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lba1-classic/SOURCES/C_EXTERN.H

353 lines
7.9 KiB
C

#include "defines.h"
/*══════════════════════════════════════════════════════════════════════════*/
/*──────────────────────────────────────────────────────────────────────────*/
#include "ambiance.def"
#include "diskfunc.def"
#include "extra.def"
#include "fiche.def"
#include "flipbox.def"
#include "gamemenu.def"
#include "gerelife.def"
#include "geretrak.def"
#include "grille.def"
#include "holomap.def"
#include "incrust.def"
#include "message.def"
#include "object.def"
#include "perso.def"
#include "playfla.def"
/* prototype */
char *GetMultiText( LONG text, char *dst ) ;
WORD GiveObjSelect( WORD type, LONG xm, LONG ym ) ;
UBYTE WorldColBrick( WORD xw, WORD yw, WORD zw ) ;
WORD ThrowExtra( WORD owner,
WORD x, WORD y, WORD z, WORD num,
WORD alpha, WORD beta, WORD vitesse, WORD poids,
WORD hitforce ) ;
WORD GetValue() ;
WORD GetListObjet( WORD x0, WORD y0 ) ;
LONG SceReadWord() ;
WORD SearchLastZoneSce() ;
ULONG HQ_MixSample( WORD numsample, WORD decalage, WORD repeat, WORD volleft, WORD volright ) ;
void HQ_StopOneSample( WORD num ) ;
void *LoadTestMalloc( char *filename ) ;
WORD InitAnim( UBYTE gen_anim, WORD flag, UBYTE gen_nextanim, WORD numobj ) ;
WORD SearchAnim( UBYTE numanim, WORD numobj ) ;
WORD SearchBody( UBYTE numbody, WORD numobj ) ;
void LoadFic( UBYTE indexfileobjet, WORD numobj ) ;
/*--------- divers ---------------------------------------------*/
extern UWORD *BufOrder ;
extern UBYTE *BufText ;
extern UBYTE *BufSpeak ;
extern UBYTE GamePathname[] ;
extern WORD ComportementDebug;
extern UBYTE *LbaFont ;
extern UBYTE *Screen ;
extern UBYTE PalettePcx[] ;
extern UBYTE *PtrPal ;
extern WORD MyJoy ;
extern WORD MyFire ;
extern WORD MyKey ;
extern WORD LastFire ;
extern LONG FlagVsync ;
extern WORD FlagMCGA ;
extern LONG FlagCredits ;
extern UBYTE String[] ;
extern UBYTE EditString[] ;
extern WORD Value ;
extern LONG SampleVolume, MusicVolume, CDVolume, LineVolume, MasterVolume ;
extern WORD SamplesEnable ;
extern UBYTE *PtrSample[] ;
extern WORD QuickMessage ;
extern LONG FlecheForcee ;
extern WORD FlagPalettePcx ;
extern WORD FlagFade ;
extern WORD FlagMessageShade ;
extern WORD Bulle ;
extern WORD FlagBlackPal ;
extern WORD FlaFromCD ;
extern UBYTE PathFla[] ;
extern LONG Version_US ;
/*-------- RESSOURCES ---------------------------------------------*/
extern T_HQR_HEADER *HQR_Samples ;
extern T_HQR_HEADER *HQR_Midi ;
extern T_HQR_HEADER *InventoryObj ;
/*-------- DISKFUNC.C ---------------------------------------------*/
extern char PleaseWait[] ;
extern UBYTE ProgDrive[] ;
extern UBYTE ProgDir[] ;
extern ULONG OrgDrive ;
extern UBYTE OrgDir[] ;
extern UBYTE Drive[] ;
extern UBYTE Dir[] ;
extern UBYTE Name[] ;
extern UBYTE Ext[] ;
extern UBYTE OrgPathname[] ;
extern UBYTE ProgramPathname[] ;
extern UBYTE Pathname[] ;
extern UBYTE FliPathname[_MAX_PATH] ;
/*-------- SCRIPT.C ---------------------------------------------*/
extern UBYTE FicName[] ;
extern UBYTE *PtrFiche ;
extern UBYTE *PtrCommand ;
extern UBYTE *PtrFicName ;
/*-------- FLIP_BOX.C ---------------------------------------------*/
extern WORD NbPhysBox ;
extern WORD NbOptPhysBox ;
/*-------- LIB_SVGA ---------------------------------------------*/
extern WORD NbPolyPoints ;
/*-------- life tool ---------------------------------------------*/
extern WORD ErrorFlag ;
extern WORD FlagInfos ;
extern WORD Modif ;
extern UBYTE DefPathname[] ;
extern UBYTE ScePathname[] ;
extern UBYTE PcxPathname[] ;
extern WORD FlagFrame ;
extern T_ZONE *ListZone ;
extern WORD NbZones ;
extern WORD IndexZone ;
extern WORD EditNumZone ;
extern WORD EditTypeZone ;
extern WORD VisuTypeZone ;
extern UBYTE *ListTypeZone[] ;
extern T_TRACK *ListBrickTrack ;
extern WORD NbBrickTrack ;
extern WORD IndexBrickTrack ;
extern WORD EditNumTrack ;
extern WORD ActiveEdit ;
/*
