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*<sub>
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This is primarly material and resources for beginners, if you're a rock-start check out: [Graphics resources](https://github.com/mattdesl/graphics-resources) by [@mattdesl](https://github.com/mattdesl) and [Awesome OpenGL](https://github.com/eug/awesome-opengl) by [@eug](https://github.com/eug).
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This is primarly material and resources for beginners, if you're a rock-start check out: [Graphics resources](https://github.com/mattdesl/graphics-resources) by [@mattdesl](https://github.com/mattdesl) and [Awesome OpenGL](https://github.com/eug/awesome-opengl) by [@eug](https://github.com/eug).
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</sup>*
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*Work in progess, needs better organization*
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*Work in progess, needs better organization*
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- [gltut](https://paroj.github.io/gltut/Basics/Intro%20Glossary.html) - 3D programming glossary.
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- [gltut](https://paroj.github.io/gltut/Basics/Intro%20Glossary.html) - 3D programming glossary.
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- [Smooth minimum](http://iquilezles.org/www/articles/smin/smin.htm) - Article about the smooth based primitive union.
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- [Smooth minimum](http://iquilezles.org/www/articles/smin/smin.htm) - Article about the smooth based primitive union.
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- [Modeling with distance functions](http://iquilezles.org/www/articles/distfunctions/distfunctions.htm) - Collection of distance functions in one centralized place.
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- [Modeling with distance functions](http://iquilezles.org/www/articles/distfunctions/distfunctions.htm) - Collection of distance functions in one centralized place.
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- [Volumetric rendering](http://www.alanzucconi.com/2016/07/01/volumetric-rendering/) - Explains how to create complex 3D shapes inside volumetric shaders.
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## Tools
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## Tools
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