# name the compiler !ifdef %HOME CC = c:\compil\watcom10\binb\wcc386 WL = c:\compil\watcom10\binb\wlib !else CC = f:\compil\watcom10\binb\wcc386 WL = f:\compil\watcom10\binb\wlib !endif ASMFLAGS = /m2 /mx /z /p /q /t /jMASM51 /jQUIRKS CFLAGS = /oaxet /zp2 /s /4s /x /c /l=dos4g /zq LIBFLAGS = /c /q /b /n OBJETS1 = FILES.obj MALLOC.obj LOADMALL.obj LOADSAVE.obj DEF_FILE.obj OBJETS2 = System.obj Timer_a.obj Timer.obj Buffer_A.obj DIVERS.obj OBJETS3 = Keyb.obj Keyboard.obj Expand.obj HQ_ress.obj hqr.obj OBJETS4 = DllLoad.obj Adeline.obj HQ_mem.obj HQ_r_m.obj LIB = LIB_SYS $(LIB).LIB: $(OBJETS1) $(OBJETS2) $(OBJETS3) $(OBJETS4) @echo $(OBJETS1) > clibmak.rsp @echo $(OBJETS2) >> clibmak.rsp @echo $(OBJETS3) >> clibmak.rsp @echo $(OBJETS4) >> clibmak.rsp @$(WL) $(LIBFLAGS) $(LIB) @clibmak.rsp @del clibmak.rsp @prntitre G "$(LIB)" .asm.obj: @PRNTITRE M "$*.ASM" @TASM $(ASMFLAGS) $*; .c.obj: @PRNTITRE M "$*.C" @$( $(CFLAGS) $*