#ifndef __G_NAV_H__
#define __G_NAV_H__

//This file is shared by the exe nav code.
//If you modify it without recompiling the exe with new code, there could be issues.

#define	WAYPOINT_NONE	-1

//#define MAX_STORED_WAYPOINTS	512//???
#define MAX_STORED_WAYPOINTS	64
#define MAX_WAYPOINT_REACHED_DIST_SQUARED	1024	//32 squared
#define	MAX_COLL_AVOID_DIST					128
#define	NAVGOAL_USE_RADIUS					16384	//Used to force the waypoint_navgoals with a manually set radius to actually do a DistanceSquared check, not just bounds overlap

#define	MIN_STOP_DIST 64
#define	MIN_BLOCKED_SPEECH_TIME	4000
#define	MIN_DOOR_BLOCK_DIST			16
#define	MIN_DOOR_BLOCK_DIST_SQR		( MIN_DOOR_BLOCK_DIST * MIN_DOOR_BLOCK_DIST )
#define	SHOVE_SPEED	200
#define SHOVE_LIFT	10
#define	MAX_RADIUS_CHECK	1024
#define	YAW_ITERATIONS	16

// This is probably wrong - VVFIXME
// Some kind of wacky code sharing going on here, but we need these things
// in g_navnew.c -- which is now C++ code in the GAME on Xbox, so the
// original test fails.
#if !defined(__cplusplus) || (defined(_XBOX) && defined(QAGAME)) || (defined(__linux__) && defined(QAGAME))
//rww - Rest of defines here are also shared in exe, do not modify.
#define	__NEWCOLLECT	1

#define _HARD_CONNECT	1

//Node flags
#define	NF_ANY			0
//#define	NF_CLEAR_LOS	0x00000001
#define NF_CLEAR_PATH	0x00000002
#define NF_RECALC		0x00000004

//Edge flags
#define	EFLAG_NONE		0
#define EFLAG_BLOCKED	0x00000001
#define EFLAG_FAILED	0x00000002

//Miscellaneous defines
#define	NODE_NONE		-1
#define	NAV_HEADER_ID	'JNV5'
#define	NODE_HEADER_ID	'NODE'

//this stuff is local and can be modified, don't even show it to the engine.
extern	qboolean navCalculatePaths;

extern	qboolean NAVDEBUG_showNodes;
extern	qboolean NAVDEBUG_showRadius;
extern	qboolean NAVDEBUG_showEdges;
extern	qboolean NAVDEBUG_showTestPath;
extern	qboolean NAVDEBUG_showEnemyPath;
extern	qboolean NAVDEBUG_showCombatPoints;
extern	qboolean NAVDEBUG_showNavGoals;
extern	qboolean NAVDEBUG_showCollision;

extern	int	 NAVDEBUG_curGoal;

void NAV_Shutdown( void );
void NAV_CalculatePaths( const char *filename, int checksum );
void NAV_CalculateSquadPaths( const char *filename, int checksum );

void NAV_ShowDebugInfo( void );

int NAV_GetNearestNode( gentity_t *self, int lastNode );
extern int NAV_TestBestNode( gentity_t *self, int startID, int endID, qboolean failEdge );

qboolean NPC_GetMoveDirection( vec3_t out, float *distance );
void NPC_MoveToGoalExt( vec3_t point );
void NAV_FindPlayerWaypoint( int clNum );
qboolean NAV_CheckAhead( gentity_t *self, vec3_t end, trace_t *trace, int clipmask );
#endif

#endif //#ifndef __G_NAV_H__
