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- [Generative Art: A Practical Guide](http://zenbullets.com/book.php) - A practical guide using Processing.
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- [Generative Design](http://www.generative-gestaltung.de/) - Visualize, Program, and Create with Processing.
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- [The Nature of Code](http://natureofcode.com/) - Simulating natrual systems with Processing.
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- [The Book of Shaders](https://thebookofshaders.com/) - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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- [The Book of Shaders](https://thebookofshaders.com/) - Step-by-step guide through the abstract and complex universe of fragment shaders.
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- [Programming Design Systems](https://programmingdesignsystems.com/) - A practical introduction to the new foundations of graphic design.
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- [Pixel Shaders](http://pixelshaders.com/) - An Interactive Introduction to Graphics Programming.
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- [Learning Modern 3D Graphics Programming](https://paroj.github.io/gltut/) - A series of tutorials on using OpenGL to do graphical rendering.
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## Subreddits
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- [r/creativecoding](https://www.reddit.com/r/creativecoding/) - Sharing and discussing the use of computer programming as a creative discipline.
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- [r/rraytraycing](https://www.reddit.com/r/raytracing/]) - Subreddit on raytracing.
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- [r/opengl](https://www.reddit.com/r/opengl/]) - News and discussion about OpenGL on all platforms.
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- [r/graphicsprogramming](https://www.reddit.com/r/GraphicsProgramming/]) - Subreddit on graphics programming.
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- [r/processing](https://www.reddit.com/r/processing/) - Subreddit on Processing.
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- [r/shaders](https://www.reddit.com/r/shaders/) - Subreddit on shaders.
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- [r/proceduralgeneration](https://www.reddit.com/r/proceduralgeneration/) - Subreddit on procedural generation.
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## Communities
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- [realtimevfx.com](https://realtimevfx.com/]) - Real Time VFX Community.
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- [creative-dev](https://creative-dev.herokuapp.com/) - Creative Developement Slack.
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- [The Creative Coding Podcast](http://creativecodingpodcast.com/) - Podcast where Iain and Seb discuss the ins and outs of programming for creative applications.
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## Frameworks
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## Ecosystems / Frameworks
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### Desktop
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- [Processing]()- Computer programming language and IDE for visual arts.
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- [Cinder](https://libcinder.org/) - Open source library for professional-quality creative coding in C++.
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- [openFrameworks](http://openframeworks.cc/) - Open source C++ toolkit for creative coding.
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- [vvvv](https://vvvv.org/) - Hybrid visual/textual live-programming environment for easy prototyping and development.
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## Tools
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- [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
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- [F3](http://www.syedrezaali.com/f3-mac-app/) - Powerful 3D design app that enables you to live code 3D form.
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- [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Mac app to live code GLSL graphics.
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- [Chrome Shader Editor](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=en) - Live editing shaders in the browser.
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## Libs / Ecosystems
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- [Stackgl](http://stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm.
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- [three.js](https://github.com/mrdoob/three.js/) - JavaScript 3D library.
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### Web
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- [regl](https://github.com/regl-project/regl) - Functional WebGL.
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- [Stackgl](http://stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm.
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- [Paper.js](http://paperjs.org/) - The swiss army knife of vector graphics scripting.
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- [Pixi.js]() - HTML 5 2D rendering engine that uses webGL with canvas fallback.
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- [p5.js](https://p5js.org/) - JavaScript library that starts with the original goal of Processing.
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- [Fabric.js](http://fabricjs.com/) - Javascript canvas library, SVG-to-canvas parser.
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- [Sketch.js](http://soulwire.github.io/sketch.js/) - Minimal JavaScript creative coding framework.
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- [Two.js](https://two.js.org/) - Two-dimensional drawing api geared towards modern web browsers.
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## Learning material
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- [Coding Rainbow](https://www.youtube.com/user/shiffman) -
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- [Coding Rainbow](https://www.youtube.com/user/shiffman) - Daniel Shiffman makes videos about creative coding.
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- [Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
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- [Create 3D Graphics in JavaScript Using WebGL](- https://egghead.io/courses/create-3d-graphics-in-javascript-using-webgl) - Get started creating content with WebGL without any frameworks.
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- [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
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- [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.
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- [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.
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- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS.
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- [Ray Marching and Signed Distance Functions](http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing) - Introduction to ray tracing.
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- [Introduction to Ray Tracing](http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) - A simple method for creating 3D images.
