// Filename:-	R_MDR.h
//
// basic header to access a pile of code pasted from other projects to get support for this format up and running...
//

#ifndef R_MDR_H
#define	R_MDR_H


extern qboolean R_LoadMD4 (model_t *mod, void *buffer, const char *name );
void R_AddAnimSurfaces( trRefEntity_t *ent );


#endif	// #ifndef R_MDR_H

/////////////////////// eof /////////////////////

