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SOURCES/GLOBAL.C
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260
SOURCES/GLOBAL.C
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#include "defines.h"
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/*ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ*
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ÛßßßÛ Ûßßßß ÛßßßÛ ÛÛßßß ÛßßßÛ
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ÛÛßßß ÛÛßß ÛÛßÛß ßßßßÛ ÛÛ Û
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ßß ßßßßß ßß ß ßßßßß ßßßßß
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*ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ*/
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/*ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ*/
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/*--------- divers ---------------------------*/
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UBYTE *BufSpeak ;
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UBYTE *LbaFont ;
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UBYTE *Screen ;
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UBYTE PalettePcx[768+500] ;
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WORD MyJoy = 0 ;
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WORD MyFire = 0 ;
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WORD MyKey = 0 ;
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UBYTE *PtrPal ;
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WORD LastFire = 0 ;
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LONG FlagVsync = 0 ;
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WORD FlagMCGA = FALSE ;
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LONG FlagCredits = FALSE ;
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UBYTE String[256] ;
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WORD Value ;
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LONG SampleVolume, MusicVolume, CDVolume, LineVolume, MasterVolume ;
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WORD SamplesEnable = FALSE ;
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WORD FlagPalettePcx = FALSE ;
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WORD FlagFade = FALSE ;
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WORD Bulle = TRUE ;
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WORD FlagBlackPal = FALSE ;
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#ifdef CDROM
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WORD FlaFromCD = TRUE ;
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#else
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#ifdef MAGOUILLE_FLA_HD
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WORD FlaFromCD = TRUE ; // magouille fla sur HD
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#else
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WORD FlaFromCD = FALSE ;
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#endif
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#endif
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UBYTE PathFla[_MAX_PATH] ;
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LONG Version_US = TRUE ;
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/*--------- ressources ---------------------------*/
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T_HQR_HEADER *HQR_Samples ;
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T_HQR_HEADER *HQR_Midi ;
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T_HQR_HEADER *InventoryObj ;
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UBYTE *BufferShadow ;
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/*--------- disk ---------------------------*/
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char PleaseWait[60] ;
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UBYTE ProgDrive[_MAX_DRIVE] ;
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UBYTE ProgDir[_MAX_DIR] ;
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ULONG OrgDrive ;
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UBYTE OrgDir[_MAX_DIR] ;
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/*
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UBYTE Drive[_MAX_DRIVE] ;
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UBYTE Dir[_MAX_DIR] ;
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*/
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UBYTE Name[_MAX_FNAME] ;
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UBYTE Ext[_MAX_EXT] ;
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//UBYTE OrgPathname[_MAX_PATH] ;
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//UBYTE ProgramPathname[_MAX_PATH] ;
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//UBYTE Pathname[_MAX_PATH] ;
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/*--------- script ---------------------------*/
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//UBYTE FicName[_MAX_PATH] ;
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//UBYTE *PtrFiche ;
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//UBYTE *PtrCommand ;
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//UBYTE *PtrFicName ;
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/*--------- life tools ---------------------------*/
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//UBYTE DefPathname[_MAX_PATH] ;
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//UBYTE ScePathname[_MAX_PATH] ;
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//UBYTE PcxPathname[_MAX_PATH] ;
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T_ZONE *ListZone ;
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WORD NbZones = 0 ;
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T_TRACK *ListBrickTrack ;
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WORD NbBrickTrack = 0 ;
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/*
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T_FLAG ListFlagCube[MAX_FLAGS_CUBE] ;
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T_FLAG ListFlagGame[MAX_FLAGS_GAME] ;
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*/
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UBYTE ListFlagCube[MAX_FLAGS_CUBE] ;
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UBYTE ListFlagGame[MAX_FLAGS_GAME] ;
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UBYTE ListFlagInventory[MAX_INVENTORY] ;
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/*--------- holomap ----------------------------*/
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//T_HOLO_OBJ ListHoloObj[MAX_HOLO_OBJ] ;
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//WORD NbHoloObj = 0 ;
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T_HOLO_POS *ListHoloPos ; // [MAX_HOLO_POS] ;
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UBYTE TabHoloPos[MAX_HOLO_POS] ;
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//UBYTE *TabHoloPos ;
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/*--------- menus -----------------------------*/
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WORD GameChoice ;
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WORD GameNbChoices ;
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WORD GameListChoice[10] ; // max 7 (normally)
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/*--------- perso ----------------------------*/
