// Sequence Header File

#ifndef __SEQUENCE__
#define __SEQUENCE__

class CSequence
{

	typedef list < CSequence * >	sequence_l;
//	typedef	map	< int, CSequence *> sequenceID_m;
	typedef list < CBlock * >		block_l;

public:

	//Constructors / Destructors
	CSequence( void );
	~CSequence( void );

	//Creation and deletion
	static CSequence *Create( void );
	void Delete( CIcarus* icarus );

	//Organization functions
	void AddChild( CSequence * );
	void RemoveChild( CSequence * );

	void SetParent( CSequence * );
	CSequence *GetParent( void )	const	{	return m_parent;	}

	//Block manipulation
	CBlock *PopCommand( int );
	int PushCommand( CBlock *, int );

	//Flag utilties
	void SetFlag( int );
	void RemoveFlag( int, bool = false );
	int  HasFlag( int );
	int	 GetFlags( void )		const	{	return m_flags;		}
	void SetFlags( int flags )	{	m_flags = flags;	}

	//Various encapsulation utilities
	int GetIterations( void )		const	{	return m_iterations;	}
	void SetIterations( int it )	{	m_iterations = it;		}

	int GetID( void )		const	{	return m_id;			}
	void SetID( int id )	{	m_id = id;				}

	CSequence *GetReturn( void )	const	{	return m_return;		}

	void SetReturn ( CSequence *sequence );

	int GetNumCommands( void )	const	{	return m_numCommands;	}
	int GetNumChildren( void )	const	{	return m_children.size();	}

	CSequence *GetChildByID( int id );
	CSequence *GetChildByIndex( int iIndex );
	bool HasChild( CSequence *sequence );

	int Save();
	int Load( CIcarus* icarus );

	// Overloaded new operator.
	inline void *operator new( size_t size )
	{	// Allocate the memory.
		return IGameInterface::GetGame()->Malloc( size );
	}

	// Overloaded delete operator.
	inline void operator delete( void *pRawData )
	{	// Free the Memory.
		IGameInterface::GetGame()->Free( pRawData );
	}

	enum
	{
		SQ_COMMON		= 0x00000000, 	//Common one-pass sequence
		SQ_LOOP			= 0x00000001, 	//Looping sequence
		SQ_RETAIN		= 0x00000002, 	//Inside a looping sequence list, retain the information
		SQ_AFFECT		= 0x00000004, 	//Affect sequence 
		SQ_RUN			= 0x00000008,	//A run block
		SQ_PENDING		= 0x00000010,	//Pending use, don't free when flushing the sequences
		SQ_CONDITIONAL	= 0x00000020,	//Conditional statement
		SQ_TASK			= 0x00000040,	//Task block
	};

	enum 
	{
		POP_FRONT,
		POP_BACK,
		PUSH_FRONT,
		PUSH_BACK
	};

protected:

	int SaveCommand( CBlock *block );
	int LoadCommand( CBlock *block, CIcarus *icarus );

	//Organization information
	sequence_l				m_children;
	//sequenceID_m			m_childrenMap;

	//int						m_numChildren;
	CSequence				*m_parent;
	CSequence				*m_return;

	//Data information
	block_l					m_commands;
	int						m_flags;
	int						m_iterations;
	int						m_id;
	int						m_numCommands;
};

#endif	//__SEQUENCE__