1.4 KiB
Awesome Graphics Programming
A collection of links, notes and snippets to give beginners a good starting point for graphics programming
TODO: Add Rune Madsens
Contents
- Books
- Math
- Vectors
- Math Snippets
- Glossery
- Shaders
- Glossery
- Tutorials
- Tools (threejs, Pixi, GLSLIFY ..)
- People to follow
- Resources
- Related aweseomlists
- Shaders
- Glossry lists
- Math
- Tutorials
Books
Generative Art - . Book of Shaders - https://thebookofshaders.com/ http://pixelshaders.com/proposal/
Related awesome lists:
https://github.com/raphamorim/awesome-canvas http://pixelshaders.com/external.html
Vector Math
https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html
Glossery
Take from here: https://paroj.github.io/gltut/Basics/Intro%20Glossary.html
And here: https://thebookofshaders.com/glossary/
And here: http://www.shaderific.com/glsl/
uniforms: These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader.
Shader Examples and Snippets
http://pixelshaders.com/examples/
Shaders
https://github.com/ashima/webgl-noise Perlin Noise
Tutorials
http://www.iquilezles.org/live/index.htm http://www.iquilezles.org/www/index.htm