos < listPtr->startPos) 
					{
						listPtr->startPos = listPtr->cursorPos;
					}
					if (listPtr->cursorPos >= listPtr->startPos + gridcount) 
					{
						//listPtr->startPos = listPtr->cursorPos - viewmaxh + 1;
						listPtr->startPos += viewmaxw;
					}
					item->cursorPos = listPtr->cursorPos;
					DC->feederSelection(item->special, item->cursorPos, item);
				}
				else 
				{
					listPtr->startPos++;
//JLF
#ifdef _XBOX // MPMOVED
					listPtr->cursorPos++;
					if (listPtr->cursorPos < count)
						DC->feederSelection(item->special, listPtr->cursorPos, item);
					else
						listPtr->cursorPos = count-1;
#endif

					if (listPtr->startPos <count)
					{
						listPtr->startPos = count-1;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

					}
				}
				return qtrue;
			}

		}

		// mouse hit
		if (key == A_MOUSE1 || key == A_MOUSE2) 
		{
#ifdef _XBOX
			if (listPtr->doubleClick) 
			{
					Item_RunScript(item, listPtr->doubleClick);
					return qtrue;
			}
			else
			{
				return Item_HandleAction(item);
			}
#else
			if (item->window.flags & WINDOW_LB_LEFTARROW) 
			{
	 			listPtr->startPos--;
				if (listPtr->startPos < 0) 
				{
					listPtr->startPos = 0;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

				}
			} 
			else if (item->window.flags & WINDOW_LB_RIGHTARROW) 
			{
				// one down
				listPtr->startPos++;
				if (listPtr->startPos > max) 
				{
					listPtr->startPos = max;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

				}
			} 
			else if (item->window.flags & WINDOW_LB_PGUP) 
			{
				// page up
				listPtr->startPos -= viewmax;
				if (listPtr->startPos < 0) 
				{
					listPtr->startPos = 0;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

				}
			} 
			else if (item->window.flags & WINDOW_LB_PGDN) 
			{
				// page down
				listPtr->startPos += viewmax;
				if (listPtr->startPos > max) 
				{
					listPtr->startPos = max;
//JLFMOUSE
#ifdef _XBOX // MPMOVED
						return false;
#endif

				}
			} 
			else if (item->window.flags & WINDOW_LB_THUMB) 
			{
				// Display_SetCaptureItem(item);
			} 
			else 
			{
				// select an item
				if (DC->realTime < lastListBoxClickTime && listPtr->doubleClick) 
				{
					Item_RunScript(item, listPtr->doubleClick);
				}
				lastListBoxClickTime = DC->realTime + DOUBLE_CLICK_DELAY;
				item->cursorPos = listPtr->cursorPos;
				DC->feederSelection(item->special, item->cursorPos, item);
			}
			return qtrue;
#endif
		}
	}
	return qfalse;
}

/*
=================
Scroll_ListBox_AutoFunc
=================
*/
static void Scroll_ListBox_AutoFunc(void *p) 
{
	scrollInfo_t *si = (scrollInfo_t*)p;
	if (DC->realTime > si->nextScrollTime) 
	{		
		// need to scroll which is done by simulating a click to the item
		// this is done a bit sideways as the autoscroll "knows" that the item is a listbox
		// so it calls it directly
		Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse);
		si->nextScrollTime = DC->realTime + si->adjustValue; 
	}

	if (DC->realTime > si->nextAdjustTime) 
	{
		si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
		if (si->adjustValue > SCROLL_TIME_FLOOR) 
		{
			si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET;
		}
	}
}