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WORD FlagTheEnd = FALSE ;
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WORD ActionNormal = FALSE ;
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WORD InventoryAction = -1 ;
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WORD Weapon = 0 ; // magicball
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WORD Comportement = C_NORMAL ;
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//WORD AnimRien = -1;
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WORD AnimRienNormal, AnimRienSportif, AnimRienAgressif, AnimRienDiscret, AnimRienProtopack ;
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UBYTE *PtrFile3dNormal ;
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UBYTE *PtrFile3dSportif ;
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UBYTE *PtrFile3dAgressif ;
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UBYTE *PtrFile3dDiscret ;
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UBYTE *PtrFile3dProtopack ;
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WORD SceZoom = 1 ; // hard
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WORD Shadow = 2 ; // full
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WORD ShadowX, ShadowY, ShadowZ ;
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UBYTE ShadowCol ;
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WORD NumHolomapTraj = -1 ;
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WORD NumCube = 0 ; // num cube en cours
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WORD NewCube = -1 ; // change cube demand‚
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WORD FlagChgCube = 0 ;
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WORD NewPosX, NewPosY, NewPosZ ;
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WORD SceneStartX, SceneStartY, SceneStartZ ;
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WORD CubeStartX, CubeStartY, CubeStartZ ;
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WORD GameOverCube = 0 ;
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WORD MagicBall = -1 ;
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WORD MagicBallType = 1 ;
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WORD MagicBallCount = 3 ;
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WORD CombatAuto = TRUE ;
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WORD MagicLevel = 0 ;
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WORD MagicPoint = 0 ;
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WORD NbGoldPieces = 0 ;
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WORD NbLittleKeys = 0 ;
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WORD Chapitre = 0 ;
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WORD NbFourLeafClover = 2 ;
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WORD NbCloverBox = 2 ;
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WORD Island = 0 ;
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WORD Fuel = 0 ;
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WORD NumPingouin = -1 ;
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WORD FlagClimbing = FALSE ;
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WORD StartYFalling = 0 ;
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T_REAL_VALUE RealFalling ;
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WORD StepFalling = 1 ;
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WORD FlagWater = FALSE ;
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// perso sauvegarde entr‚e cube
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//UBYTE SaveGenBody ;
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//WORD SaveCube ;
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//WORD SaveChapitre ;
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WORD SaveComportement = C_NORMAL ;
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WORD SaveBeta = 0 ;
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//WORD SaveLifePoint ;
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//WORD SaveNbGoldPieces ;
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//WORD SaveMagicLevel ;
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//WORD SaveMagicPoint ;
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//WORD SaveNbCloverBox ;
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//WORD SaveNbFourLeafClover ;
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//UBYTE SaveListFlagGame[MAX_FLAGS_GAME] ;
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/*--------- Extra objs ----------------------------*/
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T_EXTRA ListExtra[MAX_EXTRAS] ;
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//UBYTE *PtrSpriteExtra ;
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T_HQR_HEADER *HQRPtrSpriteExtra ;
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WORD *PtrZvExtra ;
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/*---------------- incrust display ----------------*/
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T_INCRUST_DISP ListIncrustDisp[MAX_INCRUST_DISP] ;
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/*--------- moteur 3D ----------------------------*/
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UBYTE *BufferAnim ;
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UBYTE *PtrBufferAnim ;
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LONG NbBodys = 0 ;
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UBYTE *PtrBody[MAX_BODYS] ;
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// T_HQR_HEADER *HQR_Bodys ;
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//LONG NbAnims = 0 ;
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//UBYTE *PtrAnim[MAX_ANIMS] ;
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T_HQR_HEADER *HQR_Anims ;
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LONG NbObjets = 0 ;
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T_OBJET ListObjet[MAX_OBJETS] ;
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T_SORT ListTri[MAX_OBJETS+MAX_EXTRAS] ;
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WORD NumObjFollow = NUM_PERSO ;
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/*--------- ambiance ----------------------------*/
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WORD SampleAmbiance[4] ;
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WORD SampleRepeat[4] ;
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WORD SampleRnd[4] ;
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WORD SamplePlayed = 0 ;
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ULONG TimerNextAmbiance = 0 ;
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WORD SecondEcart = 30 ;
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WORD SecondMin = 10 ;
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WORD CubeJingle = 255 ;
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UBYTE *PtrXmi = 0 ;
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WORD NumXmi = -2 ;
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/*--------- brick iso ----------------------------*/
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WORD FirstTime = TRUE ;
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WORD CameraZone = FALSE ;
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WORD FlagAffGrille = TRUE ;
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