extern void InitObject(short ); extern void StartInitObj(short ); extern void StartInitAllObjs(void); extern void LoadFicPerso(void); extern void InitPerso(void); extern void SetComportement(short ); extern void RestartPerso(void); extern void ClearFlagsCube(void); extern void ClearScene(void); extern void ChangeCube(void); extern void HitObj(short ,short ,short ,short ); extern long CheckZvOnZv(short ,short ); extern short CheckObjCol(short ); extern void CheckCarrier(short ); extern long CheckValidObjPos(short ); extern void InitBody(unsigned char ,short ); extern void InitSprite(short ,short ); extern short InitAnim(unsigned char ,short ,unsigned char ,short ); extern void ReajustPos(unsigned char ); extern void ReceptionObj(void); extern void DoCornerReajust(short ,short ,short ,short ); extern void DoCornerReajustTwinkel(short ,short ,short ,short ); extern void DoAnim(short ); extern void ManualRealAngle(T_OBJET *); extern void ClearRealAngle(T_OBJET *); extern void DoDir(short ); extern void AffScene(long ); extern void CheckZoneSce(T_OBJET *,short );