/*
=================
Scroll_ListBox_ThumbFunc
=================
*/
static void Scroll_ListBox_ThumbFunc(void *p) 
{
	scrollInfo_t *si = (scrollInfo_t*)p;
	rectDef_t r;
	int pos, max;

	listBoxDef_t *listPtr = (listBoxDef_t*)si->item->typeData;
	if (si->item->window.flags & WINDOW_HORIZONTAL) 
	{
		if (DC->cursorx == si->xStart) 
		{
			return;
		}
		r.x = si->item->window.rect.x + SCROLLBAR_SIZE + 1;
		r.y = si->item->window.rect.y + si->item->window.rect.h - SCROLLBAR_SIZE - 1;
		r.h = SCROLLBAR_SIZE;
		r.w = si->item->window.rect.w - (SCROLLBAR_SIZE*2) - 2;
		max = Item_ListBox_MaxScroll(si->item);
		//
		pos = (DC->cursorx - r.x - SCROLLBAR_SIZE/2) * max / (r.w - SCROLLBAR_SIZE);
		if (pos < 0) 
		{
			pos = 0;
		}
		else if (pos > max) 
		{
			pos = max;
		}
		listPtr->startPos = pos;
		si->xStart = DC->cursorx;
	}
	else if (DC->cursory != si->yStart) 
	{

		r.x = si->item->window.rect.x + si->item->window.rect.w - SCROLLBAR_SIZE - 1;
		r.y = si->item->window.rect.y + SCROLLBAR_SIZE + 1;
		r.h = si->item->window.rect.h - (SCROLLBAR_SIZE*2) - 2;
		r.w = SCROLLBAR_SIZE;
		max = Item_ListBox_MaxScroll(si->item);
		//
		pos = (DC->cursory - r.y - SCROLLBAR_SIZE/2) * max / (r.h - SCROLLBAR_SIZE);
		if (pos < 0) 
		{
			pos = 0;
		}
		else if (pos > max) 
		{
			pos = max;
		}
		listPtr->startPos = pos;
		si->yStart = DC->cursory;
	}

	if (DC->realTime > si->nextScrollTime) 
	{	
		// need to scroll which is done by simulating a click to the item
		// this is done a bit sideways as the autoscroll "knows" that the item is a listbox
		// so it calls it directly
		Item_ListBox_HandleKey(si->item, si->scrollKey, qtrue, qfalse);
		si->nextScrollTime = DC->realTime + si->adjustValue; 
	}

	if (DC->realTime > si->nextAdjustTime) 
	{
		si->nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
		if (si->adjustValue > SCROLL_TIME_FLOOR) 
		{
			si->adjustValue -= SCROLL_TIME_ADJUSTOFFSET;
		}
	}
}

/*
=================
Item_Slider_OverSlider
=================
*/
int Item_Slider_OverSlider(itemDef_t *item, float x, float y) 
{
	rectDef_t r;

	r.x = Item_Slider_ThumbPosition(item) - (SLIDER_THUMB_WIDTH / 2);
	r.y = item->window.rect.y - 2;
	r.w = SLIDER_THUMB_WIDTH;
	r.h = SLIDER_THUMB_HEIGHT;

	if (Rect_ContainsPoint(&r, x, y)) 
	{
		return WINDOW_LB_THUMB;
	}
	return 0;
}

/*
=================
Scroll_Slider_ThumbFunc
=================
*/
static void Scroll_Slider_ThumbFunc(void *p) 
{
	float x, value, cursorx;
	scrollInfo_t *si = (scrollInfo_t*)p;
	editFieldDef_t *editDef = (struct editFieldDef_s *) si->item->typeData;

	if (si->item->text) 
	{
		x = si->item->textRect.x + si->item->textRect.w + 8;
	} 
	else 
	{
		x = si->item->window.rect.x;
	}

	cursorx = DC->cursorx;

	if (cursorx < x) 
	{
		cursorx = x;
	} 
	else if (cursorx > x + SLIDER_WIDTH) 
	{
		cursorx = x + SLIDER_WIDTH;
	}
	value = cursorx - x;
	value /= SLIDER_WIDTH;
	value *= (editDef->maxVal - editDef->minVal);
	value += editDef->minVal;
	DC->setCVar(si->item->cvar, va("%f", value));
}
/*
=================
Item_StartCapture
=================
*/
void Item_StartCapture(itemDef_t *item, int key) 
{
	int flags;
	switch (item->type) 
	{
		case ITEM_TYPE_EDITFIELD:
		case ITEM_TYPE_NUMERICFIELD:

