139 lines
2.6 KiB
C
139 lines
2.6 KiB
C
#include "\projet\lib386\lib_X\lib_X.h"
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#define MAX_SAMPLES_FLA 255
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#define NOM_FICHIER_DEF_CONFIGURATION "C:\\ADELINE.DEF"
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#ifdef ONE_GAME_DIRECTORY
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#define PATH_FICHIER_SAMPLE "FLA\\"
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#else
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#define PATH_FICHIER_SAMPLE "F:\\projet\\lba\\samples\\flasamp\\"
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#endif
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#define NOM_FICHIER_TEMPORAIRE "Fla_"
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#define NOM_FICHIER_FRAME_TEMPORAIRE "C:\\_Frame.tmp"
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#define FLI 2
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#define FLA 3
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#define X_POS_MENU_PRINCIPAL 480
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#define Y_POS_MENU_PRINCIPAL 10
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#define X_POS_MENU_STORYBOARD 0
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#define Y_POS_MENU_STORYBOARD 335
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// Define pour les fichiers format FLI
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#define FLI_COLOR 11
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#define FLI_LC 12
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#define FLI_BLACK 13
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#define FLI_BRUN 15
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#define FLI_COPY 16
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// Structures utilis‚es pour les fichiers format FLI
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typedef struct
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{
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LONG size ;
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UWORD type ;/* = FLIH_MAGIC */
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UWORD frame_count ;
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UWORD width ;
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UWORD height ;
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UWORD bits_a_pixel ;
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WORD flags ;
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WORD speed ;
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LONG next_head ;
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LONG frames_in_table ;
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WORD file ;
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LONG frame1_off ;
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LONG strokes ;
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LONG session ;
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BYTE reserved[88] ;
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} T_HEADER_FLI ;
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typedef struct
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{
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ULONG size ;
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UWORD typedata ;
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UBYTE image[] ;
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} T_HEADER_IMAGE ;
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typedef struct
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{
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ULONG offset ;
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UWORD signature ;
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UWORD nbpasse ;
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UBYTE reserved[6+2] ;
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} T_HEADER_SUB ;
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// Define pour les fichiers format FLA
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#define VERSION "V1.3"
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#define FLA_PALETTE 1
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#define FLA_INFO 2
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#define FLA_SAMPLE 3
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#define FLA_SAMPLE_BALANCE 4
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#define FLA_SAMPLE_STOP 5
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#define FLA_LC 6
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#define FLA_BLACK 7
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#define FLA_BRUN 8
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#define FLA_COPY 9
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// Structures utilis‚es pour les fichiers format FLA
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typedef struct // entete de fichier FLA
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{
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char Version[5] ;
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ULONG NbFrame ;
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UBYTE CadenceAnimation;
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UWORD ResolutionX ;
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UWORD ResolutionY ;
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} T_HEADER_FLA;
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typedef struct // header de passe
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{
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UBYTE NbPasse ;
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ULONG OffsetFrameSuivante ;
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} T_HEADER_FLA_PASSE;
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typedef struct // structure d'un type de passe
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{
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UBYTE Type;
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UWORD OffsetPasseSuivante;
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} T_FLA_TYPE;
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typedef struct // structure d'un element d'une liste de son
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{
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WORD NbSample;
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WORD OffsetFrameOne;
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} T_FLA_SAMPLE_LIST;
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typedef struct // structure d'une info
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{
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WORD Info ;
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} T_FLA_INFO;
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typedef struct // structure d'un son
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{
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WORD Numero ;
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WORD Decalage;
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WORD Repetition;
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UBYTE Balance;
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UBYTE VolumeG;
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UBYTE VolumeD;
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} T_FLA_SAMPLE;
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typedef struct // structure d'un son
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{
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WORD Numero ;
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UBYTE Offset ;
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WORD Balance ;
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UBYTE VolumeG ;
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UBYTE VolumeD ;
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} T_FLA_BALANCE;
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typedef struct // structure d'arret de son
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{
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UWORD Numero ;
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} T_FLA_SAMPLE_STOP;
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typedef struct // structure d'une palette
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{
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UWORD NbCouleur;
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UWORD CouleurDepart;
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} T_FLA_PALETTE;
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