From d74f049dac6f969697c9e2289ad49ba5b728b58f Mon Sep 17 00:00:00 2001 From: Terkel Date: Sat, 26 Nov 2016 23:11:34 -0800 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 3bf824b..4d89b6f 100644 --- a/README.md +++ b/README.md @@ -102,7 +102,8 @@ This is primarly material and resources for beginners, if you're a rock-start ch - [Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - A look at the use of visualization to understand, explain and debug algorithms. - [Custom shaders with Three.JS](https://csantosbh.wordpress.com/2014/01/09/custom-shaders-with-three-js-uniforms-textures-and-lighting/) - Introduction to custom shaders, uniforms, textures and lighting in three.js. - [Modern OpenGL Series](https://github.com/tomdalling/opengl-series) - Good introduction to some of the OpenGL terms. -- [An intro to modern OpenGL](http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) - First part of an introduction to modern OpenGL. +- [An intro to modern OpenGL](http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) - First part of an introduction to modern OpenGL. +- [Experimenting with Three.js shaders and the ShaderMaterial](http://blog.2pha.com/experimenting-threejs-shaders-and-shadermaterial) - Introduction to custom mesh shader materials. ## Math