		case ITEM_TYPE_LISTBOX:
		{
			flags = Item_ListBox_OverLB(item, DC->cursorx, DC->cursory);
			if (flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW)) 
			{
				scrollInfo.nextScrollTime = DC->realTime + SCROLL_TIME_START;
				scrollInfo.nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
				scrollInfo.adjustValue = SCROLL_TIME_START;
				scrollInfo.scrollKey = key;
				scrollInfo.scrollDir = (flags & WINDOW_LB_LEFTARROW) ? qtrue : qfalse;
				scrollInfo.item = item;
				captureData = &scrollInfo;
				captureFunc = &Scroll_ListBox_AutoFunc;
				itemCapture = item;
			} 
			else if (flags & WINDOW_LB_THUMB) 
			{
				scrollInfo.scrollKey = key;
				scrollInfo.item = item;
				scrollInfo.xStart = DC->cursorx;
				scrollInfo.yStart = DC->cursory;
				captureData = &scrollInfo;
				captureFunc = &Scroll_ListBox_ThumbFunc;
				itemCapture = item;
			}
			break;
		}

		case ITEM_TYPE_TEXTSCROLL:
			flags = Item_TextScroll_OverLB (item, DC->cursorx, DC->cursory);
			if (flags & (WINDOW_LB_LEFTARROW | WINDOW_LB_RIGHTARROW)) 
			{
				scrollInfo.nextScrollTime = DC->realTime + SCROLL_TIME_START;
				scrollInfo.nextAdjustTime = DC->realTime + SCROLL_TIME_ADJUST;
				scrollInfo.adjustValue = SCROLL_TIME_START;
				scrollInfo.scrollKey = key;
				scrollInfo.scrollDir = (flags & WINDOW_LB_LEFTARROW) ? qtrue : qfalse;
				scrollInfo.item = item;
				captureData = &scrollInfo;
				captureFunc = &Scroll_TextScroll_AutoFunc;
				itemCapture = item;
			} 
			else if (flags & WINDOW_LB_THUMB) 
			{
				scrollInfo.scrollKey = key;
				scrollInfo.item = item;
				scrollInfo.xStart = DC->cursorx;
				scrollInfo.yStart = DC->cursory;
				captureData = &scrollInfo;
				captureFunc = &Scroll_TextScroll_ThumbFunc;
				itemCapture = item;
			}
			break;

		case ITEM_TYPE_SLIDER:
		{
			flags = Item_Slider_OverSlider(item, DC->cursorx, DC->cursory);
			if (flags & WINDOW_LB_THUMB) 
			{
				scrollInfo.scrollKey = key;
				scrollInfo.item = item;
				scrollInfo.xStart = DC->cursorx;
				scrollInfo.yStart = DC->cursory;
				captureData = &scrollInfo;
				captureFunc = &Scroll_Slider_ThumbFunc;
				itemCapture = item;
			}
			break;
		}
	}
}

/*
=================
Item_YesNo_HandleKey
=================
*/
qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) 
{
//JLFMOUSE MPMOVED
#ifndef _XBOX
  if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS && item->cvar) 
#else
	if (item->window.flags & WINDOW_HASFOCUS && item->cvar) 
#endif	
	{
//JLFDPAD MPMOVED
#ifndef _XBOX
		if (key == A_MOUSE1 || key == A_ENTER || key == A_MOUSE2 || key == A_MOUSE3) 
#else
		if ( key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT)
#endif
//end JLFDPAD
		{
			DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar)));
			return qtrue;
		}
	}

	return qfalse;

}

/*
=================
Item_Multi_FindCvarByValue
=================
*/
int Item_Multi_FindCvarByValue(itemDef_t *item) 
{
	char buff[1024];
	float value = 0;
	int i;
	multiDef_t *multiPtr = (multiDef_t*)item->typeData;
	if (multiPtr) 
	{
		if (multiPtr->strDef) 
		{
			DC->getCVarString(item->cvar, buff, sizeof(buff));
		} 
		else 
		{
			value = DC->getCVarValue(item->cvar);
		}
		for (i = 0; i < multiPtr->count; i++) 
		{
			if (multiPtr->strDef) 
			{
				if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) 
				{
					return i;
				}
			} 
			else 
			{
 				if (multiPtr->cvarValue[i] == value) 
				{
 					return i;
 				}
 			}
 		}
	}
	return 0;
}