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- [GLSL lighting walkthrough](https://github.com/stackgl/glsl-lighting-walkthrough) - Phong shading tutorial with glslify.
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## Interactive tutorials
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- [Raymarch Tutorial2](https://www.shadertoy.com/view/XlBGDW) - Shadertoy raymarch tutorial.
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- [GLSL 2D Tutorials](https://www.shadertoy.com/view/Md23DV) - Shadertoy GLSL 2D Tutorial.
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## Articles
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- [Shepherding random numbers](http://inconvergent.net/shepherding-random-numbers/) - Tiny guide to shepherding random numbers.
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- [FBO particles](http://barradeau.com/blog/?p=621) - Article about FBO/GPGPU particles by @nicoptere.
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- [Ray marching (with THREE.js)](http://barradeau.com/blog/?p=575) - Article about ray marching with three.js by @nicoptere.
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## Math
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- [Math as code](https://github.com/Jam3/math-as-code) - A cheat-sheet for mathematical notation in code form.
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- [Coding Math](https://www.youtube.com/user/codingmath) - Video tutorials designed to teach you the math you need to understand as a programmer.
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– [Math snippets](https://github.com/terkelg/math) - Math snippets with graphic programming in mind.
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- [Formul Animations](https://www.youtube.com/watch?v=0ifChJ0nJfM) - https://www.youtube.com/watch?v=0ifChJ0nJfM - The principles of painting with maths.
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- [Formul Animations](https://www.youtube.com/watch?v=0ifChJ0nJfM) - The principles of painting with maths.
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## Inspiration
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- [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
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- [GLSLbin](http://glslb.in/) - Fragment shader sandbox with support for glslify.
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- [GLSL Sandbox](http://glslsandbox.com/) - Online shader editor and gallery.
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- [CodePen](http://codepen.io/) - Show case of advanced techniques with editable source code.
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- [OpenProcessing](https://www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs.
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- [Dwitter](https://www.dwitter.net/) - Social network for short JavaScript demos.
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- [Chrome Experiments](https://www.chromeexperiments.com/) - Showcase of web experiments written by the creative coding community.
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## Machine Learning / A.I.
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- [ml4a](http://ml4a.github.io/) - Machine learning for artists.
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- [Keras.js](https://transcranial.github.io/keras-js/) - Run Keras models (tensorflow backend) in the browser, with GPU support.
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- [Tesseract.js](http://tesseract.projectnaptha.com/) - Pure Javascript Multilingual OCR.
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- [Google ML](https://cloud.google.com/ml/) - Cloud machine learning by Google.
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- [TensorFlow](https://www.tensorflow.org/) - Open source software library for machine intelligence.
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- [ConvNetJS](http://cs.stanford.edu/people/karpathy/convnetjs/started.html) - Deep Learning in your browser.
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- [Wekinator](http://www.wekinator.org/) - Allows anyone to use machine learning.
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## Shader References
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- [gltut](https://paroj.github.io/gltut/Basics/Intro%20Glossary.html) - 3D programming glossary.
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## Related:
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- [Awesome-canvas](https://github.com/raphamorim/awesome-canvas) - Awesome list for Canvas.
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## Tools
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- [F3](http://www.syedrezaali.com/f3-mac-app/) - Powerful 3D design app that enables you to live code 3D form.
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- [Fragment](http://www.syedrezaali.com/store/fragment-osx-app) - Mac app to live code GLSL graphics.
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- [Chrome Shader Editor](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=en) - Live editing shaders in the browser.
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- [ShaderTool](http://store.steampowered.com/app/314720/) - Modern shader IDE for programmers and FX artists.
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## Presentations
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- [There is also canvas](https://brunoimbrizi.github.io/webexpo-2016/dist/) - Presentation by Bruno Imbrizi from WebExpo 2016.
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- [Intro to WebGL](http://davidscottlyons.com/threejs/presentations/frontporch14/) - Intro to WebGL with three.js.
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## Websites / Blogs
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- [abandonedart.org](http://abandonedart.org/) - Generative art ideas by Matt Pearson.
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- [iquilezles.org](http://www.iquilezles.org) - Home of Íñigo Quílez.
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## Related:
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- [Awesome canvas](https://github.com/raphamorim/awesome-canvas) - Awesome list for Canvas.
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- [Awesome audio visualization](https://github.com/willianjusten/awesome-audio-visualization) - A curated list about Audio Visualization.
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## To be sorted
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- http://www.iquilezles.org/live/index.htm
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- http://www.iquilezles.org/www/index.htm
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