29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
extern void InitObject(short );
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extern void StartInitObj(short );
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extern void StartInitAllObjs(void);
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extern void LoadFicPerso(void);
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extern void InitPerso(void);
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extern void SetComportement(short );
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extern void RestartPerso(void);
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extern void ClearFlagsCube(void);
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extern void ClearScene(void);
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extern void ChangeCube(void);
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extern void HitObj(short ,short ,short ,short );
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extern long CheckZvOnZv(short ,short );
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extern short CheckObjCol(short );
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extern void CheckCarrier(short );
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extern long CheckValidObjPos(short );
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extern void InitBody(unsigned char ,short );
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extern void InitSprite(short ,short );
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extern short InitAnim(unsigned char ,short ,unsigned char ,short );
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extern void ReajustPos(unsigned char );
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extern void ReceptionObj(void);
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extern void DoCornerReajust(short ,short ,short ,short );
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extern void DoCornerReajustTwinkel(short ,short ,short ,short );
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extern void DoAnim(short );
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extern void ManualRealAngle(T_OBJET *);
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extern void ClearRealAngle(T_OBJET *);
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extern void DoDir(short );
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extern void AffScene(long );
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extern void CheckZoneSce(T_OBJET *,short );
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