/*
=================
Item_Multi_CountSettings
=================
*/
int Item_Multi_CountSettings(itemDef_t *item) 
{
	multiDef_t *multiPtr = (multiDef_t*)item->typeData;
	if (multiPtr == NULL) 
	{
		return 0;
	}
	return multiPtr->count;
}



/*
=================
Item_OwnerDraw_HandleKey
=================
*/
qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) 
{
  if (item && DC->ownerDrawHandleKey) 
  {
		return DC->ownerDrawHandleKey(item->window.ownerDraw, item->window.ownerDrawFlags, &item->special, key);
  }
  return qfalse;
}

//JLF new selection LEFT/RIGHT
qboolean Item_Button_HandleKey(itemDef_t *item, int key) 
{
#ifdef _XBOX
	if (key == A_MOUSE1)
	{
		if (Item_HandleAction(item))
		{
			return qtrue;
		}
	}
	if ( key == A_CURSOR_RIGHT)
	{
		if (Item_HandleSelectionNext(item))
		{
			//Item processed it 
			return qtrue;
		}
	}
	else if ( key ==  A_CURSOR_LEFT)
	{
		if (Item_HandleSelectionPrev(item))
		{
			//Item processed it 
			return qtrue;
		}
	}
#endif
	return false;
}


/*
=================
Item_Text_HandleKey
=================
*/
qboolean Item_Text_HandleKey(itemDef_t *item, int key) 
{
	if (key == A_MOUSE1)
	{
		if (Item_HandleAction(item))
		{
			return qtrue;
		}
	}
	else if (key == A_CURSOR_RIGHT)
	{
		if (Item_HandleSelectionNext(item))
		{
			//Item processed it 
			return qtrue;
		}
	}
	else if (key ==  A_CURSOR_LEFT)
	{
		if (Item_HandleSelectionPrev(item))
		{
			//Item processed it 
			return qtrue;
		}
	}
	return qfalse;
}


/*
=================
Item_Multi_HandleKey
=================
*/
qboolean Item_Multi_HandleKey(itemDef_t *item, int key) 
{
	multiDef_t *multiPtr = (multiDef_t*)item->typeData;
	if (multiPtr) 
	{
//JLF MPMOVED
#ifndef _XBOX
		if (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS) 
#else
		if (item->window.flags & WINDOW_HASFOCUS)// JLF* && item->cvar)
#endif
		{
#ifndef _XBOX
					
			if (key == A_MOUSE1 || key == A_ENTER || key == A_MOUSE2 || key == A_MOUSE3) 
#else
//JLFDPAD MPMOVED
		if ( key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT)
//end JLFDPAD
#endif
			{
				if (item->cvar)
				{
					int current = Item_Multi_FindCvarByValue(item);
					int max = Item_Multi_CountSettings(item);
#ifndef _XBOX
					if (key == A_MOUSE2)
#else
					if (key == A_CURSOR_LEFT)
#endif
					{
						current--;
						if ( current < 0 ) 
						{
							current = max-1;
						}
					}
					else
					{
						current++;
						if ( current >= max ) 
						{
							current = 0;
						}
					}

					if (multiPtr->strDef) 
					{
						DC->setCVar(item->cvar, multiPtr->cvarStr[current]);
					} 
					else 
					{
						float value = multiPtr->cvarValue[current];
						if (((float)((int) value)) == value) 
						{
							DC->setCVar(item->cvar, va("%i", (int) value ));
						}
						else 
						{
							DC->setCVar(item->cvar, va("%f", value ));
						}
					}
					if (item->special)
					{//its a feeder?
						DC->feederSelection(item->special, current, item);
					}
				}
				else
				{
					int max = Item_Multi_CountSettings(item);
#ifndef _XBOX
					if (key == A_MOUSE2)
#else
					if (key == A_CURSOR_LEFT)
#endif
					{
						item->value--;
						if ( item->value < 0 ) 
						{
							item->value = max;
						}
					}
					else
					{
						item->value++;
						if ( item->value >= max ) 
						{
							item->value = 0;
						}
					}
					if (item->special)
					{//its a feeder?
						DC->feederSelection(item->special, item->value, item);
					}
				}
//JLF
#ifdef _XBOX
				if ( key == A_CURSOR_RIGHT)
				{
					if (Item_HandleSelectionNext(item))
					{
						//Item processed it 
						
