fixed headings

This commit is contained in:
Terkel Gjervig
2016-11-15 19:34:09 -08:00
parent dbf5b9a8d5
commit b9ad411e72
4 changed files with 7 additions and 36 deletions

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@@ -77,6 +77,9 @@ to Graphics Programming.
- [Raymarch Tutorial2](https://www.shadertoy.com/view/XlBGDW) - Shadertoy raymarch tutorial. - [Raymarch Tutorial2](https://www.shadertoy.com/view/XlBGDW) - Shadertoy raymarch tutorial.
- [GLSL 2D Tutorials](https://www.shadertoy.com/view/Md23DV) - Shadertoy GLSL 2D Tutorial. - [GLSL 2D Tutorials](https://www.shadertoy.com/view/Md23DV) - Shadertoy GLSL 2D Tutorial.
## Articles
- [Shepherding random numbers](http://inconvergent.net/shepherding-random-numbers/) - Tiny guide to shepherding random numbers-
- [](http://www.iquilezles.org/live/index.htm) -
## Math ## Math
- [Math as code](https://github.com/Jam3/math-as-code) - A cheat-sheet for mathematical notation in code form - [Math as code](https://github.com/Jam3/math-as-code) - A cheat-sheet for mathematical notation in code form
@@ -95,9 +98,9 @@ to Graphics Programming.
- [Awesome-canvas](https://github.com/raphamorim/awesome-canvas) - Awesome list for Canvas - [Awesome-canvas](https://github.com/raphamorim/awesome-canvas) - Awesome list for Canvas
# Websites / Blogs ## Websites / Blogs
- http://abandonedart.org/ - [abandonedart.org](http://abandonedart.org/) - Generative art ideas by Matt Pearson
- http://www.iquilezles.org - [iquilezles.org](http://www.iquilezles.org) - Home of Íñigo Quílez.
## To be sorted ## To be sorted

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# Math
> You can't avoid math, but it's not as hard as you think

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return pow( (a*b)/(a+b), 1.0/k ); return pow( (a*b)/(a+b), 1.0/k );
} }
``` ```
# Links
- [jam3-lesson-webgl-shader-intro](https://github.com/Jam3/jam3-lesson-webgl-shader-intro)
- [jam3-lesson-webgl-shader-threejs](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs)
# Tutorials
- https://github.com/stackgl/shader-school
"While a CPU has 28 big cores, a GPU has hundreds or even thousands of small ones. This makes it great at running code in parallel: provided a thread doesn't need to know anything about its neighbours, you can run a whole bunch of them really quickly at the same time without waiting for the others to finish."
Anki: Difference between CPU and GPU:

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# Randomness
> The secret to generative art
# Randomness
> Notes from Matt Persons, Generative Art
"Randomness is the lack of pattern or predictability in events. A random sequence of events, symbols or steps has no order and does not follow an intelligible pattern or combination."
## Controlled randomness - range
## Lines
## Circle
## Links
http://inconvergent.net/shepherding-random-numbers/
https://github.com/inconvergent/shepherd-js