New book added
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- [Real-Time Rendering](https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240) - Learn how to use modern techniques to generate synthetic three-dimensional images in a fraction of a second.
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- [Real-Time Rendering](https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240) - Learn how to use modern techniques to generate synthetic three-dimensional images in a fraction of a second.
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- [Graphics Shaders: Theory and Practice](https://www.amazon.com/Graphics-Shaders-Theory-Practice-Second/dp/1568814348/) - Introduction to shader programming in general, but focusing on the GLSL shading language.
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- [Graphics Shaders: Theory and Practice](https://www.amazon.com/Graphics-Shaders-Theory-Practice-Second/dp/1568814348/) - Introduction to shader programming in general, but focusing on the GLSL shading language.
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- [Anton's OpenGL 4 Tutorials](https://www.amazon.com/gp/product/B00LAMQYF2/) - Practical guide to starting 3d programming with OpenGL.
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- [Anton's OpenGL 4 Tutorials](https://www.amazon.com/gp/product/B00LAMQYF2/) - Practical guide to starting 3d programming with OpenGL.
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- [Physics for JavaScript Games, Animation, and Simulations](http://www.apress.com/us/book/9781430263371) - Teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.
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## Online Books
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## Online Books
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