					}
				}
				else if ( key ==  A_CURSOR_LEFT)
				{
					if (Item_HandleSelectionPrev(item))
					{
						//Item processed it 
						
					}
				}

#endif

				return qtrue;
			}
		}
	}
	return qfalse;
}

/*
=================
Item_Slider_HandleKey
=================
*/
qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) 
{
	float value;

	if (item->window.flags & WINDOW_HASFOCUS && item->cvar)
	{
		if (key == A_CURSOR_LEFT)
		{
			editFieldDef_t *editDef = (editFieldDef_s *) item->typeData;
			if (editDef) 
			{
				value = DC->getCVarValue(item->cvar);
				value -= (editDef->maxVal-editDef->minVal)/TICK_COUNT;
				if ( value < editDef->minVal)
					value = editDef->minVal;
				DC->setCVar(item->cvar, va("%f", value));
				return qtrue;
			}
		}
		if (key == A_CURSOR_RIGHT)
		{
			editFieldDef_t *editDef = (editFieldDef_s *) item->typeData;
			if (editDef) 
			{
				value = DC->getCVarValue(item->cvar);
				value += (editDef->maxVal-editDef->minVal)/TICK_COUNT;
				if ( value > editDef->maxVal)
					value = editDef->maxVal;
				DC->setCVar(item->cvar, va("%f", value));
				return qtrue;
			}
		}
	}

	return qfalse;
}

/*
=================
Item_HandleKey
=================
*/
qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) 
{

	if (itemCapture) 
	{
		Item_StopCapture(itemCapture);
		itemCapture = NULL;
		captureFunc = NULL;
		captureData = NULL;
	} 
	else 
	{
		if (down && key == A_MOUSE1 || key == A_MOUSE2 || key == A_MOUSE3) 
		{
			Item_StartCapture(item, key);
		}
	}

	if (!down) 
	{
		return qfalse;
	}

	switch (item->type) 
	{
		case ITEM_TYPE_BUTTON:
#ifdef _XBOX
			return Item_Button_HandleKey(item, key);
#else
			return qfalse;
#endif
			break;
		case ITEM_TYPE_RADIOBUTTON:
			return qfalse;
			break;
		case ITEM_TYPE_CHECKBOX:
			return qfalse;
			break;
		case ITEM_TYPE_EDITFIELD:
		case ITEM_TYPE_NUMERICFIELD:
			//return Item_TextField_HandleKey(item, key);
			return qfalse;
			break;
		case ITEM_TYPE_COMBO:
			return qfalse;
			break;
		case ITEM_TYPE_LISTBOX:
			return Item_ListBox_HandleKey(item, key, down, qfalse);
			break;
		case ITEM_TYPE_TEXTSCROLL:
			return Item_TextScroll_HandleKey(item, key, down, qfalse);
			break;
		case ITEM_TYPE_YESNO:
			return Item_YesNo_HandleKey(item, key);
			break;
		case ITEM_TYPE_MULTI:
			return Item_Multi_HandleKey(item, key);
			break;
		case ITEM_TYPE_OWNERDRAW:
			return Item_OwnerDraw_HandleKey(item, key);
			break;
		case ITEM_TYPE_BIND:
			return Item_Bind_HandleKey(item, key, down);
			break;
		case ITEM_TYPE_SLIDER:
			return Item_Slider_HandleKey(item, key, down);
			break;
//JLF MPMOVED
		case ITEM_TYPE_TEXT:
			return Item_Text_HandleKey(item, key);
			break;
		default:
			return qfalse;
		break;
	}

  //return qfalse;
}



//JLFACCEPT MPMOVED
/*
-----------------------------------------
Item_HandleAction
	If Item has an action script, run it.
-------------------------------------------
*/
qboolean Item_HandleAction(itemDef_t * item)
{
	if (!item)
		return qfalse;
	
	if (item->action)
	//if (item->accept)
	{
		//Item_RunScript(item, item->accept);
		Item_RunScript(item, item->action);
		return true;
	}
	return false;
}