extern T_FLAG ListFlagCube[] ;
extern T_FLAG ListFlagGame[] ;
*/
extern UBYTE ListFlagCube[] ;
extern UBYTE ListFlagGame[] ;
extern UBYTE ListFlagInventory[] ;
extern UBYTE *ListMove[] ;
/*--------- holomap ----------------------------*/
//extern T_HOLO_OBJ ListHoloObj[MAX_HOLO_OBJ] ;
//extern WORD NbHoloObj ;
extern T_HOLO_POS *ListHoloPos ; // [MAX_HOLO_POS] ;
extern UBYTE TabHoloPos[] ;
/*--------- menus -----------------------------*/
extern WORD GameChoice ;
extern WORD GameNbChoices ;
extern WORD GameListChoice[] ;
/*--------- perso ----------------------------*/
extern WORD FlagTheEnd ;
extern WORD ActionNormal ;
extern WORD InventoryAction ;
extern WORD Weapon ;
extern WORD Comportement ;
extern WORD AnimRien ;
extern WORD AnimRienNormal, AnimRienSportif, AnimRienAgressif, AnimRienDiscret, AnimRienProtopack ;
extern UBYTE *PtrFile3dNormal ;
extern UBYTE *PtrFile3dSportif ;
extern UBYTE *PtrFile3dAgressif ;
extern UBYTE *PtrFile3dDiscret ;
extern UBYTE *PtrFile3dProtopack ;
extern WORD SceZoom ;
extern WORD Shadow ;
extern WORD ShadowX, ShadowY, ShadowZ ;
extern UBYTE ShadowCol ;
extern WORD NumHolomapTraj ;
extern WORD FlagChgCube, NewCube, NumCube ;
extern WORD NewPosX, NewPosY, NewPosZ ;
extern WORD SceneStartX, SceneStartY, SceneStartZ ;
extern WORD CubeStartX, CubeStartY, CubeStartZ ;
extern WORD GameOverCube ;
extern WORD CombatAuto ;
extern WORD MagicBall ;
extern WORD MagicBallType ;
extern WORD MagicBallCount ;
extern WORD MagicLevel ;
extern WORD MagicPoint ;
extern WORD NbGoldPieces ;
extern WORD NbLittleKeys ;
extern WORD Chapitre ;
extern UBYTE Island ;
extern WORD Fuel ;
extern WORD NumPingouin ;
extern WORD NbFourLeafClover ;
extern WORD NbCloverBox ;
extern WORD FlagClimbing ;
extern WORD StartYFalling ;
extern T_REAL_VALUE RealFalling ;
extern WORD StepFalling ;
extern UBYTE CodeJeu ;
extern WORD FlagWater ;
// perso sauvegarde entrée cube
extern WORD SaveCube ;
extern WORD SaveComportement ;
extern char SaveStringBody[SIZE_NAME+1] ;
extern BYTE SaveGenBody ;
extern WORD SaveBeta ;
extern WORD SaveNbGoldPieces ;
extern WORD SaveMagicLevel ;
extern WORD SaveMagicPoint ;
extern WORD SaveLifePoint ;
extern WORD SaveChapitre ;
extern WORD SaveNbCloverBox ;
extern WORD SaveNbFourLeafClover ;
/*--------- Extra objs ----------------------------*/
extern T_EXTRA ListExtra[] ;
//extern UBYTE *PtrSpriteExtra ;
extern T_HQR_HEADER *HQRPtrSpriteExtra ;
extern WORD *PtrZvExtra ;
/*---------------- incrust display ----------------*/
extern T_INCRUST_DISP ListIncrustDisp[] ;
/*-------- Moteur 3D ---------------------------------------------*/
extern UBYTE *BufferShadow ;
extern UBYTE *BufferAnim ;
extern UBYTE *PtrBufferAnim ;
extern LONG NbBodys ;
extern UBYTE *PtrBody[] ;
extern T_HQR_HEADER *HQR_Anims ;
extern LONG NbObjets ;
extern T_OBJET ListObjet[] ;
extern T_SORT ListTri[] ;
extern WORD NumObjFollow ;
/*--------- ambiance ----------------------------*/
extern WORD SampleAmbiance[] ;
extern WORD SampleRepeat[] ;
extern WORD SampleRnd[] ;
extern WORD SamplePlayed ;
extern ULONG TimerNextAmbiance ;
extern WORD SecondEcart ;
extern WORD SecondMin ;
extern WORD CubeJingle ;
extern UBYTE *PtrXmi ;
extern WORD NumXmi ;
/*-------- Brick ISO ---------------------------------------------*/
#ifdef BRICK_HQR
extern UBYTE *BufferBrick ;
#endif
extern UBYTE *BufCube ;
extern WORD FirstTime ;
extern WORD CameraZone ;
extern LONG StartXCube ;
extern LONG StartYCube ;
extern LONG StartZCube ;
extern LONG WorldXCube ;
extern LONG WorldYCube ;
extern LONG WorldZCube ;
extern WORD XpOrgw ;
extern WORD YpOrgw ;
extern WORD LastXmBrickSelected ;
extern WORD LastYmBrickSelected ;
extern WORD LastZmBrickSelected ;
extern UBYTE *BufCollis ;
extern WORD CubeClip ;
extern WORD CubeClipX, CubeClipY, CubeClipZ ;
extern WORD FlagAffGrille ;
/*--------- Message ---------------------------------------------*/
extern WORD NumObjSpeak ;
extern LONG FlagSpeak ;