//JLFDPADSCRIPT MPMOVED
/*
-----------------------------------------
Item_HandleSelectionNext
	If Item has an selectionNext script, run it.
-------------------------------------------
*/
qboolean Item_HandleSelectionNext(itemDef_t * item)
{
	if (item->selectionNext)
	{
		Item_RunScript(item, item->selectionNext);
		return true;
	}
	return false;
}

//JLFDPADSCRIPT MPMOVED
/*
-----------------------------------------
Item_HandleSelectionPrev
	If Item has an selectionPrev script, run it.
-------------------------------------------
*/
qboolean Item_HandleSelectionPrev(itemDef_t * item)
{
	if (item->selectionPrev)
	{
		Item_RunScript(item, item->selectionPrev);
		return true;
	}
	return false;
}


/*
=================
Item_Action
=================
*/
/*
void Item_Action(itemDef_t *item) 
{
	if (item) 
	{
		Item_RunScript(item, item->action);
	}
}
*/
/*
=================
Menu_HandleKey
=================
*/
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) 
{
	int i;
	itemDef_t *item = NULL;
	qboolean inHandler = qfalse;

	if (inHandler) 
	{
		return;
	}

	inHandler = qtrue;
	if (g_waitingForKey && down) 
	{
		Item_Bind_HandleKey(g_bindItem, key, down);
		inHandler = qfalse;
		return;
	}

	if (g_editingField && down) 
	{
		if (!Item_TextField_HandleKey(g_editItem, key)) 
		{
			g_editingField = qfalse;
			g_editItem = NULL;
			inHandler = qfalse;
			return;
		} 
		else if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_MOUSE3) 
		{
			g_editingField = qfalse;
			g_editItem = NULL;
			Display_MouseMove(NULL, DC->cursorx, DC->cursory);
		} 
		else if (key == A_TAB || key == A_CURSOR_UP || key == A_CURSOR_DOWN) 
		{
			return;
		}
	}

	if (menu == NULL) 
	{
		inHandler = qfalse;
		return;
	}

#ifdef _XBOX
		Menu_MapHack(key);
#endif

	// get the item with focus
	for (i = 0; i < menu->itemCount; i++) 
	{
		if (menu->items[i]->window.flags & WINDOW_HASFOCUS) 
		{
			item = menu->items[i];
			break;
		}
	}

	if (!down) 
	{
		inHandler = qfalse;
		return;
	}


	if ( item !=NULL)
	{
		//Handlekey implies that this control was able to interpret and use this input
		if (Item_HandleKey(item, key, down))
		{
			if (((item->type == ITEM_TYPE_MULTI) || (item->type == ITEM_TYPE_SLIDER) || (item->type == ITEM_TYPE_YESNO)) &&
				((key == A_CURSOR_RIGHT) || (key == A_CURSOR_LEFT)))
			{
				Item_HandleAction(item);
			}
//			if ((item->type != ITEM_TYPE_LISTBOX) && ((key != A_CURSOR_RIGHT && key != A_CURSOR_LEFT) || (item->type == ITEM_TYPE_MULTI)))
//				Item_HandleAction(item);
			inHandler = qfalse;
			return;
		}
	}

	// Special Data Pad key handling (gotta love the datapad)
	if (!(key & K_CHAR_FLAG) ) 
	{	//only check keys not chars
		char	b[256];
		DC->getBindingBuf( key, b, 256 );
		if (Q_stricmp(b,"datapad") == 0)	// They hit the datapad key again.
		{
			if (( Q_stricmp(menu->window.name,"datapadMissionMenu") == 0) ||
			 (Q_stricmp(menu->window.name,"datapadWeaponsMenu") == 0) ||
			 (Q_stricmp(menu->window.name,"datapadForcePowersMenu") == 0) ||
			 (Q_stricmp(menu->window.name,"datapadInventoryMenu") == 0))
			{
				key = A_ESCAPE;	//pop on outta here
			}
		}
	}
	// default handling
	switch ( key ) 
	{
		case A_CURSOR_UP:
			Menu_SetPrevCursorItem(menu);
			break;
	
		case A_ESCAPE:
			if (menu->onESC) 
			{
					itemDef_t it;
					it.parent = menu;
					Item_RunScript(&it, menu->onESC);
			}
			break;

		case A_DELETE:
			if (menu->xScript) 
			{
				itemDef_t it;
				it.parent = menu;
				Item_RunScript(&it, menu->xScript);
			}
			break;

		case A_BACKSPACE:
			if (menu->yScript) 
			{
				itemDef_t it;
				it.parent = menu;
				if (Cvar_VariableIntegerValue("ui_cancelYScript")==0)
					Item_RunScript(&it, menu->yScript);
			}
			break;

		case A_HOME:
			if (menu->whiteScript) 
			{
				itemDef_t it;
				it.parent = menu;
				Item_RunScript(&it, menu->whiteScript);
			}
			break;

		case A_CURSOR_DOWN:
			Menu_SetNextCursorItem(menu);
			break;

		case A_MOUSE1:
			if (menu->onAccept) 
			{
				itemDef_t it;
				it.parent = menu;
				Item_RunScript(&it, menu->onAccept);
			}
			break;

		case A_JOY0:
		case A_JOY1:
		case A_JOY2:
		case A_JOY3:
		case A_JOY4:
		case A_AUX0:
		case A_AUX1:
		case A_AUX2:
		case A_AUX3:
		case A_AUX4:
		case A_AUX5:
		case A_AUX6:
		case A_AUX7:
		case A_AUX8:
		case A_AUX9:
		case A_AUX10:
		case A_AUX11:
		case A_AUX12:
		case A_AUX13:
		case A_AUX14:
		case A_AUX15:
		case A_AUX16:
			break;
		case A_KP_ENTER:
		case A_ENTER:
			if (item) 
			{
				Item_HandleAction(item);
			}
			break;
	}
	inHandler = qfalse;
}

/*
=================
ParseRect
=================
*/
qboolean ParseRect(const char **p, rectDef_t *r) 
{
	if (!COM_ParseFloat(p, &r->x)) 
	{
		if (!COM_ParseFloat(p, &r->y)) 
		{
			if (!COM_ParseFloat(p, &r->w)) 
			{
				if (!COM_ParseFloat(p, &r->h)) 
				{
					return qtrue;
				}
			}
		}
	}
	return qfalse;
}


/*
=================
Menus_HideItems
=================
*/
void Menus_HideItems(const char *menuName)
{
	menuDef_t	*menu;
	int			i;

	menu =Menus_FindByName(menuName);	// Get menu

	if (!menu)
	{
		Com_Printf(S_COLOR_YELLOW"WARNING: No menu was found. Could not hide items.\n");
		return;
	}

	menu->window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE);

	for (i = 0; i < menu->itemCount; i++) 
	{
		menu->items[i]->cvarFlags = CVAR_HIDE;
	}
}

/*
=================
Menus_ShowItems
=================
*/
void Menus_ShowItems(const char *menuName)
{
	menuDef_t	*menu;
	int			i;

	menu =Menus_FindByName(menuName);	// Get menu

	if (!menu)
	{
		Com_Printf(S_COLOR_YELLOW"WARNING: No menu was found. Could not show items.\n");
		return;
	}

	menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE);

	for (i = 0; i < menu->itemCount; i++) 
	{
		menu->items[i]->cvarFlags = CVAR_SHOW;
	}
}

/*
=================
UI_Cursor_Show
=================
*/
void UI_Cursor_Show(qboolean flag)
{
	DC->cursorShow = flag;

	if ((DC->cursorShow != qtrue) && (DC->cursorShow != qfalse))
	{
		DC->cursorShow = qtrue;
	}
}

#ifdef _XBOX
/*
=================
Menu_MapHack
=================
*/
void Menu_MapHack(int key)
{
	if (key == A_F1 || key == A_F2)
	{
		const char *maps[] =
		{
			"academy1",
			"academy2",
			"academy3",
			"academy4",
			"academy5",
			"academy6",
			"hoth2",
			"hoth3",
			"kor1",
			"kor2",
			"t1_danger",
			"t1_fatal",
			"t1_inter",
			"t1_rail",
			"t1_sour",
			"t1_surprise",
			"t2_dpred",
			"t2_rancor",
			"t2_rogue",
			"t2_trip",
			"t2_wedge",
			"t3_bounty",
			"t3_byss",
			"t3_hevil",
			"t3_rift",
			"t3_stamp",
			"taspir1",
			"taspir2",
			"vjun1",
			"vjun2",
			"vjun3",
			"yavin1",
			"yavin1b",
			"yavin2",
		};
		
		const int num_maps = sizeof(maps) / sizeof(char*);

		int current = 0;
		while (current < num_maps)
		{
			if (!strcmp(cl_mapname->string, maps[current])) break;
			++current;
		}
		
		if (key == A_F1) --current;
		if (key == A_F2) ++current;

		if (current < 0) current = num_maps - 1;
		if (current >= num_maps) current = 0;

		DC->setCVar( "cl_mapname", maps[current] );
	}
	else if (key == A_F3)
	{
		char localMapname[32];
		DC->getCVarString("cl_mapname", localMapname, sizeof(localMapname));
		DC->executeText( EXEC_APPEND, va("devmapall %s\n", localMapname ) );
	}
}


//JLF DEMOCODE
// IS ALREADY IN #ifdef _XBOX


void G_DemoStart()
{
//	demoDelay = 0;
//	lastChange = 0;
	g_runningDemo = true;

//	g_demoLastChange = 0;


	extern void Menus_CloseAll();
	
	Menus_CloseAll();

	trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
	trap_Key_ClearStates();
	Cvar_Set( "cl_paused", "0" );

	//We're moving back out to the attract movie - re-enable all controllers to interrupt it!
	Cvar_SetValue( "inSplashMenu", 1 );

//	g_demoStartFade = 0;
//	g_demoStartTransition = 0;
}

void G_DemoKeypress()
{
	g_demoLastKeypress = Sys_Milliseconds();
		
//JLF moved
//	g_demoLastKeypress = Sys_Milliseconds();
	
}

extern void UI_SetActiveMenu( const char* menuname,const char *menuID );
void G_DemoEnd()
{
	
	if (!g_runningDemo)
		return;
	//CIN_StopCinematic(1);
	CIN_CloseAllVideos();
//	Key_SetCatcher( KEYCATCH_UI );
	Menus_CloseAll();
	g_ReturnToSplash = true;
	g_runningDemo = qfalse;
	G_DemoKeypress();
	trap_Key_SetCatcher( trap_Key_GetCatcher() & KEYCATCH_UI );
	trap_Key_ClearStates();
	Cvar_Set( "cl_paused", "0" );

	UI_SetActiveMenu("splashMenu", NULL);

//	g_demoStartFade = 0;
//	g_demoStartTransition = 0;
//	g_demoLastKeypress = 0;
}

void PlayDemo()
{
//	bool keypressed = false;
	G_DemoStart();
	CIN_PlayAllFrames( "attract", 0, 0, 640, 480, 0, true );
//	while (!keypressed)
//		keypressed = CIN_PlayAllFrames( "atvi.bik", 0, 0, 640, 480, 0, true );
	G_DemoEnd();
}

void UpdateDemoTimer()
{
	g_demoLastKeypress = Sys_Milliseconds();
}

bool TestDemoTimer()
{
//JLF TEMP DEBUG
//	return false;


	menuDef_t* curMenu = Menu_GetFocused();
	if (curMenu && curMenu->window.name &&
			(!Q_stricmp(curMenu->window.name , "mainMenu") ||
			!Q_stricmp(curMenu->window.name, "splashMenu")))
	{	
		if (!g_demoLastKeypress)
			g_demoLastKeypress = Sys_Milliseconds();
		else if (g_demoLastKeypress + DEMO_TIME_MAX < Sys_Milliseconds())
			return true;
	}
	return false;
}

//END DEMOCODE


#endif // _XBOX
